#general gaming
1 messages · Page 25 of 1
(from a game design perspective, there are ways to discourage hoarding or excessive reloading, but it's not done often enough unfortunately)
for those who didn't play Resident Evil Zero: there are no item boxes / ender chests, you control two characters with 6 slots each, but you can put items down anywhere on the map, and doing that or poking an item without picking it up will add a colored dot to the in-game map for that item
I don't think discouraging hoarding would be a good idea
hoarding is just a sign of a player being good at the game
it's a reward unto itself
in Thief for instance, your inventory doesn't carry over to the next mission with rare exceptions, so keeping all your fire/water/gas arrows is useless
Right, I heard this, it's... not great
(unfortunately, you don't know in advance if the next mission will carry over your inventory… but 95% of the time, it doesn't)
I have many many thoughts on when that does and doesn't work, but it is interesting that it sometimes makes me consciously think "I should pick up these items and carry them over here"
or "I'll just leave those herbs alone for later" and then hours later "god dammit now I wish I hoarded those herbs because now there's zombie monkeys in that room"
Well I'm talking about survival horror games in this instance, discouraging hoarding would be a bad idea when a lot of players especially inexperienced ones will not hoard at all
they will sometimes use up all their resources entirely
if anything I overhoarded every RE game to varying degrees
which if you ask me is weird because I always have more than enough but I'm me
ah yes the classic zombie monkeys
eh, there were still times when I ran out of a certain resource despite having picked up literally every item of that type on the map
now, to be clear, IMO part of the survival horror experience is always feeling like you're on the verge of having too few items so you can't stop looking for more of them, so that's good
right, but running out of resources is almost always on you as the player, if you run out of healing items well that's your fault, if you run out of a certain ammo type well you should've known how to use it better/known to save it up for later instead of immedaitely
if you run out of ammunition that's your fault for not saving up and so and so
the only parts where I'd complain about it are ones where it felt like the margin of error was too small or there were no good ways to skillfully use less of a resource, like in RE0 I'm basically always at 0-2 heals because some of the enemies are impossible to not get hit by and that is dumb
Yeah no RE0 is not well designed at all
whereas in RE1 there are so many enemies you can evade, or choose to permanently burn up, so that you don't need to waste ammo on them, that it really is on you if you run out
that's kinda why it's one of the most forgotten RE games
it's not really great
in RE1 I used so little ammo by the time the game ended I still had 100+ pistol rounds
in RE2 you kinda had to kill most enemies but it gave you enough ammo that was mostly fine if you picked the right weapons, it's just part of what I mean when I say it (as in, not RE4) was the start of the transition to action
I remember replaying RE2 a couple years back with the HD packs on and thinking the game was way too easy
I remember encountering a lot of ammo it's very forgiving
but I didn't get past the RPD so it was only during the beginning portion
in RE3 I'm having some trouble especially because I decided to fight Nemesis a lot of times so he burned through my resources
yeah, it's when you have multiple weapons that it becomes possible to burn up ammo by not knowing what the right weapon is
but that's on me and I did get rewarded for it
e.g. the sub machine gun is terrible on regular zombies but pretty decent on other stuff
and iirc the games never quite tell you which enemies are weak to fire vs acid
Tale discovered she had some long-held incorrect beliefs about that during my RE2RE run 
I always look it up 
I don't have the manuals for these games so it's fair
the game never really tells you and you really don't have the resources to just go up and experiment
ironically the reason we found out is that I had just the right combination of resources that I had to experiment
iirc it was ClaireB station basement with the lickers, I had grenades of both types but nowhere near enough of either to kill every licker, so I just had to use some of both and decided to carefully count as I did so
we discovered that part of the confusion is that if a licker is on the floor, fire effectively does extra damage because of all that extra fire on the floor
man that game was so good
anyway you've probably gathered from other conversations that I'm the type of gamer where having to look anything up outside the game is IMO a failure of game design; it's the game's job to provide me with just the right balance of clear information and uncertainty to keep things fun
at least everyone seems to agree with me on how these principles apply to in-game maps these days
Well... 
I'm not sure, I think looking up the damage values to find out what ammo type is the best is fine enough but it would always be cool if the game at least gave you a hint, if there really is any weakness at all
I think Hunters are weak to acid rounds but there's never really any indication or text that says so
then again, back in the olden days, these things would probably be in the manual that you always had with your physical compact disc videogame
we did look up that hunters are weak to acid just to be sure
we believe it's meant to be implied by a handful of times in RE1 (and once in 0) where they give you acid grenades before a hunter fight
I guess but that's still pretty vague and unclear
and to be fair fire or grenade rounds would still do the trick just fine
indeed, and they don't necessarily expect that last item they gave you to be all the ammo you need, it's just a hint
actually I feel like all of the REs did a lot of "we gave you this ammo type, hint hint" moments, but RE1 maybe the least so
I think 1 was the only game so far where I would regularly pick up a new ammo or weapon and then not use it at all for hours
''I can't use all the magnum rounds are you crazy!?''
''it's literally the final fight with the tyrant the chopper is right there''
b-but what if I need them for later 
I think part of it is that RE1 is one of the least linear in when you can choose to pick up certain weapons
e.g. I saw through the shotgun trap immediately and refused to get it until I knew a safe way, but of course now that I've looked up what happens I know you can survive getting it much earlier if you want
RE1 is so non-linear that I had to use guides to re-calibrate what I'm doing and where I'm going each time I picked it back up
Yeah you can just pick it up and Barry helps you out

to be fair the game never tells you that
which is fine, part of the fun of that is making your own choice and discovering what happens; both options work out fine
oh, and I like how the remake revolver is a completely missable weapon
if I was being less of a Metroidvania 100%er about my RE maps I might've just not gotten it
yeah it's on the graveyard if you manage to get all the medallions which I did get 
and to be fair it's missable but... you will know it exists
Like you know that the grave and the slots are there, so you know you missed something
right, it's very easy to find if you're looking for stuff
if you don't go back to pick it up it's because you actively chose not to do that
but it's so worth it and most of the times the medallions are just on the way to the puzzles so it's fine
i saved up all the magnum rounds for the final two tyrant fights and it was like, less than 5 min
I do not recall where the medallions were but I had no difficulty getting them
I actually don't remember either but I doubt you had to go out of your way to get them
I think I ended up using magnum rounds for a mix of situations but certainly including boss fights
I don't think I used more than the pistol and either shotgun or GL in any boss fights in RE1
they're not particularly hard until the tyrant
in RE3 it's mostly just Nemesis being on your ass all the time lol
I should pick that game back up I really wanna finish it
the Tyrant might be the only RE1 boss where I really did "use" magnum ammo
RE1 doesn't have that many bosses after all
snek was pre-magnum and I quickly realized I didn't even have to fight it, which was a bit of a
moment
plant 42 I fought and then reloaded to do the poison method because I wanted to try both, but that still means on "the real timeline" I spent no magnum ammo on it
and... lisa's invincible
so Tyrant was kinda the only candidate for using the revolver on a boss anyway
I'm pretty sure I also used the revolver a few times on hunters, and maybe one or two shots in a room where the zombies were super dense
nope
completely optional
welp
good thing it only took me like, a dozen handgun shots
it was surprisingly not very strong
I also stunlocked the shit out of it

