#general gaming
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P5 is extremely good if you like JRPGs
I am starting to get too old for Persona but I still liked it a lot, despite the vibes being clearly crafted for someone half my age
well if you did you'd have more experience with it than most Persona 5 fans
Haven't played 5, played 4 Golden and a bit of 3 Portable and Reload when that dropped, from what I gather I believe you should pick up Royal instead of base P5 but that's up to you, otherwise, good game, popular for good reason
... i got confused because the AI i'm fighting in World of Light is using the same character/costume I was like, 10 minutes ago
yeah AFAIK the Golden/Royal/etc versions are just the full versions of the games and there's no reason to seek out the outdated ones
I assume they meant Royal, I don't think they sell the without DLC version now
3's the messy one because Portable and Reload are not just straight upgrades
At least on Steam
-# also tangentially related but Yakuza LikeA Dragon is definitely very "Persona-esque" but features a more mature cast if you want a Persona-esque game without the teenage angst
-# also it's Yakuza so you know it's a good time
I can't read that because it's too small
here use this 🔎
Idk why I never got very far into Yakuza 0. I really liked it
Man, can you imagine if you clicked on it, it brought up the windows magnifier tool?
tempted to repost it but in all header text instead
Too action-ey?
No, I enjoyed the combat a lot
I think I just have a bit of a problem commiting myself to one game
brain surgery be like
wait didn't you actually have brain surgery
Yeah he did

And i am stronger for it
Oh my god they gave him cybernetic implants
Rip
lol I don't think I've ever heard that headshot pop sound effect before, that's a surpisingly comical detail for a game that tries to take itself more seriously
weird, I've seen and heard that several times, I could've sworn it was a standard RE feature even if not in every game (since this genre benefits from a little uncertainty about how many shots it'll take to kill each enemy)
Doom Eternal has that too
plus when you rip out a cacodemon's eyeball it makes a pop sound too
the UK one passed 
the EU one is still at 90%, so another reminder for anyone who's in the EU and hasn't signed that one yet
oh nice
Ah, good, was gonna spread this around if it hadn't been already.
I didn't want to bring it up out of the blue because I hate talking about internet drama but holy shit did this entire situation make me think Pirate Software's reputation took an insane nosedive for months now
it's been pointed out that the drama around Pirate Software probably unintentionally brought a bunch of badly needed attention to the Stop Killing Games movement
hmmm they should have worded that petition better.
Since soo many game vendors don't sell you games anymore but you buy a licence to play it. so you don't own it. so they can revoke the licence
but let's not entangle those since the drama is ultimately unrelated to why SKG is a good idea
yeah it's likely that the outcome of this might just be labeling the license-ness of a game more prominently
but a step in the right direction is better than nothing, especially when this is all the control we have at the moment
I'm not even referring specifically to his misrepresentation of SKG just him and his reputation in general since it's somewhat connected to the topic, I'm just glad they finally got some voices to relay the message of the whole movement because it's something that I remember hearing about like, over a year ago now and I think it's something a lot of people just handwaved away even though they probably shouldn't and it's a pretty big deal
Besides the way I've heard it this is basically still just a proposal so any of the legal specifics will be figured out afterwards but only if this goes through, or at least that's how EU law worked or something like that, but basically a lot of people were worried that the proposal would be entirely what becomes law after but that's not exactly how it works
yeah, it's still a public petition, of course it can't be law as-is, it can only put an issue onto the agenda of a legislative body that has one of these petitioning systems
who is pirate software
an idiot lmao
oh lol
we were just saying not to derail the petition topic with that guy's personal drama lol
Well, to give you an answer related to the topic without going too much into it, he's just a very popular streamer/youtuber that misrepresented the movement a while ago now and probably maybe somewhat played a part in a lot of people handwaving the movement and not really paying it too much attention or even avoiding spreading the word about it
Is there like a time limit for these petitions?
In the case for bringing it up to the government, yes. But I think with enough pushing the EU petition should go over the threshold before the deadline.
part of the reason people started linking it around these last few days is that the time limit is approaching
I would sign it if i lived in the EU or UK
ok, it's the end of this month to be precise
I see, it's close tho
Wonder how much signatures it had, say, start of this year
it was at around like 400k before this whole thing blew up IIRC
I think around 550k
I'm very surprised by the turnaround, there is a real chance it'll pass
but remember to keep passing it to your friends and family 🙂
I should try to get my parents to sign it, they were on board when I talked to them about it
there's also a likely conflict of interest involved, since Thor works for offbrand games, a publisher of live service games like Rivals of Aether 2
(publisher, not developer, but still - remember that the petition specifically targets "publishers" rather than "developers")
Unfortunately, the only place I know of with confirmed EU people is this server.
So, I looked this up, and it appears to be a joke. They already have a dinosaur level in the game, for one thing, and second, it's a very cheesy photoshop.
9000 layoffs is absolutely insane
9000 is across Microsoft as a whole though
I know. I myself was part of gaming layoffs last year as well (EA)
Shockingly, 9000 seems to be 4% of staff. They apparently have like 220k people employed across all of microsoft

oh man sorry to hear :(
yeah this really sucks
i wonder what the timeline where Nintendo buys Rare looks like
Man
While that is technically true, as long as they have a "buy" button in their store I am pretty sure they are on the hook for that
And they could change it to a "rent" but they know it'd cost a lot of sales to do that
you buy licences. thats not really a difference. and that's the problem with the language all of this stuff uses. its also all handled in the terms and conditions and terms of service. but no one ever reads that either
You can hide whatever you want on there, a lot of these things do come down by what a reasonable person expects when you buy a thing
And what's explicitly communicated in plain view
Like I could make a game where you pay to buy a license for it for 35 seconds, and hide that in the license agreement.
That wouldn't fly in court thought
I loved it despite not usually caring for turn-based RPG games. It's a real treat as long as you know what you're signing up for: 100+ hour game, daily life sections as a high school student in Tokyo, plenty of text reading but the story is great, tons of visual flair and flashy animations, great soundtrack, turn based battles, etc
it's hard to recommend a game blindly but Persona 5 definitely fits on the "best of all time" lists
really really cool video about Gordon's arrival to City 17 https://youtu.be/ct4OjjG7JT0?feature=shared
(DON'T TAKE THESE VIDEOS AS CANON)
The first hour of Anticitizen One's arrival at City 17 through the eyes of Civil Protection.
Thanks to @StorlFunny for being Gordon for most of the video
I was a big fan of @wibble2482's Civil Protection Communication Logs so most of the chatter from the metrocops were taken or based around his video cause I'...
Ah 
But it was the official sonic channel that posted that. And if it was a joke they did well on fooling everyone
Only series x and s is super lame lol
I don't understand
What
I don't know why you said what you said, how it was relevant
Helldivers 2
Them releasing it on xbox Is talking about only series x and s
Not the normal xbox one
Or one x etc
Which is dumb
I actually compeltely lost track of the nomenclature of the microsoft consoles tbh
Isn't the one last gen? Xbox naming is dumb
If I'm not mistaken though Seies X and Series S are the 4th gen right? Is Helldivers 2 on Playstation 4?
The important news is that a sony game is releasing on a microsoft console
Which is insane
Yeah a sony published game on Xbox is pretty good news against console exclusivity
On August 26 btw
i think Sony learned from the "required Playstation account" debacle to pump the fucking brakes
meanwhile Nintendo:
I think the main difference is Sony having the best performing hardware as far as console goes right now
So like, they know they offer the best experience anyway if you want a box to put under your tv, performance wise
Pretty sure helldivers 2 isn't on ps4 at all
Some developers still continue to release games on xbox one while other developers stopped releasing games on it
Like mortal kombat 1 and street fighter 6 are on switch 1 and ps4 respectively while not being on xbox one despite clearly being ran on the lastgen hardware
Like thank god Tony hawk 3+4 is actually still releasing on xbox one and ps4 lol
Same with the mortal kombat legacy collection
Yeah 3rd gen consoles had a surprisingly long life in part because covid disruptions made 4th gen consoles supply pretty scarce
Like I still use the 2013 black xbox one as my main console and will probably continue to do so for the longest time
Cause I really just don't want a series x or s at all and I don't even use my ps5 except maybe once a week or once every other week
This is garbage, but it's well written garbage.
named character privilege
Those are just names for people without names in games
Look at phoenix wright for dumb names
One of the victims in the first edgeworth game is "Hugh Mann"
There's a character called Luke Atme
i don't think Goldshi calling them "Sus Man A" and "Sus Man B" is particularly accurate tho 
He was a good actor

Several updates! Talk about the 1,000,000 signatures, the phantom signatures, UK Petition + more
Link to European Citizens' Initiative:
https://eci.ec.europa.eu/045/public/#/screen/home
Link to UK Government Petition:
https://petition.parliament.uk/petitions/702074/
Link about contacting UK MP's:
https://www.parliament.uk/get-involved/contac...
