#general gaming
1 messages · Page 104 of 1
I mean, I uninstalled it, so there's that too, but they really really annoyed me with some of the design choices lol
Dual scaling anti-dps formulas on a boss is not how you extend boss health DE. Please don't do that nonsense in the first place.
And there's a really cool feature locked behind those bosses, and it would breathe new life into old frames, but nah, DE decided for like a year to leave it as bad as it was.
it's been several months since I bought a game outside of wallet funds from CS:GO item sales
I just have too many to play and not that much time
I tend to buy one game or a group of games every couple months when the mood strikes me or a new release I care about hits
most of the games I play are the kind I get through in a matter of days or weeks
when I'm playing any games at all
I bought a bunch of games before building my new PC but haven't had time to touch most of them 
like that day I woke up and decided "I shall now play NieR", that was basically all I did from checks backlog September 2nd to 23rd as far as games go
I try to find for sales and discounts on games everytime I can, I actually think I bought one or two games by going into a steam keys site because they had pretty good prices lol but with Blasphemous I think I got it super cheap on a sale on Steam
80%
The only full price game I bought at launch was SF6 and Bomb Rush (but that was 40 dollars, I don't know if that's full price)
most games I seem to show up very late for so they're discounted by default, although sometimes a sale or bundle pushes me over the edge (like A Hat in Time)
Right now I'm waiting patiently until I can find Cyberpunk on sale :sunsetsway:
the name Bomb Rush reminds me of the game Bomb Jack
Yeah I've only bought a literal handful of games on launch at full price because I really liked them and I knew I'd get the moneys worth and luckily I was right
I did buy Cyberpunk at full price but that was before the 2.0 and waaay before I upgraded my pc so the game had a huge amount of visual bugs and very laggy so I returned it immediately
bummer because I really wanted to play it
Doesn't ring a bell so no 
If you want I can lend you my copy of Factorio
yeah... even the games I buy "on release" like DS/RE4 remakes I still wait for reviews to show up and make sure it's not one of those situations
Once I get through the games I am playing lately, I have to actually go and try Last Epoch.
I am feeling the itch of a Diablo like and 4 clearly didn't land as well as people wished, and it's clear that I am too dumb for PoE
Blasphemous 2 might be the only one I can recall buying purely on faith on launch day, since, you know, direct sequel from an indie dev
Buying every game only when it's on sale is not sustainable because you will just teach developers to raise the price of games and then discount them to the original price. Instead your rule should be "is the price of the game reasonable for what I'm getting?"
During a podcast episode of some streamers I watch I actually heard a pretty disappointing opinion on Blasphemous 2 after one of the guys played it but I'm still hopeful that I'll buy it.... some day
(it's sustainable if only you do it, but not if enough people do it.)
Arguably, it might be sustainable, as long as not everyone does it
mm-hmm, since I have the good fortune of being able to afford games at their full price, it'd feel wrong to micromanage the sale/bundle game to get everything as cheap as possible
If everyone bought games only when they're on sale then I think most games would be considered financial failures because the launch period is so important to a game
Oh you anticipated what I wanted to say
I'm still gonna do it lol
I almost included it in the original message, then I changed my mind, then I changed it again
it's still not really feasible for me to spend exactly the way that would incentivize games I like because I'm simply not in the mood for every kind of game at any time it might choose to come out
Arguably if everyone did it, I feel like the base price would fall right?
there's probably a timeline where I bought Hi-Fi Rush on launch day and gushed about it in a thread with Nire, but alas it was not this timeline
If everyone buys games on sale, expectations will change quickly. Publishers know what they're doing and can adapt.
Since it's clear that the market doesn't feel like the game is worth that much
if everyone bought on sale, I think the market would collapse 
the prices I pay for games are not tenable if everyone paid those
I don't know enough about the economical side of things to really know if a reality where everyone bought games on sale would mean the base price of a game would decrease to make people buy the game on launch instead
I think it would just be catastrophic lol
No, if the base price falls, but the game was not discounted, people will still not buy the game because they only buy discounted games.
i buy games at full price most of the time because Nintendo games never go on sale 
The only reasonable response is for the base price to go up
it depends on why people are buying at discounted prices to begin with
some people like me are just not interested on launch day
Steam has a culture of discounts, unlike most other stores
But we are on the timeline where we both bought Signalis and made up 90% of the discussion in that thread 
(which is one of the reasons I like Steam, let's be honest)
Yeah, it's great
Steam sales are great
some people are from regions like Flitter where full price is unaffordable, and nothing the devs do with launch pricing is likely to change that
If people aren't buying it already, I am pretty sure that the base price wouldn't go up
and some people are buying everything on sale as a matter of principle even if they don't have to
and so on and so forth
Unless they think that the presence of a sale is what selling the game, not it being outside people's budget
attaching a monetary value to entertainment is difficult at the best of times
Right, but in this fictional scenario, consumers and developers know that consumers have one rule and only one rule: "I buy games only if they're on sale."
So you raise the price and put the game on sale
I think that is illegal BTW
in an ideal marketplace where all consumers have perfect knowledge of all products and their prices, this is indeed how Economics 101 works
It is not illegal if your game has never been sold before
unfortunately in reality merely knowing what's out there is such an immense challenge that simply being part of a sale or bundle can sometimes be one of the biggest promotions a game gets, especially for indies
The Steam Next Fest is nice for discoverability
Well that depends on what the sale price would be because while it's true that people buy games on sale sometimes you have to consider they buy it when it's on sale from the original 60 dollar price so if you priced your game 80 or 90 and then put it on sale for 50 or 60 people still wouldn't buy it
of course that would then lead you to ask the question why people are buying on sale which leads to people not getting paid enough and things getting more expensive overall and that's another whole issue 
Games can get featured there only once, and each game must have a demo.
I think it's illegal to have items that are permanently on sale to make it look like it's a bargain, I am half sure some mobile games got dinged for that
meanwhile I have so much on my many lists as it is that me so much as glancing at Next Fest would be ridiculous
Yeah, so you simply make sales as frequent as legal
yes that specific practice is illegal (in at least some jurisdictions in some forms, I have no clue how thorough that is)
Steam has measures in place against perma-discounts
Flitter speedrunning becoming a crime boss 
true, that's fairly straightforward to enforce on digital shops, if you can decide on a rule
Don't worry, I got you. Last Steam Next Fest had one game that caught my eyes
Laika: Aged Through Blood is a western-inspired motorvania set in a post-apocalyptic wasteland. It is the story about a tribe oppressed by occupant forces, and the personal story of a mother coyote warrior who descends on an endless path of vengeance to take back what her people lost.Drive, jump and fight your way through the huge hand-drawn wor...
Oct 19, 2023
I think the best middle ground is to have a bit of a mentality where you see a game you really really like and is totally up your alley so you buy it at full price preferably on launch which is the period most publishers and shareholders give a shit about and any other game that you're not so sure about or any game you happen to be interested later down the line is the game you get on sale
It's a self dubbed motorvania with good art and interesting mechanics
dw, I saw it last time you posted it 
in practice that's about where I'm at
the simple fact that I can only play one game at a time already forces that
there is a game I considered buying at full-price at launch, Zortch
it's only €4.60 so any money saved by a sale would be a small amount, and it's not likely to go on sale anyway
Yeah I don't have a very strict rule on only buying games on sale, just the ones I'm not so sure about
I'm on the fence about buying Sonic Superstars right now just because I want to at least read if people like it and generally think it's good and then I may get it
Otherwise I may just wait for a sale or just buy Mania instead
play Sonic Robo Blast 2
Cheaper games like that I don't think I'd have any problems with, if anything I'd avoid getting it on sale just because that seems like a shitty thing to do because the price is so small already 
Signalis I probably would feel bad getting on discount because if anything I feel like it should be 10 dollars more
it's easy to feel that way about games we've already played and know are that good for us
personally I think part of the solution to a lot of these problems is more mechanisms to give money after consuming the product
HK is such a steal
so far you only really get that option with things like a youtuber's Patreon
My major problem is figuring out which games I absolutely am not going to ever play.
but of course, that's also why DLC and battle passes and MTX are such a huge thing
Because whenever I start trying to figure that out I think "hey, this game is/is supposed to be good, same here, same here..."
