#general gaming

1 messages · Page 42 of 1

river veldt
#

im tired

slim thorn
#

outsourcing also works best when you a) don't care that much about the game's content, so having less control over it is no big deal, and b) the company you outsource to is already experienced making this sort of thing and a license is more like a mod or skin to be applied than a premise for developing something wholly new from scratch

gaunt marten
#

If Nintendo licensed Mario to someone else, that someone would make a worse game than Nintendo does, AND would take a lot of the money Nintendo would have made.

river veldt
#

oh

slim thorn
#

pretty much, there's zero advantage for Nintendo to get anyone else involved

river veldt
#

they've had other people develop games for them before

#

like Hyrule Warriors

slim thorn
#

the core of Mario's brand is family friendly best-in-the-world platforming experiences, after all

river veldt
#

or the Link's Awakening remake

#

or the OoT and MM remakes

gaunt marten
#

Yes. In these cases, Nintendo's inside studio was not capable of making the game Nintendo wanted

river veldt
#

or

slim thorn
#

if they stopped being so consistently good people would stop caring very quickly

gaunt marten
#

Or they could not spare the resources

gaunt marten
river veldt
#

i guess Kirby technically counts because it's developed by HAL Laboratory which is it's own independent thing

slim thorn
#

brand loyalty is super weird

river veldt
#

and then uh

#

Smash Bros is developed by Namco

gaunt marten
river veldt
#

Smash 4 and onward

#

and Metroid!!!!

slim thorn
#

iirc Metroid's used a number of external studios but I never followed that part in detail

#

jinx

river veldt
#

soneone else did the Samus Returns remake and Dread

gaunt marten
#

Hold on

#

For some reason when I try to pay the total is significantly higher

river veldt
#

and then Retro makes Prime i think

#

or were the Prime games in house

gaunt marten
river veldt
#

why does Time on Frog Island not have a picture

gaunt marten
#

It broke

river veldt
#

why did you break it

gaunt marten
#

It's not up to me. Steam broke it

#

Oh! Apparently VAT is now not calculated until you try to pay

slim thorn
#

huh

gaunt marten
#

Orrrrr.

#

It's just Pathfinder changing price somehow

river veldt
#

i think every mainline Mario and Zelda have been developed in house

gaunt marten
#

The difference is not exactly 15%

slim thorn
#

that sounds right

river veldt
#

Splatoon as well

#

i cant think of anymore Nintendo franchises

gaunt marten
#

Why does Pathfinder cost 19.69 SR in cart but 28.07 SR in store and on sale?

slim thorn
#

that's probably all the big ones, most companies are lucky to have one franchise we've heard of

gaunt marten
#

It's because for some reason the cart price ignores the base game

river veldt
#

OH

#

the Donkey Kong Country series

#

1-3 were Rare and Returns and Tropical Freeze are Retro

chilly mural
gaunt marten
#

Looks like the new Overcooked is 50% off for owners of the previous game

#

The discount stacks with the current 50% sale, for a total of 75%

#

The Peckish have risen again and it’s your job to satisfy their hunger, are you ready to save the world again? Overcooked! All You Can Eat is a chaotic cooking game where players need to work together (or alone) to serve as many dishes as they can before the timer runs out. Travel through the land cooking up a variety of recipes in evolving and ...

Price

$19.99

Recommendations

1942

▶ Play video
#

The bonus discount ends by the end of the spring sale.

#

Unfortunately at this base price it's not worth buying

gaunt marten
#

It's not in Chinese for me

slim thorn
#

it's Chinese for me

dire gate
#

huh

gaunt marten
#

I guess Discord is caching badly

dire gate
#

I'll just remove embed because it's a mess

gaunt marten
dire gate
#

Good game, bad game, whatever, it's free.

#

It's a Borderlands 2 DLC sold as a standalone game, which ruined its review score, but I'll take it if it's free.

fresh bane
#

she went full maho shojo

#

I had never seen Peach with the fire flower before it looks clean

chilly mural
#

kinda wish it gave her a ponytail like it does in mario 3d land

fresh bane
#

It sounds like ridiculous nitpicking but when I think about DS1 and what would've happened if they had made changes like this in the remaster oh man rdsnrk

gaunt marten
#

"I don't like it." is kosher.

oblique stone
#

Is it halal?

gaunt marten
#

That's the same thing

sour hill
#

I like the DeS remaster

thorny loom
#

Yikes

gaunt marten
#

This is great

#

Bug Fables with all the mystery and civilization is situated in a backyard.

wind stump
#

IT'S MYSTIA DAY

green fulcrum
#

be me
playing Pathfinder: Kingmaker
finds a cave that has bones scattered around the entrance
curiosity.png
enters cave
only one enemy in the cave
it's a HUGE Tatzelwurm
"meh, I can take it"
quicksaves
runs forward
gets one-shotted

I am definitely not supposed to be here yet. ppenk ponee

gaunt marten
#

That sounds great

#

At least it was not The Killer Rabbit of Caerbannog

slim thorn
#

reminds me of the time in Planescape where everyone kept telling me the boss of the city would lock you away in a pocket dimension for all eternity if you messed with her stuff, so I quick saved and messed with her stuff, and there was indeed a prison dimension ready for me ppenk

#

(there's even a way out of it but I wasn't persistent enough to discover it myself)

gaunt marten
#

Maze!

#

It's a very high level spell, and the signature spell of Sigil's Lady of Pain

#

Requires a very high intelligence save to escape (in 5e)

slim thorn
#

yep that's exactly what it was

gaunt marten
#

Maze is a very fun spell because the actual maze can be modified by the DM to be evocative

slim thorn
#

in that game your protagonist is immortal (in the infinite retries sense) so naturally I found a previous dead me inside that maze

green fulcrum
#

F*ck yeah! I was able to go into stealth for one of my rogue characters, and I sneaked behind the thing to see what it was hiding. There was a body behind it that had a "professor's hat", which, get this, acts as a bag of holding by giving the entire party a 200 lbs carrying capacity increase, as well as giving the wearer a +2 competency bonus to ALL skill checks.

gaunt marten
#

That's great. Do you know if the videogame sticks close to Pathfinder rules or uses a system more suitable for videogames? This is important for scaling reasons

green fulcrum
#

There was also a massive hammer that was an excellent upgrade for my barbarian.

#

It uses Pathfinder rules for pretty much everything.

#

But for leveling up it does allow you to increase certain skills like perception, athletics, etc.

gaunt marten
#

I would rather they bend the rules to make the videogame version more fun than they keep the rules to make the videogame more true to source

green fulcrum
#

I'm not a huge expert on the Pathfinder system, but from what I can tell it's pretty easy to grasp and pretty flexible for newcomers.

slim thorn
#

same, even RPGs that aren't copy-pasting D&D rules tend to have a bunch of at best redundant systems and choosing which ones to ignore is vital to making progress before getting bored

green fulcrum
#

It's not 1-to-1 the Pathfinder rules. There's several key exceptions to make the game balanced and fun for casual RPG players like myself.

gaunt marten
#

That's great

green fulcrum
#

Mostly it boils down to character skills, game/story progression, the plot, and passing skill checks that it focuses on the Pathfinder rules, which makes sense.

For example on where it doesn't apply, money is absolutely a non-issue in this game. It's alllllll over the place, and merchants have an infinite supply of it.

quiet swift
#

Yes and no, I did lose a 15 minute old char as i got disconnected once but the second one i started is currently fine

mossy flume
#

71 minute wait to login

quiet swift
#

Sounds about right ppinkiepopcorn

mossy flume
#

I remember when online was an optional function that most people didn't use in video games. grannysmithgetoffmylawn

quiet swift
#

Indeed DrSad

slim thorn
#

I think most of what I play still fits that definition

#

I got lucky with most of the games following that trend also following a bunch of other stuff I'm not interested in

bleak lintel
#

PaimonCookies Blizzard is chasing GaaS so it needs to be online, although we didn't need online only for horse armor DLC.

quiet swift
#

@mossy flume i did make a #1086298682711879680 channel too :X

slim thorn
#

the horse armor meme is so weird

wind stump
#

I mean
It was the first big cosmetic DLC

slim thorn
#

I know, it earned the meme status

#

it's just so silly

wind stump
#

It is.

fresh bane
#

on demon's case not even the original was out for PC abflat

#

Suzie's video is already out

fresh bane
#

RE4R is sounding like the best remake since RE1 so far

slim thorn
#

did Metroid Zero Mission include NES Metroid as a bonus? or was that Metroid Prime?

dense crypt
#

zero mission

#

i finished NES metroid with that lul

slim thorn
#

I remember trying it for a bit but the password save system didn't work for some reason and I wasn't enjoying it enough to fight with that or single-segment it

river veldt
#

Justin Bailey

fresh bane
# fresh bane https://youtu.be/BWnbKsdL6iw

Ashley and Leon's dynamic goes to an untrusting one to a real team by the end. Ashley's overhaul will have you falling in love with her. She's not an overly confident, angry, cursing female character that we so often get nowadays.

