#general gaming
1 messages · Page 115 of 1
https://fxtwitter.com/callofduty/status/1725573988326482103? @untold laurel
I mean i like zombies
But they need to fix the actual game first. It’s unacceptable as it currently is
Today
Not tomorrow.
Wait, today is today
TODAY

Is their a multiplayer patch list
Lmao tcher
reads comments
"Oh..."
↘️ Quoting BioWare Gear Store (@BioWareGear)
The @MassEffect Deluxe N7 Dog Collar Leash Bandana Set is a must-have for any intrepid Spectre with a loyal K-9 sidekick ready to explore the vastness of the Milky Way. Get it during our #N7 Week Sale!
https://gear.bioware.com/products/mass-effect-deluxe-n7-dog-collar-lea...
I GOT SENT ANOTHER REVIEW COPY OF A GAME
I love it when this happens, it makes me feel important.
https://www.dexerto.com/final-fantasy/ffxiv-community-breaks-social-team-with-sus-replies-to-wholesome-question-2384326/ I just recently saw this, reminds me of that
A dating sim called SlasherU
you date like, horror monsters in training at college, I think?
https://store.steampowered.com/app/70/HalfLife/ fixed but its free now
Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.
$0.99
78587
96


@wind stump free game
This is that old useless thing
Probably changed it a lot
No, still turning zombies, but now as alies
Yeah. It wasnt very good in call of the dead. Its cool i guess they brought it back though
Yeah. But it will also work on the mercenaries which are very Overpowered at the moment.
I find it funny how despite most of my reviews being very positive or neutral, it's the negative reviews that have built my follower base. idk what to do about that
I would straight up not have a review following if not for shitting on bad wizard game 2023. That got me hundreds of followers when I had basically none when I posted it.
people love bandwagoning on negativity
Yeah, but like, the point of my reviews is to give exposure to LGBTQ games and developers if I can? That's the onus of my entire page, so like
I really want to put more effort into elevating those games than trashing ones I don't like.
The best thing you can do is review games honestly and fairly
I hope I can capture large amounts of views from my negative reviews and turn those eyes towards the smaller positive games they'd have not seen otherwise.
Would you want the scavenger back?
ArtePiazza was the collaborating studio that developed Super Mario RPG Remake
But Nintendo was very pointedly refusing to say who the partner was
Which is…. Very weird
Do you think it's because they wanted to avoid leaks?
In an unusual move, all the marketing explicitly omits any mention of the studio and the game’s logos also omit it. It’s only in the credits.
I don’t know how that would help
Oh they also hid it after release
Yeah
It’s as if there would be a scandal if anyone knew, but like… there’s no scandal to be had with that studio
So it’s very ??????
Nintendo being Nintendo
One of the few times copyright trademark requirements are useful
Yeah, that appears to be the sole mention of it outside the game’s credits.
Yep
It’s a good engine to use, as it’s efficient on mobile/tablet/smartphone class hardware, which the Switch is.
I wonder if they could switch to Unreal.
you mean the super switch
Sure
Honestly lets at least hope Nintendo is smart and let’s Switch games be backwards compatible with it
If a game is ported to it sure
Though if the ark switch port is any indication even it will struggle
Allegedly the Switch successor is capable of running ray tracing.
Literally just 1 ray though
I'll believe it when I see it for the most part.
^
It's harder to optimize games on PC due to the large variance of specs
But yeah I wouldn’t necessarily expect UE5 to be a popular option for the Switch successor
UE5 is very advanced but also demanding
It has a mobile-focused mode
Given nintendo is usually 3-5 years behind on hardware with its consoles
So it’s usable
But Unity is probably a better option since you’ll want to squeeze out every bit of performance and thus have minimal overhead
UE4 is still an option
Sure
When I make projects myself I just vastly prefer unreal.
Granted, I make PC games, but still.
They’re both pretty great engines
even one ray can look good
Did BG3 get a switch port
No one really does other than small bits and pieces
But their all obvious things like “more advanced hardware”
To celebrate the 25th Anniversary of the release of Half-Life we reunited the original development team to share their memories of creating Valve's first game.
Check out the Half-Life 25th Anniversary Update, restored content, new multiplayer maps, and a bunch of quality of life updates for the original game at http://half-life.com/halflife25
...
Half Life 2?
yes
You could have gotten it on sale for like 30 cents
oh actually only half-life one is free
Yeah but Half Life 2 is basically free in the Valve ultimate pack
Oftentimes you get Half Life 2 at 95% off and the whole bundle at another 90% off
I do sort of wonder what the switch 2 will even be
I feel like there's both pressure on nintendo to do something innovative, and pressure to stick with what they've done with the switch rather than risking a wii u situation
I still think they'll call it Swiitch
Holy hell WHAT
hopefully they find a solid middle ground, like how the (3)DS can easily be used to play "normal" games that just completely ignore the gimmick
Half life 2 is also on sale btw
what else is there?
Adds a shit load of stuff it seems
I hope one day Valve does something even crazier like making new games
Half-Life Alyx was a nice surprise, and it showed that they can still make games. It would be nice if they did more!
I mean. Counter strike 2 happened

Half-Life turns 25 this weekend, and we're pushing a big update to bring back some of that 1998 feeling with restored original launch day content, brand new multiplayer maps, a look behind the scenes with the original development team, and more: https://half-life.com/halflife25
oh woops
Deviant just posted the website
Guess I gotta boot up the gaming laptop now.
"The entire UI has been reworked to scale at larger screen sizes. We built most of this stuff for 640x480 CRTs and apparently some of you have upgraded since then"

Ooooh did they actually change stuff and added fixes and stuff to HL1 too? 
Yes
yup, scroll down on this link
Most of it seems to make it more compatible with steam deck and for its 25th anniversary it got a documentary
I've been meaning to play this after I finish clock tower 3
Valve keeps on giving this year, that's at least the 3rd banger release this year
spoilers for Alan Wake 2 (sorta, it's the start of the game)
this is such an interesting and cool 'reverse stealth' mechanic
was clock tower 2 or 3 the really bad one? 
I'm playing some Half-Life deathmatch if anyone wants to join (on [FR] BaseQ | HLDM - Classic Deathmatch)
roblox could 100% be sued for dozens of things and it should be
The biggest offender is how much money they make on trademarked IPs
Yeah surprised disney hasent done anything yet
@static bluff this tadpole note puzzle is hard 
engage frog mode
if you don't have a standard notebook page dedicated to this part of the game you're doing it wrong
oh that would help
i wrote all the notes down the tadpole told me the do re mi and such
but having it properly visualised might help
Well so far I like 3 so it's probably not that one
This exclusive MW3 Camo is only available with the purchase of a Crossbody Sling Bag for $60 on the Call of Duty Shop
💖 3
Bruh
That’s terrible
Take command of land, sea, and air with this bundle from Wargaming.net! Get awesome content for World of Tanks, Warplanes & Warships and help support charity!
This looks hideous
Yeah
fuck the water monster omg
Horror games where you can't fight are definitely too much for me
even Haunting Ground lets you sic Hewie on most of the pursuers 
And the problem is not only that they are tense, it's more that for me they have 2 modes.
my favourite horror games are the ones where you cant fight back
Initially they are super tense, I have trouble dealing with it
After a few hours being scared I switch to mode 2 in which I just pull back, see the game for its mechanics, and they become boring to me
Or worse, annoying
Really happy they work well for you, I can only deal with them if they are relatively short
The fact its $60 and hurts my eyes makes it worse
to be fair Haunting Ground has exactly the problem you describe in practice
I can 100% see why Amnesia is the one that set the world on fire
every time I "switch to mode 2" it throws a new thing at me that gets me back to being freaked out
It's why the bit in RE Village in which you couldn't fight back worked for me, it was a bit in a whole game in which you normally could fight, so I never got to the "tired of this shit" part
Dark Descent is really good, Machine for Pigs kind of sucks, i dont remmeber much about Rebirth, and The Bunker might be even better than Dark Descent i havent decided yet
Tale said Bunker's really good actually
I've never been in mode 1
we'll see if I have any sanity left by the time I finish Dark Descent lol
I remember when amnesia was the huge game on yt
I was kind of interested in the new one, mostly because WW1 bunker as a setting kind of slaps
yeah i was just saying in case you were interested in the others
i can barely remember anything about Rebirth
this is so funny
Do you know who ate all the donuts?
STAHP!
Good god, what are you doing?!
why must we all wear these ridiculous ties?
Are you insane?! Stop attacking, immediately!
Half Life is a critically acclaimed first-person shooter video game developed by Valve Corporation. Players assume the role of Gordon Freeman, a scientist fighting for survival against alien enemies and government forces.
See also: Half Life video game, first-person shooter, Gordon Freeman, G-Man, Valve Corporation. 505 MP3 clips & quotes to pla...
Look at that huge upwards trend there
We're going back to deathmatch everyone
Get your crowbars get your berettas
i might have to check out Half Life deathmatch ive never played it
weren't Unreal games earlier?
Hm, unreal tourney wasn't but unreal base game might've been 
Actually me at every wedding
I hate formal attire
Uhhhh well Quake was 2 years before Half Life but you know
Both games are the genesis of the modern online shooter
Half Life works differently than Quake
So the Half-Life update broke the expansion packs.
Got Opposing Forces to work, but not Blue Shift.
Your mileage may vary.
It apparently also broke Counter Strike 1.6
So expect other GoldSrc releases to be broken.
What a mess.
The Last of Us Part II Remastered leaked on PSN https://psdeals.net/gb-store/game/2689082/the-last-of-us-part-ii-remastered
Experience the winner of over 300 Game of the Year awards now with an array of technical enhancements that make The Last of Us Part II Remastered the definitive way to play Ellie and Abby’s critically acclaimed story.
Nat...
Do you follow this Wario 64 person?
It's...it's BARELY 3 years old! What the absolute f`ck.
experience ellie's story again for full price with slightly higher res textures!
This is absolutely stupid.
Nope just the algorithm that keeps it coming up.
It was already meh the first time. Not nearly as solid of a narrative as the first game.
I don't think I had a single good moment with that game
I wanted every character to just shut up all the time
They are a high profile user
When scalpers were harvesting ps5 he was the go to find availability for non scalpers
Yes I know what he does
Yes, and its busted.
yep, can confirm CS:CZ doesn't launch on Linux because of the game DLL API breaking
Valve can’t even make games lmao.
they will probably create a separate valve folder with the OG DLLs
otherwise, they'd have to recompile all the GoldSrc games and break mods in the process
(would be great to have those fixes like widescreen and HUD scaling in CS 1.6/CZ still)
I am surprised Alyx to this day came out.
I think you know what I meant.
oh, I read "I am surprised Alyx to this day came out 3 (or 4?) years ago"
brain autocomplete is weird 
Lmao
too real, TOO REAL
Yeah this has been a thing since the original Sims game
software rendering was added to the Linux version of Half-Life, it runs super smooth here (just as smooth as OpenGL). It looks very close to OpenGL with texture filtering off. Text rendering sometimes gets garbled though