And I can't take any off of my lists 
(TBF I have basically similar issues in a lot of areas...)
that's part of the reason what I actually play comes down so heavily to moods
whatever I'm in the mood for, there's at least one of it in the backlog
Civvie played that didn't he
?
You never play Zachtronics games
what is Zachtronics
Puzzle games
I definitely don't think we need more ways to give more money to games lol I think the only solution to that is just not buying a game that is really good and very worth its price for a discount or sale, but that's more of an out of principle thing just to show the most support for the game
yeah
Zachtronics made Infiniminer, which is the game that inspired Minceraft
I occasionally give one hour to a game in my backlog, and if I never come back to it naturally , I chalk it to "let's assume it's not a game fore"
“It is not an exaggeration to say that without alchemical engineering, civilization would not exist.”Hailed as the most promising alchemist of his generation, Anataeus Vaya has just accepted a position as Head Alchemist of House Van Tassen, the oldest and richest of the city’s ancient Houses. But dangers lurk behind the family’s opulent facade, ...
$19.99
4272
90
i remember Infiniminer
We do print money
I was about to say, Opus Magnum is their best game, I love it
I know many people who buy games only to support the developer
though that means a hefty cut goes to Steam
I just checked Signalis' steam page because I thought there was another edition with an extra thing (I think it was just the standard physical edition that comes with some very nice extra stuff) and they updated in July to announce their release of the OST so that's another nice way to pay more money if you liked it
is Signalis the space lesbians
That might be why I usually see so many achievements where a significant portion of players don't even have the ''open up the game'' achievement unlocked 
I mean good for them if they got money to spare and wanna support indies or something
Achievements on steam only count if you launch the game once
Some people "launch" the game using external hardware to farm cards
They don't get achievements that way
cards ?
Trading cards worth like ten cents each
card farming can be done with software
You get 3-6 when you play some steam games
but yeah, I remember seeing comments on Dealabs (French deals website) about this all the time: Does this game have cards??
with some luck, it can recoup your investment on cheap games

man the steam market is something else
I've never even touched those cards I get from games, I don't even check them because I always thought it was just some weird collectable thing some games had
You get half as many cards as the game has and must trade with people to get the rest.
If you have a full collection you get to redeem it for a profile badge and a slightly increased chance to get random free booster pack drops
I just gave all my cards to Flitter since apparently Flitter knows what to do with them 
it was an obnoxious system
Yeah, simplifying it to "free money" is good
But they should add a button to autosell everything
Augmented Steam has buttons to sell things quickly
why does the flashlight in Half Life 1 suck so much
My Steam is augmented 
this is actually something Half-Life: Source does better than the original
but Black Mesa or Half-Life: Raytraced do it best
Yeah but it needs a button to sell every card in the page at once
Instant sell buttons for one card are still a lot of clicks
i really need ta play Black Mesa
jesus christ 
I've finished Black Mesa at launch, and started another playthrough after the Definitive Edition update
also started Half-Life: Raytraced and got stuck at On a Rail as usual
is On a Rail better in Black Mesa
a lot
epic
you're telling me people are willing to pay 4 dollars for a digital card of wesker? 
you've sold me 
digital cards are funny business
Someone's collecting Street Fighter 6 things lol
The Emerald dream
took long enough for that to be brought in
did not get 100% of all the character specific collectibles just f
king scattered through the Springfield hub, but am glad I got what I did so I could appreciate this magnificent screen
so I've tried playing Halo CE and wow, I am not impressed so far. (I'm stuck at the second mission in Legendary – how did people complete this on a gamepad at 30 FPS, even with aim assist? I've needed 15+ attempts to complete the first mission, thankfully restarting is very quick)
I have several questions, as that YouTuber would say
maaaybe it's a GoldenEye moment where I initially thought the game was crap by today's standards but it's pretty good when you stick to it for a bit, but I don't think so, this time
enemies are super spongy, movement is floaty (it's hard to dodge anything), weapon feeling is OK at best, which is the opposite of what I like in a FPS
Plasma pistol battle rifle combo
If you overcharge a plasma shot it will instantly destroy enemy shields. A headshot with magnums or BR after that is insta kill
…ok, this is kind of ridiculous
I've restarted the game in Heroic and did the whole thing in a near-speedrun fashion, with zero deaths. Enemies are no longer spongy at all
whoever told me Legendary was the only way to enjoy Halo on mouse and keyboard is stupid 😦
(I tend to go with the assumption "it's a console-oriented FPS, so the hardest difficulty is a hard difficulty for keyboard/mouse")
Yeah. Legendary is a challenge run
this is how it works with GoldenEye: 00 Agent is almost too easy (for a hard mode) by PC FPS standards. You have custom difficulty there if you want extra challenge
If you think thats hard do halo 2 on Legendary
Oh no no no 
though I still think this is not great, being put in such a large level makes the slow movement feel even worse
give me sprinting, straferunning, bunnyhopping or give me death
Sonic Superstars seems like another good mark on Sonic games in general
I finished Halo (interesting name for a second level
) I'll stop there for now, I can only take so much
Anything after Sonic Forces has been good. They finally have Sonic back on track, and honestly on his best run since the Genesis games
It's interesting that the community was happy with frontiers, from an external perspective that game didn't look any good judging by the reviews and the gameplay I have seen in videos.
But fans liked it well enough so there is probably something there
Well actually, "didn't look any good" is an exaggeration, it looked mid
LAWL WHAT IDIOT TOLD YOU THAT
Heroic is literally the intended difficulty
Legendary was specifically designed to be dumb
having actually played it and being a mild sonic fan I also thought it was fine but fans seem to think it's the savior of the franchise
I remember fans thinking it had a fantastic story but I found it to be pretty lackluster, not bad at all, it's good, it's just very simple and basic
Honestly the more exciting and enjoyable part for me were the cyber space levels the novelty of being able to roam in a free world as Sonic wore off pretty quickly, there are some fun platforms and stuff but I really didn't think it was a big deal or as groundbreaking for the franchise like what BOTW had going
uh oh
Remember when you just put a disc or cartridge into a game console and the game booted immediately?
Pepperidge farm remembers
You could hear the disc drive speen.

and once it warmed up, it would speen faster and faster. Then make beep boop noises.
Honestly, kinda miss it.
this was the shit

#PlaystationPortable #Sony #RetroGaming
A direct capture of the Sony Playstation Portable (PSP) Boot animation.
For preservation purposes only
naw this was my shit
the sound design on psp menu is actually insane
oh wow I forgot how satisfying the PSP boot up was 
Got pissed of the really bad quality recordings of PSP stuff from a phone or TV with buzzing. Made one myself. It's still not great since the PSP's resolution is the PSP's resolution, but it should do.
Ran on Adrenaline, probably with Original/Bilinear & Smoothed Graphics. Recorded with udcd_uvc using OBS Studio. I recommend 64 bit. Use a 3.5mm...
the little guitar strum of the game boot up

Given sonics past record the mark for “good sonic game” isnt high nowadays
No!
My typical experience consisted of putting the disc in and worrying it won't boot
Then it takes too long or hangs and I have to open up the console or extract the disc and then make sure it's very clean before putting it in again
This happened more often to me because I tended to buy cheaper pirated games
Yeah physical media had its downsides, lots of games disk ended up scratched or otherwise damaged on the long run.