#

If Suzi's the one to say this you know it's bad

#

damn

flint iron
fresh bane
#

Nah 2005 RE4 Leon is hot

river veldt
#

bad?

fresh bane
#

Even though pretty much every plot line and character has been improved there is one that's undeniably worse than the original game. That unfortunately being Ada's role in the story

#

oof

#

They could be saving Ada's story for Separate Ways maybe but that sucks to hear

river veldt
#

im really confused

fresh bane
#

Oh no she's saying even the acting of Ada sounds worse than the original flutterwaaaugh oh this sounds disappointing

flint iron
#

She's going to say sike right now and tell us it was a prank all along

fresh bane
#

Nah it really sounds like Ada's role and character is a huge downgrade unfortunately, but she's saying Ada doesn't show up enough on the story to bring down the overall quality of the game so it's still a net positive

#

Every other aspect and every other character sounds like they're vastly improved from the original

#

Shinji Mikami apparently said he wanted to make a better story for RE4 with this remake so hey

#

I sure hope they also flesh out Ada more in Separate Ways though

river veldt
flint iron
#

I need to see gameplay of Leon running from the huge rock, if it doesn't look goofy then it's not epic enough

fresh bane
#

I didn't say falling in love with Ashley was bad? cocothink

fresh bane
flint iron
#

Nooooo

river veldt
#

what are you implying is bad im so confused

fresh bane
#

She's not an overly confident, angry, cursing female character that we so often get nowadays.

#

Suzi's not the type of person to call out this sort of stuff in modern media or games so if she is saying this then you know it's pretty bad

#

I don't know how you could've thought I was saying Ashley's overhaul was bad rdsnrk

river veldt
#

i dont understand

#

also please dont make fun of me

slim thorn
#

tbh I'm also unsure what was intended but I haven't seen the video

#

it's basically guaranteed I'll play the remake so unless SGS starts playing it before I finish CV, I'll probably stay blind until I can play it myself

fresh bane
#

If you wanna go into it blind then yeah don't watch the video, it's not spoilery at all she's intentionally avoiding spoilers but it does show some stuff that might be new to you

slim thorn
#

still, gtk not to expect more of Ada, I was hoping for that especially after RE2 made me actually care

fresh bane
#

She also mentioned how similarly to Dead Space's remake there's now || backtracking in the game which otherwise wouldn't be there at all, and apparently backtracking has some unique events so that sounds very exciting ||

fresh bane
#

There were usually complaints back in the day that Ada was too bitchy towards Leon and like she didn't care about him but that was clearly just her persona that she had even in RE2, but from what Suzi says in the remake || it really does sound like Ada just gives no shit about Leon|| rdsnrk so that sounds pretty disappointing

#

They really set up leon and ada's relationship in RE2R and kinda drop the ball with this one

flint iron
#

Leon still has the shop merchant to love at least

fresh bane
#

He can still smooch around with Luis while Ashley's getting captured

flint iron
#

Epic Leon moment

fresh bane
#

apparently he sticks around for faaaaar longer and has a more prominent role in the story, really sounds like RE4R will be full of improvements for the story and characters starlightgrin

flint iron
#

Theres most likely going to be knewly introduced characters too

fresh bane
#

Hmmmm I don't know about that but there is a confirmed new enemy type

#

RE4's cast is pretty limited I'd say

river veldt
#

is it a goomba

fresh bane
#

it's a nice way to implement Spanish culture into the enemies

river veldt
#

wow he's scary

flint iron
#

The new enemy type will be bullying you with gimmicks

fresh bane
# sour hill At least you can emulate it

This is what Silent Hill and classic RE fans have said for decades but the reality is a number of people don't have PCs or their PCs aren't good enough to emulate or they just don't wanna go through the hassle of emulating it which I totally understand, which is why so many people still go to the HD collection to this day, it's the most easily accessible digital copies of SH2 and 3, and SH1 is probably not available anywhere

#

At the end of the day the best way to possibly get people to experience the original is to re-release it and or remaster the original and sell it on online stores, it's not like you're going to run out of digital copies abflat

#

there's literally no reason why Capcom isn't re-releasing RE1-RE2-RE3

thorny loom
#

Had a buddy do a mod work

#

He took this

#

And remodeled it to this

slim thorn
thorny loom
#

He still has to rig animations but the textures are finished

slim thorn
#

also, my new headcanon is that Code Veronica isn't getting a remake because... Steve

river veldt
#

Steve?

slim thorn
#

the male lead that Claire is paired with in CV has issues

river veldt
#

is he homophobic or something

slim thorn
#

well, if you want details

river veldt
#

dont ask me why homophobia was the first thing that came to mind i have no idea

slim thorn
#

at first Steve is a decent character: obnoxiously arrogant, sounds and acts like a bratty teenager, literally prevents you from solving a puzzle for a while by taking a key item he thinks looks cool, but later stuff happens and he matures significantly so that's all nice

#

the problem is that he's also a love interest for Claire (not a one-sided crush), which makes absolutely no fucking sense in context, and considering how young he acts feels kinda disgusting even

river veldt
#

oh

#

o h

slim thorn
#

so Tale and I were doing a lot of synchronized whining about him ppenk

dapper cedar
#

Steve is the annoyingest

fresh bane
#

Steve is an annoying scummy character like Luis but without any of the charm for me rdsnrk

#

and yeah they just have to cram in some random love interest in there

slim thorn
#

also gold lugers are not cool, that kid needs to learn wtf nazis are

dapper cedar
#

There’s one aspect of CV’s story that will be much harder to do in a hypothetical remake
I won’t say but you’ll know it when you see it

fresh bane
#

I mean those gold lugers do look pretty badass

#

but I don't know if it's the type of gun you'd want to fight off zombies? trixienervous

river veldt
fresh bane
#

they seem... 'weak', I don't know much about guns

slim thorn
# river veldt "gold lugers"? like the gun from Borat?????
Resident Evil Wiki

Gold Lugers The grip is nicely decorated. It uses 30 Luger rounds.Item examination - English グリップに鮮やかな装飾が施されている30ルガー弾を使用する Item examination - Japanese The Gold Lugers (ゴールドルガー, gōrudorugā?) are two, nicely decorated dual wielded handguns used as keys in the Official residence on Rockfort Island. The Gold Lugers can be first be found in the Scree...

river veldt
#

THE GUN FROM BORAT

slim thorn
#

I know nothing about Borat, to me lugers are "the" Nazi officer pistol because that's how CoD 1 worked

fresh bane
river veldt
#

oh it's a different type of gun

#

but it's gold like the one from Borat

slim thorn
#

I mean there's a lot of gold guns in fiction

flint iron
#

My favorite resident evil game with a pretty bad story is operation raccoon city

#

Even Leon is unlikable in the game

river veldt
#

how

slim thorn
#

is that... the light gun game?

flint iron
#

It isnt canon so its all good

#

Its the left 4 dead like game

fresh bane
#

Lugers look cool but it's all about that Mauser C96 starlightbeam

#

Or the Red9 lusterselfboop

river veldt
#

good thing they killed off Ethan before they could make him unlikeable in a non canon spinoff 😎

flint iron
fresh bane
#

The only thing that's good about Operation Raccoon city are the character designs

slim thorn
#

in retrospect I find it funny that back when I played the original RE2, and I got to the eagle and wolf medal keys in the sewer, I said something to Tale like "isn't this two games in a row that Umbrella used these animals? I'm probably reading way too much into it but that choice feels almost fascist"

#

then I played RE0 and RE:CV ponee

river veldt
#

is Umbrella fascist

slim thorn
#

extremely

river veldt
#

oh

fresh bane
#

Honestly that never crossed my mind rdsnrk

slim thorn
#

it's just mostly absent from RE1-3

river veldt
#

listen ive only played/watched RE4, 7, and 8

slim thorn
#

yeah parts of the lore really depend on which games you played

river veldt
#

does RE4 even mention Umbrella

fresh bane
#

Yes? ppenk

flint iron
fresh bane
#

Like right at the start too

river veldt
river veldt
fresh bane
#

Hope he's there for mercenaries

flint iron
#

The guy in the front is hunk

flint iron
fresh bane
#

Mercenaries better be there Capcom sweetiegrump

#

Carlos' mechanics really seem like a test for characters like Krauser and Wesker

#

Oh and speaking of Wesker

flint iron
#

I will be playing as wesker immediately

fresh bane
#

also Mercenaries Ada looks AMAZING and I kinda like it more than her regular original dress

#

her new RE4R design resembles her RE6 design a lot

flint iron
#

Oh wow it does

flint iron
fresh bane
#

there's already pleeeenty mods for the demo of RE4R and DMC5 had a bunch of gameplay altering mods so yeah they'll definitely make this a thing if Wesker or Ada are playable in the slightest

flint iron
#

Big modding community W

#

I give them a week

fresh bane
slim thorn
#

the Raiden bit at the end is definitely my favorite

fresh bane
#

I hate that they used the wrong song rdsnrk

#

the bonk was hilarious though

slim thorn
#

what's wrong about it? izzynothoughtsheadempty

#

did you want Rules of Nature?

fresh bane
#

The song should be Rules of Nature not It Has To Be This Way

#

that's the song that plays during the Ray boss fight twimerp

#

man speaking about so much RE is making me wanna replay RE1-RE3 and Signalis now

flint iron
#

Leon has some of the best interactions in this game

fresh bane
#

Feels weird seeing RE6 Leon's design in that game

#

great now there's two of them

river veldt
#

i absolutely thought this was Phoenix Wright

flint iron
#

Phoneix wright is in the game

river veldt
#

oh

flint iron
river veldt
#

does Leon have a soul patch

flint iron
#

He has a powerful lip shadow

fresh bane
#

Dante and Leon are ironically both wacky wooho characters who are secretly suffering from some deep trauma

#

the only difference is Leon became an alcoholic Dante just eats pizza and strawberry sundaes

#

and he still has a six pack... those demon genes are working overtime

flint iron
#

I choose the Dante route

#

Leon's got to have a six pack too

#

He didnt get a beer belly yet

fresh bane
#

He probably has a worse physique than RE4 Leon but still better than most people due to his military training