It seems the SKG petition has reached a million signatures! It's important though that people keep signing, because some of them might get tossed out as fraudulent, so the more signatures the petition has over the threshold, the better.
the UK one did too but no-one cares about the uk so thats fine
but yeah that may have happened here
Anthem is shutting down in January https://www.ea.com/games/anthem/news/anthem-game-update
#wellmaybethisonesokay
I'm actually kind of curious how serious they actually take fraudulent signatures
Yeah. After 2.0 was abandoned it’s been in maintenance mode. I’ll need to go back to it before it’s gone
honestly, no, the 6 people who bought it deserve to play the game they bought
yeah I'm kidding
afaik it's nobody's favorite game but ofc all the principles still apply
literally my first thought lmao
Also they are not issuing refunds if you purchase premium currency in the past
tbh he's probably not wrong, the rise has been rather crazy all things considered
what a suprise.
take your money, give nothing back.
does any cancelled game issue virtual currency refunds?
like in the past 4 hours there's been over 9000 signatures per hour
actually one game i played did
It’s EA after all
It depends on the game
actually there's a great example of something that should go into legislation: make all virtual currencies refundable
tbh it's probably likely that they weren't getting a lot of new purchases atm so there's probably nothing to refund
yeah, financially speaking you'd only shut down the servers when the game's income dipped below the cost of keeping servers up
or when they finally found which closet the server was stuffed in
im pretty sure that digital game purchases arent legally required to have refunds in many places, steam does it out of courtesy
currency will never happen
yup
well, sure, not anytime soon, but that doesn't mean it's not worth a little discussion of what the morally ideal legislation on the topic would be
I think any path to making gacha/lootbox/live service games non-evil would involve something that restricts the virtual currency, even if indirectly
I'd rather digital currency was just dropped all together
just price the items as they are in real life currency; the extra layer isn't meaningful unless you can earn that currency in game (like in helldivers2)
the latter is why this is a non-obvious topic
we don't want to outlaw free-to-play after all
I'm trying to think of a wording that doesn't have obvious problems but this is tricky
I mean, the problem is that most games don't allow you to earn in game currency despite the layer
ah, the model I was used to is the currency being earnable and buyable but the rate of earning by just playing for free is painfully low
It's like Josh says, there's also the whole 'you have to buy the next package up in order to buy item x but then you have left overs'
my first thought is perhaps to outlaw exchanging real money for virtual money, and all items buyable both ways simply have to be purchaseable directly in either currency
yeah
that still has loopholes in cases like a real money purchase improving your ability to farm the virtual currency, I'm not sure how important it would be to close that (iirc Diablo Immortal exploits this?)
but that's as far as I feel like thinking about it atm
fair
But generally speaking I wouldn't expect a game to refund in game currency unless the purchase of that currency was made relatively recently relative to the date of ending
Like if you bought 50 anthem coins yesterday, you should probably get a refund. Probably not so if you bought 50 coins at release and never spent them
true, if the exchange rate varies over time that gets really thorny
I was also thinking free exchange between virtual and real might be undesirable if it makes it easy for people to use the virtual items to effectively share real money around
so time-limited refunds is probably the right move
refunding the original price/value would make the most sense
depends on the currency. Not everything as that stable, particularly for a long running game
there was a period where the canadian dollar was on par with the american dollar, which isn't true now
im confused
if i went to a store, bought an item for £20, then a week later realise its not fit for purpose and get a refund, it should be £20
doesnt matter if the global housing market crashed in the meantime
I remember when BioWare made good non-RPG games 👀 (namely, MDK 2)
It seems to me the issue is this: suppose you buy something for 20 dollars american (which in pounds is 10 pounds), then a month goes by and the pound loses a lot of value so now 20 dollars american is the same as 20 pounds. If you get a refund, it's a question of whether you should get 20 pounds (which is equal to what you paid a month prior) or 10 pounds (which is what you paid a month prior but is now worth half as much)
If you bought something for twenty pounds, and five years later realized it was not fit for purpose and got a refund, how much is a fair amount given it's in the box still?
the non-discount price that the thing is currently being sold for? I don’t know of places that would offer a five year refund
Yes. That's why I asked the question! It's a novel situation
Refunding for the current price seems easy to manipulate. If a company wants, they can just lower the price so that they don't have to offer big refunds
i was looking into how the UK handles refunds and thought that 5 years is too silly, but then i looked into it and i think you have up to 6 years to make a claim https://www.gov.uk/accepting-returns-and-giving-refunds
but i think a reasonable policy would be similar to steams 2 months
Hell yeah
I thought steam was two weeks
Six years is great
Steam gives two weeks of "no questions asked" but your local laws can allow for refunds of any length
Oh huh
the answer to this is simple though
you get back what you paid
if you paid USD but live in the uk, you get USD
if you paid in sterling, you get sterling
I heard GTA V is releasing in your country soon.
im not sure how else you could do that
I mean, we're talking about currency exchanges
GTA V has been in Saudi Arabia for ten years
yes but thats the same with any purchase
Yeah this bad information
This absolute master piece
I bought GTA V back in February 11 2016
thats a ps4 box
you saw that and didnt think to question things a bit maybe?
I love how you remembered the exact date, lol
It’s official but it’s the PS5 version
I didn't remember it, I looked it up
I played the game for 15 days and then put it aside.
Didn’t like it?
The scene that ends with them taking the guy to the airport was far too violent for me
It’s just the PS5 version. The PS4 does get support but not much
Ah yeah that mission. I enjoyed the game apparently people wanted the game banned because of that mission
ah yeah that scene
yeah... i can see why youd put the game down after that
Some countries had to alter the scene
Game was okay otherwise. Did not blow my mind so I didn't feel like it was worth it to continue
Hopefully 6 is good.
The last GTA game i played was 3
Did you like it PK?
At the time it was fine but the novelty wore off quickly
I tried GTA 4 way back when that was the one getting hyped up, most of it was mediocre for me, and everything I've heard about the other entries gives me no reason to believe their game design priorities changed so I've never been interested in the rest of the series.
I have played the very first GTA’s but my first GTA was 3
I liked San Andreas. At the time we called it GTA 5 because it was two entries after 3.
Imagine my surprise when they released GTA V later
I like the original GTA and GTA2 a lot though
The top down view was good
Only GTA game I played was 5, but I considered maybe the others someday
I think the game quality dropped sharply once they ditched the overhead view
But I've not played any past 3 so what do I know 
I did see a mod for sanandreas that had the top down view and it looked interesting.
Did anyone play this? I loved it growing up
Haven't heard of it til now
It did have one annoying section
I had no idea about the "airport mission" you guys were talking about before, and now that I do...yeah, I can see why that would cause people to get very uncomfortable very fast.
This is why I don't play GTA. Not because of the whole "people vs cops" thing, but because of just how damn brutal and cruel it is, solely for "fun". Maybe there's some fascinating messages to deliver through its realistic depiction of these practices and crimes, but...I already know those messages. I don't want to see them.
GTA has always been satirical/over the top, it's why i like RDR 1 and especially 2 more because the characters actually feel like people rather than caricatures. hopefully they can channel some of that in GTA VI
GTA London crying in a corner
well they lost their most important guy Leslie Benzies so obviously 6 is going to suck
that was a joke
I felt like GTA was satirical but Saints Row was over the top
And that's why GTA was good
GTA saterised real life
saints row saterised GTA
well 2 did, 3 to a lesser extent
after that the games kinda sucked
i played V all the way through and it was
it was fine i suppose
Franklin was the only character i remotely liked, Trevor was way too much and Michael was kind of boring
i liked the radio a lot
GTA IV was a darker entry in the series.
Wasn't rly a fan of Trevor either
There should be a story mod that removes Trevor
i liked Franklin's friend too, Lamar
2 is the best one
3 had a much better engine and netcode but 2 was just the best world and story
Garfield minus Garfield style
Did you play the new ish saints row?
DArkviperAU recent did a run where every char except the main ones were invisible
I liked Michael, tho his family I didn't care too much for
the opening cuscene where michal is yelling at his therapist but uits an empty room is funny
i own GTA IV but i haven't played it yet
yes
it sucked
yeah i don't dislike him im just kind of neutral
I just hope the next one goes back to its roots
I used to dislike it, but now I unironically think it's a good thing to have
the... studio is gone
it is no more
it probably helps as a nod to another of Rockstar's games, Manhunt 🙂
Oh yeah. Unless someone takes it over but I doubt it
(which I haven't played and don't intend to, but still)
Cali does GTA do French dubs or is it all in English.
taking the guy to the airport i don't think i remember that part
GTA does not do dubs, it's part of its brand at this point
i remember the torture scene being way too much for me
(and it's also cheaper, and some people will like you more if you don't do dubs)
The torture scene
After the torture scene they take him to the airport. I didn't want to say torture
It's okay
whenever I did that mission (twice), I always got the It's Legal! badge. 