It took like a week for games to get to that state
I had siblings who used the same console, so we would put in discs and take them out constantly
Physical siblings also have their downsides
And when it didn't work we'd argue one of them is an idiot who puts discs in wrong or they damaged the lens and we'd have to take it to a repair shop
(that never actually made the lens better)
Going digital has improved reliability for me so much, and allowed me to direct more of the money towards the developers
Yeah I prefere it, for me it's mostly not having to store fuckton of disks around the house
Browsing those was fun and I didn't have to use so much space because we got sleeves for them
Where you could store hundreds of discs in one container
Still took space and it was mad annoying when you had to find something you didn't use for a while
Payday 3 has a lot of very very bad aspects to it, but those things are mostly completely unrelated to the core gameplay. I would not buy it, but since I have gamepass I've been enjoying it a lot
Like the game being literally unplayable at launch, for instance 
i enjoyed what little i got to play during the beta
i will probably buy it in a few months when they've worked out all the bugs
the core gameplay still seemed fun
Tbh it's more than just bugs. The UX is atrocious
i didnt have any moajor compaints during the beta, but then i suppose i didnt get to interact with it much
Idk why I said that like you haven't played it
whats wrong with it?
lol its fine, i didnt get to play it much
and it might have changed
i got like maybe 6 matches
Well, the whole matchmaking system is pretty awful because there's no way for you to know what heists/difficulties other people are playing. You just have to pick what you want and hope that enough randoms happened to pick the same thing otherwise you don't get a full lobby
Also I'm pretty sure there's no voice chat??
And for some reason Xbox players can't read in game text chat from PC players??
PC players are just Alliance and Xbox Players are Horde
And when you finish a heist it just kicks everyone out to the main menu, so when you do get a full lobby of randoms you like, you can't just keep playing with them
the matchmaking was the main complaint from everyone
but yeah i remember having that problem during the bets
they even fucking knew that problem with payday 2, and somewhat fixed it with being able to tell folks you planned to use stealth or not
i remember one of the matches i played, we were paired up with two randoms who wanted to stealth the mission
but they didnt bring silenced guns
and it was the first time they'd tried to stealth it, and didnt fully know what to do for a stealth run
like... wtf
One thing I do actually really like about pd3 is that it's actually reasonable to just finish a heist when you fuck up stealth
i told them that if they failed it 3 more times, then we were going loud
and they then failed it 3 ,pre to,es
and had the fucking audacity to say i was the problem
note: we did not fail any of the attempts
we be me and my friend
agreed
Stealth in general is way more sensible and fun than in pd2
i do like the way they're handling responses too, you dont immidiatly get jumped with bulldozers, you have a reasonable response of regular cops first
or less-well prepared ad equipped officers first
the longer you're in the mission, the harder it gets
i like that
Well, about that... Unfortunately that's tied to heist progression, so if you all but finish the heist and then get caught, you go straight to infinite wave w/ dozers, which just feels weird
Yeah I think it works well, otherwise

I improved my time on this boss after like five minutes of warmup. Feels great https://i.imgur.com/GmO2N9v.png
Sonic Superstars is such an addicting game. I got through the first 5 worlds last night. As far as I know, there's 12 in total, there's a lot of fun mechanics, and I've been jokingly been calling Mario Wonder an acid trip with the whacky stuff we've seen in the trailers and whatnot, and well, at this point, after playing some of Sonic Superstars last night, Mario Wonder isn't the only fun looking whacky acid trip game with whacky mechanics lol
The ones giving it bad reviews are probably trolls or people that just find a reason to complain, even if it's for the most petty of things. The game to me overall, I like, and I think the fandom as a whole is gonna enjoy
There are legitimate reasons to give a bad review to any game
Reading over the reviews, a lot of them are complaining you need to sign up onto yet another service if you want to play the game online
No you don't. That's what people don't know. It's for online capabilities. Plus, a lot of people already have Epic Games. I don't personally, but it's not required. I was able to get past that on the launch screen last night and move forward with playing the game
That's literally what I said
If you want to play the game online, you need to make a new account
It being an Epic account doesn't matter. The issue is you need to make an account even though they could have designed the game in such a way that you don't need one
You don't, that's the thing. It's there, but I was able to get past it. I would have rolled my eyes if it was forced, but it's actually optional
Well the reviews say that if you opt out, you can't use online features
I think that it's kind of reasonable if you want to have a service that is cross platform
Not sure if this specific game is
That's not really reasonable
There are many games that have cross platform multiplayer and don't need any additional accounts.
Like, if the game separates the userbases between platforms there is no reason for it, you can just kind of lean on the servers of that platform, but if you want to have cross platform features, it's not that unreasonable to require to have something that mediates between them
Usually they either spin their own service, or have a layer that provides you with an automatically made account so you don't have to make one
Can you give me an example? All the games I can think of on the top of my head that do have some cross platform stuff do use a separate account to make it happen.
I don't play multiplayer much so maybe I didn't encounter it
For me, that's a shoulder shrugger. I wasn't really looking to use the online features anyways honestly. I was just gonna play for the story mode. Battle Mode is just co-op multiplayer either with friends or online lol
I didn't play it, I was under the impression that the mecharrior franchise would have had its own account thingies given how it's a long running thing so I wouldn't have expected that
is Redfall crossplatform?
🤝 Crossplay confirmed between Xbox + PC Game Pass + Steam + Epic Game Store.
🗣️ Question credit: QuietGamer90
📰 Read full #AskArkane Q&A here: https://beth.games/3xCxDhy
I guess it would be, it being on Steam and xbox
Do you have to create an account when you start the game tho? Or it's all handled in the background?
Either way, what the game actually needs to implement cross platform play are three things:
1- A mechanism for connecting players like a dedicated server or a matchmaking server.
2- The game must have compatible versions on all platforms.
3- Players must be uniquely identifiable.
None of these should require you to make a new account
It might not be required but it's kind of helpful IMO.
It's probably the easierst way to make it happen at least
Yeah, the easiest way in terms of dev work
But for games with a huge number of players, you've offset the work to the players
Now they have to do the work of setting up their unique identification even though that there's already a different form of unique identification they have set up earlier that you could use
It does have some positives, if you want to play the same game on multiple platforms it makes it easier to bring over your progress for example.
Even tho I admit that's a fringe situation
If you want to play the same game on multiple platforms then you've already made an account on all of the platforms so that's not an issue anymore
Yes but they'd be different accounts right?
If the game makes an account tied to your Xbox ID, and your Steam Id, in the background, those two users would be different users
Sure, and all the devs have to do is set up a mechanism to transfer save data
Unless you tell the game "i'm the same guy"
IDK I don't mind it that much, I guess I like to have control on an account i create than the game doing its shit in the backgroudn where I don't see it, and if something break IDK if it's the Xbox account, the hidden game account behind it, or something else.
Might be a preference thing
Might also be that I don't play many games that have those features so i didn't get annoyed by it yet
Pretty sure the whole cross progression between a single account on multiple platforms is a feature baked into unreal engine itself
iirc
I think unity is able to do it as well since fall guys has it
They don't need to sell ad space on steam because they make more money if consumers see good games and pay the 30% valve cut
This has the added effect of the platform being good for consumers
This is why I don’t like Epic, it’s not a meritocratic system unlike on Steam.