#

Chris went from a young little guy who can lift to strongman physique that can bench press boulders

flint iron
#

and in re7 chris went back to a young little guy who can lift for a bit

fresh bane
#

jesus I completely forgot about the extreme redesign for 7

#

I get what they were going for because he looks exactly like RE1 Chris but they had already super changed his look for 5 and 6 and that's what Chris looked like for a long time

#

RE8 Chris is probably my favourite

#

Look at that large man

flint iron
#

Yeah, everyone I watched who played re7 didnt recognize it was chris until he told you himself and some thought he was some type of amogus imposter chris

flint iron
#

Chris honestly had to be that buff to fight someone like Wesker

fresh bane
#

I don't know anything about RE5 other than that wesker fight and I still can't believe Chris and Sheva didn't immediately get killed

flint iron
#

Wesker had a umbrellion amount of times he could've won in that one scene

slim thorn
#

mm-hmm, RE normally relies on the superhumanly strong creatures also being slower or less nimble so beating them still makes sense

#

when the enemy is this powerful compared to you, the only explanation is they weren't really trying (which can work, but requires... let's face it, more nuanced writing than RE is usually aiming for)

dapper cedar
#

RE5 is so utterly ridiculous it's awesome

#

i wonder how the remake will be

flint iron
#

The only thing I can back Wesker not beating them is that he has to monologue for his ego, but I feel like he still wouldn't do the actions he did in that scene if it wasnt for the protagonists having to win

thorny loom
#

New Ark 2 Concept (Spoder warning)

mossy flume
#

Spooder fren

fresh bane
green fulcrum
#

.......F`ck. Kingmaker has "damned if you do, damned if you don't" choices, where if you choose one path someone will die, and if you choose another path the other person will die. Problem is both NPCs are very good and both of them are necessary advisors to my kingdom, but one just so happens to be my main community advisor who I NEED.

And apparently the only way to save them both is if you have a lawful alignment (either neutral, good, or evil, but it has to be lawful), which I don't really like.

slim thorn
#

apparently I misremembered which chapter Alma was in ppenk

#

but that's the Bone Dragon defeated so I'm calling that my stopping point for now

hidden elbow
#

So I finished Halo combat evolved and it was really nice ,a bit repetitive but thanks to nice combat and interesting enemys ,I think I like it a bit more than HL 1

weak river
#

Congratulations on finishing it, and I'm glad that you enjoyed it.

I think that Combat Evolved still holds up relatively well today, all things considered. There are still times even nowadays where I feel like starting it up and playing it again.

I would agree with the repetitiveness issue, though, especially on particular levels (cough cough The Library cough cough).

slim thorn
#

fwiw, my dad and I strongly agree that The Library overstays its welcome rdsnrk, at least on the harder difficulties

#

Halo 1/CE is still my personal favorite of the Halos, probably because I'm the type that prefers relatively few high-quality weapons/mechanics/enemies I can keep practicing on, compared to what it feels like most shooters and players are looking for (especially from a sequel)

#

it's a very small margin though, and every time I play 1-4 I miss the mobility options of 5

#

I feel like every great shooter has a repetitive part or two somewhere, maybe it's just because the reality of shooter design is that it's easier to err on the side of more good content, especially when it's relatively easy to add another room or another wave of enemies once the core gameplay loop solidifies

random steppe
#

my dad and I strongly agree that The Library overstays its welcome
Why is that wording so funny to me in the context of a gaming conversation.

slim thorn
#

no one expects a boomer to have played Halo? rdwut

random steppe
#

I know you didn't intend it that way, but it half sounds like you are using your dad to strenghten your argument which is funny in context

gaunt marten
#

My dad would beat up Master Chief

slim thorn
#

I mean, he is an extra person ppenk

#

yeah it probably recalls all those schoolyard arguments where one invokes parents as the supreme arbiters of life

river veldt
gaunt marten
#

Yes but he wouldn't

#

However my dad doesn't have any qualms about beating up Master Chief

oblique stone
#

Why would anyone want to beat up Master Chief?

dense crypt
#

Show of strength

gaunt marten
#

Well my father is dead and that impacts his decision making skills

slim thorn
#

maybe Flitter lives on one of those rebel colony planets /s

weak river
hidden elbow
#

Like no transport ,no interesting enemy behavior ,just 4 floors of cleaning up the flood

#

The final level was awesome ,especially when the music kicked in ,god damn that was badass

light gate
weak river
hidden elbow
slim thorn
light gate
#

Its a hard thing to do to be honest.

river veldt
#

games like Metroid Prime Remastered really show that Pokémon Scarlet and Violet had no excuse izzyscrunch

light gate
#

I am finding the game darker than usual though, and it doesn’t have a brightness slider from what I can see.

visual hill
#

PSV could have turned out much better, but it's not reasonably feasible to have the same level of polish for both games

slim thorn
#

true, the Primes are also happy to just let a door stay closed for several seconds if it's behind on loading stuff

#

perhaps the better complaint is stop open worlding all of the things plz

mossy flume
#

Indeed. On the GameCube the door to the artifact temple would often take 2-5 seconds to open.

gaunt marten
#

But Pokemon games were always open worldish since the start

slim thorn
#

or at least stick to the open hub with dungeons model, like most Zeldas, Okami, some Sly Coopers, some Deus Exs...

mossy flume
#

Mass Effect did a good job of this too

gaunt marten
#

Yeah

mossy flume
#

We need more Mass Effect style RPGs and games in general.

slim thorn
#

man I remember none of ME's level design izzynothoughtsheadempty

mossy flume
#

Open hubs with mission levels that are pretty linear but carefully designed to not feel too linear

slim thorn
#

or, you know, be actually fun, and stop obsessing over what "linear" means starlightexhausted

mossy flume
#

Yep

#

It’s good level design IMO because it subtly guides you through it

#

Sometimes there’s backtracking, but not too often

slim thorn
#

I have actually lost track of what anyone thinks "linear" means any more

#

is Dead Space "linear"? is Metroid Prime?

visual hill
#

linear means you have little agency in which ways you can take in a level

#

there may be the occasional secret area but that's it

#

no large optional areas you can miss, etc

#

Half-Life 2 is super linear but people love it

mossy flume
#

In this context I strictly mean the idea of a level taking you from point A to point B on either a straight or a winding path where you can’t divert from.

visual hill
#

the most disliked part of HL1 is the least linear one. rdwut

mossy flume
#

Mass Effect has situations where you can choose how you get to point B like the planet exploration levels being an open plane, but those don’t count as linear by that definition. You can choose your destination and how you get there.

#

To be clear I’m not saying linear is bad in this context

#

It’s just a design approach

#

And it can be done very very well

slim thorn
#

sure, but even Metroidvanias usually have a sequence of A, B, C, rooms to go to, with only one or maybe two actual paths to those progression rooms, ignoring backtracking and secrets

mossy flume
#

IMO Mass Effect is an excellent example of it being done well

#

Yeah, then that changes the definition of what’s being talked about. I’m just talking about an individual level/individual quest standpoint. Metroidvanias being linear in their progression sequence is a different thing.

#

Which yeah, that’s a thing, but also another one of those things that I don’t think is necessarily a bad thing. I would expect, in general, games to have a linear progression sequence like that.

#

BotW is a counterexample where you can choose in what order you go through the story

slim thorn
#

right, I don't think there's any definition of "linear" that was ever bad design, even though people keep using it as a pejorative

dire gate
#

Even BotW can be considered somewhat linear because it only has one main story path

mossy flume
#

This is just personal conjecture, but I think when people say linear in a pejorative sense they mean it more literally, as in the level design was fairly literally a straight line from A to B with minimal to no winding of the path.

dire gate
#

It's not like you have any other choice than beating Ganon

gaunt marten
#

Linearity itself is not bad, but it reduces agency, and without a minimum level of agency you might just be better off making a movie

mossy flume
dire gate
#

an end goal yes

#

Because there are games with multiple end goals

#

BotW is the case where it diverges significantly and then converge in the end

#

But the final point is always the exact same

slim thorn
#

part of my confusion is that I can't recall ever playing a game that was a level shaped like a literal straight line (for any significant length of time)

gaunt marten
#

You ever play Final Fantasy 13?

#

It's mostly that

slim thorn
#

I have not and what I heard sounded like there had to be a meme hyperbole component to it

gaunt marten
#

The game opens up near the end, and it's pretty good even despite the linearity

#

But from personal experience I can tell you it's the game I remember the most for how linear it is

#

It is all hallway after hallway after hallway

mossy flume
#

I’ve only played the beginning of FF13 but that sequence is indeed literally a straight line

slim thorn
#

interesting

dire gate
#

Linearity is interesting

#

Like, let's say, Detroit Become Human

#

It's extremely diverging, but yet most of the gameplay is just following through the path while making some choices

#

Meanwhile BotW converges exactly to one single ending, but the path is too diverse that almost no player will have the same experience

slim thorn
#

yeah, almost every "non-linear" game is really "multi-linear"

#

you cannot escape the line

mossy flume
#

Linecon is forever

dire gate
#

The true nonlinear experience some people want will be only achieved by using highly advanced AI and basically simulate the world

#

Remove the story

#

Only the action and consequences exist

gaunt marten
#

Or you can play Minecraft and ignore the ending

dire gate
#

So there is literally no path at all

river veldt
#

Primer <3

mossy flume
#

Minecraft has an ending?

dire gate
#

Yes

weak river
#

I think that one of the primary sources of confusion is that "linear" doesn't have a single definition in this context.

Does it mean linearity of gameplay? Level design? Story? Because the way you define the term "linear" can completely change whether or not a particular game is considered linear.

river veldt
#

yeah?

#

it has had one for almost 12 years

mossy flume
#

????