i wonder if the Lazy Shell is still op
Watch the stream here:
https://piratesoftware.live
#Shorts #Piracy #Brazil
holy hell i didn't know MachineGames was doing the Indiana Jones game
i thought it was Bethesda themselves but they're just publishing it
that guy has been recommended to me so much in shorts lately
and then one of the shorts I saw of him is literally him explaining how to get ahead and get pushed by the algorithm so fair enough 
Good job, Tale
nobody tell companies this
they don't want to come to grips with the idea that people generally want to buy video games.
so, random blanket statement that's been on my mind.
I think that most video games are too hard.
I don't know, I tend to disagree, for the vast majority of games nowdays at least, if someone is gonna bounce off a game is more likely to be tediousness than difficulty IMO
I think the farther back you go the truer that statement is tho
But like, none is bouncing off most AAA games because they are too difficult, they are problably more likely to drop them because you are clearing the 55th open world activity of the same kind and the story didn't move since 4 hours ago
I guess it also depends what you mean with difficulty tho
It’s giving GTA V Expanded and Enhanced vibes
https://store.steampowered.com/app/70/HalfLife/
If any of y'all ain't own HalfLife, it's free to keep on Steam right now
Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.
$0.99
79387
96
I would count unnecessary tedium in my statement about difficulty
it's just stuff that gets in the way for the sake of getting in the way. Requiring the player to gather for 30m for consumables before a boss fight or just giving that boss 3x the hp it reasonably should have are both just kind of annoying ways to make a game and I think a lot of games fall into this trap.
Most singleplayer games give me the ability to change the difficulty, or I can just cheat, but in multiplayer games there's not much I can do about it
Aside from unnecessary tedium I like it when the level of difficulty in a game is just a tad above what I'm comfortable with.
In that sense most AAA games fail to be interesting
part of the problem is that "difficulty" means a lot of very different things and we've somehow never developed better vocabulary for separating out different kinds of it, since there's more to it than just "good/real difficulty/challenge" and "fake difficulty/tedium"; often one person's tedium is another's challenge
probably the biggest challenge here is how do you make a game difficult enough to be interesting without being too difficult to be fun for other players
IME in most games the traditional single "difficulty setting", while much better than nothing, still frequently fails to accomplish this; either you have no way of knowing what the right setting is before you've played the entire game, or it's only certain parts that are too hard or too easy and you can't separately customize those
in the stuff I play, what's most consistently effective is giving the player enough choices that they can simply say "I'm not ready for that yet", do something else, and come back with a few more upgrades that make it feasible, but that relies on your game having the kind of difficulty where "a few more upgrades" is a thing that exists and a thing that's sufficient
and since I was playing Amnesia yesterday: another surprisingly effective option is making the game seem much harder than it really is, so players who are less skilled or just got unlucky will probably still figure something out well before they get into a tedious death loop situation
The No Man's Sky highly granular difficulty settings are pretty good, but in general my complaints about difficult games tend to boil to resolvable issues like how much time you get between retries or how long do I have to keep doing the same thing
yep, that is by far the one that kills my enjoyment the most: redoing easy stuff to get back to the hard thing
Celeste is probably the best example of a game where dying literally hundreds of times is still fun because they made the die and retry loop so tight
also literally every game would benefit from quick saves/save states, it is far too common for save/checkpoints to not be at the thing that kills me
basically any game that wants some challenges to take more than 1-3 tries needs to make that retry loop extremely fast (at least optionally so, death animations are fine if skippable), or it will stop being fun after 1-3 tries
I wonder what a game like GTA would look like with difficulty settings
I have that issue in Trackmania, ironically it would make sense that tracks feature their hardest section at the beginning of the track, rather than the end
so you don't have to drive as much after giving up on a run
every game needs a "speedrun mode". 🙂
Like solitaire 
I think GTA would be one of those games where the difficulty setting should be entirely based on like, AI intelligence
rather than number adjustment
The game's combat, imo, is fairly rooted in nobody being able to take more than a handful of hits
It would feel just, wrong, to point blank unload bullets into someone in GTA and they not react.
but I can see an "easy" mode being enemies taking longer to punish you for being out of cover and a "hard" mode being enemies flanking you, using grenades, etc
as examples.
yes, more games where difficulty is about enemy behavior please
that's half the reason Halo is fun on Legendary even with all some of the fights being hilariously unbalanced for it
Other than actual skill required and tedium, there is a third dimension to difficulty which is complexity
Most games in the past years added a few layers of that, with almost all genre adapting some sort of RPG elements like talent trees or gear you have to equip, or more complex stats systems
Help me here, Stanley, help me elucidate these strange and unknowable desires of yours. What would have made this game better? What did you want to see? Vehicles? Skill trees?
With MMOs perhaps being the worst example with several types of currency that gate different kinds of progression, in ways that to understand it you had to be there from the beginning or take several university courses on the subject
for me at least, the skill tree model and the equippable passive buffs model (HK's charms, Blasphemous' rosary beads, Ori 2's spirit shards) seem to strike the best balance of more complex customization that's easy to dig into and makes a real difference if you're interested but also easy to ignore if you just want to keep playing (which is not just for "lazy" or "novice" players; I bounce between both states during a playthrough)
IME anything that escalates to needing "stats" either quickly fails at making meaningful and comprehensible differences or quickly becomes mandatory even if you don't want it
Just for fun, let me take you on a journey on Warframe about this, since I know that game well.
I'll post my build for Wisp Prime and explain how many things you need to know about the game to actually put this together if you were to start the game today, just to illustrate the level of absurdity a game that is going for now 10 years can get to
Let me put numbers on the pics so it makes sense, 1 sec
Ok so
1 - This is the mod system, the main progression for weapons and warframes (classes) in the game.
You get this at the start of the game, nothing fancy
2 - These are arcanes, a secondary progression system, to have one max arcane you need to combined 21 of them.
Mind that those two arcanes come from two completely different parts of the game, so knowing where to get one doesn't get you the other
3 - The Umbral mods from here come from the story progression, you'll get them eventually but still, they are not something you get just by starting, you have to progress.
4 - This is an augment mod, you get by ranking up certain reputations in the game, worth mentioning that not all reps all have augment mods so you might have to trade with players to get the one you need if you picked the wrong rep, or spend time to farm the other ones (lowerings the ones you are on, since they are mutually exclusive)
5 - This is a corrupted mod, it comes from another whole thing where you use keys to open hidden vaults in certain missions
6 - This is another special mod that you can get with another separate game mode after you complete a certain point in the story
7 - This is a prime mod, there is another whole system you have to engage with to get those, and are not always on offer but rotate some every week.
There are two more progressions systems I didn't mention because they didn't fit in this screen but :
8 - I have an ability susbsumed that replaces Wisp 4, this is something you get from a specific reputation that is separate from all we talked about so far
9 - I have 2 archon shards that you get from another thing you kinda unlock at the same time as 6
This is kind of absurd
Gathering some of this was a bit difficult, most of it there was some level of grinding involved, but largely the biggest barrier in this game is knowing that the thing you might want is there in the first place
The hard part is that I understand how this happens, I even enjoy by being inside it and being up to date with the game, but I do realise how this is essentially poison to new players that try to start the game.
It's why I can't really get into POE despite my several attempts or other long running games I would probably enjoy if I were to get to the stage I'm at with WF
or number of objectives 
(Thief, GoldenEye/Perfect Dark, etc)
the AI does improve at higher levels in those games (you also have less health and less generous autoaim), but the different/stricter objectives are what makes these games really harder. It also increases replay value for those starting on easier skill levels, and gives you incentive for playing harder skill levels (you need them to fully experience the game)
optional objectives are also a pretty great system
I haven't played Thief/PD/etc so dunno if they could've been optional there
Killing is the mark of an amateur. Don't kill anyone.
That sounds like something out of Hitman
Today marks 12 years since the launch of Minecraft "full version"
whoa !
I got a 95.6% accuracy in the opening as the white pieces (Played like an 800 while i was 300) I won the match tho
Hi
When we gonna play
it's from Thief
Thank you landlord for not evicting me while Josh was away
We waited a month for a Tech Support stream
Josh returns after one month just to fix his mic live
Patreon: https://www.patreon.com/joshstrifehayes
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Suicide Squad: Kill the Justice League is an upcoming action-adventure game developed by Rocksteady Studios and published by Warner Bros. Games. The game is scheduled to release for PlayStation 5, Windows and Xbox Series X/S on F...
man the entire Suicide Squad thing is so disappointing
This game could've been so promising if they just went for a linear story driven experience but it just had to be another open world live service looter game
it's the battle royale rush all over again 
execs being deathly afraid of approving any game that isn't the current popular genre
Not even the popular thing, the monetary successful thing
And not even that popular now. It was popular when they greenlit it 3-4+ years ago
Now, less so
That said, if they want to do more big budget cRPG after BG3, I wont be complaining
Of course it's about the money, but that's part of the ''current popular genre'' thing, it's where the money is at, it's popular for a reason and the reason is it's successful