Ah
the driving in 5 feels pretty good
I think part of this is also because AAA games are so averse to risk taking these days, and you know what that is? Risk taking 😛
sure, it's a 12 year old AAA game now, but still
I got gold on that mission 
I find it hilarious how so many people on YouTube and Twitter were quick to label GTA 6 as "super Communist woke shit" when it showed a Pride Parade in-game, and I'm just sitting here thinking, "did any of you even play the previous games?"
Underneath all that satire and cruel crime stuff is a TON of political commentary that is treated shockingly seriously, and almost all of it is "woke".
Chatterbox FM my beloved
In sanandreas the Gay area in san fierro has pride flags
Midtown Madness 2 also had that in 2000
If a person says those specific strings of words in a sentence are you really surprised what they're saying is complete nonsense?
But then again I don't wanna get into that whole conversation, I just brush those people off, not worth even considering honestly
I hope that you get 6 stars wanted level if u mess with the pride parade
Or just send the whole army
I hope you can fist fight an alligator
that's what they really should be focusing on if you ask me
or befriend one and pet it
They will also enter shops apparently.

When they first revealed the pride stuff in GTA6 I kept seeing people fantasize about driving a car through the parade
I hear people actually keep alligators as pets so surely there's gotta be one NPC with an alligator pet
both the new protagonists are hot which is a step up from 5 where only one was hot
What would you name it?
Gummy
fucking christ I felt that through the screen
Mr. X is fucking terrifying
more like annoying, I still hate this section of the remake, although I'll give them one thing at least it's short enough that if you already know what to expect you can dance around him and do what you need to do
that's still baffling to me since (remake) Mr X was one of the best things in any RE game for me
I like the idea in concept but in practice I find myself getting frustrated by it more often than not, but granted I am playing on hardcore where a single bite already leaves you in red and this particular section I didn't properly clean up the hallways so I had one or two zombies in there plus a licker PLUS Mr X on my ass the entire time while I'm just trying to press the buttons on this thing to get my little extra pouch 
ah, yeah that might fall into "for most games the highest difficulty is intrinsically not fun"
If we want to talk scary this is the one new section in the remake that legitimately still creeps me the hell out, both back when I played it normally and now that I'm playing with fixed cameras and the original soundtrack, somehow it makes it even scarier
It's the one section where I reverted back to my tried and true tactic as a child when I was scared of the village section in RE4 where I just went into the menu and just hung out in there for a bit before trying to move forward in the section because I'd be so scared
Something about the combination of tight spaces, plus chest deep water, plus underwater monster blocking your way that you HAVE to get through, plus the weird noises
i agree with this statement, but Doom Eternal is an outlier for me because Nightmare is super fun. though i guess that's technically not the highest difficulty Ultra Nightmare is but dying and having to start over sounds like a nightmare no pun intended
iirc you can't play the highest difficulty on a first playthrough anyway, which I assume became a standard after too many people hurt themselves 
shooters do have a very wide range of base skill levels so it is reasonable that many people choose a difficulty above or below the average for their first playthrough
but almost no one wants to play a game where most enemy attacks are effectively one-hit kills
oh also Nire this is a downside of your beloved fixed angles
i think all difficulty sliders should have funny names
the over the shoulder camera makes it basically 100% your own fault if you don't know where Mr X is before opening a door
Doom and Wolfenstein are the kings of this
I do prefer every game to have unique difficulty names, though they don't have to be funny
e.g. "Heroic" and "Legendary" are perfectly solid
lol rip
EA is shutting down the servers for anthem on January 12th of next year
They aren't doing refunds either
yep, see earlier discussion
How many live service games is ea gonna shut down the servers for at this point lol
That was still my fault that I got hit there, I tried to rush through the section despite knowing Mr X was there because I thought I could make it, so it's not exactly a fault of the camera, you still hear his footsteps get louder and the music starting up even if he's not in the room once he ''notices'' you and starts going where you are, which is a clear enough cue that works even if you can't directly see him, a lot like Nemesis in RE3 since the way he works is more accurate to this Mr X than in the original where he'd always be in clear view of any camera angle and he'd just pursue you for a few screens rather than the entire RPD
Lowkey gotta respect Square with the Avengers game
Closed down the server, but they made it so you can still play it in single player with all the cosmetics MTX unlocked
ah, fair, I couldn't tell in the video if you were able to hear it or not
I wish I played the avengers game more
Only played it like less than an hour or so
You had to like play up to a certain point to unlock an item in a different game so I never touched it after that
Was kinda fun
You can still play it to my understanding
and yeah it's still weird to me that my OG RE3 Nemesis experience was so shallow compared to everyone else describes it
I know he's technically dynamic but it had none of the unique fun that RE2RE Mr X brought to that game and only that game
That also reminds me you can no longer get that one matrix tech demo thing
It got removed from ps5 store before I had got a ps5 so I never got to mess with it
I miss that from old games, but sometimes it was confusing, especially for non-native speakers
what difficulty is Yellowberries-r-us?
(yes, that's a difficulty name)
it's ||the Easy/"Hey, not too rough" difficulty from Heretic||
to be fair, in most games I have no idea what the actual difference is between normal and hard even if I play a bit on both
Rise of the Triad even has difficulty names that vary according to the character you choose
I do like the modern trend of games flat-out telling you what the difficulty option does
so each difficulty has 5 possible names
i love "hey, not too rough" is such a great name
and letting you set a "custom" difficulty that fiddles with the relevant parameters directly
this was the next attempt to that one I did, I already knew he was there and even heard him opening the door, but I still almost got caught although this time I was further away from the door so he didn't insta clothesline me in the chest
I think if you manage to find a physical copy, you'd be able to play it still
The avengers thing
To be fair we are talking about a 1999 game vs a 2019 game, compared to the original Mr X Nemesis was a significant step-up, but it is gonna look unimpressive now
I should finish RE3RE one of these days
got interrupted by life and never managed to prioritize it again
Oh lol
Was confused for a second
reminds me of this: https://bsky.app/profile/graslu00.bsky.social/post/3lgglyzhalc2m
Welcome back, GoldenEye
-# Wario64 (@wario64.bsky.social)
Doom: The Dark Ages will feature multiple difficulty modifiers
The layout of the RPD vs the open Raccoon City streets also have a different dynamic, it's a lot more open in RE3 except for those tight alleyways that connect some of the upper and lower levels of the city
people were hyped about Doom TDA's custom difficulty and we were just like "always has been". Although it's good they did it, a lot of reviewers straight out recommend increasing the game speed since it's quite slow out of the box
Yeah I got confused about what you were talking about as well, my bad
I bought it for €4 before it was shut down but haven't touched it yet 
have they ever done a Goldeneye remake
yeah this is the other part where I feel a huge disconnect with the usual RE3 discourse; it didn't feel "open" at all to me, being technically outside doesn't change that in practice it was more linear than a lot of (either) RE2 when I played it myself
cause i would love to play it with actual dual analog controls rather than the N64 control scheme
yes, on Wii and PS3 officially
and the original had a cancelled Xbox remaster that leaked in February 2021
Feburary 2021 was the month of leaks, we also got Dinosaur Planet the same month 😛
it'll never happen
MGM is very stringent with the brand, and Rare is in trouble these days with the Microsoft layoffs
the Perfect Dark reboot (not developed by Rare) was canceled this week
isn't it Amazon now ? or do they co own with MGM
the "man jaw" warriors won 😢
(I remember the debate when the first images came out, saying that Joanna had a "man jaw"...)
although to be fair, N64 controls are good as long as you use the 1.2 Solitaire scheme. Don't bother with 1.1 Honey
the N64 stick is very precise, more than modern controllers
i was using the controls on the Switch N64 emulator
oh yeah, that's a problem... it's a worse experience than on original hardware in many aspects
play it on PC with 1964GEPD, you can use a mouse there
it makes the game quite a bit easier, so consider custom difficulty (007) to increase enemy reaction speed if you find 00 Agent too easy
It's not so much open in terms of level design, the Raccoon City streets are still blocked off in various ways such that functionally they're basically still hallways connecting with each other like the RPD or the sewers, it's more in terms of where to go and what things to get done first, maybe you don't notice it during your first playthrough, but if you were to replay RE3 and say ''Last time I went to the hospital first, let me go to the gas station this time now'' and then you do and you realize you get a completely different interaction if you do, to give a very general example, I don't even actually remember if those two areas are a specific choice actually
i'll keep this in mind, thanks Cali
I am now aware of that choice, but I had to be told by the internet that the choice existed, so it didn't impact my first playthroughs
i still have only played the original RE4
I feel like there's maybe 1-2 of those total in the game? been a while
there is a GE recompilation being worked on, but it's not quite ready for release yet
watch this space: https://github.com/kholdfuzion/GoldenRecomp/commits/main
Oh yeah another game that really needs a remake/remaster
Silent hill 4 : the room
oh is it time for another round of "why do they only remake the games that didn't need a remake"
lol
Yeah, I never got far in RE7 cuz it was really creepy
i bet i could handle RE8 fine
I'm sure I could "handle" them if I wanted to, but I watched LPs for 7 and 8 since that's what I was in the mood for at the time
ive watched LPs for both too
I fully played through RE8
I agree but I'm glad that they decided to go back to SH1, I was scared of a situation where they'd do SH2 and then SH3, SH1 needs a remake in the sense that there's literally no way to play it at all outside of the original because it's not even ported like the original REs are now, so at least this way people will have some way to play it
especially nowadays that people seem to be physically unable to discuss or play a videogame that wasn't released in the past 5 years
idk, i'm weird in that i'm not really a big fan of actually playing horror games lol, i prefer to watch LPs of them most of the time
nah that's super common
back when I watched LPers regularly I found the horror game playthroughs were some of the most entertaining and also stuff I was not likely to play on my own anyway
I am going through stream vods for E33 and Death Stranding 2 because they're games I know I'm kinda interested in and would probably get the gist of and enjoy watching as someone else plays it, but not interested enough that I want to buy them and make the time to play them entirely
it's also really hard to explain the appeal of something like Silent Hill 2 or Signalis
at least with the Resident Evils or Dead Spaces I can talk about it in gameplay terms where the survival horror elements make it different in an interesting way from other kinds of shooters, but that's because the gameplay loop is the core appeal in those
I tried to play the HD remaster of RE1, but it was really frustrating
oh yeah i would like to try Dead Space sometime
Dead Space is great
it's a situation now where the Remake is the definitive version right ?