#

Do people consider beating the ender dragon to be an ending?

river veldt
#

yes???

slim thorn
#

defeating the Ender Dragon has always been the "end", yes

dire gate
#

They show you the credit

gaunt marten
#

It gives you credits and an ending blurp and it's literally called the end

river veldt
#

i always liked the End Poem

visual hill
#

speedrunners care a lot about the ending

river veldt
#

it resonates with me a lot

gaunt marten
#

Of course it's a loose ending so it's no big deal if you ignore it

visual hill
#

if there was no ending, speedrunning the game would be a lot more arbitrary

mossy flume
#

Huh. I beat the ender dragon once and recall getting the credits, but I don’t remember any sort of ending blurb

#

It was just “okay that’s done, back to mining”

gaunt marten
#

It's the weird ass poem

river veldt
#

i love the poem

dire gate
#

The real linearity = Super Mario Bros.

gaunt marten
mossy flume
#

I only did that 11 years ago, so I wouldn’t remember it

river veldt
#

copypasta

dire gate
#

A lot of older games have the "true linearity"

mossy flume
#

???? That was definitely not in the version of Minecraft I played

dire gate
#

Where it is just straightforward one way one ending

gaunt marten
#

It may have been newer than that version

river veldt
#

it's been in the game since 1.0

mossy flume
#

I never got that

#

Just “here’s some credits, now we dump you back at spawn”

dire gate
#

The poem and the credits last for a total of 62 minutes 42 seconds unaccelerated.[verify] The poem lasts 7 minutes and 42 seconds, and the credits last the remaining 55 minutes.

#

I think you probably skipped the entire thing

mossy flume
#

Maybe.

visual hill
#

end poem was added in 1.0 indeed, there's even a full story on how it was made (and how cheap Notch was about it :P)

dire gate
#

The poem happens before the credit iirc

mossy flume
#

It’s likely that I immediately skipped the credits.

#

Since I was playing multiplayer with friends

visual hill
weak river
dire gate
#

lol

visual hill
#

well, it's "true" in the sense that he dedicated the poem to the public domain

#

whether that would hold up in court or not is another question though 🙂

mossy flume
#

Because arbitrary speedruns are very much a thing

#

Like "Let's speedrun Destiny" or "Let's speedrun WoW!"

slim thorn
#

well, they all are arbitrary at some point, that's why they all end up with multiple categories

#

and debates over which glitches or hardware to allow

river veldt
visual hill
#

you're welcome twilight

hushed onyx
# mossy flume This is just personal conjecture, but I think when people say linear in a pejora...

I don't think that's entirely the case, and I think a lot of the criticism of "linearity" comes in as people start expecting to play games for very lengthy periods of time and to be able to replay games possibly multiple times. Because of this, I think people started wanting to have options to do things other than just do the same things again with maybe some changes to how it plays out (potentially quite significant ones, e.g. evil versus good paths, but still variations on the same things). Thus, nonlinearity. On a pitch level nonlinearity sounds great after all.

#

(Then again so does linearity)

dire gate
#

Huh

#

I thought the case was basically
"I wanna do this!"
(Game does not allow it)
"This game is too linear!"

hushed onyx
#

Well, yeah, that's basically what I was saying. Only, people are more likely to experience that if they expect to play the game for 100s of hours or replay it dozens of times.

#

Oh, and I just thought of an excellent example of a highly linear level, from Mass Effect funnily enough given the earlier discussion: Therum, where you rescue Liara. You land at one point and drive to the other end of the path, then go into a dungeon and fight a little more before picking up Liara. It sure looks nice, but it's linear as hell.

#

Virmire is similar, but offers a bit more player choice. Therum has none whatsoever.

#

It's interesting, because Liara was originally supposed to be found on a different planet that would have been more like Feros or Noveria--still mostly linear, but with a number of side quests and variety of ways to attack the line.

fresh bane
#

Megaman Legends is probably the only Megaman game I've wanted to play for a while and it's only because of Tron Bonne

gaunt marten
#

Megaman Legends is great

#

The Misadventures of Tron Bonne and Megaman Legends is a fun pairing

fresh bane
#

I'll have to look into playing the series someday, I think the style is amazing

#

super unique style

#

Works super good for PS1's low poly visuals without looking ugly or like it's clearly lacking in detail, it's genius starlightgrin

gaunt marten
#

And it can be enhanced quite well with Duckstation or similar software

#

Legends 1 is kinda rough gameplay wise, but it's still fun

#

2 is really nice

visual hill
#

heh, I was talking about PSX visuals on another server just one hour ago

fresh bane
#

If I ever do play this it will be my first Megaman game so I hope I don't get too confused trixienervous

visual hill
#

I'm playing GT4 via PCSX2 right now, I took my save from my older PC back when achievements support wasn't a thing yet

#

but it is now… what a time to be alive rdwut

river veldt
#

i tried playing the original Mega Man and didnt like it very much

visual hill
#

I have yet to play a game on a console older than 5th gen

#

I've never owned a SNES or anything of that caliber, my first console was a PS1

gaunt marten
#

MegaMan Legends is very different from most Megaman games

fresh bane
#

The original Mega Man games aren't the best to start with I hear, it's like starting with original Metroid 1 or 2, yes they're good games but to modern audiences they're not appealing or play that well

#

Mega Man X is a better starting point

#

Just like Metroid Zero Mission and Metroid 2 remake for 3DS are the best starting points

gaunt marten
#

Legends is not comparable to any before or since.

fresh bane
#

I've seen a little bit from the gameplay and considering it looks like a TPS I assume it's pretty different from the 'main' games

gaunt marten
#

Yeah. You walk around a 3D world, delve into underground dungeons and strafe fight enemies

river veldt
#

i should try Mega Man X

#

i have indeed heard those are good

flint iron
#

Megaman X series was my personal favorite to play

river veldt
#

is X the SNES

#

one

white phoenix
#

the graphics still absolutely hold up

flint iron
chilly mural
visual hill
fresh bane
#

Kirins, the best beer brewers in all Equestria

#

kirinhappy 🍺

chilly mural
#

kirinmlem 🍹

hasty patio
rancid herald
#

nice

true maple
#

just tried out project zomboid for the first time

#

this game is fucking hard

#

there's so much i want to do but i haven't got a chance yet because i can never get a fucking breather

hasty patio
#

That's part of the game. Only the poster child for EA for almost a decade that hits a lot of the meme game description marks.

light gate
slim thorn
#

"good level design" is hard to define, but I like to think that a litmus test for the best design is "every room in the map is instantly recognizable"

gaunt marten
#

Hi.

#

Yes, I agree, but my own definition for the best design is "When you can't take away one or more rooms without negatively impacting the quality of the game."

#

Whether people remember them is not as important. One such room is the thin sewer hallway leading from the Undead Parish back to Firelink Shrine. It's just a room that exists to serve as a loading screen obfuscator, but it works great to tie the areas together. It has a merchant, a unique encounter, and an unusual nature.

slim thorn
#

ah, I tend to apply that logic to gameplay mechanics; if the core formula's solid enough then usually more good rooms is often just an equally good game that lasts even longer

gaunt marten
#

Yeah, that works too.

slim thorn
#

(well, that and a game with too many mechanics is far more common than a game with too many levels/rooms)

gaunt marten
#

I tend to like games that have randomly generated maps, or games where the levels are not a strong focus, so I have a hard time coming up with non-metroidvania examples

#

Oh yeah, Shovel Knight!

#

It's a great example of a game where most rooms can't be taken away without a redesign of the whole level

slim thorn
#

that one I actually don't get

#

it's true that just deleting a random room would usually leave the adjacent rooms with entrances/exits that don't connect cleanly, but that's not hard to adjust

gaunt marten
#

Well, let me give you an example, starting with the beginning of Flying Machine

slim thorn
#

(not that I would delete any, mostly because each level is about the right length and that takes a certain number of rooms; the one change I would make is fewer insta-kill hazards)

gaunt marten
#

The level starts with this screen, https://i.imgur.com/2O9Vomx.png where you have to pogo off the jellyfish. It's at the start of the level, which minimizes consequences of failing, but teaches you the themes of the level: Timing, verticality, and the constant risk of falling.

#

Then you come into this screen https://i.imgur.com/UwDT7PP.png where the platforms don't need to be timed as strictly, but they're a little harder. If you fail and panic, you will fall into the previous screen, where it's very easy to accidentally pogo back into safety on top of the jellyfish and recover.

#

The rest of the level and the game follow similar games, where they reinforce the previous screens' training, while making it relatively forgiving to make mistakes, and slowly introducing new complications.

#

This design strategy makes it so that if you take one screen away, you have to go through all the other ones to make sure they still flow together.

#

The exceptions tend to be the secret rooms and the relic rooms, which might be a bit self contained at first, but in the case of relic rooms you can find new uses for the relics in future screens

slim thorn
gaunt marten
#

Other platformers, especially precision platformers like Wings of Vi, https://store.steampowered.com/app/318530/Wings_of_Vi/

Wings of Vi is a challenging 2D platformer in which you play as the angel Vi, tasked with defeating the Demon Lord Jeh’oul after he is freed from captivity. Throughout her journey she must traverse dangerous worlds and fight countless hellspawn in order to discover where Jeh’Oul lurks and save the world from his demonic clutch. The game takes in...