They will tank because they don't have studious that know how to do them, but maybe some will be decent
It's why I specified where the money is rather than popular
BG3 sold a lot, but sadly it wont ever make quite as much money as a MTX ridden AC game, or a successful game as a service title.
I wish they tried to copy BG3 but i feel like not that many publishers will because the reward isn't quite as compelling as Fortnite/Apex legends money
The winning formula is clearly Bear hanky panky
Same reason as to why you don't see that many huge AAA companies trying to copy souls.
it's usually mid tier developers that do it because they genuinely would like to do something in that genre.
Hard genere to emulate + comparatively smaller bag you get if you nail it.
BG3 is something born out of pure passion and love for a genre it's not something others can just copy, problem here isn't really the thing being copied like a live service open world game or BG3, even if these execs tried to copy BG3 it'd still be shitty because it'd be a project born purely out of wanting money and nothing else and my point is more so that they insert these things into games that don't need them like how Suicide Squad could've just been a simple effective excellent linear experience but we can't do those games anymore
Because open world is the way to go now
Before they were practically forced into making Suicide Squad they were working on a Superman project and that got shut down completely
Which is a shame because if the devs showed this one project they were working on you know it's something they wanted to do
Could've been good but we will never see that project
BG3 is still an anomaly though, its not something that can be easily replicated.
BG3 is similar to Elden Ring, it was built upon their previous works.
That too.
even if these execs tried to copy BG3 it'd still be shitty because it'd be a project born purely out of wanting money and nothing else
I feel like it's more complicated than that, in every one of those big companies there is a large group of extremely talented devs that would love nothing more to actually try to do something that isn't a paint by number, designed by committee commercial product.
When I say that I wish they'd copy BG3 I mean that I wish they'd let their devs try to copy BG3 because I'm pretty sure there would be passion for that within each of those companies.
As I'm sure there was passion for the first AC, a thing that probably died down a lot by the time the 7th game in the genre was cynically belched out by the team.
You are right tho, most of those project would be garbage because money would get in the way, but maybe one of them would actually have something new to say, if by a miracle they let someone with actual ideas cook.
It sometimes do happen even in big projects
p funni but who's the blonde in the second panel 
first AC is a cult classic, not unlike the OG Call of Duty
Good boy dlc
Waiting ever so patiently for their forever home, the Labrador Retriever is arriving on PC and Console on November 28th for $5.99.
Wishlist it now on Steam and Epic Games Store.
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The second dog to be released for theHunter: Call of the Wild, the...
Bubby dog
Keep playing and find out 😛
When people say money gets in the way it's not just about the vision of a project, the money part includes the budget the game receives, the number of staff working on the game and how they are treated, the deadlines
That's why I say the thing that's being copied isn't the problem, it doesn't matter if they wanted to copy BG3 because the problem is a much more deep rooted different one
I'm sure the suicide squad devs would be more than happy to ask for more time to make the game the best it could ever be and make it an excellent experience, probably having known that this project was going to be received poorly, but that's never gonna happen because game has to release now and there's no more money and who knows what the conditions are behind the scenes
The other day I was watching a video about a similar situation that happened to a latin american dev working on MK1, I'd share it here but it's all on spanish, but it's pretty telling of how shitty being a dev on one of these games can be like
Triple A game development is brutal
The (return on investment) Line God must always Go Up!
When you say this, it sounds like no good game can be made for profit tho.
Good games come out from this admittedly very shitty process, largely because sometimes people doing them have a lot of passion in making games.
🛐
Doesn't sound like I said that to me, I'm not talking in general I'm specifically talking about the execs that push for a game to be a specific thing because they want to maximize profits or chase trends, it's what this whole convo is about
They're always going to do that, it's their job, but I'm not talking every time
Yeah but execs will greeenlight and give money only to what they think will make a lot of money, but that doesn't tell us if that specific team has any passion in making that specific game or not.
Which is IMO one of the most important factors
Well that and how much the higher ups will fuck with it along the way
Like, if you take a team that want to make a COD and make them do BG3, it probably will not work out.
I 100% agree with that
Redfall
I am vaguely reminded of a recent release... tactical game, perhaps? Whcih was completely written off as a loss by the publisher despite the $25 million cost to make
I mean that's not untrue but I'm just pointing out this specific situation with the suicide squad game where it's not like the devs aren't passionate about this franchise or aren't skilled but they're still "forced" to do this game in probably not so great conditions and the actual devs probably know it's gonna be a flop
I'm sure they are doing all they possibly can to make the best with their circumstances but unfortunately the core of the project is already doomed
That's the sort of thing I was referring to when saying the execs were chasing a trend, because I feel like so many open world games makes them afraid that anything that doesn't include open world or looting will make the game worse
All the other stuff you said is true but I'm just highlighting suicide squads situation specifically
Whether or not the game actually is successful money wise I guess we'll see but I don't think it will
Yeah about Suicide Squad I think it's pretty obvious that's a situation where the devs aren't making the game they want to make in the first place
Like I said earlier they were working on a Supes project before but it got shut down and they were asked to do S.Q instead
So unfortunately that Superman project will not see the light of day I think
Here I have a quick question.
I know BRs happened and quite a few of them were successful, but exactly how many of these 4 PVE co op games came out and actually made bank?
Maybe it's Destiny they are trying to chase?
I am a bit confused because there aren't that many huge co-op shooters that actually made infinite money, I get why chasing the BR tend makes sense, but this one makes a lot less sense in my mind
That depends on what you're talking about. Are we talking "looter shooter" games, which is what Suicide Squad was aiming to be? I guess the recent avengers game is kinda that style too?
Yeah but that flopped and is now closed
Because there's also the 4 player coop games like say, left 4 dead, or others like the recent rise of those games with 4+ players escaping from 1 player monster
And I at least don't quite see L4D being the same genre as Suicide Squad
Yeah but those weren't really live services and made a normal amount of money
I am trying to think what's the successful archetype for suicide squad the execs are trying to chase and I'm coming up blank
Destiny, I think is actually it
I mean, wasn't Anthem also chasing it? ANd failed miserably?
Destiny is the only one that comes to mind to me
Yeeeeah but L4D isn't looter shooter at all its more arcadey and it's a completely different thing, I can't really think of any game of this sort that actually was very successful which is why it baffles me a little bit that they'd go for this thinking it's the type of game that will make them more money
Hell, Back 4 Blood implemented some of this live service-y type elements into their game and people hated it
I know I hated it, didn't vibe with me in the slightest during the demo
Some overlap with other kinds that aren't really what we're looking for, but...
Warframe, maybe? That's Live service isn't it?
It's kind of funny because I don't think Destiny is actually doing that well..
I mean probably it's profitable but it's not a money printing machine like Fortnite is
Warframe is f2p though
Technically so kinda is Destiny now
That doesn't exclude it being live service 
Even tho it's more "free 2 demo"
It doesn't but I think by now people just assume it's normal for a f2p game to be designed this way because of the nature of... Well being free
.... To play
I don't think Warframe is making quite enough money to cause this pie in the sky effect, Destiny is more likely to be the archetype
Ah, reddit being useful for once. Someone else said Warframe too, but the other big name would be The Division
But yeah I can't think of any game like S.S off the top of my head that were successful and any that are close to it you've already mentioned and they all sorta flopped
Good point, is The Division a live service? As in did content for it come out regularly?
I believe so
That makes sense then, it'd definitely be another big example
The one game I wish Suicide Squad was designed to be like is Marvel's Guardians but that's a different discussion
There's a few non LS ones like borderlands, vermintide, Deep rock galactic, etc, but I think Destiny, Division and Avengers were the three "big" LS and the third kinda didn't succeed well enough
It didn't have the 4 player coop but it kinda did
It's kind of funny tho that we see flop after flop from these games trying to be reinvented as live services, and their role models are games that didn't even make that much money.
That's why I said popular earlier instead of the types of games that are successful 
You'd think by now they'd realize these games don't really make that much money at least not anymore
I do feel like that a fair number of live service games have established themselves and no one is really going to try to establish a new one, unless they have near endless pockets to make it actually good
I definitely understand the BRs, if you make it as a BR, it's like winning the lottery.
So it makes sense they'd keep buying tickets
There's an equilibrium, kinda
Fortnite and Apex, pretty much
With these co-op games they are keeping buying tickets, but the prize is like, a moderately big plush so I am perplexed
Can't say I've heard of it. Or I have but barely ever seen it so i've forgotten
AH yeah, looking online i think i have seen the name mentioned but it's nigh nonexistant outside of latin american regions
The COD BR is also pretty huge
It's purely a latin america thing
And believe it or not PUBG is still a wildly succesful game
Oh right. Forgot those two 
Ye
Still a big name
Fortnite has taken most of the popularity now but PUBG is still there
Isn't pubg mobile rather popular in specific markets like China or India?
which the steam charts would not show?
Yeah the mobile version it's its own thing and extremely popular too
These are Steam Charts numbers tho
Problem is you can't make a convincing Superman that's enjoyable to play
He can overcome pretty much any challenge
as can most video game characters 
Then again, Goku is basically the same and a lot of games involving him are fun
No, Superman is like sixteen tiers above most videogame characters
idk i just wanna fly around Metropolis and save cats out of trees
i dont want to be Spider-Man i want to be Superman
yeah I think you could make a good superman game it'd just be a little complicated.
The healthbar should be the city or civilians
not supes himself
It would be really interesting if especially you were super strong but you genuinely wanted to fight without collateral when you could.
I just want to turn people into dinosaurs
Superman has enemies that can go toe to toe with him physically speaking, and there's always the option of using kryptonite, but it's still difficult to design a game around him, but you never know
Batman only ever had beat em up style games until... Pretty recently, maybe Rocksteady will have the chance to pick up the Superman project one day
Yeah the problem isn't that you can't do it, is that it require people to make something new and not just slap a new character in Spiderman 2020
Which tends to be a high bar for the industry
Only a few companies venture into unexplored territory
Batman on the NES is a good platforming game
you can do a cool wall jump and Batman has a cool sprite too
and you also fight Firefly or whatever his name is for some reason despite being based on Batman '89
Arma, Machinarium, Samorost, Space Engineers. Lots of okay sales if you're interested in the genres