yeah, Dead Space 1's remake is just straight-up improvments on the original, just like RE1's
For Dead Space yes
It's not like RE2-RE2R where there's significant enough changes to still recommend the original over the remake
It's just Dead Space 1 but arguably better
remaking bad games has a lot more value than remaking good games 😛
preaching to the choir
I'm glad Nightdive tackled Turok 3 for instance, they fixed a lot of problems with it
even when they remastered Quake 2 (a good game), they took the liberty to make much-awaited gameplay changes
many studios would not have done that, I can tell, especially in a game as sacred as Quake
It's the way it arguably should be done, but we're now at a time where even thinking about making a game and even just planning the making of a game already costs enough money that any company is going to want to ensure their remake is a guaranteed success
Nightdive mentioned 🔥🔥🔥
which is why they're not remaking Metal Gear 1 and 2 and they're just going straight for MGS3
No one cares about Metal Gear 1 and 2, but everyone cares about MGS3
I mean with silent hill 4 it needs a remake/remaster cause it's the best in the series and is also not really playable on modern consoles afaik
I haven't played MGS3 yet, but if I wait for Delta to go on sale, I'll be playing it in 2027 at the earliest probably...
i thought people like MGS 1 and 2 ?
MG, not MGS
Metal Gear 1/2 are the 2D top-down stealth games for the MSX console
hi, it's me, I only played MGS 1-4 (and MGR), never the MGs or the Vs or the spinoffs
ooooh lol
Yeah, if you have a computer strong enough to even play it by then too of course...
I should be good on this aspect, don't worry
I wonder how RPG fans feel about all the remake talk
there's gotta be people who feel FF7 is not the one that deserved the remake treatment
I should try and finish MGS1-3
Absolutely
much less the 100x bigger and shinier stealth sequel is-this-even-a-remake treatment
FF2, FF4, FF6, FF9
But a lot of hardcore FF fans have always been pissed at the fact that 7 is the one that gets all the glory
that's not necessarily a new thing
i mean probably but im a big 7 fan so im happy with a pseudo remake lol
FF4 has the really cool battle music that even some Doom maps use
one of the things I found fascinating about the Entire History of Video Games essay was how it highlighted the ways in which FF7 was arguably the first true "AAA" game with how much budget and marketing went into it, and how SE was immensely rewarded for that gamble
What's the reasoning for 7 in particular getting the attention?
cause it's fucking awesome
strong story points
One of those early 3d games with a lot of storytelling at a time where that wasn't done
Like Silent Hill 1, MGS1
Those were some of the big games that showed people this is what videogames can do now
in this case, what actually matters is that FF7 has always been one of the best-selling and culturally influential FFs; there are far more people who know about 7 and none of the others than any other single FF game
it helps that 7 was also actually a good FF game, but that's not why it got a remake
I played MGS1 for the first time in 2022 and walked away very impressed
FF starts at 7 and ends at 8 (I'm using python rules)
i need to get on playing Metal Gear Solid
if you want to ask why 7 sold that well, being one of the first big budget games on a then brand new console with limited competition as well as one of the few JRPGs to even get released properly in the west at the time probably covers much of it
what console was FF7?
PS1
in fact it's one of the few games I played on my physical PS1 as a teenager (at the time I was totally unaware of the REs)
on my PS2 lol
i should replay FF7
in fact in fact, I think FF7's still the only multi-disc console game I've ever played
last time i played through it was 2020
which was
five years ago???
that can't be right
I wouldn't be able to articulate why but MGS for some reason doesn't strike me as a Cap game
well if I'm gonna play an FF again it's gonna be a new one, there's so many I haven't experienced yet it seems silly to just repeat one of the two I do know
It's not so much that FF7 ''unjustly'' gets all the attention or anything, because it is that good, it's just that the other FF games are also just as good, some would argue even better, but FF7 culturally just was that big that it made a mark even on mainstream audiences so everyone knows who Cloud Strife is, but not as many people are gonna know who.... checks notes Bartz Klauser is
I remember my mom playing it but it must have been on our ps2
now im curious why you think that lol
i suppose im not a big stealth guy
reminder that I've only played 7 and 9 myself, and I played 9 way later partially because Denzy talked me into it
I am not sure
unless it's Batman
i played Riven on the PS1. the disk swapping was even worse then the PC version
they put Riven on the PS1 ????
which was the FF with zero g soccer?
tbf I would not sell the older MGSes on the stealth gameplay 
lol yep
X I think?
I'm guessing each FF game is self contained, and not all connected and direct sequels of each other
blitzball?
yeah
Yes, it's 10
correct, the FF games are by default unrelated to each other
Which in hindsight, I think it has probably the most solid narrative in the series
Yes, unless it's specifically the same number with a subtitle, like FF7: Crisis Core, then it's a different thing entirely
when they do make an actual story sequel they call it something like "FF X-2"
Kinda like Zelda, or at least, the way Zelda was, until they caved and made up the timeline
not that the actual Zelda games changed much
Zelda still be like that (Zelda devs don't care about the timeline)
also plot is never Zelda's top priority, unlike with Final Fantasy
The Tales series is also like this, with the exception of Tales of Berseria and Tales of Zestiria that take place at different eras in the same universe, and Tales of Xillia and Tales of Xillia 2 because direct sequel
Zelda can get away with not even caring whether the games are connected, while in FF none of the stories would make any sense if they weren't clear about being in the same world or a different world
one day they'll release the FF multiverse game and everyone will hate it
Final Fantasys
That's what Dissidia is
never heard of it 
Join cloud and Sora as they join up to fight microsoft
It's a sort of fighting game
"How can it be a sort of fighting game?"
"Well it's more of a dating simulator with swords"
They used this same artstyle for Crisis Core on the PSP and Kingdom Hearts since like KH2 to Birth by Sleep and it's perfection
Persona is hard enough to explain at the best of times
bong sword
I want to play FF8
too bad Cloud can't use "up B out of shield" in Final Fantasy
I have played 5, 7, and 8, theyre all great tbh
I'm mildly curious about several of the FFs, but not enough to commit the time it would take to play another one, especially over all the other games out there
this is all I know about FF8
actually I'm lying, when I was a kid I had this CD with a bunch of music videos on it, and I distinctly remember this really nice song paired with FF8's cinematic intro that I would listen and look at all the time, even though I had no idea what a Final Fantasy even was because I was so young
so I know the intro too
This is as good as graphics are gonna get
If I was to play FF8, should I play the remaster or the original?
Is this the remaster we've waited 20 years for? Final Fantasy 8 is one of the most cutting edge games on the original PlayStation, and at last we have it on modern consoles - reviewed on PS4 here. It's the last of the mainline series to get the remaster treatment too – but clearly the project's had its challenges, as Tom explains.
Join the DF...
Thanks
hearing 2020 Tom feels weird
I'm so used to DF's modern voices by now
they spoke much more "nasally" back then
they have a DS2 video
I should check it out
I wanna hear more about that game from someone who knows more than me about all the behind the scenes tech and all the little specifics of the engine and the lighting systems and all that
stencil shadows, my beloved
you can really see the underlying shadow mesh used here, it's a simplified version of the model you normally see
(games with shadow maps did that too, but modern games tend to rely on automatic shadow mesh generation instead of hand-authored lowpoly meshes)
but since games with stencil shadows often only allowed one shadow per object (for performance reasons), they had to come up with a way to decide which light should be used as a basis for shadow orientation... so, oftentimes, you had funny situations with shadows appearing extremely stretched, or even upside down
what i just bought the game and launched it for the first time 
guess we doin cookies now
Sometimes, happyness is mid-2000s registered shareware where you're a tiny tank in a model scene.