Price

$8.99

Recommendations

914

▶ Play video
#

Don't do this as often. Instead they let you retry each screen repeatedly and quickly until you learn it, and focus on stuffing as many interesting screens into each level as is reasonable

#

This makes them less accessible, as they don't follow Mario style "Teach the player by making it easy to accidentally succeed." game design, but also makes them more desirable to people who have a lot of experience with platformers

slim thorn
#

fair, I wasn't thinking about this during Shovel Knight likely because I've done enough platformers before that I knew most of the concepts

gaunt marten
#

That makes sense

slim thorn
#

except for the times I was in a death loop far enough after a checkpoint to be obnoxious

arctic fern
# hasty patio https://twitter.com/Bulbapedia/status/1637302877889888257

i know the conversation's long since moved on from this topic but sapphire has a special place in my heart. its till my fave pokerman game
part of that is because my brother lent my copy to a friend of his, who promptly lost it
he then paid my brother the money to buy a new copy, which is fair enough
mr bro used that money, which, as a reminder, he got because his friend lost my copy of sapphire, to buy himself a copy of ruby

brothers. not even once.

gaunt marten
#

That's fucked up

#

Did your parents do nothing about it?

arctic fern
#

i got a copy of alpha sapphire, and had a great time with it. but then i lost it in my last place, when i was staying with room mates. i moved out before they did unfortunately.
but when they were moving out, they found al my old DS games, including my copy of sapphire, and rather than letting me know about that, they decided to just take them!
one of them actually told me about it, but not before one of the others had already nicked my copy of alpha sapphire...

the game is cursed.

arctic fern
#

so yeah

proud warren
#

that game got personal bad juju for some reason poo_brain

arctic fern
#

yep

#

alpha sapphire i was even more attached too, i'd specifically gone and found a ralts in that patch of grass that kid wally finds one in, named it "fuck you wally" and trained it to be my main pokemon

proud warren
#

I haven't owned a proper Pokémon instalment (spin-offs I don't count) in like, 15 years

arctic fern
#

i'd ven turned my mudkip into a HM slave, just because i could

gaunt marten
#

In Pokemon Sapphire my Mudkip had uh

#

Slash, Strength, Surf, Muddy Water

proud warren
fresh bane
#

Originally Firelink Shrine had a bridge in front of the bonfire that connected to the hallway in the lower undead burg leading right into the depths, this bridge is still visible from the 'fake' miniature Firelink that you can see from Blighttown if you look up, for whatever reason that little miniature Firelink still has the bridge

#

It's not really that well known why it was cut, the doorway leading into that shortcut is still there in the game, just out of bounds

gaunt marten
#

I remember that

fresh bane
#

It probably was a unnecessary shortcut, and it's not exactly a super important area, however the fact that it connects to both the depths and the higher undead burg gives an interesting choice to the player of how they want to proceed (if they wanna go for the first or second bell of awakening) starlightgrin

#

I think it would've been an interesting way to do things

gaunt marten
#

Would have been neat to have it

fresh bane
#

It's very evident based on the out of bounds discoveries outside the Kiln of the First Flame that they probably ran out of time and money at the latter half of the development so they had to scrap ideas and just wrap things up already, same as DS2 which pretty much scrapped almost everything

#

It's super sad and I always wished for a DS1/DS2 remake that implemented all the cut ideas they couldn't add due to time and money

#

Having the Kiln of the First Flame be an actual physical location you can walk into would've been a magical moment

slim thorn
#

considering how successful they've been since, one wonders why they haven't

gaunt marten
#

DS2 was made by the B-team on a limited budget

slim thorn
#

or if all the cut stuff is basically in one of the other games now

fresh bane
#

No idea, DS2 got a re-release/remaster in the form of SOFTFS and DS1 got a ''remaster'' (in quotations because to some it was worse than the OG) but neither got a proper remake that really made each game the ultimate version it could be

#

DS3 is the only one that had the least amount of issues during development and was relatively complete

slim thorn
#

remakes/masters/special editions that people like less than the original always baffle me

fresh bane
#

There's a bunch of videos explaining the whole Dark Souls Remastered situation I remember watching but it was years ago

#

DS2 is also a special case where a lot of people think the original is way better because the rerelease changes a lot of things

#

like enemy placements, item drops etc

river veldt
#

Link's Awakening Remake is objectively better than the original (which was already a very good game) because you dont have to deal with a lot of the Gameboy's limitations (only 2 buttons)

slim thorn
#

I also ran into this with Ninja Gaiden since only the later Sigma version is available on PC (so that's what I'm playing) but most people who can play both seem to think the original Black version was better or that it's a toss-up

fresh bane
#

Demon's Souls is also another one that suffers from this and I remember sharing a video about it not too long ago

#

The changes Demon's makes aren't super obvious or apparent at first glance but when you stop to think about it they're pretty significant changes even though most of the game is super 1:1, it's... different, and in some places a bit worse

#

I remember reading a comment that said most people would brush these off as nitpicks but if they were to remake Bloodborne and make significant changes to pieces or worldbuilding, lore, designs etc people would lose their minds

river veldt
#

the Super Mario 3D World port for the Switch is also better than the WiiU version because the characters are faster and also it has Bowser's Fury :3

fresh bane
#

I always think when possible the original dev team should be either involved in a remaster/remake or at least supervise the development twimerp it's the best way to ensure it will be the best version of that game, kind of like RE4R is shaping up to be

slim thorn
#

I doubt anyone would dispute that lol

gaunt marten
#

But I love disputing things

river veldt
#

i dispute that you like disputing things

fresh bane
#

It's actually not a bad video

#

It may seem like stupid small nitpicks but small stuff really adds up, plus with Fromsoft games the little details always matter a ton and are super deliberate

slim thorn
#

would you post a bad video? ppenk

fresh bane
#

I can be wrong sometimes

#

only sometimes /s

#

these are some of the videos I remember seeing about DSR
not the best thumbnails or titles I'll admit that much rdlol

#

I haven't seen them in forever but I remember a lot of the general criticism for DSR is that it barely changed anything and sometimes looked worse than the original

#

So pretty much any glitches and bugs still there, sometimes there were new glitches and bugs, visuals look alright but not good enough for a remastered and sometimes visuals could look worse than the original game, I think the only thing they actually changed was PVP/co-op with password systems and stuff like that for online? But it didn't matter that much because the game barely worked and it ended up dying shortly after anyways rdsnrk

#

So it was extremely underwhelming for a remaster

random steppe
#

To my knowledge it is the defacto version people play the game on now.

#

It wasn't an especially impressive remaster but I don't think it was ever trying to be, it was mostly a minor touch up.

#

I would rather play it than the shitshow that Prepare to Die edition was, that's for sure

fresh bane
#

Not a super high bar tbh

random steppe
#

It is still the better version of the game.
I agree it could have been better, but also I do feel that after Schola of the First Sin which had mixed bags of changes, they probably were a bit wary of doing big changes, especially to the game that was their break into the market

#

I can only imagine the pitchforks if they changed more, and people didn't like the changes

slim thorn
#

tbh the argument in that Demon Souls video was way more straightforward than I was expecting

#

like, five minutes in there's a dev quote saying what's special about the original is just gameplay, with no mention of the environmental storytelling ppenk

random steppe
#

I did not play the remaster or the original, so I can't speak to that, but a clip of a dev giving an interview sounds a bit flimsy as a way to point out at the focus of the whole development process.

slim thorn
#

I mean it's a half hour video because it provides tons of concrete examples to back that up

random steppe
#

I might be biased because I really don't like that youtuber

slim thorn
#

ah, they're new to me

random steppe
#

Not for any real reason, it's mostly just a personal bias

#

They aren't bad or anything, I just personally find them a bit grating for whatever reason

slim thorn
#

anyway, what I was saying is that the basic argument of "redesigning all the environments in a Soulslike without considering the lore implied by their original design leads to a less interesting world" is just kind of a "well duh" to me

#

in contrast to all of that "I know it sounds like nitpicking but" hedging that was going on earlier

random steppe
#

That's very possible, I'll see if it ever comes to PC

#

Well actually probably I wouldn't spot the difference, having never played Demon's Souls

slim thorn
#

it'd be like if Hollow Knight had a remake where the abyss no longer had a pile of vessels at the bottom, but some super hi-rez awesome looking void monsters with no relevance to the story

random steppe
#

Makes sense

slim thorn
#

or if the dark, quiet room with the Pale King's body was replaced by some Omega Kingsmold boss fight ppenk

#

it's weird how fascinating these games are despite being so unplayable for me

random steppe
#

I should probably try to push through my dislike and watch the video sometimes, I kind of doubt it'd be that egregious because if it was I feel like I'd heard from that perspective much earlier, while the general consensus was that the remake was pretty faithful for a long while

slim thorn
#

huh

random steppe
#

Smaller things could 100% have been overlooked and that I could definitely believe

fresh bane
fresh bane
fresh bane
#

That same video put it pretty well with the example of the color theory in DeS

slim thorn
#

RE2 was so much better with OTS camera though rdwutbap

fresh bane
slim thorn
#

Metroid has an insanely good track record with remakes though

#

even RE had a low point at 3

fresh bane
#

Don't remind me

#

I am now an RE3 fanboy after playing the original

#

They rushed the hell out of RE3R and another team developed it

slim thorn
#

but I wonder what's different about these situations where you never hear anyone say "NES Metroid had better combat" or whatever

fresh bane
#

Eeh there's probably people like that

slim thorn
#

somewhere, probably, but you never hear it

fresh bane
#

The thing about Metroid is unlike RE they didn't completely change how the games work

#

They only improved the mechanics to the point Dread is straight up gameplay wise the best Metroid out there

#

It's smooth as butter to play in comparison to even Metroid 2 Remake

slim thorn
#

right, but these aren't strictly objective factual things

#

if they were there wouldn't be such a range of opinions on the RE2 remake (afaict no one disputes that it's good, but whether it's better gets way more complicated)

fresh bane
#

How come? Metroid has only improved the gameplay with each entry, I don't think anyone could say Metroid Fusion or Super are better mechanically than Dread

slim thorn
#

that's the question I'm asking

fresh bane
#

If anyone were to say Super and Fusion have better atmosphere or better storyline (pff) or better music oe whatever then yeah that's subjective