Sure some smaller devs in the short term may end up with more money from an exclusivity deal with Epic but their earnings are capped by a store many refuse to install on to their computer while the ceiling with Steam is much much higher.
oh lord, whoever told you that was either trolling or is dangerously stupid
Legendary is not properly balanced in more than one of the Halos, especially the first one; always play Heroic first
I've been told in the past that PC shooter fans tended to react to Halo's PC ports with "...that's it? this is the big deal?"
if I had actual skill at video games perhaps I would be somewhere in that camp as well 
yeah, easily the weakest part of the original is Assault on the Control Room because of its sheer size, and how often you end up with no vehicles to speed things up (as well as too little cover)
Legendary difficulty on Halo is what happens when you feel like losing your sanity lol
you might enjoy 3 and 5 more since 3's just better at consistently tight level design, such as having tons of vehicle options in the larger levels, and 5 has those more interesting movement options
usually when I replay 1 I either play select levels or flip between Legendary and Heroic depending on the level
does Halo have a canon difficulty
Heroic is intended difficulty
I'm curious about the "floaty movement" and "hard to dodge anything" though. Jumping is certainly floaty, but jumping is not a common move in Halos 1-4. You're also not meant to be evading enemy projectiles, but using cover and recharging shields judiciously. That phrasing made me wonder if you're trying to play it like a Doom.
mm-hmm
I'm not sure what "canon" difficulty means, but I'm pretty sure "Normal" difficulty is the one most people should try first
Also how in halo 1 if you so much as grazes a vehicle ghat was moving you would die
"Heroic" difficulty is a good default for Halo veterans like me, or people who are actually good at shooters
There is technically a fifth difficulty not listed in the options
Mythic. Is legendary with the enemy health buff skull on
I'm aware, but this was all responses to Cal and Cap
Yeah
I'm trying not to spend too much time waiting behind a wall for a shield to recharge
it breaks pacing a lot, and I already find myself doing that too much
Either play normal or heroic
Just know halo 2 is probably the hardest
carefully pick opportunities to go out of cover so you kill as many enemies as possible before your shields are low enough you need to go back into cover
Halo 1 is hard due to “outdated” mechanics like needing health packs
Doom remakes did healthpacks right though
(and it's fine if you don't like that, that's just a very different kind of shooter from your Dooms or your CSs)
health on kill would make the game a lot nicer to play
(that, and doubling movement speed)
yeah it honestly sounds like you just prefer Doom shooting to Halo shooting
Halo 4 gives you a sprint
still curious what you'd think of 5
But you do move slow asf in halo 1
I can chalk some of this to it being a 2001 game but at the same time, we had games like RTCW in that same year
and that one is a blast to play today (and is pretty hard on its highest difficulty, but it doesn't make enemies spongier)
I never did get around to the Wolfensteins
(I assume they're closer to Doom-style from the footage I've seen)
they are quite close in feeling, RTCW is generally considered a high point for the series
it was also a great-looking game for the time
anyway, sorry for being a bit angry about this. Maybe my opinion on the game will improve over time
the guy who told you to start on Legendary deserves your anger
still, if the goal is to avoid old game jank, try 3; that's definitely the most polished and consistently well-designed of the Halos that follows the core formula it's famous for
I am no stranger to playing games on their hardest difficulty, so it caught me off-guard that a console-focused game's hardest difficulty is way harder than a PC-focused game's hardest difficulty
and if the goal is a shooter with more movement speed and options, try Halo 5 so we can both complain about how Infinite dropped all of its ideas 
since I keep hearing this, yet cannot recall playing a game where it was true for me, what are these "PC-focused games" where a first playthrough on the hardest difficulty is not genuine masochism?
(there are a rare few games I enjoy playing on harder difficulty but it still would've been a terrible idea the first time)
The new order is probably the best of the reboots
annoyingly I bought that but never got around to playing it
I definitely didn't play Wolfenstein with the hardest difficulty for the first time
Yeah. Wolfenstien is alot harder than doom
(easy difficulty is a good start for RTCW, it makes pickups more generous but keeps the rest the same)
in fact, in RTCW, ammo/health granted by pickups is the only thing affected by difficulty. Enemies are just as responsive and damaging in any difficulty
which is also why RTCW on easy is still fairly challenging
makes sense, if I ever get to that I'll probably just stick to easy then
the game has some difficulty spikes that can be hard to overcome without a bit of cheesing, mainly in the church and X-labs levels
some other games I've willingly played in easy for a first playthrough: Kingpin and Messiah, because their harder difficulties are straight up broken
Btw i played serious sam 1 the other dat
Serious Sam is a game I can handle in Serious difficulty now, but even Normal is quite challenging in the end
I liked it. Felt like old school doom
Hard difficulty is sometimes harder than Serious (!) because of ammo scarcity and speed bonuses on enemies that are not present in Serious
Also hearing AAAAAA also amuses me.
speaking of shooter styles
have you played any of the "cover shooters" like Gears of War where there are actual controls for getting into and out of cover?
(Halo is a cover shooter by Doom's standards, but not in the sense we use that term now)
other than playing GTA IV/V which have cover controls, not really
I find GTA IV/V cover shooting not too bad, but this is also because time-to-kill on enemies is low
makes sense
as a shooter GTA 4 was just boring for me (and the only GTA I've tried), but if you fundamentally dislike that style I get it being more "bearable" than most of the GoWs and Halos where time-to-kill is meant to be higher
Does uncharted count
unlike GTA V, GTA IV shooting is pretty different depending on whether you're using a controller or mouse
it's kind of broken on mouse, in the sense that it's overpowered 🙂
iirc Uncharted is half PoP-style platformer and half cover shooter, so yeah that counts
incidentally, the PC shooter experience I did have in my youth was primarily Call of Duty (the original, when it was a single player WW2 game) and Tron 2.0 (which no one remembers any more)
while they don't do recharging shields, both expect you to spend a lot of time peeking out of cover to not get shot
I remember Tron 2.0! I didn't play it though
it's so weird because it's unironically better than either Tron movie
even with the old game jank it now has
The OG cod with the healthpacks huh
yup
iirc even the original CoD had a sneaky bit of regen health when you were right at the edge of death, but I'm not sure if I imagined that or not
Its funny how after halo did the regenerating shields everyone else decided it was a better gameplay feature than healthpacks and copied it
Interesting to see how the industry uses each other's innovations
and to be fair, for many shooters it is better than pausing the shooting to run around hunting for health packs
especially the shooters where "avoiding projectiles" is not a thing, so taking damage is inevitable
Yeah it does make for a less annoying experience for something like cod
I think it was actually somewhat controversial at the time, but it was the right decision
I think it's been controversial ever since, because it became one of those good ideas that got used too often, in some games becoming a crutch for bad balance / pacing / level design since the player could essentially sit behind their chest high wall forever if need be (arguably including the GoWs at times)
I may not be into the new "boomer shooter" indie subgenre myself, but I totally get where it's coming from
everypony should play Dusk
Rediscover the mysteries of Bright Falls and shine your light on events from Alan Wake in Alan Wake: Flashback (Island Code: 3426-5561-3374).
This island was created in collaboration with Remedy Entertainment, Spiral House and Zen Creative.
Play Fortnite Battle Royale, the completely free 100-player PvP mode. One giant map, A Battle Bus, Last...
Play alan wake 1 in fortnite

Get ready to rumble to the rhythm in Dancing Duelists, a deckbuilding autobattler dance off with a cast of fantastical characters and a BUMPIN' soundtrack! Due to recent events, the Mega Crit team has been looking for an engine to migrate our next big game to from Unity, so we've been working on this little game for a few weeks now to acquaint o...
Slay the Spire devs have been doing game jams to get used to godot so they can migrate their next game to it
Been playing the leaked ROM of Super Mario Bros. Wonder
It's peak
glad to hear it's good, I was considering buying a copy
I will refuse to elaborate anything further for the consideration of others
lmao
It’s probably just using the icon
nope apparently it makes you have to install the EGS to even play the game
that sucks
also
skeletor with a gun is so cursed lmao
Hardly anything new to Fortnite
lol
theyre taking way too long to release jack skellington and michael myers
is super annoying
Hopefully the new warhammer game they made does well
based phil spencer
What did they expect, they added some new stuff in the past years but the last ship they released was in December 2018?
It's a space game, you can't not release ships for 4 years.
Yeah. I liked the carrier update. But i wanted star destroyer type ships we could captain or fly
Or fight too
Phil Spencer, you sir truly understand us, I swear
Detained: Too Good for School Coming to Steam Early Access in 2024!