Yeah! Abusing shitty enemy AI!
I think I ran around the room shotgunning him maybe 3 times before I went "...wait, the mask is right there, and he's not between it and me, so... yoink"
er wait Yawn 2 is unavoidable that's right
I completely forgot that fight for like the last ten minutes wtf

ok that fight I probably used both magnum and grenades
ok that's why then
I looked this up later and if you actually fight Yawn the first time then he has less health the second time
both fights are super short and also if you manage to run into such a position where his shitty AI can do nothing about you being there it's literally brainless
I positioned myself in such a way he'd pretty much always be slithering around me and I'd only have to ocassionally move again to his side and he has no side attacks like a swipe or anything so he couldn't do ANYTHING about it
Lisa is such an easy fight it was surprising, I got her first try and she didn't even hit me
I think she doesn't even target Barry either
(internet dropped, back now)
by the 2nd fight I also had enough game knowledge and ammo that I felt comfortable seriously trying it, even if that one had been optional too I likely would've gone for the kill
nah Lisa 100% targets Barry if you let him help
she didn't even try to hit me before I finished that
Interesting, I never saw her approach him, she'd always jump in front or behind me as I was pushing the things
and since Barry is always shooting her she'd go down pretty easy
I remember using like a single GL round for each knockdown? I think anyways
I had a lot of GL rounds
"go down"? are you talking about staggering her or ending the fight?
ok cool
she's basically invincible
I was worried for a second we were talking about different bosses somehow
also she scared the shit out of me when she sucker punches you in the house
so yeah in my fight I never even aimed a weapon at her because Barry was there
somehow the idea of being stuck in a close enviroment with that... thing is just terrifying
I needed two tries to get out of the house
totally misjudged the hitboxes the first time
also an example of a really cool addition to the game because she wasn't there originally but she was a super cool addition to the remake
I didn't even bother to fight her that time
I just bolted straight out the house
I wasn't gonna waste no resources 
well yeah I didn't "fight" her either
the game does tell you she's an invincible boss not to waste ammo on
I mean I needed two tries to bolt out
iirc it was a two-hit kill so not much of a stunlock but yeah
Characters can easily get stunlocked in the old RE games I know Nemesis did that to me a million times and it.... is annoying 
Playing RE3 is ironically enough somewhat like playing DMC in the sense that the dodge button has such a specific timing but you can indefinitely dodge as long as you have space to go
So it's such a rush to perfect dodge attacks
anyway, hopefully I can finish up either Path of Radiance or RE Zero this weekend, I'm getting fairly close in both
so that might mean I don't actually get to Dead Space Remake for a few days, depending on how schedules work out
Well I should get back to RE3 now that I finished DMC5's campaign for like, the 4th time 
I also installed Titanfall 2 and it worked pretty alright
probably gonna try the online at some point
Let's go, were finally getting news on title update 4.
https://youtu.be/OrLELnHn-PA
The Monster Hunter Rise: Sunbreak Digital Event returns on Feb. 1, 3 PM PST/ 23:00 GMT! Find out what's coming in Free Title Update 4, including a returning Elder Dragon, the latest roadmap, and more!
The Digital Event will be hosted by Elgado's lead scientist, Bahari (VA: Julian Smith).
Be sure to watch to find out how you can score early a...
oh hey, Tridashie did an any% speedrun of AMBA
https://youtu.be/Cu0BGphiQM8
Leaderboard: https://www.speedrun.com/mlp_amba
A lot of new people are joining this speedrun probably because of the Christmas Steam sale.
Game: https://store.steampowered.com/app/1600780/MY_LITTLE_PONY_A_Maretime_Bay_Adventure/
Tridashie is at #4, you can also see LittleshyFiM at #11
Tw3Lv3 at #37
Top Any% is 9m 57s 080ms
Top Any% Glitchless is 33m 51s 040ms
Top 100% is 38m 29s 190ms
can't wait for this game to be at gdq
''okay so now what's happening is we're using a commonly known glitch to be able to befriend everyone in maretime bay under the minimum time possible so we can maximize our friendship meter and unlock our alicorn form, it takes a lot of very precise cancel jumps into trots with horsie kicks so we'll need perfect execution aaaand, we got it. Alright so now what I'm goign to do is I'm going to quit out and load back in so the game is going to actually warp us into the final area and skip the cutscene, all we have to do now is use our giant friendship laser to defeat the final boss and... time!''
World Record, ez
where would the "that's never happened before" happen in the run?
Love when sunny brutally kills the final boss
Turns out gaming on my laptop is more valuable to me than I previously realized. Realizing I'll sometimes get more downtime than I realize while out working.
Guess I will be a Macbook gamer then
I still contemplate if I should have gotten a windows laptop I admit
Van gamin
Got two Steam codes for Dead Space! Was three, but @icy crescent already claimed one. Doing my usual 'get something from my steam wishlist top 20 and i give you the code' exchange. DM me if interested 😉
Down to one code!