I recently rediscovered an old game we bought when we were younger, Tank-O-Box, where you play as a tiny tank fighting other tiny tanks in various model environments. Very arcadey.
woo
Doom 2 nightmare
At least in eternal I don't think enemies respawn
They don't in Eternal, no
I wonder if there is a mod to make eternal nightmare like doom 2 nightmare
oh christ please god no

It's stupid that's what it is. It's trying to be Fortnite and failing miserably.
The only people who legitimately like what CoD is doing to itself are the "do it for the lols" people or the CoD worshippers who offer up their souls to the game no matter what it does.
Hell, even the psp cod is better than this
Where did the tactical shooter aspect of CoD go?
Doom > all COD
@eager bane looks like no more motorsport only horizon

I mean...to be fair, I didn't really like the last game, but...
just let these studios fullfill their own creative vision and they'll do you good! There's so many talented ponies there that can't just be replaced!
Building up a team like this isn't done in a heartbeat and they're shutting them down left and right
yep
Xbox is just shutting down all the good developers. Won’t be long until there is no more Xbox games to play
yep
Ever since they took over activision it’s gotten worse

Welp...just another publicly traded company I suppose. Don't trust any of them.
especially not the borderline mono-/duopolistic ones

Let me get this straight, they killed the only franchise that could've competed against Grand Turismo...
Insanity.
if they're not making infinite money then they're not good enough
and if they are making infinite money, then next quarter they need to make infinityx2 money
Well, Xbox brand just died even more.
Forza was literally one of the biggest reasons I actually hesitated going back to Playstation.
Now all they have is more weird Halo reboots and Gears of War [Insert Number or Spinoff here].
This is like the "they should play tetris" meme
i think i'm beyond saving
An animated parody of every meta knight boss fight. It also took way too long to complete, sorry about that.
#animated #kirby #metaknight
I'm a bit worried now about Mojang if all these studios are being shut down. Then again, Mojang is a bit more independent compared to Microsoft's other studios, so maybe they'll survive this purge unscathed.
No way they're killing Minecraft. It makes them so much money
Either way, the modding community is bonkers and more than willing to keep it alive
Oh absolutely. I have no doubt that if Minecraft eventually stopped development, the modders would step up and start making updates of their own. Maybe even form a team of their own too to have one set of "unofficial continuation updates" in the style of Mojang with Mojang's blessing.
And if/when that day comes, I'll switch to playing fully modded at that point, because there would be no other choice for vanilla. But only the fantasy modpacks, I don't like skyblock or any of the super modern techy packs.
Soon halo probably won’t exist.

that's... so heartless
I heard about that
I wish I didn't
Terminal linkedin brain
What the fuck
Stop Killing Games Reaches 1 Million Signatures as Players Continue Fight for Game Preservation - IGN https://share.google/hAFpdQZ6IGGGGlEIw
Isn't sky block pretty old?
Yes, but it's still played a lot.
I still see youtubers playing Skyblock
does parkour civilization count as a skyblock 
No
are you asking what skyblock is about
1- It's not a real modpack
2- In Skyblock you use infinite block generation methods to expand
I'm talking specifically about modded skyblock like sky factory.
I'm familiar, was joking about how the parkour civilzation series mostly takes place above an empty void
Edgerunners II logo
Theyre making a sequel to edgerunners?

there's too many things coming out right now I can't keep up 
I hope the name doesn't mean an actual sequel to Edgerunner's story because kinda the fun of that whole thing is that it was a one off
i thought this was like an Edgerunners dlc to the game at first
I hope it's a brand new story, there's plenty stories to tell in Night City
it was also pretty conclusive so I assume it'll be a different story with at least a partially different cast
what else is coming out atm?
Dandadan just started again I think
I gotta catch up on the Umas
Ghost in the Shell stuff is gonna get announced too, I gotta read that whole manga before the anime drops 
oh right, dandadan will be on my todo list soon enough
I made the very smart decision to start listening to the audiobook of Heir to the Empire and I kinda got pretty into it despite already being busy with other stuff and also catching up with like 3 different things at once... 
that is a commitment, oof
I was tempted to try those but I know I don't have the attention span for a full book trilogy and I've got too much else that needs my limited brainpower
Dandadan I can't watch, I saw a clip that hit me so hard that IDK if I want to feel it with the emotional investment bonus damage.
Maybe in a while, after I convince myself I can handle it
I'll probably wait a while to start S2 since I'd much rather binge a show like DanDaDan
I don't think I could actually read it but at least with the audiobook I can do the things I need to do while kinda paying attention to it in the background, I can at least get that done instead of trying to do my thing while also paying attention to either a Death Stranding 2 stream or Slayers/Uma Musume or taking breaks to go through the million books I have yet to go through, I'll at least do the first book and then catch up with other stuff since this is a whole trilogy of books and not just the one
I love audiobooks, I use them a lot, and I agree while playing a game but while watching a show sounds insane.
I actually read quite a bit of Dandadan so I'm not in too much of a hurry to see every new episode that's coming out, I'll probably binge it after it's almost done, this particular arc does also have quite an emotional punch to it similar to one in the first season too
personally audiobooks just put me to sleep
I have a lot of games I play that are mechanically engaging but don't have much story to them and audiobooks work well for those
ah, for me engaging games need enough of my brainpower that I can't take in a second piece of media alongside it
Depends which kind of engaging
Like, shooters or survival games are light enough on the thinking that I can definitely do it with an audiobook in the background
Factorio very much depends what I'm doing, if I'm putting down blueprints to expand an energy grid sure, if I'm trying to engineer a new line, fuck no
meanwhile I'd be playing those on a difficulty that does not allow distractions
when i'm at home i can't play games without listening/watching something else
while out and about i can play without distractions on my Deck
I guess it depends if I'm the actions I'm doing are more on the hand eye coordination kind of realm or the strategy/planning kind of realm
for me the game probably won't be fun to begin with unless there's some element of strategy/planning
pure twitch skill games bore me very quickly
(sorry Flitter I still haven't touched Chippy after that one session)
for me its best when im just doing grinding on games that dont involve much thinking/attention
ratjam is right
ok that is actually fascinating to me
it's usually such a huge part of the experience I feel like it wouldn't even count as playing the game if I had it muted, at least on a first/regular playthrough
Also depends how much I played that game for sure, like, HK would have been hard to audiobook the first time I played it, now I have a lot of muscle memory for it
For a while I thought I was the kind of person that can do both because I always did play games with something in the background just to get the feeling that I was getting something done at the same time, but after a while I realized that when I'm doing something like playing a fighting game or even something like battlefront 2 I'm either paying attention to the audio and playing horribly or I'm fully into the game and the audio is something that's constantly drawing me out so I end up just pausing it instead 
But if it's something a lot more ''menial'' in a way, like maybe my 5th run of a Resident Evil game where I already know the layouts and what I need to do, or like side missions in MGSV where there's a lot of just going through the motions of certain things, then I can totally listen to something at the same time
right, any game you've played a billion times before becomes way easier to multitask with
it's why i'm not huge on playing horror games myself, audio is way too big a part of those to have it muted
First time single player story game my full attention is on the game audio and visual, if it can't keep me there by itself it's not worth playing
Listening to some deltarune music rn as a matter of fact, so I get the banger alert
Who would have guessed the game made by a musician has good music
what is twitch skill?
reflexes
ah
did that phrase die out after "twitch" became a streaming service? 
well the website was the first thing that came to my mind, before i realized "wait no that wouldnt make sense" 
is doom eternal twitchy
partially; all shooters have an element of twitch skill in the core aiming and shooting mechanic, but my favorite shooters (including Doom and Halo) also have more interesting choices to make in the heat of combat like where to move and position yourself and which weapons to use on which enemies
To be fair, some games do have a strategy layer and a hand eye coordination layers, but happen at different times.
Like for example, deciding your loadout or equipment then going out and actually playing it
multiplayer shooters are vastly twitchier than single player though which is part of why they do not click for me; if the other guy has double your reflexes it simply won't matter how well you play in every other aspect
i looked at Chippy, and it seems like an insane bullet hell, which im guessing isnt a genre youre big on?
these days I think almost all popular games have some element of "downtime" strategizing / build customization
and "strategy" gets ambiguous really quickly, since I was talking about stuff like "oh there's a lot of enemies on my left I should move to cover that better protects that direction" while most of us would normally use that word for much higher level decisions in strategy games that don't exist at all in something like Halo
mostly yes, shmups and bullet hells and rhythm games fall into that "pure twitch skill" category that I can maybe enjoy for five minutes but usually quickly get bored of
Technically true, but also there's a vast gulf of potential outplay in most shooters that doesn't involve aiming at all.