And good news for existing owners of The Last of Us Part II on PlayStation 4! You will be able to upgrade to a digital version of The Last of Us Part II Remastered for $10 USD at launch. You’ll also be able to import your saves from the original game to Part II Remastered.
Pay $10 extra dollars for a game you've already paid like $80 for to get almost nothing new in return save for sliiiiightly improved graphics and potentially worse framerates because of said improved graphics! WHAT A DEAL!
/s 
This is such shit.

i was going to ping you but i thought it would be rude 
From what I've read the TLoU 1 remake was a much better version of the original. $10 (optionally) for that with the sequal seems reasonable.
(I've never played the games, though I own them. My backlog is atrocious.)
💸
That's because it was a genuinely big upgrade. TLoU2 was from 2020. It's a waste of time, money, and resources to remaster it now, barely three years after release.
They could easily spend all of that on making a third game, or an Uncharted spin off, or even a completely new IP.
Hm, fair. I think since I got TLoU2 for dirt cheap at some point, it doesn't bother me as much to toss $10 at it for a visual upgrade. But people who paid full price back in the day... yeah, that's not as cool.
just got a dinner invitation in Skyrim right after hearing about vampire attacks lol
⭐Episode 1: https://youtu.be/jeJKnofNBNs
⭐Episode 2: https://youtu.be/EKIArACp21s
https://www.twitch.tv/highrollersdnd
We got the CAST OF BALDUR'S GATE 3 for their first ever D&D game!
Run by Dungeon Master of High Rollers, Mark Hulmes
Jennifer English as Shadowheart
Samantha Béart as Karlach
Theo Solomon as Wyll
Tim Downie as Gale
Neil Newbon...
Just wanted to say this was a very good example, I know it was a few hours ago, but I saw it as I opened up the channel.
Warframe is defnitely impenetrable to new players without an uncommon commitment
yeah... I do like some of the number changes so that 100% damage actually = 100% more damage
then the weird complicated base n umber system it was before
Yeah the last year has been generally really good for new players, still, there is only so much they can do
Another thing they did is that Duviri offers alternative paths to get a lot of the frames blueprint and arcanes (which are otherwise locked behind a very difficult grind)
And some rare mods too
lolll
They did some good stuff but it's like, they chiseled at a mountain with a spoon for a bit
yeah indeed!
they've added this mountain of gear
arcanes
items
etc
and there's a lot of like... not traps per se but certainly pain points.
The saving grace is that you don't actually need most of the stuff for 99% of the game.
As someone who has.... 85 hours (jesus) in Warframe and played it mostly around 2017, I can confidently say in all those hours I had absolutely no fucking idea what was going on or what I was even doing
yeah, that's very fair
hmm yeah, you're right Genryu. It's decent in slow progression of enemy difficulty, if not neccesarily complexity
Alternatively: TLoU2 is technologically from 2016, because a console generation has happened since it was released.
I don't really see the problem there.
It's also the fact that you can make pretty busted builds relatively early, that serve well for the whole starchart
And when it starts to fall behind is largely in Steel Path which is where you start getting the really big power increases
It's funny you mention this, I had so much fun in my early hours in warframe, because I didn't know that there was so much hidden behind later quests and missions. Then again, I started before the major quests came out, so I had time to adapt to the base systems of the game.
Warframe real hook is the first real cinematic quest at around 35 hours, assuming you know what you are doing, so more likely double that.
True, and I wish they hadn't put rewards on steel path. Like, you don't need to do steel path content practically speaking, but the game pushes you towards it with the rewards.
Also since 2017 they completely remade the intro to the game so it's not like they aren't doing stuff
This is the new intro, which is pretty banger, and they remade the initial quest to fit with it
I suppose I should also clarify when I was playing Warframe I was also much younger, not toddler age obviously lol but I definitely wasn't paying attention to whatever the game was let alone any semblance of story, I never ever quite figured out how the game worked and for most of those hours I was just kind of absent mindedly playing because admittedly it felt very smooth to play and the missions with other players were fun so I just.. had fun
The new introduction to Warframe, directed by Dan Trachtenberg (Uncharted, 10 Cloverfield Lane, Black Mirror).
Play free now at warframe.com
But to this day I still have no idea how Warframe's mechanics work or what is even going on in that world
If I started playing it now I probably could figure it out but I don't have much interest in dumping hours into that game now
yeah fair fair Nire.
Oh btw Genryu, if you ever feel like giving PoE a go again, feel free to shoot me any questions, or ask for resources, because I had to go through a bunch to sort of understand how to get a build going in that game.
I have friends that are really deep into it helping me but it never really clicked, at this point I think my strat is to wait for PoE2
I'd recommend going with a pre-built build if you find one that looks cool, but like, it's hard to know what's viable or even how it works before you know the systems.
ah yeah
PoE 2 looks amazing
Clean slate, not several years of mechanics already into the game, should be a way more gentler intro
AI, draw me a Path of Exile progression and skill tree flowchart in the style of an endocrinology diagram
hahahah oh dear
yeah true Genryu
the different gem system looks nice
actually incentivising multi gem use too
not just weapon swap totem barrage EA nonsense
The druid gameplay showcase in particular, from gamescom I think was quite nice
Yeah the game is looking pretty good, I'm looking forward to it
And they have several years in making the first one to draw in making this one, which is exciting, to see a successful company have a chance of doing a "what would you change if you did it again from scratch" to their game
yeah true! gosh I'm excited for the melee animation and combat changes
PoE 1's "melee" is sooo clunky compared to all the other playstyles
I think those games always struggle at making melee balanced and fun
It's not unique to POE at least
ah yeah, though I can't say I've played much other ARPGs. D2 way back in the day, but apart from that I haven't tried any of like, Last Epoch or others like Grim Dawn which got an update recently I hear.
Last epoch I will probably try at some point
the crafting system in it seems very cool, but PoE kinda eats most of my ARPG time.
Hopefully you enjoy it when you play it in the future.
PoE is really good but if my attempt at PoE2 also fails I'm ready to accept that I need less complex ARPG and Last Epoch seems like a good middle ground between POE and Diablo
sounds like a plan 
I tried playing Paths of Exile once. Idk why, but I remember feeling very bored and unimpressed by it.
so I just checked GTA IV modding and it advanced a ton in the space of 6 months (since I last touched the game in May)
if only I could start it because RGL broke in Proton and is stuck on its loading screen 😦
I read "deflecting bullshit"
First time I even hear of a wonder woman game
I kind of feel like it's more likely that everyone under him explained that they didn't have the resources to do live service games