#arpg #brawler
🎮Wishlist on #Steam: https://store.steampowered.com/app/1394650/Detained_Too_Good_for_School/
💖Follow the dev O.T.K Games on Twitter: https://twitter.com/otkgames
💖Join the Discord: discord.gg/3PNWMC9
You play as a delinquent schoolgirl freshly liberated after ha...
man
this looks right down my alley

good title localization 
What's the nonlocalized title?
furyou shoujo = delinquent girls
Oh that makes sense
is this river city girls but a different take on it?
This language has too many characters similar to each other. 木良 少爻
Japanese hand drawing keyboard, and I picked the one that looked closest visually
nice
fair, 不 (non-/un-/anti-) vs 木 (tree/wood) is one of those things you just have to know by learning the few dozen simplest kanji
Oh no now I'm the one correcting others on japanese 
at least it's easier to tell them apart than l vs I in English
Yeah
Listen, don't bait me into being racist like this
I'm pretty sure this is meant to be chinese, looking at the devs
Having fonts that get rid of the extra lines on letters like A, V, L etc is the worst decision latin alphabets could've done
Seriously
They use the same alphabet so I guess it works out
oh, it had Japanese furigana in the logo
You mean sans serif fonts?
I don't know specifically, but sure
The joke is that I am pretty sure to my untrained eye, Flitter native language also looks like it's very samey
you may not like it but this is peak latin alphabet performance
I like how the fancier you try to write it the more Roman it looks
The only thing holding that picture back from perfection is the lack of Ñ (and maybe LL)
The Romans had maximum fancy figured out. 
I actually tried to learn the Arabic alphabet once, though I've since forgotten it all; the main thing I had to wrap my head around is how much the letters change shape based on where they are in the word (a little like English cursive, but way more so)
It's not a criticism but I like how the conversation turned from me sharing a game that I'm excited for all the way to ''yeah so this is peak alphabet'' and ''don't make me get racist'' 
Also the only feature I know
I still remember being amused that the Spanish letter x is called "eh-kees", like a Pokemon name
(not that we can talk with our "double-you")
Apart from this one you taught me
Yeah nobody likes ب پ ت ث ن ج چ ح خ ه ة ع غ ف ق ڤ ڢ ڥ ڨ ص ض ڜ ش س ي ئ ئ ى د ذ ط ظ و ؤ ر ز ژ
it just looks wrong when they're unconnected
But the other letters are all good
the funniest part is, you'd think there'd only be the one, but these are all actually entirely different ''letters'' シツッジ
You learn them unconnected then learn basic connection rules
and Flitter complained the previous kanjis looked similar 
I bet aeocu look pretty similar to the English newcomer in many fonts
See this guy is cute ت and so is his awakened version ث
With the 3rd eye finally open
Unstoppable
Ta' and Tha'
Powerful
A lot of the letters I posted are not official Arabic letters but additional letters used to help pronounce foreign languages
it's cool how seemingly every language ends up with at least one letter/glyph/script just for foreign words
ڨ ڤ ڢ ڥ ڜ پ ژ چ are all foreign
Specifically they're phonemes that are never used in Arabic
As you can see, a common trend is they have three dots
But ث has three dots and is native
ن ت ث
Are the three forms of the letter, pronounced noon, ta' and tha' from right to left. (' is used for a phoneme that doesn't exist in English.)
The funny part is when the pronunciation of the X changes entirely in some places and words, sometimes it's pronounced ''eks'' sometimes it's ''egs'' (Exámen can be pronounced both ways) sometimes it's not even that and it's pronounced more like an ''ech/ehj'' sound (something like México is prounounced like Me-hico with a very strong H sound though some dialects have a softer H/ech sound)
and sometimes it's straight up just prounounced like an S 
Most words that had an X from the original latin were replaced entirely by an S or J sound (the strong spanish J, not the english J sound)
I've heard that historically Spanish often used the x as a sort of placeholder for sounds in other languages they weren't sure how to transliterate, and that's how we ended up with this
Latinx
I'm not touching that one 
(this is not a Spanish invention)
Most of the words that still use an X are referred to as 'cultismo' and are basically words that are extremely close to their original latin/greek etymology and due to maybe lack of use during the whole evolution of the spanish tongue or because they're relatively new words they didn't go through all the changes the other words have up until this point
Even still it's mostly words that aren't really used very much in regular conversations so it's probably why they remained like that, think of stuff like scientific practices or fields or academic stuff like that
Mexico is pronounced so much better in Spanish than in English
The one that is a spanish invention is Latine/the replacement of gendered words for a neutral E, it's somewhat common to see nonbinary people that have adopted that in recent times but it's a very difficult subject because of cultural differences and the fact that it's still not recognized as an official alternate pronunciation of words, you'd have to reestructure the entire language to make that fit too so it's a whole topic in itself, it's something linguists tend to make fun of but the neutral non gendered default for spanish is just the male gendered words
When you have a group of girls you say chicas when you have a group of boys you say chicos, when you have a group of both you say chicos, with the neutral E it would be chiques, but again it's very new stuff
Yeah
True, if nothing else it's more fun to say
In my dialect of spanish a word like México can sound a bit strong because of the strong X sound we use, it's similar to the sound you hear someone make when they're preparing a big spit in their throat 
other dialects have a much softer J sound
In italian it's just a double "s" since we don't have the X in our alphabet
For a word like México the X pronunciation isn't an S but for other words some spanish dialects totally use S as a replacement 
It's usually seen as incorrect and informal but it's a thing
X very much feels like a 'foreign' letter in spanish because of how uncommon the actual X sound is used
all I can say for sure is we aren't the target audience of this
it turns out that Gollum was done with a shoestring budget and supposedly impossible deadlines.
In an allegedly highly toxic environment to boot
we're finally in the golden age of gaming
all I'm wondering is how such a big franchise like Lord of the Rings has something like Gollum happen to it
i shoukd have read this before i said that
The top reddit comment is perfection
This looks like the cgi from a "law and order" type show when an episode is tangentially about video games.
I assume you meant the game and not the character?
with a kid pressing all the buttons frantically and going ''but I'm almost at the final level!!!''
if I knew anything about lotr that would probably have been a funny joke 
Ha

Yeah. We have had some of the best games made this year and we have had some of the worst also

back when I first played Gears of War one of the thoughts I couldn't get out of my mind is "crap, I'm playing that cliche gratuitously ultraviolent video game the parents are always afraid of"
Yeah it originally was marketed like that
successful engines tend to do that
Mass Effect 1 and 2 are on unreal fun fact
it's hard to be an engine that only gets used for good games
Mass Effect trilogy was UE3
when im playing Doom Eternal and pressing every button i do feel like a cliche gamer
yeah Doom 2016 gave me a bit of the same feeling
All three of them are UE3
smash all the buttons
although the "your kids are being corrupted by violent video games" meme was kinda dead by then
I should play Gears 1, that's together with Halo one of the classics I lack I could easy fix
have you played other cover shooters?
Kinda
then yeah definitely worth a shot
there was a phase when lots of people were proclaiming how sick they were of cover shooters being in everything, though I think we've passed that
now it's usually open worlds or microtransactions that get that reaction
I didn't play many shooters in general, 3rd person shooters mostly Warframe.
Age of Empires is kinda back but that’s about it.
Cover shooter being a subgenre of that, even less
what happened to AoE
Microsoft
I was asking how it's "kinda back" lol
Which is so puzzling.
I know RTS is "dead"
Well AoE IV exists.
They remastered Age of Empires 2 and made updates to the competitive scene
cool
3 was a new venture and basically a commercial failure from my impression
I heard good things about it,
Mario rts
AOE4 I mean
It's just that none plays RTS for whatever reason
wasn't Half Life supposed to get an rts
But the people that bother playing it seem to like it okay
like a while ago
Dunno what makes RTS so unappealing.
Meanwhile game shooters are like so common, its hard not to find an FPS.