I'm aware that theoretically exists, but it will never be real for me

i don't like rhythm games
except as a spectator of course
I love rhytm games, I'm absolutely terrible at them though
What about that rhythm section in deltarune
I can get into rhythm-y stuff when it's combined with something else
like Hi-Fi Rush
I guess Undertale itself was also a good example, that weird mix of platforming/bullet hell/etc going on in the "boss fights" was a lot of fun, but I wouldn't want to play an entire game of just that
bullet hell is every enemy not just bosses
I'm gonna need to do a Twilight and organize the stuff I wanna get through a little better if I have any hopes of getting any of this done, I might have to sacrifice one of the things I was actively following because there's too much, maybe I won't keep up with the E33 streams from the one streamer that's going through it right now after all...
I can catch the youtube compilation later
well maybe if you're on a genocide run lol
it took me like 5 tries to get it lol
enemies still attack even if you're doing pacifist, usually it takes a few ACTs to get them to SPARE
fair, I just only remember the boss ones being difficult enough to comment on
with the regular enemies all my brainpower is spent on finding the non-violent option
I kinda wanna get through some more of Hades especially after the last update, that's a game I can totally play with something in the background, although I might stop paying attention to it whenever I have to really focus
but it's also one of those games where playing it without audio is kinda missing out on the insanely good music and voices
oh yeah, Hades 2 is still out there
man I am not engaging with Hades 2 or Death Stranding 2 or E33, there's just so many things to do now you have to ignore even a lot of the obviously good options
I generally play survival horror with audio too unless I'm doing like my 5th replay of it, at that point it becomes just doing the objectives that I already know how to do so my brain engages with it differently than when I'm taking my time and really taking it all in
that's a genre I don't feel like replaying much, since it loses most of the horror once you've memorized it
I really wanna know more about E33 but there's just so much I wanna get through that I'm fine with not checking it out or just getting to that much later, but DS2 I do wanna see what the hell Kojima is up to, so I'm prioritizing that
well, once you're replaying it it's not about the horror anymore, it becomes more like a tactical sort of game where you just challenge yourself to finish the game faster and more efficiently this time, at least that's the way it is to me, especially with a very tightly designed experience like Crow Country or RE1 where I just focus on knowing which enemies I know I can get through, which ones I should dispose of, knowing the most efficient way to get x or y items in one nice trip
etc etc
exactly
like I get why people do that but it's not for me, or at least not something I'd prioritize over every other game
I might replay Crow Country again sometime
maybe in a randomizer context, though that's also an insanely crowded space
I mean I get that there's definitely a lot of games I've been content with just playing once and then never again
Funnily enough, in genocide route, theres only like 2 bosses that really exist, every other boss dies in 1 hit. its just more grindy (and those 2 bosses have a much higher difficulty curve)
Not because they're bad, you just don't really get the feel that you need to play through it again because that first experience was already great
But for me with games that I really like, like the REs and the MGS's, I found myself going back to them every so often and just doing one more playthrough
and then I did like 4 playthroughs in a row of MGS3 getting better and better ranks until I got Foxhound.... and now I think I'm finally 'done' with it
meanwhile the average player apparently doesn't even finish most of their games once, so we're already on the fringe of the bell curve
That reminds me apparently DS2 has an option for boss fights where you can ''pretend you won'' if you die enough times to it 
the steam achievements where the achievement for beating the game has single digit percentages
only 10% of players achieved this!
and you get the neat golden frame on the achievement
this reminds me of GTA V where u can skip missions entirely if u die enough times
I did that with the ones where you pilot helicopters, god those were annoying
oh come on not even 50% 
I managed to get an unknown rank during my playthru lol
IIRC that's higher than most games
im guessing the achievements count those that refunded the games? (even if its probably more likely ppl just dropped the game without refunding)
I assume so
the language in the UI is "% of all players", which I'm guessing means they had to play the game at least a tiny bit to count
If I had to guess, the % is inversely proportional with the lenght of a game.
Roughly
Rather than the quality
that does seem likely
let's check some "beat the game" achievements for my typical metroidvania games... PoP: Lost Crown is 28.7%, Nine Sols is 27.5%, Ender Lilies is ~30% (ending A doesn't count), Blasphemous is 20.7%
and at the more extreme end of playtime... Death Stranding's is 19.2%, Witcher 3's is 22.6%
Nine Sols I was eyeing out for the next metroidvania game I wanted to play but I still haven't had the chance to get through the ones I already have so I've been holding off on getting it
also fair
Crypt Custodian I also wanted to check out, I did get that one but I haven't even installed it yet
I was holding off on buying more myself until I finally finished Bloodstained
that is such a nice chill one
you could definitely pair that with an audiobook lol
the whole indie metroidvania protagonist being a cartoony critter with a cloak is apparently true
the style and presentation really reminds me of Zelda so that already makes me really like it too
and this isn't even the only cartoony cat with a cloak metroidvania protagonist 
I think about this piece of crow country piece a lot
well Yi would probably insist that it's a "robe" or something
not metroidvania, but Niko from oneshot is another cat with a cloak 
I wanted to draw another one for the 1st anniversary of the game but I didn't get the time to... 
what's the other one?
Yi from Nine Sols
I should've expected that 
okay this game has much different character designs than I thought looking at the protagonist
tbf if I actually look at my full list the trope's not that common, we probably just listed all the notable examples
yeah Yi's character design can be...deceptive 
yeah I wasn't expecting one of these characters to have that design
I hate that my brain is still so league of legends pilled because when I hear Yi I can only think of this guy
get out of my brain I already uninstalled you like 2 years ago 
play nine sols so that way, when you hear Yi you think of cats instead
I probably will eventually I don't really know anything about it other than it's good and it's a metroidvania and I'm always looking for a good one of those (that also happens to catch my attention in other areas too)
I heard Blasphemous 2 was fine but I didn't really hear anything that made me think I need to play that one
B2 was very good but yes it's similar enough to B1 that you can reasonably judge its priority based on your B1 experience
I guess the main things to know about Nine Sols ahead of time are:
- For many the combat system and the Sol boss fights are the primary appeal. Compared to something like Hollow Knight, you have the familiar slash/dodge/jump/etc moves, and then the main difference is the emphasis on parrying. Not only are you expected to parry most basic enemy/boss attacks, but successful parries charge one of your stronger attacks, and there's a whole "imperfect parry" system, etc.
- The storyline is also a major appeal for many; unlike Hollow Knight or Ender Lilies, the Nine Sols story is a more traditional character-driven one where you read a lot of dialogue and are expected to pick up on subtext and character arcs and implied backstory and so on. But that's all I can explain about it without potentially spoiling it.
- and of course the unique mix of taoism/chinese mythology with sci-fi, both in the aesthetic and the lore/plot
i personally preferred Nine Sols' gameplay/combat than Hollow Knight's
also I jumped into Nine Sols very blind, I didnt expect the sci-fi elements
One thing I will never knock LoL for is its character design. DAMN they're all great.
I personally think HK has the edge on platforming and 9S has the edge on combat, especially boss fights
yeah, I sometimes forget about the platforming aspect in 9S bc it feels more natural/isnt very prominent, if that makes sense?
like the one time I was "reminded" that 9S was still a platformer was during ||the Lady Etheral segment||
indeed, Sky Tower is probably the other memorable platforming segment
but I get what you mean, it often feels like a natural extension of running from one room to another rather than "oh look, an obstacle course of needlessly lethal stuff, let me plan a route"
Yeah, the world and characters is easily the best part about the world the artists at Riot constructed, it's not really a surprise to me that Arcane was such a big hit, the biggest drawback that prevents people from enjoying and engaging with the world and characters is they actually have to play the game to get to know most of them
(these were my 5 favourite champs to play and favourite champs in general)
~~I prefer Vi's Arcane design
~~
A lot of people do just like with Jinx, but in both cases it feels like a different character to me, especially since I haven't actually seen Arcane until today, but I just take it as her appearance when she was younger before she settles into her actual appearance, which is fine with me
I think Blasphemous was pretty combat oriented too so I definitely don't mind that
story wise too, I had to actually use my brain to understand some parts of that game
ah, then comparing to Blasphemous, expect Nine Sols combat to be more fast-paced
Yeah that's perfectly fine for me, Devil May Cry is one of my favourite franchises so I'm not alien to fast paced combat, I just used Blasphemous as an example because I think it's the only metroidvania I played with a somewhat more action focus, you don't really pull all that kinda stuff off in something like Metroid even if you include Dread, feels like it's more about the movement than the combat if that explains it
I really engage more with the metroid part of the genre than the castlevania, I somehow bounced off every single one of those games
which is a bummer because artistically they're great
indeed Metroid is much more about running away from and jumping over stuff
so the other day I was talking about Metroid-likes vs Igavanias vs the post-Hollow Knight/Dark Souls metroidvanias
and one reason I make that distinction is that the post-HK ones almost always have a dash move with i-frames, an air dash, a double jump, etc, as well as melee combat so it's important to be able to get up close, whack, then back away
while Metroids typically have no dodge/dash move and no melee, just run and jump then shoot while you're safely far away
Well, at least they used to before Samus Returns and Dread introduced parrying and more option movements like a dash too
indeed, but it's still a very minor part of those particular games
these aren't hard rules after all
like how almost all of the post-HK metroidvanias have an HK-like charm system, and then Ori 1 doesn't have that, but Ori 2 does, so even that is an exception that kinda proves the rule (especially since HK came out in between Ori 1 and 2)
so it's funny you say this because I basically just completed my "actually play the best Igavanias" sidequest (Castlevania Rondo, Symphony, Aria, then Bloodstained CotM and RotN) so I think I can fairly judge them now
and yeah, I still prefer the Metroid-likes and HK-likes overall
but I think it's safe to say RotN is the best of those that I've played, if you're ever looking to give it another chance
(Aria of Sorrow is still the best actual Castlevania, but B:RotN is more like a modern version of / straight upgrade of Aria than anything else)
I tried getting into Castlevania by playing Aria first but I never really seemed to be fully into it or engaged by it, I played the remake of the first Castlevania too, I did the last 3DS one and every time I just can't really seem to be interested in it unfortunately, I don't know what it is, maybe I didn't play any of them long enough to give the action time to ramp up but other games like the Metroids and Blasphemous never had any issues with getting me hooked early on
The only 'Castlevania' I was thinking of giving a try was this Record of Lodoss War game that's a metroidvania that sort of caught my eye because the movement and combat looked pretty eye catching and interesting to me, but I want to actually see all the ovas for this anime beforehand especially since this is a sequel to all that so I won't be playing that for a bit
https://store.steampowered.com/app/1203630/Record_of_Lodoss_WarDeedlit_in_Wonder_Labyrinth/
Record of Lodoss War ~Deedlit in Wonder Labyrinth~ is a 2D action-exploration "Metroidvania"-style game developed under the close supervision of original creator Ryo Mizuno, depicting the previously unknown story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant.