wow theyre actually gonna revert the cosmetics rating thing
Skyrim dungeons make me feel like Indiana Jones
right, I keep forgetting to do this Haunting Ground breakdown, let's do it while I have nothing else ongoing
First, the reputation is accurate: Hewie the dog is the best part of the game both mechanically and for the emotional connection. You get four commands: attack/search, follow/return, "good boy"/pet and "bad dog"/scold. Hewie can disobey or ignore you, and how you use "good boy" and "bad dog" affects the chances of that. Several items and puzzles require Hewie's help. The way it plays in practice feels a lot like The Last Guardian's Trico (11 years later!), and I mean that in the best way possible. There's even a bad ending if you completely fail to bond with Hewie somehow.
Second: Like I said the other day, it feels like the Resident Evil team were trying to make Amnesia 5 years early.
Belli Castle and its adjoining Mansion are a great example of RE1 / Spencer Mansion-y level design, with lots of criss-crossing passages and implausible puzzle locks and reasons to return to familiar areas later from new directions that reward you for learning the area (here's one of the maps to demonstrate). Solving all the puzzles to fully unlock these areas is mostly fun. My first major complaint is that, especially in later areas, unfortunately some of the puzzles are just laughably obtuse; you will need a walkthrough.
But this is also an early attempt at the run-and-hide subtype of survival horror that Amnesia later popularized. You have health, stamina and "panic" levels. Stamina is mostly spent on running. Higher panic causes visual distortions, and max panic makes you lose control of Fiona for a while, which often gets you killed. Stamina and panic "heal" over time, or with consumable items. Your pursuers are invincible until you make it to certain scripted events; Hewie and the consumable weapons you find can only be used to stun them briefly. But because this plays more like a Resident Evil game, "hide in a dark corner" mostly isn't a thing. The only way to escape a chase is to enter one of the designated hiding spots for a while, or simply run very far away.
Sometimes this system is actually pretty fun, but it's not consistent. My complaints about it fall into two categories:
- In practice, at any given time, you have access to 0-2 viable hiding spots. That's just not enough, especially when some pursuers can learn your hiding spots.
- While you're being pursued, you cannot interact with almost anything other than doors, which means you can't make any progress on the puzzles. Thus, the non-scripted chases often lose all tension and feel like the game is just wasting your time.
So tl;dr Haunting Ground's a very mixed bag overall, but a particularly fascinating one to analyze because it anticipates so many things in later games.
oh, and the dog you rescue in RE4 apparently uses Hewie's model (in the original of course)
started playing Faster Than Light again, but witht he Multiverse mod
remarkable game, but it definitely needed the mod to be bearable
wouldn’t surprise me, I’ve never watched or played a Clock Tower

it's ok
Well it's basically exactly like what you're describing in Haunting Grounds, in fact the whole 'panic' mechanic is basically the exact same
for a Super Famicom game it's pretty neat but imo it's not worth playing today
Also it's one of the grandfathers of survival horror!
Nitro Rad has a whole series of videos on Clock Tower games if you ever feel in the mood to check those out, most important one is probably the first one just so you can kinda see just how much H.G takes from Clock Tower but some of the other games get so wacky I can't not recommend them
Scissorman is pretty funny
Watch the videos don't play them, I don't think I could recommend the games to anybody in good faith but still it's fun to know about it
Also on a slightly unrelated note Alan Wake 2 is fantastic so far and it's the closest thing we have currently to a new Silent Hill game (it's still not the same, goes without saying)
It has a few small bugs and rough edges still but design wise so far it's a fantastic horror experience
thank you lord gaben for your wise words https://fxtwitter.com/pcgamer/status/1725654979115901082
Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.' https://trib.al/RGG5TKR
"suck is forever" 🔥

This is literally just a dumbed down version of what Mr. Miyamoto said decades ago.
The quote being approximately “A delayed game is eventually good but a rushed game is bad forever”
I do like how people seem to point that out almost angrily in the comments as if Gabe is somehow in the wrong for just quoting something funny
To be fair Miyamoto said that when games had at most like 2 year development cycles maybe 3, you can't make games at the same speed nowadays and there was no way to patch or update games at the time other than cartridge expansions or an updated whole new version of the game
Oh wow the streamer I was watching play Alan Wake 2 had the game crash because the Epic store had a server problem and he couldn't launch the game again because it's online only apparently, requires you to sign in to the store or have it be online to play 
that sucks, that really sucks
On the other hand, if a game is too late it often means major problems with the development process that mean it sucks also.
@untold laurel one of the best maps in the game 
Trent Reznor approves.

There is wasn't bad maps, at least
but yeah, this is the best paraphrase of "A good game is eventually delayed, and a bad game is forever rushed."
What did you think of firebase?
there is a DRM-free workaround available: https://www.pcgamingwiki.com/wiki/Alan_Wake_II
DRM-free when launched using the
-EpicPortalcommand line argument.
Using this argument will prevent controllers and skipping cutscenes from working, and will use a \Default-Epic-User\ save folder instead.[1][2]
-EpicPortal is today's -iamapirate. 🙂
Descend the nether in search of Death himself! Choose from Divine powers to slay his hordes of minions. Unlock new heroes, collect powerful items and create game-breaking synergies in this roguelite hack and slash survivors game.
Death Must Die hits Early Access on November 15!
So I saw this described as Vamp survivors + hades + old diablo
New pony game coming to Steam next year.
https://www.youtube.com/watch?v=DomKY4CLCbI
Check it out on Steam: https://store.steampowered.com/app/2688410/Tales_From_the_Herd/
Get access to private alphas and more on Patreon: https://www.patreon.com/TalesFromtheHerd
A small prototype demo is available for free on itch.io: https://zvn-dev.itch.io/tales-from-the-herd
Tales From the Herd is an upcoming life simulation game that takes ...
Is that a Twilight Sparkle?
i love the sideways up/down movement animations lol
No, it's obviously Eventide Spark.
(i actually cant tel if thats sarcasm)
At least they hope thats what Hasbro will say
Yeah, it wouldn't hold up in court if you just change the name and nothing else
https://www.forbes.com/sites/paultassi/2023/11/18/the-walking-dead-just-released-a-shocking-hilariously-bad-game/ 2023 has been an amazing year! Gollum, Kong Island, and now this 
oh my GOD why does that look so friggin good?
also weird hearing one of replacer's songs as the theme here
this looks really good tho, hope they release a finished product
hopefully they got permission for it
definitely have my eye on that one
thanks for sharing!
Good stuff
I would appreciate it if anyone who finds new pony games pinged me for them
yeah, they should really change the character designs to not get in trouble
YEAHHHH FLAMING BIKER SKELETON GANG