I was a huge Sc2 fan, a few years ago I played 2 or 3 of the 40k RTS, those were fun, but apart from that I didn't feel like I miss the genre that much for whatever reason
I'm not sure I have much insight into why I don't like RTS, I did try a few way back in the day but I remember very little
there was a phase where I watched a lot of competitive SC2 games but that's not the sort of thing that inspires playing a game casually
I miss just good ol CnC.
I want to head into space, land on the moon again. Maybe chuck some green crystals and someone randomly starts a cult.
Roller Toaster Cycoon
I think that Paradox Grand Strategies replaced the itch for me
You can pause those, my aging, decaying brain does better with those.
I guess that’s fair
oh yeah, I bounced much harder off Civ than I did off the few RTSes I tried
And Xcom and adjacent games
Not RTS still strategy tho
So it still scratches a similar itch for me
xcom still feels like something I might enjoy but the mood's never struck me
Yeah I got the feeling you'd like it
Civilization is a good game but
After playing Paradox's historical grand strategy games I'm never going back
IDK why but 6 just doesn't click for me like 5 did
(I no longer remember which Civ it was, though I could probably work it out from screenshots if anyone cares)

If you played recently it's probably either 5 or 6
Did you have a palace you could build up?
You know what I really really miss?
Non multiplayer Swat based games
Old Rainbow Six, Swat 4 and stuff like that
now there's a genre I should've played and never got to
They were such an amazing mix of shooter mechanics, and strategy
From what I understand there are like, 12 early access unfinished games from the past like, 6 years
That try to recapture the idea of those
And I have no idea if any of them is any good, I'm waiting for one to come out
so many of my favorite indie games started as crowdfunding projects I never heard about until after they were complete
and yet there's still so many promising and complete games I haven't even tried yet
there are a lot of people begging for a SWAT 4 remaster/spiritual successor
multiple attempts are out there, but none are that great
Isn't ready or not exactly that?
yeah
That seems to be the more promising, that said I've seen people disillusioned with the slow progress of the development recently
The Dead Space remake is coming to game pass
it's so bizarre to me there hasn't been a good Superman game
I'm struggling to think of a good superhero adaptation game that isn't Batman
...spider man?
Guardians of the Galaxy was pretty good
Spidey and Batman have some amazing video game adaptations
duh, Spider-Man, I knew I was forgetting an obvious one
The challenge is how do you make a fun game where your character is basically indestructable
but yeah mostly Spidey and Bats
Agreed
but basically all of Superman's games are basically garbage
I think I've heard GotG had a good game before but I'm not even sure what game it was supposed to be
The GotG game is super underrated
yeah i guess that's true
Its actually really good
That game failed cause people thought it was going to be another avengers
Yeah
Turns out it was actually good
idk give everyone kryptonite weapons or something
The dialogue is the best in the business
I was also completely unaware it existed
i just wanna fly around and save cats from trees
Also it didn't get much attention because the copyright friendly OST wasn't very good
nah, everyone says that only because most Superman adaptations are so bad this seems like a problem
So a lot of the streaming world snobbed it
either you pitt Superman against some of the many, many comic characters who are on his power level
or like most of the Superman v Lex Luthor stories, you don't make it about winning fights, but about saving innocents
I insist that a Superman game should just be a rescue from disasters simulator.
yeah, Superman isn't very combat focused tbh unless it's someone like Zod
I agree because that'd be the far more interesting approach for gameplay
we've had far more beat people up games than save people games
Zod might actually be a cool final boss fight
Basically half puzzle game, you are invulnerable, the people you are trying to save aren't, need to use the right power the right way, it'd be so good
I feel like the first movie also had it but maybe more happened there in 2
oh i meant Superman fighting Zod
yeah Zod was the 2nd movie
yeah
an immersive sim with a superhero sounds fun
Deus Ex: Superman Divided
I have no idea what y'all are on about saying RTS aren't coming back. https://www.gamepressure.com/games/pc/strategy/rts/33
Just to name a few of the highlights: Stronghold remaster, Age of Mythology: Retold, Tempest Rising (strong C&C dna), Homeworld 3, Stormgate (starcraft dna, literally if you look at the devs) , Sanctuary: Shattered Sun, ZeroSpace
All within the next 1-3 years
(to be clear I was just trusting that everyone who actually plays RTSs knew what they were talking about, I have no idea what's really going on)
I know some stuff is coming, there is always some stuff coming, but nothing really matters until I see how it lands
To be fair, there hasn't really been a real notable rts in a while. The Dawn of War series kinda veered off of it with the whole capturing map points thing instead of base building, kinda? I forget
Like immediately of the top of my head the only recent RTS i can think of is AOE 4
I also recently played they are billions but that's a) not super recent and b) not sure i'd completely label it rts?
is anyone using the phrase "RTS elements" yet? 
What RTS need is a Larian equivalent.
A dev that understand the genre in and out, build its reputation by capturing the magic of the genre for the nichè players, and then build up to the mainstream.
Deserts of Kharak was 2016, grey goo was 2015...
huh, I feel like I briefly heard about Grey Goo when it was new
It was decent? Nothing really fantastic to set it apart but it'll scratch the itch
Deserts of Kharak was pretty good, it had some annoying quirks but it was good
But yeah i absolutely love true RTS (C&C and starcraft style. The other "capture the resource point by standing on it" type is not really true rts i feel) but they haven't existed in a while
there was a recent one with capture mechanics, iron something
Iron Harvest is a real-time strategy game (RTS) set in the alternate reality of 1920+, just after the end of the Great War. The Game lets you control giant dieselpunk mechs, combining epic singleplayer and coop campaigns as well as skirmishes with intense action on the battlefield for multiplayer fans, Iron Harvest is the classic real-time strat...
$29.99
9384
75
Two Remasters I guess, dunno what is Tempest Rising, Homeworld 3 is still up in the air if it'll be good but yeah its promising, Dunno what is Stormgate nor ZeroSpace and Sanctuary.
Northgard: "You don’t build buildings and recruit units – instead, you must assign your limited population to various ‘jobs’ enabled via buildings". Not a classic rts imo, then
Ashes does count, it's more inspired by total annihilation, I think
Like the fact I have not heard any of these games is kinda amusing.
there's a bunch I think I've probably heard of but no clue if it's this version or an older version since I played none of them and most of those appear to be sequels/remakes/etc
Honestly, the most attention grabbing RTS was always Starcraft, purely for the competitive scene too as it got huge in south korea. After that faded away, the void is more replaced by FPS as a whole rather than being replaced with more rts
https://store.steampowered.com/app/1605220/Dune_Spice_Wars/ this is actually recent, last month
This is your desert, your Dune.Lead your faction and battle for control and dominance over the harsh desert planet of Arrakis. Spice is the most valuable resource in the universe. The spice extends life, expands consciousness, and makes interstellar travel possible. Found only on Arrakis, it is sought by the most influential forces in the Imperi...
$34.99
7326
Oh I forgot Dune Spice Wars was a thing, is that still in early access?
Is that even good?
Looks released? Not sure. ALso it says 4x so i am not sure it's the RTS i can think of
By the same folk as Northgard it seems 
But yeah, of the earlier link I posted and names I named, these are the ones I'm looking forward to in my preferred RTS style
Tempest Rising, Homeworld 3, Stormgate, Sanctuary: Shattered Sun, ZeroSpace
I mean Homeworld 3 is so far the only thing that seems interesting.
The others I have no clue.
Classic RTS action meets modern production and performance in Tempest Rising. Inspired by RTS greats of the 90s and 2000s, Tempest Rising is a classic, base-building real time strategy game set in a modern day alternative history war scenario. It features 3 unique factions, each with its own approach to combat and economy and offering a variety ...
Coming soon
It’s released
No, there is ship building.