Both fans of Record of Lodoss War and all-ne…
$8.99
6484
that's completely fair, I do think the core combat in Castle/Igavanias is just not as good as the Metroid-likes and the HK-likes
(mostly because a key part of that subgenre is the RPG elements, and you can't balance a combat system as tightly when you want to let the player use a hundred different weapons and thousands of equipment combinations)
I actually have Lodoss on my wishlist too, since I've heard good things about it, but I figured I'd just play the game and see if it was good enough to make me care about whatever extended franchise weirdness it's apparently connected to
That might be part of it honestly, I do really like to focus on the actual mechanics of a metroidvania, the movement, abilities, the combat, the exploration, and not also have to juggle stats and equipment and different weapons, at least not in the RPG sense of having multiple weapons
I think it's also just the general presentation I think doesn't let me fully immerse into a castlevania game for some reason, I feel like if I could be fully immersed in a story then I can look past not really vibing with the gameplay, like if Blasphemous played really badly I'm still intrigued by the presentation and the story and the artstyle so I can play through it, but for Castlevania games neither the gameplay nor the presentation engages me so I get none of that and I just start zoning out really quickly
which again it kinda sucks because I do think that visually and aesthetically the world and characters and everything is super cool, the music and the soundtracks are all great, so I wish I did actually like the games so I could experience all that
makes sense, (2D) Castlevanias are known for their consistently great art but they typically have a perfunctory story so it's probably not enough by modern standards
If they ever made a new Castlevania and it had like at least Blasphemous level presentation with voice acting and a few animated cutscenes and a more involved actual story (not just: let's kill Dracula) then I could see myself actually going through a Castlevania game probably, but I don't think Konami is interested in doing that and if they did something tells me it wouldn't be a 2D metroidvania anyways
which makes me curious what you'll think of Crypt Custodian; that's a simple and silly story, very unpretentious compared to most of the games mentioned here, but I was consistently engaged with the chill vibes of it all
I think Crypt Custodian is probably gonna engage me a lot with the mechanics that it won't be a problem, I just saw the trailer of it on the steam page and I liked it enough that I knew it was worth the purchase on sale
to be fair, Aria and RotN are like 3-5 steps beyond "let's kill Dracula" 
heck in RotN I was actually able to figure out how to get the non-bad endings
like, iirc Aria is "zomg Dracula's castle" -> "which one of these five(?) mysterious characters is Dracula's replacement" -> ||"wait, I was the Dracula all along!?" -> "I must kill you because you are the Dracula" -> "don't worry, I will defeat the Dracula inside me so you don't have to kill me"|| -> 
even Doom Eternal will give you an option for super armor on respawn if you fail enough times
it did that during my TAG 1 playthrough, but I refused and won anyway
I think I made that sound dumber than I intended to but you get the idea
I probably expressed that wrong, Order of Ecclessa is also not just that and it's not like all the subsequent Castlevania games kept the same NES style of ''story'' forever obviously, but I guess for something like Castlevania I want a little bit more to really get me to engage with it because I already am not engaged by the mechanics and the game feel so I need that little extra oomph to get me to power through
for Metroid I don't care that Samus doesn't speak or that there's basically no conventional storytelling happening because... I like playing Metroid already
yeah, I still think it's fair to call those stories "perfunctory" since they occupy so little of one's attention and playtime and don't have any exceptional depth to unpack
mostly it was just fun to write out the literally exactly 5 additional plot steps 
im a big Castlevania 1 and 2 fan
you should try Bloodstained: Curse of the Moon then
CotM is basically "classic"/arcade/pre-SotN Castlevania but with a bunch of improvements, in the same way that RotN is basically metroidvania/post-SotN Castlevania with a bunch of improvements
(granted I've only played Rondo from that era, not 1 or 2)
Spoilers for (sort of) deltarune chapters 3+4 spoilers
This happens when you score directly on the transition score going from one rank to another
Land yacht
Post from the founder of Unknown Worlds on leaving https://www.reddit.com/r/subnautica/comments/1lryw9o/what_is_a_wave_but_a_thousand_drops/
TL;DR He's sad he is leaving the company he founded and built from the ground up but has confidence the community and devs will guide Subnautica 2 to being a good game via early access as it did with every other game Unknown Worlds did with early access.
Currently saving some money to get this cool thing
Smashketball is fun (I'm the Slippy here)
we're doing a Smash Remix tournament this afternoon, focused on new content added in the 2.0.0 update
Tried that mystery fanatical bundle at 5$ to see if I could get the higher cost game. Turns out no, and only one game interested me, so i'm offering up keys for others. Poke me if you want em:
https://store.steampowered.com/app/251430/The_Inner_World/
https://store.steampowered.com/app/772430/Hero_of_the_Kingdom_III/
https://store.steampowered.com/app/896440/Eternal_Edge/
I'd like Burst Fighter pls 
I forgot how much I liked SSBU
why do you enjoy it in particular?
I like it because it's pretty easy to just jump in and enjoy yourself if you're not great at fighting games
it's the least jank of all Smash games but I wish it didn't downgrade some of the tech from previous games so much
and some of my pet peeves (like not easily seeing whether you still have your double jump) remain unfixed in that game
technically, you can see it... if you look at your character and spot a tiny trail of smoke. Good luck spotting that mid-fight when you are meant to look at your opponent 😛
It's the only Smash game I've played except the 3ds game
that reminds me, I just saw this: https://www.youtube.com/watch?v=0sEO-vzyUaQ
At long last, here's the reveal for the project born from the end of PMEX REMIX. Welcome to the beginning of Smash REX; the 0 release. While the build itself is in the horizon yet, enjoy this first look at the many things the team has been working on since REMIX ended and REX began.
A huge shoutout to everyone involved in making REX at reality!...
we're having a Smash modding renaissance in 2025, lots of big updates for existing mods
and Brawlback (rollback netcode for Brawl/Project+) is making good progress right now
The only DLC character I have is Sephiroth
Banjo and Kazooie is my fave DLC character
nuh-uh
I still can't get over the Internet's reaction to Steve
speaking of Banjo, I wanted to check out Conker again
I tried Live & Reloaded in xemu a few years ago but it was crashy, and couldn't get widescreen working (I did get 60 FPS working though)
Live & Reloaded is better than the original in some ways, but also worse in many (e.g. lots of censorship)
they should put Rare Replay on Steam that would be badass
very unlikely
especially with Rare not going so well lately, see the Microsoft layoffs
yeah but it would be cool
consider it done
(I'm playing the N64 original this time around)
This game would never be made these days, lol
Duke Nukem if he was a furry. 
lol, the idle flourishes in this game are quite the thing
Damn girl went from 12 to 1,,got me worried
5head
tic tac ttoe board
uma musume if it was a musical
Smashing
*UNWELCOME SCHOOL INTENSIFIES*
Theyre gonna arrive at the jewelry store and then get gunned down instantly /ref
temporal paradox detected
you can slam me for playing Blue Archive all you want, but
- The story is funni
- The music goes fucking hard

(Guilty Gear reference)
Don't worry, it fixed itself
This is her only win
Haru won once technically
But uh.. Against other retired horses
Hoshino is a mood
(For context, she's the only third year in Abydos... Which doesn't mean much when there's a grand total of 5 members)
Hoshino from chihatan????
what characters r u maining at the moment
Somehow I doubt that...