#

Kind of like it's undeniable that RE1R is better mechanically than OG RE1

#

Straight up just improvements there

#

~~which is what RE2 and 3 should have been abflat ~~

slim thorn
#

I don't think "why is there such a consensus on X and not Y?" can really be answered with "because X is just obviously true" izzynothoughtsheadempty

river veldt
#

i watched a little bit of Vinny playing RE2R and it seemed pretty cool to me

slim thorn
#

especially since we've got this perfect contradictory example of a remake that I genuinely think was an improvement in every way after playing both back to back for the first time, and you strongly disagree

fresh bane
#

Well it's not exactly a good comparison to make because unlike RE1, RE2 completely changes how the game works

slim thorn
#

we disagree on that too

river veldt
#

fedora man is scary

fresh bane
#

It's a lot easier to say RE1R is better than RE1 because it's a 1:1 recreation but better, RE2R is very different from og RE2

river veldt
#

or is it a trillby

slim thorn
#

even the video you just linked on Demon Souls is an example of people disagreeing on what the core of a game is, the "how the game works" that must be preserved to be the same game

#

and it's obvious that we disagree on whether camera/shooting controls are part of that core in RE2

#

right, there's no mystery with RE1 or Dead Space because those are so exceptionally similar

#

but the Metroid remakes were not that similar to their originals

fresh bane
#

Ehh weren't they? I didn't play OG M1 or 2,but I'd say the core gameplay loop and mechanics are the exact same, it's not like they're making the game a FPS like Prime it's still a 2D metroid like the originals

slim thorn
#

sure, but the Demon Souls remake also has the same core gameplay loop

#

this is just illustrating what I mean about this all being subjective and non-obvious

hushed onyx
#

The only Remastered game that I think I've played is Homeworld's remaster, which did have some gameplay changes because they switched to the HW2 engine.

fresh bane
#

I don't remember saying Demons worked differently cocothink

#

Most of the Demon changes seem to be artistic rather than gameplay or mechanics

slim thorn
#

you didn't, I'm saying none of these suggested explanations fits all the examples presented

fresh bane
#

I'm not really sure what's being argued at this point cadancewheeze

slim thorn
#

yeah I'm basically repeating myself now so it's clear there's something I can't break through with mere words so i'll just watch some other videos instead

hushed onyx
#

Besides the subtle change that projectiles worked on a percentage/dice rather than a physical/projection system (i.e., instead of generating a bullet when a gun is fired and it flies into space, the game rolls a dice for whether the bullet hits and then animates it appropriately), the toughness of the different ships was rather dramatically changed--frigates in particular (sort of your "line" warship, making up most of your fleet) became substantially more fragile.

fresh bane
#

My main point in this discussion, I think, is that RE2R changes a lot how the game works in comparison to RE2
Yes the main gameplay loop is not too different, explore, shoot zombie, solve puzzle, gather items, but the mechanics of the game are simply undoubtedly different, the game being a TPS changes a lot

#

Therefore that drastic change in mechanics makes it very hard to determine whether RE2R is an improvement mechanically over the original

hushed onyx
#

Annoyingly (for me) they didn't implement the change that I liked the most from HW2, which is that strike craft (space fighters) came in squadrons instead of individual ships, because other people didn't like it.

fresh bane
#

As we've seen with RE1R, you CAN improve on that classic survival horror formula, maintaining that classic survival horror gameplay style without completely changing it for something else entirely

#

And yes Dead Space is also a similar comparison it's a fantastic remake of the original

slim thorn
#

to be clear I wasn't trying to debate the RE2 remake point, I was merely presenting it as an example of where we disagree, with the unstated assumption that this is not something we could ever talk ourselves into agreeing on

river veldt
#

i dont think there's been a Mario remake oh wait i guess the Super Mario Advance series and Super Mario All Stars are remakes

slim thorn
#

actually debating that seems about as pointless as re-debating whether or not Fromsoft games are any fun

fresh bane
#

Ah well if you disagree with me in the point that RE2R did not improve RE2 mechanics and instead completely changed them for something else then yes we disagree heavily on that twimerp

slim thorn
#

...was that not clear? ppenk

hushed onyx
#

I guess I'd play a SMAC remaster if Firaxis did one, but..."press X to doubt". The closest they came to that was Beyond Earth, but that was really quite a dramatically different game that was only trying to be a "remaster" in the broadest imaginable sense, in that it had a similar setting and some similar gameplay elements because it's still a Civilization-based game...

#

Oh, well, there's Mass Effect Legendary Edition. I guess that counts too.

river veldt
#

there are quite a few Zelda remasters like Wind Waker HD and Twilight Princess HD and Skyward Sword HD and those are all cool

fresh bane
#

At least to me it wasn't it seemed like you were trying to find some common ground and trying to find out for sure which is why I explained myself

slim thorn
#

well I guess I wouldn't phrase it quite that way but I do think the OTS camera/TPS mechanics were a strict improvement

fresh bane
#

Yeah I disagree on that personally

slim thorn
#

yeah that was not even the category of question I was attempting to ask, much less debate

river veldt
#

i think OTS is better than fixed camera tbh

hushed onyx
#

Legendary Edition is pretty clearly a light touch remaster, ME1 gets some bigger changes but it's nothing like as drastic as completely redoing how gameplay works to match the ME2/3 system like they could have done (I guess that would be more remake territory)

fresh bane
#

I don't think an OTS perspective is improving a fixed camera game because I don't think fixed camera is a bad system and can be easily improved without changing it entirely

slim thorn
#

yeah you're doing that again, reading arguments into my words that were never there

#

I don't think fixed camera is a bad thing inherently

hushed onyx
#

Most people actually like ME2/ME3's system better than ME1's, so this actually probably would have been a fairly popular change even though it would substantially change how the game would play.

slim thorn
#

I do think it was not the best fit specifically for RE2

#

it's better in RE1

hushed onyx
#

(Personally I like parts of all of them better than corresponding parts in the others, actually--the distinctiveness of the guns in ME2/3 was much better than how in ME1 they only differed in numbers, yet the heat-based system from ME1 was very unique and interesting, for instance. Note that one of the most substantial changes made was to make the guns in ME1 a bit more distinct...)

fresh bane
#

I can't give an opinion on that personally since I didn't play RE2 but I don't see why it wouldn't fit with that game, I really liked it on RE3 personally

slim thorn
#

okay, so, up to this point I've just been reacting and trying to correct misrepresentations of what I said, but do you want me to stop and write a proper essay on these RE design differences? rdsnrk

river veldt
#

yes

fresh bane
#

If that's what you want to do twimerp

hushed onyx
#

I guess what I'd really like would be a complete remake where they go back and redo the entire trilogy from the ground up with common gameplay systems, using what they learned over the course of the trilogy, and implement some of the things that they had to cut on the first go-round--the nonlinearity that was planned for Mass Effect 2, for instance, or the greater complexity of Therum that was planned in 1. It's not going to happen, but it would be nice.

slim thorn
#

ok fine let's do this

#

so the obvious upside to a fixed camera is you control exactly what the player sees, and what they don't see, in every single room, which works great for tightly scripted "cinematic" moments

#

by far the most common problem is when the camera angle given to you doesn't show all the enemies in a room that you're supposed to fight

#

in most of the fixed-angle REs (to be extremely clear, I'm including my experience playing RE1 remake, RE2 original, RE3 original, RE0, and most of RE:CV), this leads to some weird gameplay where

#

for example, I often have to wait for an enemy to get close before shooting it not because there's an optimal damage distance but because you can't even see if you're hitting them (and even with audio cues, which one you're hitting and whether it was enough to down it) until its in the right angle

#

and most of those games have an element of auto aim, so instead of looking around corners, I end up doing this thing where I walk forward and aim just to see if Jill/Claire/Rebecca will auto-turn to tell if there's an off-screen enemy

#

and this is such a huge part of actually playing these games that it even leads to second-level strategies like rushing forward in a new room because the angle/shape of what I see at first leads me to expect a better camera angle farther into it

#

of course, back when most of these games were made, this was the only option, so it's fine, and for the most part these strategies are still fun to play with even if they're a huge blow to immersion

gaunt marten
#

I'm in the car right now but I recommend the GDC video on camera management featuring Journey devs

slim thorn
#

and tank controls work well in these games because they don't depend on the current camera angle, and what we now think of as the relatively limited mobility it leads to is appropriate in a survival horror game where you're not supposed to feel like an invincible superhero

#

where this gets complicated is that RE2 starts the gradual shift from slow-paced tense decision-making just-horror to the medium-paced snap judgement action horror that RE4 is best known for

random steppe
#

so the obvious upside to a fixed camera is you control exactly what the player sees, and what they don't see, in every single room, which works great for tightly scripted "cinematic" moments
To expand on this, placing an unsettling sound, and using the camera for obscuring from where it comes from, was an extremely common trick in the old horror games so I can definitely see where this comes from.
Nowdays you can still do stuff like this, you'd have to put the sound behind a bend in the road and use level design to recreate a similar effect

slim thorn
#

again, starts, RE2 mostly makes small steps in that direction, but it was still plenty to create tension with the camera and controls of the time, especially in the boss fights as its the first of these older REs where the boss fights are total bullshit despite the rest of the game being pretty great

gaunt marten
#

https://youtu.be/C7307qRmlMI this one. It's fun

GDC

In this GDC 2014 talk, John Nesky, the dynamic camera designer for thatgamecompany's award-winning PSN title Journey, takes attendees on a tour of all the poor camera choices that he and other game developers have made, and most importantly, how to fix them.
GDC talks cover a range of developmental topics including game design, programming, audi...