Kiiinda? It's space RTS and your base is your ship, but it still has tht classic feel of 'build army to kill other while gathering resources on the map"
You build ships
It's an odd one out yes but it still fits 
Your protect your singular ship which is your one factory
Mmm. . . Yeah. I wouldn't classify it in the same vein as SC
DoW is closer to SC then HW is imo
Anyway: Tempest Rising is pretty much like looking at... C&C 3? Tiberian Sun I think it was?
Stormgate is literally made by ex blizz devs, Zerospace also has heavy starcraft inspiration
Sanctuary is very heavily inspired by supreme commander
It looks okay.
I'd have to wait for reviews tbh, also published by 3D realms?
https://store.steampowered.com/app/2012510/Stormgate/ the free part worries me
Welcome to the future of RTS. Stormgate is the new real-time strategy game from the team at Frost Giant Studios—including former developers of WarcraftⓇ III and StarCraftⓇ II. Explore an ever-evolving story through thrilling campaign missions where science fiction and fantasy collide—solo or cooperatively. Battle opponents around the world on ou...
To be announced
https://store.steampowered.com/app/1605850/ZeroSpace/ the video makes me think i'm looking at Starcraft
to the point of I'm worried about Blizz legal department might come knocking
ZeroSpace is a cinematic RTS with an epic sci-fi story where your decisions determine the fate of the galaxy. Devise your unique strategy through your choice of factions, mercenary units and heroes, and execute clutch commands in the heat of battle to outplay the enemy.A Story Where You Write The EndingMake choices that change the universe, insp...
Coming soon
"Frank Klepacki" that's like two games.
Sanctuary: Shattered Sun is real-time strategy on a grand scale, introducing never before seen mechanics such as earth-cracking superweapons and dynamic, map altering weather control. Freeze the ocean—and then drive your army over it, right into the heart of your enemy’s base!This fight for survival and supremacy takes place on the eponymous San...
To be announced
ANyway. IF you want a great RTS that still holds up to today, get Supreme Commander gold edition 
Personally I just want a C&C Generals type clone. I guess Tempest Rising is the best hope for that.
I'd say it's more C&C 3 than generals, but yes. It's the cloest
Tempest Rising looks like its trying really really hard.
Not sure if that's a good thing lol.
ZeroSpace looks neat though.
Also this just screams planetary annihilation but with supreme commander elements.
But no planets.

I'd try these
I mean. Planetary Annihilation is pretty much ex Total annihilation/Supreme commander devs
This is a brand new set of devs though, unrelated to PA/SupComm/TA
Well, I guess there are some RTS's but they're all seem to try and "capture" whatever made the originals good.
Honestly, that's what I want in RTS? A lot of the newer ones add a bunch of mechanics that made RTS worse to me (see once again: capturing the marked spawn point on the map to be able to build there/get resources/etc). I want a return to form of the old harvest money, build base and army, kill
The ones I highlighted all feel like they're coming damn close to capturing that feeling. Remains to be seen on launch how that goes though
I guess I feel like the opposite, they're all trying too hard to convince me rather than to impress.
But I guess I'm just way too into the classics lol.
OpenRA is still a thing.
Ehh, i've never gotten into those really. Mostly because I like the story aspect of the RTS more than any PVP aspect of it. Also a lot of the open/public projects have terrible, terrible damage unit balance
did you try 0.A.D, Zero-K, Spring 1944, etc?
I'd say the opposite.
I only have experience with 0 A.D. but this was in like 2014
I remember trying 0 A.D. and the game just crashing to desktop lol.
I probably should try it again.
I do enjoy CoH 1 a lot, but I'm going to be trying AoE IV because I've seen a lot of gameplay and it looks sort of fun, though Idk how much I'll enjoy the micro management of economy compared to CoH's focus on the battle for objectives to gain resources.
It's on gamepass if that makes it cheaper
have we heard anything more about this?
I also played Glest back in the day (in 2009) before MegaGlest was much of a thing
What's Glest like?
it's a 3D open source RTS but closer to something like Warcraft 3 in terms of feeling. It's not sci-fi or historic, but about magic
No, i'm still in the discord and it's just small updated and whatnot. Still waiting on their kickstarter to start (will be for PVE campaign and a few non crucial to release additions) but it's not announced yet
UFO AI is another game I tried (Xcom-like made with the Quake 2 engine) but I never understood it when I played it. I was 11 at the time though
ah interesting Calinou, thanks for the info
UFO AI is probably the most unusual case of an id Tech (Quake engine) derivative I know of 
haha, I remember Cube? or Cube 3 or something
which was quake based engine wise, and was trying to be a FPS game like quake 3
but with different weapons and skins etc
Anyway, tl'dr of all this: reports of RTS death are greatly exaggerated
Cube uses its own engine, that's one of its defining points
so unlike most other open source FPSes, it does things quite differently. Sometimes for the better, sometimes for worse
oh interesting, I misremembered then
but its real-time cooperative map editing is pretty much "Minecraft before it was cool"
fair enough. I wonder if it's still around, though I've basically uninstalled a lot of my FPS games because they are full of battlepasses and that's exhausting hahah, even when you don't get them because so much of the game is built around constant playtime.
I've been playing Roboquest, a rougelike co-op fps game though
it's been pretty fun
people made maps that ended up in official releases purely with coop editing, but it's also a nice way to screw around
this image explains the fun of coop editing in a nutshell
doing this to AFK players was a pastime
I still wouldn't assume new games = still alive. But hey I understand the sentiment.
Wait, isn't this the game that allows you to build stuff?
it is, and it's free, without microtransactions
yeah
eventually, it got an engine upgrade that added real-time lighting (Tesseract), which made its way to Red Eclipse 2
It's more activity than there's been in a while, so... and a more nebulous prospect, but Phil Spencer did say he wants to see more Starcraft, and what with the deal now being finished.... maybe something will be done about it
I wouldn't trust Phil Spencer.
I think Todd Howard would be more trustworthy than Phil saying Redfall is good guys.
Christ, poor Arkane.

what is Redfall
From what I understood, that was Microsoft being too hands off with the development after they acquired it
is that the vampire one
Yep
And what happened with Halo Infinite?
Was that also too hands off?

I forget exactly about that
I'm kinda sad CoH3 released half baked. It had potential to be pretty big and bring in both Coh1 and Coh2 fans, but it was missing so many features T_T. Now it gets only a few thousand players a day, which is like, nice, but not exactly huge.
vampires are cool
Even the new Forza comes out in a funny state, although it is still an okay game. But christ its buggy from what I've tried in the Cloud Gaming Game Pass.
i hope Mario Wonder doesn't come out funny
Is there a demo for Wonder btw?
there's a leak apparently
Oh, a streamer said there was a demo you could play.
Guess I should stop listenin to that streamer lmao.
at Target yes
The ROM did indeed leak a few days ago.
you have to venture into the real world
But you need a hacked switch
...why was that a super? I specifically told it not to
I have the revised model.
Or an emulator.
dark pattern
It works perfectly in Ryujinx
Don't you need the system os dumped first?
You can download that from the internet

download more ram
Right here
Its so stupid I can't extract my Switch rom because Nintendo got angy.
Both the firmware and the keys are available there
the internet is full of secrets to uncover
(i reacted with a rock because it's like lifting up a rock and seeing all the interesting critters)
Thank god they use Internet Archive.
please don't link that kind of stuff here
it took me a second, but I got it 
some days i think im going to see kratta when i lift up a rock
cause she's an interesting critter
Mac apps can change their dock icons.
Next discord is gonna start giving you a handful of these if you buy nitro
Can they? I heard like a few devs complain there wasn't an API that allowed it.
id buy nitro in a heartbeat if this was true
werther's original fucking slap
It's old person candy, but I'm with the old people on this one
It's been done for decades.
always be careful which random people online you trust
The thing is that they're devs.
They support a few apps I use.