Sir, another gacha has hit the steam library
am i talking too much about Blue Archive i'm sorry
I love uma musume
I'm screaming for my horse girl to win
Strangely intense lol
So she's like a girlfailure that desperately tries to look like a girlboss
She's the Haru of Blue Archive
I steal from Zamorak. Zamorak curses me with reduced stats and taking damage. Then I pray to Zamorak to restore my prayer points, allowing me to heal and get my stats back faster https://i.imgur.com/0hlsda4.png
How's OSRS been so far to play? is the grinding fun?
I keep thinking of other characters
Haru for me is still Haru Fukuda not best girlfail
I have autism, of course grinding is fun
I'm enjoying myself. Here are my stats https://i.imgur.com/KQvnD9Y.png and my skills. https://i.imgur.com/ImNUBtH.png
oh nice
My goal is to make a million gold a day so that I can sustain membership indefinitely, but that won't happen until I first have membership so I can boost my gold earning. Until then, I need to make 16 million gold for my first membership bond
(Or spend 14 dollars for a month)
well, if you're having fun, that's good a goal as any
Currently I'm at about 6m total net worth
In large part due to buying and selling items for profit
neat! what do you flip?
I installed a flip tracker a couple of days ago
I suppose that makes sense for effeciency, does it just tell you what's low and thus easy to flip?
No it tells me what I already flipped
Since I installed it, here are the most profitable items https://i.imgur.com/6e0z7H4.png
wow, nice
gosh, so much ore huh, the game is very different than I remember I guess with the market
Iron ore is very quick to mine and popular with everyone since it can be made into both iron and steel
fair enough, Good luck on the grind to 16m.
genuinely real
me playing Blue Archive
trying out Portal RTX again
with the latest updates (ray reconstruction + DLSS transformer model), the visuals are a lot more stable now
oh it's a 60 mb video, that's why my discord can't stream it
it was 361 MB before I re-encoded it 
I used game bar to record it, it makes huge files even though they are only 1080p (I'm playing in 4K)
but I told it to make large files to get the best possible quality, it's better to re-encode later to get more efficient encodes
(since real-time encoding is inefficient)
that gag is much scarier now that I actually have some tooth fillings
uhh, something happened
I went into NVCP to force V-Sync on the game (can't do it in-game if using frame generation), and after restarting the game, this is what I got
Oh come on, this is cheap. It's not even scary. If the mod really wanted to be scary it would jumpscare you with the Moon Lord or something, because at least that would be the right art style.
This mod is bad and its maker should feel bad.
I wasn’t to fond of it either, but it’s funny now. Keeps me on my hooves 
I think it's funny too
There is so many shitpost mods, I saw one while yesterday that just adds Chris Griffin as a painting. 
And I don't really think it's meant to be scary tbh, more just for fun
It has a one in one thousand chance of triggering every second
Which means it triggers roughly every twenty minutes
1/10,000
~ 2.7 hours
It’s silly, I’m scared it’s going to trigger during a boss fight 
I also have a texture pack to change all the vanilla npcs into ponies. 
Also, this last sentence seems unnecessarily mean. The creator most likely just made the mod as a joke to have fun with
I was mostly referencing this scene from Futurama: https://youtu.be/4mcD5jd-RAU?feature=shared
Episode: The Devil's Hands Are Idle Playthings
But the parts above that last sentence are what I actually think about the mod.
It is cheap and objectively lazy the way it is.
I can't stand lazy jumpscares, I always turn them off when possible (like Alan Wake 2 which added an option for it post-launch)
Oh they changed it to 1/10k? That's good
unless you are Doom 3 and can afford having a jumpscare that is so bad it actually becomes hilarious
If it was a Terraria boss that jumpscared you, it would lose the laziness aspect because then at least you have to put in effort in designing the jumpscare yourself, but it would still be cheap for being a jumpscare ar all. Just tossing in a pre-made jumpscare from Foxy of all things is the very definition of lazy.
I was made aware of this detail in Unreal yesterday: https://www.youtube.com/watch?v=FTRTCfy6lvY
This is just a random video of Krall rolling a dice. This animation of them is pretty cool for almost 20 years ago.
that's fucking hilarious
Impossible
Half-Life 2 RTX time
wow that looks great
i should take advantage of RTX more often now that I have an oled
I'm playing on an OLED in a dark room with HDR, it's sublime
I finished what's available so far (Ravenholm + Nova Prospekt)
we dont go to ravenholm
I love Ravenholm's name. That's such a cool name for a town.
Ravens make anything sound cool
see the Ravenwest team in Race Driver: GRID
Raven Software too
I always found it pretty nuts that ''all'' old videogames really need to bump them up to modern standards is just better lighting, almost universally every time I see an older videogame, mostly ones that already try to go for a somewhat realistic artstyle, get some sort of remaster with better fancier lighting or some sort of RTX treatment, it almost always takes me a second to really tell if it's the original game or if it's just really well remade
Obviously not implying that it's perfect all the time, or that it's something that should be done systematically for every game, I just mean from the standpoint of thinking that it doesn't matter if your videogame doesn't have all the polygons, or the best most 4k textures ever, if the lighting is well done and convincing, then the game almost always looks really good
the parallax-occlusion-mapped surfaces do a lot of heavy lifting here
a lot of what you think is geometry is just a well-made texture
(Of course it helps that Valve games just always looked really good too)
raytracing makes self-shadowing on those surfaces easy, while rasterized games often skip self-shadowing on POM surfaces
(it's possible, but pretty demanding)
you can choose to use raytracing without HD assets, but I find it looks a lot worse here. Half-Life 2's texture quality has never been the greatest
I'm not even saying that it's like an RTX exclusive thing or something, I'm just saying that at least it's my impression after seeing this kinda stuff pretty often, that just having good lighting really does the heavy lifting when it comes to making a game look really good just in general, wether it's some ray trace tech or something else
like some 2010s games with heavy baked in lighting still look really good because of that
and then a lot of others didn't hold up very well
yeah it's true, and Half-Life 2 benefits a lot from raytracing because its stock lightmaps are also pretty low-res (they aren't any more detailed than Quake 1's)
I think it's also that lighting systems have been probably the most important part of graphics that was heavily limited by technology for most of our lives
2010s games in comparison have much higher-res baked lighting
there's not really much more you can do with texture quality, for example
I think we reached a point around 2020 where blurry textures are mostly a thing of the past
yeah
LOD pop-in is slowly becoming something of the past with Nanite and other microfacet-based geometry systems too
depending on your personal standard for "blurry" we may have passed that ages ago
it's just that lighting is maybe the only thing where "just" throwing more compute power (and using a system that presumes that much compute power) at the problem really does make it significantly better
if a game had texture or audio or model quality issues that's gonna be way more work
To be fair I don't exactly mean going insane with the lighting tech, that's why I say that what I'm trying to say isn't necessarily RTX-exclusive
the tech has gotten to the point where techniques and tech that is nowadays like, very ''standard'' is so much better than what we had before that even just like copy pasting an older game and only changing the lighting to anything modern is gonna probably really make the game pop a lot more
indeed, it's possible for rasterization to do most of what Half-Life 2 RTX is doing
it's more work though, artists will either need to bake high-res lightmaps (takes a lot of time and storage) or place lots of lights that are meant to fake global illumination (time-consuming)
I guess a good example I can give is all those indie unity games with the fake PS1 aesthetic that still utilize 'modern' lighting, I think that's a good example of what I'm trying to say
yeah, like The Big Catch: Tacklebox
the whole scenario of copy pasting an old game into a modern lighting engine is mostly just a fictional scenario to kinda illustrate what I'm trying to say, I realize that actually doing that would be an insane amount of work 
I think another reason this works is that the vast majority of games want a lot of the same things from lighting. Dynamic shadows and specular highlights and subsurface scattering and all those other fancy features are often a plus even in highly stylized and unrealistic games where the models/textures/etc are much more obviously non-photorealistic.
or, well, depends on the game I guess
Yes a good example I think that is coming to my mind right now is something like the new Jet Set Radio I think
Like, even cel-shaded anime artstyle videogames are using fancier lighting than just super baked in basic, sometimes not even actually using real shadow lighting from like the PS2
I mean obviously much less cartoony aesthetic going on in the new one but I guess you can tell what I mean
...anyway all that to say RTX half life/portal looks pretty dope
I remember the debate when PBR materials started being a thing around 2015, there were some concerns about it making development of stylized games harder
but in practice, it's not really that different from before, you will be using custom materials regardless
PBR?
physically-based rendering
the roughness/metallic workflow, or specular/glossiness in Unity parlance
very true. ive always loved the Source aesthetic
Yeah I'm looking this up right now because i don't know what that is too lol
in short, it's what allows materials in 8th-gen console games onwards to look more realistic than before
(although there is one PS3 game that is notable for using PBR, The Last of Us)
it's called roughness/metallic because each material has an associated roughness map (which determines how rough the surface is at a given pixel), and a metallic map (which determines how conductive the material is - since conductivity affects how light reflects on the surface)