▶ Play video
slim thorn
#

perhaps the best concrete example are the rooms later in RE2 where you have to fight lickers, not sneak past them, and they're fast and strong enough that all the tricks I outlined above aren't actually enough to allow me to get through the room without significant damage (on a first playthrough where I don't know how many and where they are of course)

gaunt marten
#

Wait, is it this one?

slim thorn
#

in the remake, using an OTS camera completely dispels this tension and makes the little issues it causes evaporate completely; it feels like what the original game probably always wanted to be

random steppe
#

I mean, the original reason for fixed camera is that the game could get away with much higher res backgrounds if it didn't have to model all of them and they just had to be looked from one direction

slim thorn
#

interestingly, RE3 doesn't seem to have this tension, except for the specific problem of BS boss fights

random steppe
#

It's surprising how well it worked in the long run

#

RE3 IIRC tends to zoom away pretty far during boss fights, and most of them IIRC seem to happen in the city rather than in tight rooms

gaunt marten
#

But the camera was dynamic on a dolly

#

Or a rail

slim thorn
#

I'm guessing it's because RE3 is, paradoxically, the most linear of the three despite all the talk of its open world-ness (not that I mind linear, it's just weird people called it that), so it almost never ran into the usual "the enemy's hidden by a bad camera angle" stuff

gaunt marten
#

It really was a best of both worlds solution

slim thorn
#

Zero is weird here because, if we ignore the completely unrelated issues like how having two characters and not having item boxes were poorly implemented, it somehow managed to extend the "boss attacks you can't reliably dodge" problem to a bunch of non-boss enemies, leading to a weird gameplay flow where I had to use nearly every healing item right after I got it because there's just so much undodgeable nonsense, to the point that taking 1 or 2 hits that were dodgeable would make me reload a save out of fear the game would be unwinnable

#

on the flip side, CV is super interesting in a good way because it has these semi-fixed angles where the camera will move and rotate to follow the player through a room in addition to the sharp changes to "different cameras"; it still ends up with a fair number of "I can't see the enemies" rooms but overall I like it a lot

#

anyway I think that's everything I have on that topic

slim thorn
random steppe
#

I meant the original, the rooms might be tight but the location was an open city, and they zoomed out quite a bit during boss fights
(or rather, the places in which you had boss fights tend to have a more bird eye view look at the streets)

#

IIRC

#

Compared to the mansion setting in RE2

slim thorn
#

I'm still confused then, there definitely was no birds' eye view going on in the RE3 boss fights I played

random steppe
#

Example of the 1st Nemesis boss fight.
You see the whole room, they don't ever need to switch camera during the fight, it's a farther view than you'd get from the average RE2 inside the mansion fight

slim thorn
#

...oh, you can fight him there

#

I just ran into the station lol

#

I was imagining the mandatory Nemesis fights at the clock tower courtyard and the... garbage disposal room? in the factory

random steppe
#

other Nemesis boss fight, both cameras have a look straight down into the street you fight in, they are similar to the 1st fight, you rarely get such an unobstructed view of a location inside the RE2 mansion
https://youtu.be/qnEmuhdVPRw?t=5365

Game Title: Resident Evil 3: Nemesis
Version: USA
Developer: Capcom
Publisher: Capcom
North American Title: Resident Evil 3: Nemesis
European Title: Resident Evil 3: Nemesis
Japanese Title: Biohazard 3: Last Escape
Language: English
Platform: Sony PlayStation
Difficulty: Hard

Played, Recorded and Edited by: TurkishBullet19

Hello everyone and ...

▶ Play video
slim thorn
#

huh, he never showed up there for me

random steppe
#

The compactor fight is definitely the exception, but given how it's a more complicated fight, with enviormental things you can use to damage him, it sort of make sense to deviate from that, as it's not just purely a dance in which you try to run around him and not die

slim thorn
#

I guess for the Nemesis "encounters" that weren't mandatory boss fights or scripted events, I visited things in a different order and ended up getting them in tighter areas than this player did

random steppe
#

To be clear, the rooms are tight during nemesis encounters, my argument is that in the whole game in general, and in most boss fights, RE3 tends to offer wider point of views from the cameras

#

And it's mostly because, it's more often in the streets of raccon city rather than in a mansion or indoors

slim thorn
#

ok I think we're on the same page then

random steppe
#

Like even that 1st fight, the room is rather tiny, it's just that you see all of it the good part

slim thorn
#

that 1st fight also seems to be lacking most of the moves he had in the clock tower fight (the first time I fought him) so he actually can be evaded reliably

#

still, is there any advantage to fighting him early?

random steppe
#

Also keep in mind this dude is kind of a god gamer

#

In hard mode if you fight him and defeat him both times IIRC you get a fancy pistol

slim thorn
#

ah

random steppe
#

But I'm not 100% sure

#

Been like, a lifetime

fresh bane
#

You do and I got it on my first playthrough mistywoohoo

#

I'm gonna need a bit to join in on this convo since I'm not home lol

slim thorn
#

I ran away because I had nowhere near enough ammo to be playing the "is this a required fight?" game with anything I could get away from

#

and, well, it's RE, you're supposed to be avoiding fights at least some of the time (even if 2 and 3 have far less avoidable combat than 1)

fresh bane
#

None of them are required when you have a choice but you totally can beat him for a nice reward and it's the only reason why I fought him

#

I never fought him afterwards

#

The gun parts you get are super worth it

#

It's only 2 fights and you get plenty chances to fight him, afterwards you just get a healing kit which is nice but not worth the ammo and possible damage

river veldt
#

@slim thorn why are Kingdom Hearts games always called something like "Kingdom Hearts: Y=34x12/opossum92 x=2(y8) Eggs over fried Rice X"

slim thorn
#

the specific names usually mean something but I don't have a justification for the overall style

river veldt
#

im going to be honest i just thought of this really stupid joke and you're the only KH fan (?) i know

true maple
#

who would play HK

river veldt
#

Hollow Knight?

true maple
#

oh i fucked it up

river veldt
#

Gen likes Hollow Knight

#

oh

true maple
#

it was only two letters

gaunt marten
#

I played a lot Kingdom Hearts and I liked them but the story is a fucking mess

true maple
#

and i got both of them right

river veldt
#

doesn't Goofy die

slim thorn
#

KH definitely needed to get from 2 to 3 a lot faster than it did

gaunt marten
#

Nobody should know or care about why things are like that

gaunt marten
river veldt
#

i dont think that happens

gaunt marten
#

Sorry, the joke goes: Mickey Mouse talks to the marriage therapist who explains Minnie seems to be a perfectly sane person.
Mickey says "I didn't say she was crazy. I said she was fucking goofy!"

river veldt
#

i dont get it

gaunt marten
#

It's funny because when somebody is fucking goofy that means they're really silly

#

But in this case she's cheating on Mickey with Goofy

river veldt
#

infidelity isn't funny i think

gaunt marten
#

The funny part is the confusion

river veldt
#

i see

fresh bane
#

KH really isn't as good as people act/say it is

river veldt
#

why are there like 15 games between KH 2 and 3

fresh bane
#

By the time KH3 came out I was already done

fresh bane
gaunt marten
#

I mostly like them for the mechanics

river veldt
#

who is the director

true maple
#

Hideaki Anno

gaunt marten
#

Me :)

river veldt
#

oh Nomura

wind stump
#

Average Bloons TD player:

uneven epoch
#

time to get ready for new world of steam by revisitin the series

gaunt marten
#

I wanted to play it with a friend who never played the series

#

We didn't get far

river veldt
#

your ds looks weird

gaunt marten
#

It's emulated on her phone

river veldt
#

i know

#

i was being a silly billy

gaunt marten
#

Goofy, perhaps

river veldt
#

yes

wind stump
#

goofy aaaa

uneven epoch
#

i always think fondly of this puzzle bc it reminds me of the first time ive encountered it. i was eight, maybe nine, and me n my family were on a ski trip. there were some kids at the ski lodge we were at that i talked to n played with durin evenings, and one such night one of the kids borrowed a pack of matches to give us this puzzle. the fact it was with real matches as well as the funny solution made it stick in my brain as a nice memory

sudden magnet
#

Peeps, could I create a thread for Urban Game's Fever series? (Train Fever, Transport Fever, and Transport Fever 2,)

dire gate
mossy flume
#

This woolly guy isn’t sheepish when it comes to bringing in more Cult of the Lamb followers. He can’t be: whenever The Lamb leaves camp, the goal is always to bring back at least one more Cult of the Lamb follower. It’s doubly important when your one true love can leave this world at a moment’s notice. Of course… that’s when you just quickly hav...

▶ Play video
#

This is a pretty stellar fan animation

gaunt marten
robust spear
quiet swift
#

The standalone (non dlc) version is free to keep

wind stump
quiet swift
#

That begs the question to folk: what is the best game you've played that you got for free? As in, paid 0 for either from a gift or these discounts and whatnot? Not pirated, I mean 😛

gaunt marten
#

OpenRCT2

#

I got the game as a gift from my aunt

quiet swift
gaunt marten
#

Who in turn got it from a Hardee's promotion

quiet swift
#

Though at first glance that looks like some open source fan project of theme park game? Or does it just take inspiration from it? (at first glance it didn't look like a paid project, is what I am saying)

gaunt marten
#

OpenRCT2 takes RCT2 and upgrades the engine

#

The game is the same

arctic fern
#

open rct2 is awesome

gaunt marten
#

For many people, the answer would be Portal 1, when Steam did a giveaway back in 2011

mossy flume
#

It’s Rollercoaster Tycoon 2, but reimplemented with much modernization and quality of life improvements. It’s a genuinely amazing project.

random steppe
#

I kinda want to replay it now that I have been thinking about it

gaunt marten
#

I played that for a while but didn't like it much so I got a refund

robust spear
quiet swift
#

Myself, I got Horizon Zero Dawn for free on PS4 as they were doing that promotion before the launch of Forbidden West

#

Amazing game and the price couldn't be beat rdwut

random steppe
#

And despite it being Souls adjacent, it actually has a working co-op mode.