Bret Robbins CEO of Ascendant Studios says Immortals of Aveum will be coming to XboxGamePass & PsPlus
"Yes, we are talking to them about getting the game onto both of those services. We don't have a date yet, I'm pretty sure it's gonna happen, though."
https://www.windowscentral.com/gaming/our-business-relies-on-selling-games-and-we-didnt-se...
Oh cool, I'll actually play when that happens
@mossy flume my Phantom liberty save file just got corrupted 
best of gaming and the worst lol
I believe there's also a demo version currently active
Yeah I probably wont bother with the demo, I'll wait for game pass
Realistically I will give it one session to impress me, and see if I go back to it
the demo is a way to test FSR3 for free
it got some player numbers purely thanks to that 😛
Pretty good
i was gonna ping you but i thought it would be rude
I don't think I'd mind
@mossy flume turns out it wasn’t corrupted I launched the PS4 version instead of the 5
I forgot I deleted my save file back in the day when it was very buggy.
So that’s good that I still have my PS5 file 
The Steam Autumn Sale features tens of thousands of discounts as well as the opportunity to nominate your favorite games for this year's Steam Awards. Start prepping your wishlist now, and from November 21st at 10am PST (UTC -8) until November 28th at 10am PST (UTC -8), get 'em while they're hot!
Don't forget your naughty and nice list for hol...
this guy's cool
90% of a detective's job is talking, let's ask questions first and leave the threats for later?
And the other 10%? What's that?
Writing reports.
Ah yes, paperwork

logged into a random hl1 dm server and it's just the most insane thing ever. i forgot multiplayer games could be this
💖 9115
💥🔥
💥 🔥
I love it people are going back to HL1 deathmatch
I thought that would be dead forever
Ah, the good ol' days of multiplayer FPS servers.
Before all this monetized skins and pay-to-win crap.
The servers are still live on there?
I don't think they ever were offline
It’s good seeing old games still up
its kinda funny how mediocre this game is that the best thing to say about it is how nice the floor looks
Cue all the YouTubers going absolutely insane and raging all over the Internet.
personal space, lady! 
man this entire questline is such a mindfuck
I'd happily take the edis, especially with my corpo background I can get more edis, but I'm already a millionaire in-game so I don't exactly need them
fuck it, I wanna see what this insane quest is like til the end
The best result tbh
what do i do woth this Shiny Stone
i bought fireworks and then traded them with a little mole girl and got it but idk what it does
!
I wonder what rank I'm gonna get when I finish 
Also I just found out you can't romance Panam in Cyberpunk with fem V
bummer
My V was getting along with Panam so well and got shut down completely
sorry V
there she goes 
[New Bike Get!]
But at what cost... 
I actually reloaded that and didn't make an advance towards her just because it was so awkward
I guess there's no point in doing that since she's straight
Indeed 
now beat the twin snakes :P
Also, you finished the game now Calinou but maybe it's still interesting for you, found this third person mod the other day and thought it was pretty interesting, might even try it out but I don't know exactly how the mod works yet, not for the master collection though
https://youtu.be/pPsGTdWGZLc?si=whCoX5lX62v6uozv
To celebrate the 20th anniversary of Metal Gear Solid 2, I did what this game always deserved. Soon you will be able to play the game like never before and see it from a whole new angle!
This mod lets you play Metal Gear Solid 2: Substance with the 3rd person camera from Metal Gear Solid 3: Subsistence.
The code to have a normal 3rd person ca...
bird acquired 🦜
god I still love this shot
so fucking cool
yeah! 
bromance all the way
Hal... I miss you. I miss you
I remember him vaguely from mgs5
Didnt he get exiled cause he experimented on his wife or something
lol that's Hal's father, Huey
OH
this is Hal Emmeric (Otacon)
Huey didn't experiment on Strangelove he just got mad and trapped her inside of an AI pod and left her to die like the rat he is
Oh
He's a piece of shit
In that same cutscene Otacon reveals that Huey, who's paraplegic, drowned himself in a pool after finding out his wife was having an affair with Otacon (step-mom to Otacon, don't worry. .... at least I think) which is probably the best most satisfying ending to an awful character like Huey
Drafting small children, sending them to war... it's not allowed under international conventions
ICC rules don't mean a lot in war. Someone told me that there are over three thousand children in combat right now.
I love when Kojima drops those facts straight up in the middle of a conversation between characters 
I finally did enough duels to get the sheep mate from the duel pass.
Ok so, someone sent me a definition of "Indie game" I kinda agree with.
Since half our time is spent trying to define genres in here, I thought I'd paste it in case we want to fight over it for fun
A game that is both developed to completion without any publisher or license interference, and is created by a single developer or small team.
this update is so good, i hope the expansions, CS, and any other GoldSrc games get the same HUD treatment they gave Half-Life.
so good being able to actually fucking see the weapon wheel thing close up
also, really fun seeing more people play deathmatch, i've kinda been getting back into it as of recently, used to play it back in 2015 when i was like 11 lmfao
Yooooooooooo, we are so back, Jak 1 is fun is fun and all but Jak 2 is my shit
I got elephant too 
Sword sections gave me a bit of trouble, I'm playing on keyboard so the whole right analog stick thing got lost on me, for me it was the directional keys, the stick press was K and the lock on was V, so it was a bit awkward to control overall and the inputs aren't easily re-bindable unfortunately
The RAY fight took me like 2 tries but then I got the hang of it and knew the strat and I did a super clean run mowing through the RAYs
I appreciate the detail of the menu screen changing to Raiden only after you finish the game, it looks pretty damn good too
Check it out
installed the S.O.S. mod that adds the third person camera from MGS3 Subsistence and it works great, fully reversable too with a combination of inputs if you wanna go back to the OG fixed camera angle
Definitely glad I didn't play with this the first time, the added camera control on top of the regular stuff I have to do would've driven me insane and I feel like the fixed camera works perfectly for the game, but it's still really really cool and I could've used this in some less demanding areas for sure
Betcha can't wait! It's Mario Party 8!!
ZoomZike Affiliated Discord Server: https://discord.gg/gYpWd9fqtH
Consider becoming a member to support this channel's goal of getting an assistant editor! https://www.youtube.com/user/ZoomZike/join
〖Timestamps〗
0:00 - Opening
1:01 - Bonus Stars
5:27 - Spaces
8:3...
i watched that before sleep,good vid
have been watching his series since the beggining and they are all great
https://www.youtube.com/watch?v=m7YC8AH34hM
fun vid to a: remind people that the same and max games are awesome and b: show gay people

The worst part is, Gollum's the better one of the three mentioned lol
this game reminds me of ride to hell retribution

I'm starting to hate playing this game on a controller
dont forget that dpad is generally the part of the control you play with,not the stick
Huh. They're adding a permadeath mode to AC: Mirage
Time for a treat!
🍰
Deus Ex did it before. 😛
(stats about self-employment in 1900 vs 2000)
I would be surprised if other GoldSrc games get the same treatment, unfortunately… They're not as instrumental to Valve (Half-Life is literally Valve's debut game).
What I'd hope for personally is the community moving over to Xash3D FWGS, but it may make Valve angry
(its legal status is questionable, Xash3D is often accused of using leaked Valve code)
Nuclide doesn't have this problem as it's a 100% clean-room reimplementation based on FTEQW (a QuakeWorld source port), but it's less compatible. It can't fully play the singleplayer Half-Life campaign, only deathmatch
also yeah, this is the largest upside of the OG PC version. I've considered it but it was said to make the game too easy
In Tales From the Herd, you will take the role of wandering pony who finds themselves discovering a mysterious abandoned village, and are given free rein to live a new life there as you see fit. Among many other future plans, it will focus on the following key elements: A Beautiful, Stress-Free WorldAs a longtime artist, one of my first goals wa...
2024