All gone!
I defeated that famous boss from Kirby and the Forgotten Land. 
I set up the real (
) GoldenEye remaster today, it's pretty nice. There's a modified Xenia build with mouse support, I used this one to be specific: https://www.reddit.com/r/emulation/comments/qppb6d/goldeneye_xbla_with_updated_xenia_canary_mousehook/
It’s kind of a fashion thing that happens from time to time (the ‘90s were infamous for this), just like most overarching tropes of that nature.
Meanwhile, I always look up stuff outside of the game because I want to 100% the game and that’s generally impossible without looking things up; even if you’re very thorough you’ll miss some things.
when I do 100% a game I almost always end up looking something up, and usually it's a mix of stuff where the game did try to tell me and I just derped really hard, and other cases where I do think there was a design issue
Or it’s a strategy game of some kind and it’s too complex for you to discover every clever trick or see everything in one playthrough.
fair, I don't play strategy unless you count Fire Emblem
Or an RPG with a bespoke class/level system, which makes it hard to figure out what a “good build” looks like without looking up information about character builds.
well, that style of RPG I do think is fundamentally flawed as a genre but that's a whole other topic
Or Elite Dangerous, since the game is looking stuff up outside the game 
I mean…that’s painting with a broad brush, isn’t it? I’m talking about anything that doesn’t limit you to “warrior/thief/mage” type of complexity, or at least doesn’t have character resets or enough XP/skill points to max “everything”. That’s…a lot of games! I was specifically thinking of Pathfinder: Kingmaker and Shadowrun: Hong Kong, where it’s rather tricky to figure out how to build a character on your own because they’re ports of PnP RPGs that have complicated class systems. At the table you’d have a GM and other players providing this information.
oh you're talking tabletop rpgs
Those are cRPGs, they just use a tabletop system.
I do mean to paint quite broadly over video game RPGs though; I've played dozens of games with varying levels of RPG elements and every single one I would've enjoyed more with less of them and even RPG fans often agree with my gripes about them so I'm not gonna hide that
i winder if ud like disco elysium ix. ever thought about givin it a try?
it's been on my list for a while, I'm sure I'll enjoy it when I'm finally in the mood
Well, I don’t agree that having a complicated class system that you can’t just look at and understand is a bad thing. And if you have one of those you’re probably going to benefit from looking up how the class system works outside of the game so that you don’t have to go through trial and error with it.
Anyway, I was also going to say that sometimes looking that kind of thing up outside of the game can be nice because you get clever ideas that you wouldn’t have thought of yourself. For example, playing a shotgun Infiltrator in Mass Effect.
part of the point is that information can be in the game itself, and with good games usually is already; that's nothing novel
I wanna play it but whenever I try to launch it it just instantly crashes :c
I don’t think so, because most of what I’m thinking of is how different skills and abilities interact and (crucially) how good or bad they actually are in the game, which the developers…probably aren’t going to be as aware of as players.
tho i think there was somethin about that hold on
well now you're getting into why I think it's a fundamental issue with the genre and not just a few games that forgot to finish their tutorials
which I wasn't trying to get into
I mean, this is a fundamental issue with all games. With first-person shooters, it’s how guns work by themselves and together. With platformers it’s how moves actually feel to perform and how they work together. Etc. etc. Basically, to get a good idea of how the game plays you need to…play the game. And typically there are a lot more people playing the game than developing it.
This is one of the reasons Overload was such a good Descent sequel, while Descent:Underground fell apart. The Overload devs recognized that they had this very serious player base and then they treated us like we really knew what we were talking about, while the D:U guys tried to "balance" our ideas with ideas from people who had never played 6dof games, so they'd sometimes just totally screw up something critical just because they felt like they had to give the other guys a turn.
Anyway I normally look up information on everything I interact with—books, TV, movies—so looking up how to play a game is not really different or exceptional.
playing deadspace in vc
deadspace is scary? lol
Issac's new face is weird
He's not ugly or anything, and I know it's based on the real va's face, but it's not Issac
Anyway, I actually came here in the first place to ask whether anyone knew of a PC building/price guide. I’m thinking of maybe getting a gaming PC in the next year or two, so I’d like to figure out what a reasonable budget is.
a reasonable budget is whatever you're willing to spend
do you want your PC to run Crysis 2 at 60 fps while processing a video?
I just go to https://pcpartpicker.com/guide/ and figure out which one is the best fit for me
Build Guides
oof, deadspace remastered might be a bit too heavy for my machine
its not unplayable but frams arent as high as i'd like
my wife started with the Modest Intel Gaming Build and then got a better PSU, more RAM, and an extra HDD
probably should move it to my ssd
I assume you’re joking because, yeah, famously so. 
Apparently still considered one of the scariest games ever made from what I’m seeing.
lol
its creepy and has jumpscares, its more body horror than actually scary tho
good atmosphere and world building
It builds on tension, right?
true
That’s the key
Not really, because I have no idea what anything costs right now because I haven’t been in the PC market for ages.
i think 2 did it better, especially that one scene that stuck in my mind with the machine, spike and ||issacs eyeball||
Trying to set a budget upfront without checking what I can actually expect to get for a given budget means it will probably be ludicrously large or absurdly small.
I haven’t played it before, but the internet pretty consistently marks it as utterly terrifying. 
in that case, you have to set a usage expectation. What are you trying to run on your PC?
Need a bit more info than that. What use case are you targeting?
Not really, because PCPartPicker was actually what I wanted to know about, I just misremembered it as being mostly for a later stage in the process (i.e., you know what you want and are checking that your components are compatible and finding out where to buy them)
Ah, fair enough. Yeah, PCPP is a great place to start
Attempting to run the DS Remake on my Deck. Not really expecting it to run well, but trying it out to see what happens anyway. Anyway it has been compiling shaders for a good while now. 
...why is it cutting off 3/4 of the screen?
borderless
once i changed it to fullscreen and back it functions fine
this was after i restarted the game so i could move it over to my ssd rather than my hdd
Finally finished compiling the shaders, although it looks like the SSD I/O may be too slow on the Deck for this to work
if using a hiDPI display, force the game to be DPI aware by right-clicking its executable, going to Properties > Compatibility and forcing the scaling mode to Application
forcing the scaling mode to Application
i have no idea what this means, cant find any options related to scaling
also
instructions unclear, aimed for the family jewls instead
ok, so while i strongly disagree with "scariest game of all time," i did forget how well they made the unsettling atmosphere. i can see why folks would get scared of this game
tho i just think its funny
probably because im desensitised to a lot of it
man remember when games did environmental storytelling? you've even got the sign to the bathrooms saying they havent been cleaned in [error] days
"scary" is such a personal thing anyway I don't think it ever makes sense to debate which movies or games are scarier than others
it's probably easier to get a consensus on things like Dead Space having a tense atmosphere that makes you feel like you're in constant danger outside of specific points of refuge, like most anything we call "horror" tries to do
oh yeah, its got that down to a T
its textbook horror environment
i just find the actual scares to be goofy lol
Tension’s what I’m here for, so I’m hype for this. 
This is what I was coming back here to say, haha
This is my general take on a fair amount of horror. Jump scares are cheap and often predictable, so it can come across as annoying more than anything.
The atmospheric tension is the best part, though. Part of why I dig Metroid since it does a mild take on that a fair bit.
I'm already reliving the MP1 Phazon Mines
fair point
i do want to say that so far this is a marked improvement on the original, however my memory is fzzy on it as i havent been able to play in years. the pc port of dead space 1 was... less than stellar and it felt too clunky to play properly which sucked
I don't watch enough horror to have strong opinions on jump scares specifically, but I get that they became a talking point because lazy horror tends to not only do very lazy jumpscares but also do a lot of them
in video games, "jump scares" (whatever we define that as) are a completely different beast since you have to do something about it
and part of the fun becomes trying to anticipate them but not always succeeding
yes, RE2 got me when the licker jumped through the interrogation room window
fnaf
i get scared easily by jumpscares every time n i dont enjoy it. so i dont touch the horror genre
I certainly don't enjoy the FNAF ones
:C
i get too spooked by fallout enemies sometimes n have to close the game
no longer friendship with Ix
fallout 4 had some really weird survival horror themed sections for some reason
and yeah, fnaf isnt scary, its just jumpscares
:C
still, Mr X punching through the wall right next to you is the perfect kind of game jump scare (in the original and the remake)
mister xavier
haha, an enemy was pretending to be dead on the ground but i new better
i walked straight up to it, it woke up and i just stomped on it 10 times
stun locked and killed him, ezpz
FNAF was just really silly and optimized for that YouTuber reaction video thing
:c
in retrospect, it's interesting to me that Dead Space has unlimited melee attacks that are actually effective, while in every Resident Evil the knife is either useless or limited, so preemptively attacking an unmoving body is just common sense in DS but rarely worth it in RE
oh the melee attacks are about as effective as the knife in RE
its just if an enemy is already on the ground you can keep him there with stomps
you can do the same in RE4 if i recall, the knife against single targets is enough to keep them stunned
right, I mean in RE1-3 either the knife has finite durability, or it does too little damage to help, or it actively wakes up the zombie without stunlocking so you're literally worse off than if you just walked by
oh right, it's been so long since I played RE4
generally early game you can save a lot of ammo by shooting in the head once and knifing them
stuff I never thought to try
its worthless at any point past basically the church tho
i was also playing the wii version of the game, which in my opinion is the best way to play
I can't even remember which console I played RE4 on
most of the clunkyness of the tank controls and aiming are smoothed over by the fact you can point and shoot with the wii mote making it possible to actually respond to threats in combat
the game is actually playable lol
i played it on my Switch and it played just fine
Sad times
DS Remake doesn’t work on Steam Deck
SSD I/O is definitely too constrained among other issues. The game stretches to a halt at certain points and hovers at 0FPS for a few minutes while it tries to load assets. It’s also regularly stuttering. It’s unplayable.
Not a huge surprise — but a bit of a disappointment.
Verge seems to agree
Alas, I don’t have access to anything that can run it until I get back home on Monday. 
I don't think it's gonna happen on my laptop either
Yeah, looks like serious hardware is a hard requirement for this game
The game does warn you immediately that it needs an SSD. It probably specifically needs a Gen2 SSD over PCI to run correctly.
yeah my rig was struggling on medium settings when there was 3 enemies in the room
welp, back to playing pokemonvania instead
wow that's a lot of (de)buffs
exprosion!
Over the past few weeks you, the community, have made your voices heard. And we’ve listened. OGL 1.0a will remain untouched AND the entire SRD 5.1 is now available under a Creative Commons license.🧵 https://t.co/hJTm2Rgruo
Hmmmmm... 
This is either a strategic move to get the community to back off and cool down before they slowly start to introduce the new stuff again, or they're actually serious.
i dont believe them, and even if i did, third party writers would be mad to make new stuff for D&D
Your feedback in the OGL 1.2 survey is already clear and we are acting on it:
-62% are satisfied with adding the SRD to Creative Commons & those dissatisfied want more in CC
-89% are dissatisfied with deauthorizing OGL 1.0a
-88% do not want to publish content under OGL 1.2
Thank you for your continued dedication and love for Dungeons & Dragons. We are sorry for the pain we’ve caused to the community. We look forward to building what comes next with our players and creators.
https://www.dndbeyond.com/attachments/39j2li89/SRD5.1-CCBY4.0License.pdf
SRD 5.1 has already been published under an irrevocable Creative Commons license
https://www.dndbeyond.com/posts/1439-ogl-1-0a-creative-commons
whoa, CC BY, even
looks very good for me
I expected it to be CC BY-NC-ND because "a Creative Commons license" is often greenwashing to mean they picked the most restrictive one 🙂
nope, CC-BY-4.0
The only less restrictive you can go under CC is to CC0 1.0 Universal, which is basically public domain.
wow, apparently my brain is in shovel knight mode today, this took only one try (using one chalice)
It is the easiest and one of the most fun bosses for me because of the pogo potential
did you know you can defeat his first phase with the Mobile Gear in one hit
nope
its funny
No
yea
Phase 1
Tinker Knight takes double damage from relics like the flare wand, and dust knuckles. The mobile gear is even a one hit KO!
Phase 2
You can stay on top the entire time.
check out this low quality video
I was expecting the propeller knight stage to be much worse when it opened up with a run of bottomless pits, but I think I only died <5 times getting to the last checkpoint
2nd try, no chalices 
apparently after the cannonballs hit, choosing to hang out in the center makes him very easy to pogo because he's got only two positions to move between
Propeller Knight Stage is one of the best designed in the game
and has the best music
I also completely forgot I switched to the Mail of Momentum
that probably helped on this stage
damn, cleared Frigid Flight with no deaths
either I'm in the zone or I've just run out of zone
yes he is
yeah, only Tower of Fate left
3 levels left
Plus the refight with the black knight
oh I did black night 2 in my last session
Oh good
there is one other enemy on the map between me and the tower so that's next anyway
Is it the lightning fencer guy?
is he beeg or smol or medium
yes
and he is really vulnerable to pogos 
i think hes arguably the least important of the Kickstarter bosses in the other campaigns 
my presumably very average Shovel Knight stats
Well done
Next you can play NG+, move on to the next campaign of your choice, or check out the bonus modes (challenges, Smash)
was it? I wasn't alive in the 90s so I don't know if it was a trend then
I was just watching the charlie video on Forspoken and he seemed to mention how he doesn't understand this trend of making the MC an insufferable prick to everyone around them and he's kind of right
obviously not in every media nowadays but, it's certainly a bit of a trend you notice and pick up on
I remember feeling this way with Jill on RE3R and that's kinda why I didn't like her much in that game even though I understand it makes sense to others
I like the original RE3 Jill much better and hey she's the one that actually slaps the shit out of Carlos!
i could cut myself on these polygons
I've seen worse, people probably praised these graphics at the time
I was gonna use Tomb Raider as an example of worse polygons but...
actually it looks way better than I thought it'd look