#

Incredible I know, none thought it could be done

grim stirrup
#

dumbtiktok remnant from the ashes was a great game, me and some friends played a bunch after it was free on epic

#

the dlc is apparently bad, but we were considering picking it up because of how much we enjoyed the base (and then just never did)

#

fs_fascinating that being said im considering picking up code vein on steam, i enjoyed it when i played it on games pass and its pretty cheap

random steppe
#

I originally played it on epic, I picked it up on steam for the DLC tho, since it's basically the same as buying all of it discounted on steam, or just the DLCS on epic, and I never seen those go on sale there

gaunt marten
#

I can't afford anything anymore

random steppe
#

Yeah I'm not saying now, I mean if it happens down the line

grim stirrup
#

alas 60% isnt low enough a price for me to care to rebuy it on a new platform, maybe if it went lower, which it hasnt according to steamdb

wind stump
#

hell yeah i'm RIDIN' THE GONK

quiet swift
#

FeelsBadMan I want the homeworld 3 collector's ed because the figurine (statue?) actually looks great and looking forward to the game. My workplace has a "recognition points" system where you can get gift cards/coupons/etc, and I have enough to get about 100$ off. Except that amazon.co.uk doesn't have the CE in stock. Game.co.uk does but I have no discount code for that.
amazon.COM has the game in stock, but... to ship it to ireland would be (estmated by amazon) 96$

thorny loom
gaunt marten
#

This quest is dumb

flint iron
graceful bridge
random steppe
green fulcrum
gaunt marten
graceful bridge
flint iron
#

I can't wait for that game to come out

rancid herald
#

huh that's next month

#

followed two weeks later by tears

sage iris
#

YOOOOO I CANNOT wAIT FOR THIS

heady bridge
fresh bane
#

adorable

slim thorn
#

tough choice right off the bat cocothink

visual hill
#

(the former because it's technically a demo for Trackmania United Forever, the latter because its singleplayer portion was canceled)

#

Dirty Bomb was eventually made free without microtransactions too, after it failed to garner enough success

slim thorn
#

lol there's an option for scan lines

gaunt marten
#

Have fun with the game

#

I don't like the scanlines personally

slim thorn
#

they are off by default

visual hill
#

CRT shaders can be great or horrible, but basic scanlines are far from proper CRT emulation

slim thorn
#

I expect they'd get annoying

quiet swift
visual hill
#

I've only played a handful of EGS free games, mostly due to lack of time

slim thorn
#

...tuxedo corgis? did I read that katakana right? ppenk

gaunt marten
#

It's a unique and fun Cyberpunk genre game

slim thorn
#

well this dystopia can't be that bad, I already have a cat and a kotatsu

quiet swift
#

free on gog with the usual newletter subscription thingy

gaunt marten
#

It has Garfield Kart, your favorite game

#

On second thought I recall the guy who made Garfield being a virulent racist

river veldt
#

no you're thinking of the Dilbert creator

#

Jim Davis, the creator of Garfield, is a cool guy from what I remember

gaunt marten
#

Oh they're the same thing

river veldt
#

no?

mossy flume
#

They're different people.

river veldt
#

Dilbert is a bad comic about office work and Garfield is a sometimes funny comic about a cat who likes lasagna

gaunt marten
#

All comics are bad forever

river veldt
#

no

mossy flume
#

Pony comics: ts_cry

river veldt
#

Calvin and Hobbes and Far Side are both amazing

mossy flume
#

Far Side was great

gaunt marten
#

I agree on Calvin and Hobbes

mossy flume
#

Miss that.

gaunt marten
river veldt
#

Far Side and C&H both ended the same year :(

river veldt
#

that's pretty funny

gaunt marten
#

Yeah

visual hill
dense crypt
#

Either that or shadow warrior 2

slim thorn
#

this feels like a good result for day 1? (managed to catch the achievement overlay)

#

I just assume Hc knows what these are in English

#

that probably wasn't supposed to take 4 hours but I'm stopping there for tonight

wind stump
#

I do!

#

Good job on getting a flawless.
What size Beer did you give Donovan when he asked the first time?

slim thorn
#

small lol

#

but later when he asked for a refill I did large again without prompting and he seemed happy about that

wind stump
#

Yup! He gets everyone, lmao

#

DW the game won't be as mean as implying that Donovan is "rather large" to make the right drink... Mostly.

slim thorn
#

I can't even remember what I made for the "calming" drink

#

oh right, my thought process was small, no alcohol, but none of the adjectives were a clear fit, eventually settled on classic as the least wrong and I think that led to me to Frothy Water

#

oh, I was pleased with myself for immediately recognizing the name "Kim" once she said it

#

reading all the codex entries before work paid off

wind stump
#

Ah for that one you can serve Kim any drink without penalty.
On a tangential note, there's a secret drink you can mix up if you played 2064: Read Only Memories and headed to a bar in that game and talking to Dana there (Because 2064 and Vallhalla are in the same universe) and if you serve that to Kim you can get a 2064 bonus client.

slim thorn
#

ok so I was overthinking it

fresh bane
#

nice stats

wind stump
slim thorn
#

I expect to bomb hard when they actually give me a drink puzzle

wind stump
#

I don't think there's anything too taxing brain wise.

slim thorn
#

oh, how long is the game? in in-universe days or typical play hours

wind stump
#

Hmm. I don't know, given that you spent 4 hours in one night, lmao

slim thorn
#

today was very distracting sweat

wind stump
#

I get that feel

fresh bane
#

Huh....

#

okay...

arctic fern
#

and yet i still want it

fresh bane
#

they look like if I pressed them sort of hard they'd snap rdsnrk

#

you guys can't even do like a cute little master sword hilt type thing? no? just an engraving? ok twimerp

arctic fern
#

uh

#

you ahve a point

#

a mastersword themed set of cutlery would be awesome

slim thorn
#

master fork

#

it's so dumb but it'd totally sell

rancid herald
#

oh god

#

Tears of the Kingdom is going to turn out to be a cooking game, isn't it?

#

Gorden Ramsey is going to play the villain

slim thorn
#

...I never did learn to cook in BotW

rancid herald
#

there's really nothing to it

random steppe
#

He causes the tears by harshly criticising everyone's cooking skills

rancid herald
#

yes

#

He insults Zelda and she starts crying so Link goes to stick a sword in him, but oh no he dodges!
"Your blade handling skills are nothing compared to mine!"

Ramsey pulls out two kitchen knives

fresh bane
#

You don't really need any intricate recipes on BOTW you can literally just survive off of raw ingredients or very simple basic recipes that anyone could figure out (food + heat or cold makes nice warm food)
but... you can make a fancy dish... if you want to

#

the recipes are there and the dishes are really nice ppinkielurk

#

Before I searched a list of dishes I straight up never knew that some of these dishes even existed or were possible but it's surprisingly in depth, obviously not super in depth but more than I expected

river veldt
#

yeah

#

canonically BOTW Link likes to eat rocks

fresh bane
#

i like the little graphics for all the dishes flutternatureissofascinating

river veldt
#

oh ive made the egg and rice on the bottom left

#

none of these others

#

that apple one looks tasty af

fresh bane
river veldt
#

like i would eat that irl

fresh bane
#

you can make pies and shit and full on cakes and sweets

river veldt
#

nire stop you're making me hungry

fresh bane
#

do you need to do them? not at all and you probably would get more out of a simple dish with simple ingredients but they're there and they're fucking great ppinkielurk

river veldt
#

oh that fruitcake is BOTW Zelda's favourite

arctic fern
river veldt
#

yeah

#

yummy

fresh bane
#

ew

river veldt
#

i dont think i have any butter

slim thorn
#

I don't think I ever made even a simple dish after the one time they force you

rancid herald
#

man

river veldt
rancid herald
#

I remember being a kid and reading redwall, and getting so hungry

slim thorn
#

I don't remember izzynothoughtsheadempty

rancid herald
#

Ixrec doesn't know about the extra heart foods

river veldt
#

well food is what heals you

slim thorn
#

nope

river veldt
#

i guess you could have lived off of seared steak and apples

fresh bane
#

not making any dishes is definitely something I never heard of before of someone playing botw lol

#

it's like one of the game's main gimmicks

slim thorn
#

BotW in general seems to have a lot going on that went completely over my head when I played it, despite "finishing" it

river veldt
#

im thinking of doing all the koroks...

fresh bane
#

I mean there's definitely a lot of stuff that's super missable but one of the game's main mechanics I would say isn't rdlol although to be fair there's that one streamer who never found out that you can parry, charge an attack or dodge/backflip until like halfway through the game

river veldt
#

idk if i will

fresh bane
#

so hey

rancid herald
#

no, Mario, don't eat the Koroks

river veldt
#

no im not going to eat them

#

i just idk

#

finding all of them i think will make me appreciate Hyrule more

rancid herald
#

"te he you found me!

... now let's get baked"

river veldt
#

and i have to complete my compendium

slim thorn
#

there are several games where I'm aware parrying exists but just can't get it to work well enough that it ever makes sense to use in a real fight