Eeeehhh... Mgs2 already has first person so I don't know about that exactly
The game is already designed with it in mind so there's not a lot of complete and utter game breaking elements like in Twin Snakes
I don't think this would have much of any difficulty changes to the game, especially if you play on harder difficulties, nothing that the first person mode can't already allow you to
Wrong!
Deus Ex came out in 2000
But it also does that, although MGS is full of that stuff even in loading screens and such
happy 10th anniversary to Super Mario 3D World, my favourite Mario game
oh i see
now I just feel old
Welcome back! Fazbear Entertainment would like to present the gameplay review of Five Nights at Freddy's: Help Wanted 2!
#ps5 #psvr2 #psvr2games #fnaf #fnaf2 #fivenightsatfreddys
help wanted 1 is the best fnaf game
I am hyped for this one
WOOOO!!!
I won a 32-player deathmatch
yo nice work Calinou
I like how Half-Life became by far the largest arena FPS comeback
Quake Champions' peak was 17k players, this was 33k
despite Quake Champions being multiplayer-only , and Half-Life deathmatch feeling much more shoehorned than Quake deathmatch ever was
Can't run around in Quake as the G-Man with a SPAS-12 or as a silly little skeleton with an MP7 so I guess the superior deathmatch game is clear there
one more… look at that score!!1
I ended up enabling texture smoothing because there was a lot of aliasing that I mistook for players otherwise
cl_bob 0 also makes it easier to click heads, so I switched to it
I installed it just to mess around and wow this plays and looks better than I remember lol
This part of the update?
yep
well, the option to disable texture smoothing (previously accessible via console commands) and cl_bob isn't new
the update brings HUD scaling, automatic widescreen FOV, 4 new deathmatch maps, multiplayer balance changes, and more
Ah no I just meant in general, the main menu is completely different
yeah, menu now follows the original WON aesthetic
(i.e. pre-Steam)
CS 1.5 and prior also used that menu style
Knew what I had to do (Also CentralFiction turns 8 today i'm killing myself)
【QRT of Radiance (@LordRadiance):】
'Literally sion https://t.co/gNvam7oz8v'
💖 17
Yooooo Bullet’s combo trials
There is a reason “Turn that buttah” is a real quote in the fgc
cries in forever delayed
Jesus christ I'm getting shot at by 15 clones of Gordon, 1 G-Man and there's a fucking green skeleton running behind me trying to crowbar me to death
average HLDM moment
pretty much
is this a sequel to that other bartending game?
yes
I'm not sure if "sequel" is the right term but it's definitely same universe
sequel, spinoff, alternate timeline
someone in VA-11 Hall-A mentioned N1RV Ann-A, right?
Did you know that Jill is canon in YIIK
I don't know what YIIK is 
Did you also know that that's the only redeeming quality about that pile of shit
maybe that's why
A very, VERY uhhh what do you call it
Pretentious game
like, more so than The Witness?
probably, yes
what's vallhalla about again?
ending barts
my mind was blown when i learned The Witness and Braid were made by the same person and then i thought about it for more than 3 seconds and it made a ton of sense
https://www.youtube.com/watch?v=VR1SibNH-lA here's a nice long video essay on YIIK if you're interested
I swear to god, I'm trying to be nice to it. Today we’re playing YIIK: A PostModern RPG, join me on an absurdist odyysey of tedium and aggravation through a story that uses the most words possible to say… Something? Nothing? We’ll hopefully find out! I tried to understand it and it ruined my brain!
Patreon: https://www.patreon.com/tehsnakerer
K...
the serious answer is VA-11 Hall-A is a visual novel set in a cyberpunk dystopia where you play a bartender doing her day job; most of the game is a steady stream of patrons chatting with you about themselves and their lives, alongside slowly learning more about the protagonist's own life, friends and problems as stuff happens
fuck yeah 2 and a half hour video essay
I don't see anything interesting about YIIK, let alone warranting a video essay
Steam now has a category for PS4 and PS5 controllers (in addition to their own compatibility layer that allows you to use these controllers)
Just asking so I can see if it's a game that would interest me or not
https://www.twitch.tv/jeenz_acker/clip/CogentSmellyArugulaPlanking-RociIS8kJXOgSGBt in this clip: my fiancée's character recreating a serious sam AAAAA suicide bomber moment
Cirno is FUCKING DEAD
oh god we're all in the same team 
Experience the exciting universe of The Expanse like never before in Telltale’s latest adventure, The Expanse: A Telltale Series. Take on the role of Camina Drummer and explore the dangerous and uncharted edges of the Belt aboard the Artemis. From scavenging wrecked ships in a zero-g environment, to surviving a mutiny, to combating fearsome pira...
$24.99
76
The Witcher 1 and 2 have been updated to support Apple Silicon. https://steamcommunity.com/games/20920/announcements/detail/6161548922959215977?snr=2_9_100015_
My friends are telling me to buy this
Unfortunately, while this looks really cute, it's gonna get absolutely slammed by Hasbro. "Eventide Spark" is very clearly Twilight Sparkle (down to the exact same mark and colors), that's clearly Ponyville, and that's very clearly an MLP manticore.
The developer(s) is gonna have to redo the art, or else the project will be dead in the water before 2023 is even up.
“Totally original character “
Yeah hasbro is gonna be sending him a cease and desist once they find out about it

I’m yiiking out
Yeah, I have no idea what they were thinking.
"It's not Twilight Sparkle, this is totally legal!"
I'm actually surprised Filly Astray didn't run into issues
That's because the character is technically 'original'.
You can't copyright an actual art style per say.
The problem with this game is that its actually using the exact color scheme, the exact type of mane look, and the exact star-shaped bag.
It's excessively close looking to the IP.
if it requires the not twilight sparkle tag on a booru, it's not legally distinct
MLP App game
Yeah, its pretty much her with a different name.
Maybe if the cutie mark was different from the bag, or the color had a different shade of purple...
I wonder how far one could theoretically push it without it actually being Twilight
I mean its possible but you have to be cautious.
Like lets start with the tail, it fucking matches 1 to 1.
Same as most recolored ocs lol
Though given the assets for the gen 4 show were leaked awhile back that wouldn’t exactly be hard to do
Sure, but the colors are such a big part of Twilight's design
Would a recolor of Twilight give off the same vibe? And if you change her design shape what do you change without just making an entirely different character? 