honestly doesn't look that bad for the time
which reminds me, I should probably play the tomb raider games sometime.... I don't know how I've never touched them
The newer trilogy is pretty great
I haven't heard much about them, I'm sure they're good, I'm mostly talking about the original trilogy
bob
bob?
boob
The newer trilogy is still a number of years old now. Heck, first one is 2013 (jesus...)
oh
https://store.steampowered.com/app/203160/Tomb_Raider/ I'm sure you've at least seen these
Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold. Download the Turning Point t...
$14.99
133327
86
you know, I know people have complained about that stuff from Tomb Raider for a long time, it doesn't seem nearly as bad as people make it sound to be now that I actually look at her in the og games
they are very polygonal though that much was true 
the polygons are indeed real
Oh yeah I remember the 2013 one
it was everywhere at the time
I remember seeing some of it but not the full thing
I got no idea about the other ones I actually didn't even know any other Tomb Raider games came out
It and the next two are in the same vein, they're pretty good
Tomb raider, Rise of, and shadow of
ah right, the new ones were going for more of a survival type shit than the classic tomb raider action-y hero
I remember that era of gaming very well 
werent weirdos upset about reboot Lara's design
I wouldn't call em weirdos but I don't doubt people always get upset about iconic characters' redesigns
i think redesigning Lara to not have back issues is perfectly reasonable
, but I may be misremmebering and thinking of something else
It's really not as drastic as it sounds if you're specifically referring to her bust size, it's actually not really changed that much
she doesn't have that super wasp thin waist though that did change
yea
I do personally have an issue with redesigns that completely take away the charm and identity of the original design, apparently there's a game called Tomb Raider Reloaded that is going to use the classic original design so that's pretty neat
looks pretty cool
i forgor they put Lara in Fortnite
I had this same issue with Jill in RE3R, yes the tank top is blue but I really liked the original design, it had charm, and a lot of people loved it and it's just a very iconic design
Too chibi for me
I remember 2013 Lara Croft kind of begun that survival female character with tank top and jeans character design ''''trend'''''
i dont really remmeber that trend
Seems like this trilogy is more of an origin story for her and the last game does give her aspects of that classic outfit
Those are all Laras
Looks pretty nice actually
although she doesn't have that long braided hair anymore but I'm guessing maybe she'll get it in a future game, if that comes out anyway
oh right I forgot what I was going to link in here originally
Dead Space Remake Is A Remake Done Right (PC) - https://youtu.be/ciR8ZY6hyuY
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OpenLara is good for the OG games, you can try the demo in a web browser: http://xproger.info/projects/OpenLara/
OpenLara runs natively on PC, porting it to HTML5 is quite approachable if you have the source code and a suitable renderer (which it does)
They have been playable in browsers for years