And were complaining about not being able to change the app icon.
it might be specific to a certain context or version or part of the OS or something
More specifically ||Ivory||
half the time these misunderstandings are everyone being technically correct and then mishearing each other
and half the time they're just wrong to begin with even though they "should" know better
heck just today I was answering questions about basic git operations, from people who've been doing game mods for years; no one has time to get good at everything
You can't change the app icon on the app bundle, only in the dock. So they may have been complaining about that.
(because changing the actual on-disk icon on the fly does not have any real uae-case)
The other thing is that the anti-Apple sentiment is so substantial that even devs will sometimes make shit up or just not look up documentation so that they can make a totem pole they can yell at.
(Or really, any anti-[company here] sentiment will do this)
It was doable in Ye Olde Days before apps were signed, so this is technically a regression in functionality.
I think it was this.
I do not think Tapbots is known for its anti-Apple fervour
Otherwise they might consider making apps for literally anything else.
(I do not know why you spoilerd who the developers are)
They have been lately complaining about it.
…have they?
…that makes no sense. Tapbots have been doing app icon changes for years.
They literally know they can do this.
Have they?
Honestly I am thinking of aborting my sub for Ivory, the client has not gotten an update for a few months now and its been having issues with the instance I use.
Ivory allows it
They do it on iOS, sure.
iOS sure, their Mac client does not.
Also did any part of this conversation ever have anything to do with gaming?
Nope, but it did go this way.
it did not (edit: have to do with gaming)
if someone had showed up with a game topic we'd've pushed for that
It pretty much was this annoyance, it popped up while talking in the conversation.
Fwiw this is presumably why discord is pointedly saying the "in-app icon"
Yeah, they probably mean the mobile app.
They can change it while the app is running, but it reverts when it is closed.
No, I do not think they do.
Huh.
I dunno why would anyone be like "Heck yeah, this is cool"
If you could just replace it manually.
I dunno, why can you change it on iOS?
I've never seen the point of the entire concept
Me neither.
Oh I seeeee
It actually changes the icon in the top left corner.
sure, whatever, I guess
ooh, pastels
after all that, now I'm actually disappointed it didn't change the dock icon
runtime icon changes are possible, Godot supports it on all platforms
but it won't affect desktop/dock icons, only window title/alt-tab icons
it's not true cross-platform development until you're learning all about those platform-specific behaviors you weren't supposed to learn in the first place 
I would be somewhat surprised if this description were correct for macOS, where a) you shouldn't have a window title icon (unless you have a proxy icon, which makes little sense for a game), and b) as far as I'm aware the dock icon is always the same as the alt tab icon for a running application.
for any of yall who actually play shit competitively,fighting games or FPS especialy,id say try out MBR if possible cuz im having great results with it improving my ability to focus on a singular target and surprisngly increased reaction time as well
MBR/BFI is great but keep in mind it rarely works with VRR at the same time
(VRR + V-Sync is a great way to get low input lag and no tearing)
only a handful of monitors like the Gigabyte M32U support that
VRR and vsyn both should be off in any instance of competitive gaming
horrible input delay from both
not if you follow https://blurbusters.com/howto-low-lag-vsync-on/ 🙂
the input lag in this situation is comparable to V-Sync off with FPS capped to monitor refresh rate
it's still higher than V-Sync off and a high uncapped FPS (with CPU bottleneck) but without the massive power usage increase
i dont think anyone caps FPS to monitor thats just not good to do usuall when you acn get like an extra 100 fps
I do that for power consumption reasons (which affects heat, noise, etc)
my monitor is totally random with whether itll get screen tearing or not on a game. Luckily, Counter-Strike 2 didn't give me any screen tearing
because cs usually has FPS high enough that the tearing isnt visible
But yeah those alternate vsync settings are really helpful (when they work, which frequently isnt the case for me
CS2 is hard to consistently run at 200+ FPS
I cap at 117 FPS for my 120 Hz display and I drop below that rather often, despite using a 13900K + RTX 4090
it runs at around 200 for me
Doesn't screen tearing happen when you have MORE FPS than your refresh rate?
it happens with more or less FPS
but even with the same FPS, it'll happen because it's not perfectly synchronized
i see
there are ways to have V-Sync off and no tearing without VRR (RTSS Scanline Sync) but it's more of an art than a science
i just use always uncapped FPS cuz otherwise input lag just feels horrific in most games
even with nvidia reflex it can feel weird
I never really feel input lag even when other say it's there
IDK if my brain is just too slow or what or I just adapted to it
I believe them, don't get me wrong
oh, I'm not sure I believe them lol
Most people will tolerate a lot of latency before they care.
you know all those myths around FPS and how many frames humans can and can't perceive or what kinds of games it actually matters for? it seems like there must be myths around input lag too
(that doesn't mean I doubt input lag is a real thing, to be clear; by definition there must be some non-zero time between the input and the response)
the FPS perception limits i feel like are bullshit cuz its not just if you can see it but also if you can feel the difference,and theres also so many variables that i dont think its possible to decide such limit
yeah, it's definitely not "a limit", singular
like in rhythm games i run them at 1500-2000 fps and i can feel when its at like 1000 or below,even though its not seeable by eye all the time it cdefinitely can be felt
meanwhile I rarely get a third digit
so when people say that like past 60fps or some shit the performance is irrelevant its just weird
Most people will not notice 100ms of latency.
(when using a gamepad you can go much higher)
Some people certainly care a lot, though.
And honestly I do not think I really believe that a 0.0005 second difference is actually noticeable.
(or 0.5ms if I'm keeping my units consistent.)
I think 3 digits latency is def noticeable
on average, nope!
but you don't have to be terribly far out of the ordinary to care.
the research population I'm drawing from here was "people", not "gamers"
tbf even within gamers i dont think most people care or notice
like it for sure isnt relevant to the majority but i dont like latency being written off as completely irrelevant since its not
overwatch is a p good example.140fps feels like absolute dogshit compared to 200+
slugish and unresponsive
Also it is usually a dip in frame rate/latency that is disturbing
extremely confident that the number of people who would notice a latency difference between 140 fps and 200 fps is very small.
Consistent lag is actually bearable, except some games
though, I will grant, nonzero.
Yep! Typically people won't either notice or care until a rather high value of latency.
(that is 2ms, incidentally)
a lot of console games run at 30 FPS and much of the audience is fine with it
(or rather, was – 60 FPS modes are pretty common nowadays and they're often preferred)
People automatically adapt to latency
I can state with very high confidence that I would not notice the difference between 60 fps and any higher number if I didn't have an fps counter
still planting my flag at 40fps as the ideal
Like, let's say when I play League, I can def tell there is a slight difference when I play in low-latency environment and high-latency environment, but I'm not competitive level player so it's mostly bearable
I believe that Noelle is more sensitive to such things, but I am not
40 FPS is a good compromise but I wouldn't want it to become a new baseline instead of 60 FPS
The problem arises when it goes from let's say, consistent 60ms to 120ms for like a second or two
inconsistency is certainly a problem, but a different one.
tbf i dont think there are enough dynamic situations in league where it would be noticable maybe cursor movement ig?
Skill reaction is quite impactful
There was a whole controversy with latency issue in competitive league during COVID era
Perhaps, but I would rather take 40 fps but pretty over 60 fps but less so.
and the only reason I care about 40 over 30 is because 30 is visibly unsmooth to me and 40 is not.
fps and fgc players, now they are extremely sensitive about frame so it would be most impactful for them
fgc?
fighting game cmmunity
Well, this is a problem
https://www.youtube.com/watch?v=VnXDtfrZ7WU&ab_channel=OhNoItsAlexx
Game Description:
Adventure through the mystical Northstar Islands in this all-new take on classic 2D Sonic high-speed action platforming
Store Page:
https://store.steampowered.com/app/2022670/Sonic_Superstars/
Price: 59.99 USD
PC Specs:
Ryzen 7 7700X at 5.4Ghz
RX 7900XT
AMD Driver 23.9.3
32 Gigs of DDR5 5600Mhz
Samsung 970 EVO Plus NVME S...