The only things that come to mind right now to me are Velvet, Arizona, Pom, Oleander but they're entirely different characters that to me give off the same vibes as Rarity, AJ, Pinkie, Twilight
So it's not the same as making a legally distinct version of a character
I played Final Fantasy one through four. Recolors make a huge difference even if recognizably the same
Cloud Giants have way higher stats than hill giants
Yikes
Stfu
Should not have harassed people
Usually that would just result in a chat ban
Locking him out of his account seems a bit excessive
I hate chat auto moderation
Yeah. The punishment is a bit severe for the crime
He apparently only had one prior ban for a similar reason.
"only" lol
Is the 'similar reason' also just saying stfu to someone on chat or worse? That's kind of an important detail
He only posted the perma ban message.
this is why no one believes headlines any more
Did you read the reply to it
Looks like they have a three strikes and you're banned system
any good action can look bad simply by cherry picking one action and maliciously implying there is no other relevant context, and vice versa
Yeah. This would be something only EA moderators could clear up
unless you have some way of personally knowing what really happened, and aren't relying on what anyone else said happened, it's just a rumor with zero credibility like any other
(except for aspects that no one disputes, such as: this person is currently banned)
Im wondering if it was a manual ban or an automated system
Cod recently switched over to an ai monitored voice chat system so it has me curious
is any practical moderation system fully manual or fully automated?
even we aren't fully manual
Regardless of this specific situation that doesn't seem to have an actual honest clear answer I generally don't like these chat moderation things
^
Lets lighten the mood
New paradox game
Wishlist Now on Steam: https://store.steampowered.com/app/1116050/Starminer/
Starminer is a new upcoming game from Cool And Good Games, published by Paradox Arc, that sees you take your seat as an interstellar contractor. Starting with a singular small node ship, you must gather resources from nearby asteroid fields and grow your ship and your ...
yeah, the sheer scale of the problem highly encourages over-automation with semi-working solutions
Technically speaking I could look at that dude's account >.>
But if it's making waves in reddit, i'd best not
but I don't have a solution for that; even if we pretend money isn't a thing, there's only so many humans willing to do a full-time job of judging which flagged comments are actually rule-breaking
But yeah, SWTOR at least (and I think EA) have a scaling level of bans. Usually several warnings, then increasing lengths of bans
I'd do it for money but not if pretending money isn't a thing
A permaban means he's been an exceedingly naughty boy
I'd consider it for money if I didn't have the option of programming work
but it's a coin toss whether I'd actually be able to handle it
I'd be fine if the criteria they check can be objectively assessed
If not then they'd better give me so much leeway
Can game companies please please please please PLEASE come up with more interesting space game names like "No Man's Sky", instead of just sticking "Star" to the front of everything and calling it a day? We have like 10+ of these already, not to mention all the Star Trek and Star Wars games.
Laziness. Pure and simple.
Manechat doesn't have objective criteria but a server a thousand times the size needs to make the process doable within polynomial time
Don't gotta pretend, League had the Tribunal back in the day where players could basically act as a jury when it came to reports players made and decide whether the person being reported was guilty or innocent, it's a bit of a simplification of the system and it hasn't been included in the game for nearly 10 years now so a lot of people don't even remember it being a thing, it wasn't particularly the best way to go about it, but it was somewhat effective at curbing the types of behavior that right now aren't being dealt with in the game
I remember the Tribunal
It was fun
But er... still needed people to review the results
and having been a League addict for nearly a decade I kinda developed a bit of an indifferent view towards these chat moderation things because a lot of the times I really honestly just think there's way more important things and a lot of times players get either banned from chat or temporary bans or whatever for just being sweaty without really saying anything awful or whatever
I don't recall why they took it down exactly
They removed the tribunal because it was slow as hell at getting these reports figured out even though a lot of the reports were handled by the staff members (League staff was a lot more involved in the game and community back then) and also because... well... imagine having the league playerbase decide whether a player is guilty or not of a report
Not exactly the most fool proof system
It worked in some instances, but it wasn't a very sustainable system, so now it's completely and utterly automated and it's absolutely useless! 
Literally useless! Does absolutely nothing so I hope you enjoy the toxicity and griefers
Getting SoloQ ranked PTSD here talking about this 
I wonder if something akin to how valve handles cheaters would be useful here
but for toxic chat
the VAC-review system in CSGO and presumably implemented in CS2
Wasn't the tribunal known as basically a terrible and very skewed system, wildly inconsistent and all that?
Every person that went there and voted had their own reasons as to why they would vote for what they wanted to happen to the person
Also slow as fuck
I actually don't really know how that works so I couldn't say
I actually did vote on quite a few cases when it was still up
That's a part of it but not the whole story, like I said it wasn't a particularly great system especially long term but hey a lot of times some shitty players got their comeuppance so in some instances it worked
But mostly it was really slow
I haven't heard any stories about the Tribunal myself but I'd certainly expect a system like that to have more selection bias going on than fair judgements
It absolutely did but like I said sometimes it worked because some shitty players did get punished
But yeah the guidelines were ignored pretty often, the judgments would take weeks if not months because it was forever backlogged.
Which funnily enough I think works better than the current system in the game lol
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This particular event comes to mind
Your system can't take 1 month to ban a toxic user that in the meantime would ruin the time of hundres if not thousands of players
Just so you know how insanely fucked the system is in League
And it's part of why I hate the chat moderation thing I feel like it really just solves nothing at all and there's bigger things to worry about in a game
but I understand it may be an unpopular opinion to not care about chat moderation
Especially when the game is free to play and the user can just go and make a new account, if they get banned once every month it's not even a huge timesink.
it used to be there was some friction to new accounts
It was the system that created probably one of the worst communities online
but runes don't exist anymore, everything is open, a few dollars to buy X champions the banned person wants and you're prospective toxic person is back in.
since I don't play these games, the strongest opinion I can have is that if chat moderation is genuinely not a big deal, then in-game chat is not important enough to bother implementing; that they did implement it strongly implies the contrapositive
Why couldn't she just quit the game? Like, disconnect? Would that have also resulted in a ban because she did it mid-game? Being held hostage like that would've broken my drive for playing the game at all.
Oops my internet went out
Absolutely it would've resulted in a punishment for leaving a ranked game
I mean when you have apps and clients like Discord here is there even a need for in-game chats? Just feels like a lot of work for a dev with a lot of pitfalls and scant reward.
Any reasonable system would have at least a little leeway for disconnects
that's pretty much exactly what I'm getting at
I can understand that leaving a ranked game should have some punishment, but--yeah, what Flitter said.
and she got banned because they all reported her and because the game kind of automatically detected she was maybe intentionally dying and such, rather than the actual stream snipers/griefers getting banned
She could have left the game for sure, but until the game doesn't end you can't start another one is the problem
but since I don't play these games myself, I can't make that argument
hey agent, can you wait?
Hold on too many messages at once 
Hi cd yeah ill wait
removes embed
Didnt realize we were having a discussion 
The system is fine.
This is an absurd edgecase and it's normal it'd break in that specific case.
As long as there is someone to catch these through tickets it's probably fine.
Like you create the automation to work 99% of the times, and use your actual humans to catch the 1%
The problem happens when you don't have the humans to catch the 1%, which I don't know if they have them at Riot nowdays
Well I don't know if disabling the entire chat is a reasonable thing to do for me just because of the moderation thing, actually Riot disabled all chat removing the ability to talk to the other team during matches, and funnily enough it actually ended up backfiring because most of the times people didn't use all chat to shit on the other team, but instead to plead with the other team to report a troll or to please remake the match but Riot thought that all chat was a toxicity problem and they removed it
it's that kind of stuff that makes me not care about moderation and punishments in chat but these types of things also happened constantly when I was playing League, with Riot making changes to things we didn't want or weren't important
not implementing in-game chat is completely different from implementing it and then disabling it after the game's release, let's not quibble
are you sure about this? I saw constant anti-enemy team toxicity back in the day.
With the scale of games like LoL you either automate some of it, or you don't moderate it at all, which is obviously not okay.
There are I would guess millions of games player per day, it's just not realistic to moderate them by humans
Even if you only count the ones that get reported
Well I didn't say there wasn't any at all just that most of the times the toxicity came from within your own team and that disabling the all chat didn't have much of an effect really, if anything it took away your ability to reason with the other team if you had some trouble players in your team
I guess, for me personally the disabling of all chat saved me the shortcut i had to disable it
It was like, 7/10 games that i ran into it in ranked
mute all is your friend, it's basically a requirement for SoloQ
so.. chat is important to moderate then?
I'm also confused
Well now I'm also confused
let me clarify. It's seemed through this that you think chat moderation isn't important, or worth it the way RIOT does it Nire. is that the case?
I mean if chat is so bad that you are basically require to mute chat every game, disabling it seems like the logical thing to do to me.
I will back the claim that most toxicity was from your team tho, that said, it's like a 20/80% split
And it's a harder sell to ban the chat from your team because coordinating is important
But not a bad idea to remove the 20%, still an improvment
Oh, no no, I know why chats are moderated or why people want chats to be moderated, I just don't really like the extreme auto-moderation and I brought up League specifically because the chat mostly didn't really help curb the toxic behavior it really just made people shut up which I don't care about, I can just mute those people so nothing changes for me
But I wasn't trying to say chat moderation or moderation isn't important, no, it's all purely just my preference here
You do assume that the "STFU" was an automated action, I wouldn't 100% be so sure about that.
Yeah fair enough Nire. Whatever is in place, it doesn't seem to be enough or doing it's job.
Also as other people pointed out, the dude might be lying as to the circumstances of their ban.
This I can draw personal experience to say that the vast majority of people that get banned do that.
yeah, the ammount of "I only did X" when they've done Y Z and the whole alphabet
Well the majority of people that get banned and then we hear about after
For a while it was basically the standard to go to EQD to see what someone we banned would say as to why they were booted
Some of those stories even resembled reality
I wasn't talking about that specific guy anymore but in that specific situation it depends entirely on what the previous history is, if the guy is just generally being an ass I think a simple chat timeout is sufficient to make these sweaty players chill out a bit especially in Apex where you have a bunch of communication options that aren't chat (and people also use those to be annoying as well like in League), but if the guy was legitimately harassing other players or saying bad stuff repeatedly then yeah of course, but since we straight up don't know what the situation with that guy is I'm talking more in general rather than his specific case
Thing is, why would they do that?
By making the other players having a worse time, this guy is essentially making the game lose money by chasing away players.
If they were an ass enough times, it's perfectly possible that the calculation is to boot his ass forever.
Even if it was minor
It does also depend on the agent actioning the ticket, if it's not automated. I for example feel like "fuck" is part of the english language at this point and when it's used as an adjective, shrug. "fuck you" though is an insult and that gets actioned
But some other agents who aren't first language english may be harsher
We do that calculation with 1c here, even tho it's not about money, someone being rude enough times can definitely be enough of a reason to boot their ass
and even on Manechat we're constantly getting told English doesn't work the way we think it does
took us like a month to realize that 💀 was the new "lol"
I remember muting a guy on IRC because he said bollocks and I looked it up on Wikipedia before looking it up on the dictionary
Thirteen year old me was so bad at moderation
To be fair bollocks is a bad word
That's a thing? 
why?
I think it's something like "died from laughter" or something like that
Wait what
hell if I know, the only people using it unironically tend to be hyperactive or causing some other problems
Getting moderated for 'bollocks' is, well, bollocks