whoops, guess I activated the cheat that makes you swim in the air
(it's bound to O, I was trying to figure out which key opened the menu)

nice
Lara has been tomb raiding so long she's learned how to swim through the atoms in the air
she's a real pro
from what I've heard the original Tomb Raiders had some excellent puzzle/action/platforming dungeon levels and also some total BS stuff we wouldn't tolerate these days lol
of course, that seems to be the standard for old games
so, make sure you have the option of save states
listen I used save states in RE3 against nemesis I'm totally using them if I play tomb raider
One could probably make WebGL emulators these days for just about any console and thus make many things playable in the browser.
would I get the authentic experience if I simply reloaded every save file after Nemesis kills me?
Sure, sure I would
am I going to go through that?
..... no
Kinda surprised that I haven't seen much of anything in that regard now that you mention it
save scrum until your nemesis spawns as a shiny
the other day I watched an opinion piece about Elden Ring from a Fromsoft veteran, where the guy explained how they spent 20+ hours over 2 days just to beat Malenia once (on a blind playthrough, without looking up meta builds), and then said "maybe we've finally reached 'too hard'" 
and then you get the other side of things where players are like ''psshhh Malenia was easy dude''
It's really hard to come to a general consensus on these things when stuff like this happens

one of their claims was that seemingly everyone who said that had looked up a meta build within the first couple tries lol
new player: ''wow I just beat bloodborne this game was suuper hard but I loved it''
fromsoft player: ''erm, cringe, actually, bloodborne is super easy lol''
but to me the funny part is that 20+ hours on a single boss is considered "maybe" too hard
Probably because having emulators run in a browser is most useful when being presented as a service, which is not desired by most people who run emulators. People mostly run it either on their desktop, or for a living room display, or on a portable PC (Deck)
that's more time than I spend on most whole games
is malenia the one that was infamously hard
Yeah.... well
Malenia is a super optional fight so...
I guess you can't complain too much about her being hard?

I mean, of course you can complain about optional content sucking
at the end of the day the entire game is optional, I'm just gonna not play it if it sucks 
I can complain about anything
Well it doesn't suck
anyway I wasn't trying to argue that
since obv I have no direct experience with that specific example
but listen if Jerma was able to defeat Malenia while making a bit about being a 1920s radio host
anyone can

complete with a black and white filter and silly music
I think Jerma was in their list of people using meta builds lol
ah, I wouldn't know about meta builds honestly
but it is true that a lot of players pretty much just wait or look everything up
honestly it's probably the same as the players that say ''man that was easy'' 
I mean if you want I can just link the video
I was only intending to provide a complementary amusing example of enduring absurd levels of redundant content replaying
GIMEGIMEGIMEGIMEGIMEGIMEGIMEGIMEGIMEGIMEGIMEGIMEGIMEGIME
EEEYUYUYUYUYYUYUYUUYYUUYUYUYUYUYUYUYUYYUYUYU AAAHAH AAH THEY'RE SUCKING ME UP
other streamers: OH GOD I JUST BEAT HER YEEES LET'S GOOOO
Jerma: oh fuck is my weiner out?
career ending stream
But to answer your question Ixrec Fromsoft fans seem to overall agree that Elden Ring is pretty hard even for Fromsoft 'veterans'
However, it's also probably got a lot of ways you can mitigate that difficulty
So it's very hard to say
there are companies doing that (including online play), like Piepacker… the story behind those is often controversial, as they tend to take from open source emulators without respecting the license
Although I, personally speaking, would tell any new Fromsoft player to definitely use a guide because while I probably would be able to find some shit on my own having played these games multiple times I understand how a new player would feel
for me there's literally no shame in using a guide for a franchise of games infamous for having very obscure requirements for finding shit or being extremely obtuse and vague about the details it gives you

well another part of that video's complaint was that the difficulty seemed to swing from way too high to way too low because of the whole open world thing and them not knowing the intended order, which goes back to the are we meant to just look everything up now issue
but again I'm just the messenger citing something I thought was amusing
But hey, if you ever complain about that you'll have all the fromsoft fans telling you you're just a scrub that wants everything given to them and to go back to playing nintendo games
or I can just keep not playing any of those games 
You could but you'd be depriving yourself of an extremely cool world and game
(though again, maybe I'll try an easy mode mod of Sekiro someday,)
you are aware I already tried two of them, right?
The problem is not in difficulty. It's in accessibility.
I can't remember which ones
Dark Souls 1 and Sekiro
I know I never finished Sekiro, it's a pretty hard game all things considered
You should try DS3
I hear it's probably the most accessible new player friendly Dark Souls
I mean I've gone over my issues with Fromsoft games so many times I kinda figured everyone was sick of hearing about it by now 
and I've also gone on record defending Fromsoft's game design before as well 
I had zero intention of going down the rabbit hole again today
I guess I'll just say that while sometimes a game can definitely be too hard, I also think a lot of times it has to do with players either being completely new to this type of game or very inexperienced overall
Because I'm very good at games like DMC and survival horror, but I know that a lot of people would find these games to be extremely difficult or tedious or something like that
So I think that's something to take into consideration, because I also suck at Fromsoft games 
and now you're recappinig the "why I tried more than one" part of the story 
I say my favorite fromsoft game is first dark souls
Yeah same
DS1 is perfect to me
but again Ix if you want to take a gander at DS3 I hear it's the most accessible one
It's a lot of people's favourite and I hear it has pretty cool boss fights
don't... go online though... 
well now that we've ended up here anyway
please do explain exactly how DS3 is "more accessible" than either DS1 or Sekiro
Oh I have no clue I never played DS3

It's just something I keep hearing everytime it comes up
It's a very common take in the community I've come across throughout the years
well then I'm gonna stick to all the circumstancial evidence that convinces me it's not in any of the ways that would actually solve my problems with the subgenre
Okay uh
Oh I'm playing ds3 currently
Dark Souls 3 has teleportation between bonfires unlocked from the start, and it's a linear experience where it's harder to get lost.
Yeah that's true
It's not gonna solve all your problems with the genre
Yep
So if you have problems with the core design of these games, probably still not for you, but DS3 is more beginner friendly in some ways
Enemies and the player both move faster, giving you a more action oriented gameplay and less deliberation
The more linear design will help with not getting lost and knowing where to go essentially
to be clear, I never doubted that it was in some ways, just not the ways that would've mattered to me
(you can't go 10 seconds on this topic without everyone assuming you said something you never implied)
Oh no we're just saying that it's more beginner friendly, but if you still have some issues with the core of these games then yes
probably you'd be right
Ds2 on the other hand is........weird
let's not get into DS2 /s
i may try out DS3 or Bloodborne sometime if they're any different from DS1 which i hated

They are
They're faster
I legitimately cannot stand DS2 from a very personal perspective even though I came close to finishing the vanilla game like 2 or 3 times
on different characters' playthroughs
I honestly think that being faster is detrimental to DS3 but again I never played it
Or I can emulate it
I think they took too many cues from Bloodborne
As it's a ps exclusive
You should play it
The only thing I played from DS3 was the first boss which I surprisingly nailed on my first try which was pretty neat
But it never ran super well on my pc so I just uninstalled
Ds3 is good
I like Bloodborne's theming a lot, Lovecraftian England is cool
Bloodborne also rewards aggression
I think you mean Victorian England
I said what I said
I suspect Cap meant both
Because it gives you health back if you hit enemies after you got hit
I hear you have to farm the healing items?
Yeah you do
yea I did
it's not like estus where it recharges you actually have to get them
so you can totally just run out of healing items
That's the one thing I don't like about bloodborne
Ds 2 just fondumentally doesnt understand what made ds 1 special
Bloodborne seems to be the only video game that nails cosmic horror compared to something like Call of Cthulhu or The Sinking City
several people are typing
My general opinion in these games is that if Jerma and PeachSaliva are able to not only get through these games but also nail them and both having Bloodborne as their all time favourite
Probably anyone can play them 
hear me out, i am resident ds2 defender
DS2 is better than DS1 in terms of having a well balanced arsenal of weapons and spells
I especially hate when they just put a horde of enemies in one room and call it "boss"
doesnt DS2 have mushroom men
I don't know about weapon and spell balancing honestly, but DS2 just always felt weird to me and I never liked it
DS1 has mushroom people
DS1 has mushroom men
oh ok
do i have bad news about elden ring

The world never felt as charming to me like DS1's, the combat felt super weird floaty and it never felt satisfying, I also got hit by a lot of bullshit things and the game forces you to play the way IT wants you to play
I have come across multiple characters that just literally lock onto you automatically or never stop attacking
Hollow Knight has a better mushroom man
holy shit I love them
Ds 2 is not a bad game but its a bad sequel
show???
Probably not the worst game, but I think it's an okay game
I always disliked the whole ''oh it's a bad souls but not a bad game!''
does Dark Souls 2 have Yoda
Mister Mushroom is a talking mushroom NPC found throughout Hallownest after all three Dreamers have been killed. His babbles can be heard from a distance, guiding the Knight to his location. He is also referred to as the Herald or Master Herald. Finding him in all seven locations and ending the game rewards the Passing of the Age achievement and...
holy shit I love him
I would say it's a good game, just not as good as the other Souls
You're a bad game
look at his nose omg
I would say it's perfectly okay
im obsessed
It's not the worst thing in the world but I'm not going to be aching to replay it
Gen why did you never tell me about Mister Mushroom
ds2 is my fav Ds game, it fundamentally hits fighting through a decaying workd than ds1
Actually, you are right, I should have told you, given your Mario obsession appreciation
My apologies
you are forgiven
I hear a lot of people say that DS2's DLC is actually really good and I feel like it's the same thing as a One Piece watcher telling you it gets really good at chapter 348
If the best thing you have to say about the game is the DLC, the game is probably not that good 
and it is an obsession
we've gotten too good at guessing what Cap will react positively to
The DS2 DLC is good if you ignore the multiplayer areas
The multiplayer areas are the worst part in any souls game I ever played
And not only the from software ones
you said this like im some sort of creature in containment
Even the clones
I dont like how it reuses boss fights from ds1 like ornstein and......just ornstein
That's a bit more subjective I guess, I always hear DS2 has the best PVP since it's one of the only games that doesn't resort to bullshit backstab chains or something like that
you actually have to strategize and fight so that's neat
oh DS2's bosses are my least favourite part
I legitimately cannot think of a single boss fight I liked out of that game
That is a real bummer to me since ornstein and smough battle was probably my favorite moment of ds 1
Probably the one from the Heide Tower and that's only because the fight is completely trivial if you pull the levers to lower the platforms so he just literally yeets himself off the platform
I revaluated the bosses in DS2 overtime, I intiially thought "it's all dudes in armor, that's boring" but then, I trascended and realised that dudes in armor is the best kind of bosses in a souls game
It has the best PVP because of the balance
Mirror knight was kinda cool
DS2 on release, and actually later from release, had a bug
who is the funny doggo
The sound was all well balanced, except one specific sound
The mirror knight thunder sound when he does the thunder attack with his sword
That sound was fixed, no matter if lowered the sound, it stayed at the same level
Four Kings is fucking scary
So...usually I lower the sound ingame but keep my system sound relatively high
I get to the mirror knight, he does the fucking thunder attack, and I am pretty sure it almost blown my eardrums
Yeah, I felt that thunder in my fucking bones
Mirror knight : FLASHBANG
could you make a Mario build in Dark Souls
https://youtu.be/YAWTLTE-1mk?t=55 this one
Dark Souls 2 Looking Glass Knight boss fight on PC in 4K and 60fps.
All boss fights from Dark Souls 2:
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Dark Souls 2 Looking Glass Knight Boss Battle
Fuck that sound
I'll always remember it
Looking Glass Knight is so cool but the special mechanic where it summons invaders never worked for me
Ds 2 also loves just put a bunch of weak enemies and call it a boss
Probably a pyromancer one that uses fireballs I assume.
You can't kill enemies by jumping on their head so I am not sure what kind of weapon he should those tho.
are there hammers

Very few but yeah
This fight is one of the weak points of the game, but since it's easy it's not a big deal
cuz in the RPGs he uses a hammer
Does a club count as a hammer?
Because if so, Mario is part of the great great club club
All the hammers in DS1 are either blacksmits hammers (so you'd have to kill one of them to get it) or Smough hammer that just doesn't feel right for Mario
Also they are all bad, but you are not making a themed build to play good weapons
lol
Elden Ring has a bit more variety
Ok so, in Elden Ring, I have this suggestion: https://eldenring.wiki.fextralife.com/Cranial+Vessel+Candlestand
It looks like a plunger, perfect weapon for a plumber if you ask me
did you ever play ng+, inot exclusive to memory, but youd have been more likely to hit invades
Yes
DS2 also loves to put a million enemies in one area and call it a level
oh wait that's all levels in DS2

I played DS2 many times and I never got a single human invader
if i ever get a machine that's capable of running Elden Ring I may try it out
At least, not in the looking glass knight fight
I got them all the time when I wasn't expecting any
why was there no Switch port for Elden Ring /j
i never got looking glass either, plenty throughout the game though
Okay let me be honest
I. HATE. IRON. KEEP.
''oh okay so there's a bunch of strong enemies in this area, I will have to strategize, let's lure them in one by one...''
[takes one step]
[alerts every enemy in the tri-state area]
Iron Keep was very annoying the first time around
But in later playthroughs it became a lot more fun
the guards in the iron keep have the longest vision cones in existence and they're already pretty dificult enemies to 1v1 imagine 1v3ing that shit
DS2 benefits a lot from crossbows and binoculars to attract enemies one by one
I really dont like that attract enemies one by one
Yeah ds 1 did that too......and it sucked
Well it is one of the best ways to manage threats. You don't have to do it if you don't enjoy it, but you'll run into higher difficulty because now you're forced to deal with all the enemies at once
ironically the most un-fun area in DS1 is the one that is the closest to DS2, the undead burg parts where there's like 3 undead in every fucking area and at least one of them has a crossbow
so you have to deal with 2+ people trying to kill you with one of them trying to kill you too but from far away
or chucking firebombs at you
and despite me getting better and better at going through that area in multiple playthroughs, it's never fun
Makes no sense to me how they made it the first zone
the only area with multiple enemies I actually find loads of fun is the church with all the little fodder undead that die in like one hit
there are very few areas tou dont have a bunch of options to deal with all the enemies
it's super satisfying to see them running at you and just doing a biiiig sweep and getting every single one of them
huh, the burg is almost the only area I did play and I didn't have a problem with that stuff
is it possible to not have a shield when you get there? I could see that making the crossbows awful
If you choose a class without a shield
ah right
Looking at you Lost Izalith
Undead Burg is fine, but it is pretty frustrating
Especially the part where you have to cross a narrow bridge after the first bonfire
Or the part where you run into the black knight
I don't think I met the black knight, but I think I remember the bridge you mean
Yeah
It's a diagonal bridge with no railings where two hollows throw fire bombs at you
black knights are ironically hard at first but to an experienced player they're just like regular enemies
the easiest parry practice ever
And at the other end of the edge three hollows block the way and gang up on you
Oh, I must be misremembering
yeah I neve fell off of it
I did quickly learn not to rush into the room without checking where those enemies were and deciding whether to bait one or two out first
what I always do in that scenario is step out the bonfire, kill all the guys on the right of the bonfire, then lure the undead with a shield, kill him, go in, kill the other two, go up to the fuckers chucking bombs, murk em, go down, get the other two with shields down the road
and then die at the undead that throws a barrel on fire at you
at the time I assumed this was the game actually living up to that whole "hard but fair, git gud by learning from your deaths" thing
This was probably much better at the games' peak during their most active years but player messages can sometimes be very helpful
there's probably less messages in the DS games nowadays since there's less players
oh I gave up on reading the messages so fast lol
The black knight is a great optional threat
As a new player it will fucking destroy you
But after you learn how to parry using the silver knights much farther in the game, black knights become trivial
black knights quickly become the most non threatening enemy once you either learn how to parry them or lock them in backstabs
(I did not get that far, but I did parry silver knights a few times, or at least enough to realize I suck at parrying)
it's hard to parry other enemies but the black/silver knights are perfect for practicing
Silver Knights look nearly identical to Black Knights and are reached in the second half of the game
They are weaker, allowing you to practice on them
But otherwise their animations are the exact same
Balder Knight, that's what I'm thinking of
Balder Knights are tricky to parry
They're kinda fun and unique, with fast lunging attacks.
balder knights are pretty tricky since they use thrusting attacks
They apply a lot of pressure and force you to handle them first in group fights
Which is why you can't enter the chapel at the end of undead burg through the front door
right, that's why I still remember them
They're pretty annoying so I'm glad they don't have a lot of them in the game
well, every time I respawned and had to deal with the same ones again, that was annoying
but I liked them the first time around
You can avoid all of them but one on respawns
The one on the stairs going up to the gargoyles
I probably mostly did that
My preferred way of dealing with that one is to wait until it lunges then kill it in one consecutive string of attacks
that does sound familiar
Other people like to deal with the runback to bosses by simply avoiding all enemies and running there as fast as possible
well titanfall 2 is fun 
I remember why I stopped playing FPS games, my brain can't handle the bursts of dopamine, I get too into it and I can play a million games in a night
Glad it's working out for you.
It's not all that surprising considering I thoroughly enjoyed playing Apex
Funnily enough TF2 runs better than Apex
oh shit it has a caption 
I was going to say, I didn't expect the Titans to be... cute?
I think it's really cute how they just yoink the Pilot and just plop em right in
It's "sustenance"
anyone playing DSR with keyboard & mouse? cause im having a problem
it's too bad Titanfall has kind of died
it was neat
I like vehicles that talk back
Seems pretty alive at least on my server
uhhh, that's weird, have you already searched up that and seeing if you get any related threads on any forum?
yeah they said i need to unplug my hardware
Yeah. We don’t get enough giant mech games.
Mechwarrior is good, but it feels like Battletech is trapped in the pre-clan invansion era and refuses to move on from it... and the technology feels super dated
"Baby! Get in my belly!"
like, I get the whole 'oh war destroyed everything' and shit, but like, ya'll using 20 ton scout mechs instead of like... drones.
Obviously the retrotech has a lot of appeal to the actual player base though, so alas
I don't think it feels trapped like that. The issue is that you can't get the Clan invasions off without there being a balance that makes the story happen and have player enjoyment feel good on both sides of that struggle.
I've heard that before, but tbh I don't really buy it. I think you could easily balance the clans and the inner sphere so they're more even, while preserving the general plot of the invasion on the grounds that the inner sphere is just so fractured that a 'single' 'unified' force-- particularly one that's an out-of-context threat-- could recreate the substance of the plot, if not the general 'curb stompness' of it
Check out the announcement teaser for Mighty Nein, an upcoming animated series based on Critical Role’s highly successful second campaign. Mighty Nein follows a group of criminals and misfits who are the only ones that can prevent the kingdom from plunging into chaos when an arcane artifact capable of reshaping reality falls into the wrong hands...
Well!
I picked a great time to start watching the mighty nein campaign it seems

i can't believe my 1660super can run DSR in ultra mode
should've installed the game on SSD the first time 
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I literally got goosebumps from this
Figured i share this but if you wanna vote for next creatures in ark here you go. https://app.rankedvote.co/elections/29551/ARK-Creature-Vote/30827/vote its ranked choice
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Hell yeah, machine homing daggers
haha

Decided finally finish all campaigns in AoE 3 Definitive Edition
Game is good even after so many years
Now I will have War Chiefs campaign

It's recommended you remap your joycons and use one of the 2.x control schemes to play Goldeneye on the NSO.
Man this game looks familiar.
I doubt there will be as much... Tower toppling?
Building busting?
gah, can't remember the name...
11/10


lmao
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I fear this man’s power
My proposal is simply to invert the settings: the “Clans” (actually just the Pentagon Worlds etc.) are divided, poor, and using archaic tech, while the Inner Sphere is…well, also divided, but rich and highly advanced. The “Clan” invasions are actually the IS (or some IS faction) invading, not for ideological reasons but because they want the resources in the area.
Also, @fresh bane, what you’re looking for is the “‘90s Antihero”. That’s basically exactly “the protagonist is a dick”.
Nah nothing like that at all
antiheros who are dicks are at least charming in a way
also an antihero being a bit of a dick makes sense if you already portray the character as being a loner or having issues
I think you're both right, in that general 90s edginess is a big reason this became more popular
I'm talking about trying to portray your main character as a sympathetic character and the hero of your story while simultaneously making them insufferable and an asshole to everyone around them for no reason
but antiheros don't need to be charming, they can be total dicks who choose to complete the quest/beat the bad guy/save the day for whatever reason
tbf the charming kind is probably more marketable
Roblox doors
I'm not talking about a deliberate choice like making a character an antihero who is meant to be unlikeable in a way or something, or a character that starts an asshole and learns throughout the game, I'm talking about writers just making the main character generally unlikeable and an asshole despite clearly trying to portray them as the hero of the story and in a good light
we might need a concrete example to figure out if we're talking about something substantial or just using different words for the same thing
Well I don't have any examples off the top of my head especially a day after I made that comment but this was all sparked by the MC from Forspoken who just starts being a bit of an asshole and harsh for no reason
mostly with those little sarcastic witty quips that aren't really funny it just makes the mc seem like an asshole
I could say RE3 Jill but I don't hate that Jill I just dislike that she was a bit of a bitch
I'd mention Cap Marvel because I remember almost no one really liking her character but I only really saw clips of that film and not the entire thing so I don't wanna say anything about it since I didn't watch it, I only remember seeing some clips and disliking the MC so I never wanted to really watch that movie
I'd also similarly mention Velma but unlike the rest of the world that thrives off of hate-watching since I did not like that show from the get go I haven't even seen it either
I also liked Captain Marvel and felt that whole discourse was a case of "the internet decided it hated X" so yeah not a good example
even the boys at RLM didn't really like that movie, but again I don't wanna comment on it since I didn't see it and it'd be stupid of me to have an opinion on something I don't know anything about
Ellie from TLOU is kinda like this but in the good way because you actually like Ellie and she's a charming character that you grow to love, her aggression also makes total sense and it's not gratuitous
(though the generic regurgitated complaint was mostly Cap being stiff or "wooden" or whatever, and maybe the acting wasn't the greatest, but she starts out as a soldier in a militaristic space empire explicitly telling her to shut up and stay focused, so I'm pretty sure people were also overreacting to the fact that she's just trying to be professional in the first act
)
She's not being a bitch or an asshole just because it almost always has a purpose with the character(s) she's bouncing off of or fighting
it's weird how we've all seen the asshole protagonist but it's super hard to come up with an example that isn't a "well that doesn't count because-"
"for no reason" certainly doesn't apply to any of the names that come to my mind (which for some reason right now are old movies: Rebel Without a Cause, Citizen Kane)
I guess with video games the usual problem is the main character failing to register as a character at all 
Revan during the dark side route
you can be a dick in Skyrim i guess
like
Mario is very nice and cheerful and he's like the main guy
I’m not sure that really counts because it’s the player actively choosing to be a dick rather than the game making the MC a dick.
(On that note, I’ve started playing ME: Andromeda. So far so good, but I’ve heard that the start is the best part)
oh okay.
Just started watching a streamer play through Hi-Fi Rush and holy shit this game is so fucking cool from the very beginning
from the get go
this fucking cat is so cute y'all
The 2023 M2 Mac mini on Amazon: https://austin.tech/macminim2
@DNKI's in-depth 2023 Mac Mini M2 review: https://youtu.be/c2vCplMqdr8
Subscribe to @thisis for more! https://youtu.be/lnQr7RyUfVg
@DigitalFoundry's excellent video on Resident Evil: Village running on Apple silicon: https://youtu.be/6iXx9lfe62w
Apple Gaming Wiki compatibility list...
emulation and source ports largely carry macOS gaming, I am super thankful to them
otherwise I'd be playing Lichess all day if I was stuck on macOS 🙂
Steam now allows you to put your steam replay from last year in your profile page
Clicking it takes you to the full replay page

lmao
the kappa ripping off the Lunar Capitals property and you get a card to help deal with them by stunning them
also bnuuy
Oh good
My favourite Touhou character playable in this game is the Fucking Watcher from StS proper.
what did i do to deserve this torment
Bruh I fused all my personas to get this worth it baybee
Source: https://www.youtube.com/watch?v=mo_IQUmmTvI
Video is not monetized
Join the discord if you want to
https://discord.gg/Bq2Am7uXUX
Join here if you want to be a supporter
https://www.youtube.com/channel/UCc0j-JGHDR64bDpP6tW0iBQ/join
Yeah. I am happy MacOS gaming is becoming more of a thing. Especially with Apple trying to push for it.
I saw this on a question on the RDO reddit
It applies to just about anything you could have an issue with

The original question was "why are guns in races a thing?"
Because you can shoot other players in horse races
Because appearently horse races are just another word for free-for-all pvp
Oh, I played the 1st level of this, this game is so fucking good
And it's on game pass
I am mid at action games, and awful at rythm games, but this games just feels good to play no matter what
Wanted to get to the 1st boss because people said they are kind of the best part of the game and man that was a lot of fun, will definitely continue
Hi
this is my review of forespoken
please spend the money on Hi-Fi Rush instead.
Why would you buy this?
you can always buy the $2000 game on Steam
https://gamerant.com/most-expensive-steam-games-hidden-and-unknown-price/
that turns out to have an 8 minute long Men's Rights rant that is unskippable 
https://kotaku.com/steam-2000-dollar-pc-game-hidden-unknown-mens-rights-1850036043
Oh yeah, this thing. It's not just bad, it's... offensive
Like, forget anything about its gameplay or technical merits (or lack thereof), it's garbage because the author is garbage and have injected their garbage views into it, which is about as much detail as I can get into here
bless whoever spent $2k on it to find out for the internet
i hope they were able to get a refund 
absolute garbage
The refund window is two hours and fourteen days
With a little bit of leeway if you have a good reason
I do like steam refund policy
So it's very likely they got the game and refunded it
but I do think can get a bit outdated with how big games are getting
Games have always been very long since before Steam
I agree that only two hours isn't enough to actual find out if you like some games
i've had games where you're still in the tutorial after 2 hours 
but same time you need to balance so a little indie game don't get fucked
maybe tie the refund time to price?
It's mostly meant to see if the game plays well on your hardware and if you like where is it going.
If it's just bad for other reasons that's on you to read reviews and informing yourself before buying.
good point
They just allow the support representatives to break the two hour rule
The only problem, is when a game has to download an update, and uses a launcher to do it
Since that's going to count down on your timer
And could take a lot if you have a slower connection
Warframe is free so you can't refound it anyway
Elite is definitely one of the affected
Even tho the base game at this point, you find like a 5 bucks when it's ona deep sale
Just get Elite Dangerous as a gift so you won't need to refund it
It's truly an exceptional game
you can simply feel the devs loved working on that game
I've been continuing to play Andromeda (also a game that takes more than 2 hours to figure out, but I paid $6 for it sooooooo...). I actually started over today and played through basically the whole prologue (the intro segment, the tutorial mission, the Nexus intro) plus some of the earliest quests and exploration. All in all solid progress. I'm not in love with my Ryder's face, though. At least there's an in-game redesign option, that even thoughtfully gives you the opportunity to redesign your twin sibling, too.
Too bad you can't swap gender (I've had a hard time deciding whether to play as Scott or Sara), but that would probably mess things up too much because of romances and what not.
I've been mostly playing games in my comfort zone for a while, and now I've gotten the polar opposite urge and picked up Planescape Torment on sale
currently reading a gamefaq to prepare myself lol
I got an ego check when I realized Bunker 2 in GoldenEye was too hard for me on 00 Agent, even with keyboard + mouse. Had to complete it on Secret Agent, where it was almost too easy 
I did manage it last year on 1964GEPD but I used a ton of savestates, and Xenia doesn't have working savestates (I'm playing the XBLA version)
I tried every approach I could, and memorized the path I need to take the best I could
Unlocking the cheat in Facility though, that basically comes down to WHERE ARE YOU DOAK!!!!
heh, I died one meter away from the exit on my first Facility playthrough
The game still holds up a surprising amount of challenge even after 25+ years
Identify
Allows the caster to determine the properties of an unidentified magic item.Remarks
Since the Charm of Infinite Recall is bugged, this is more-or-less essential until such time as you can recruit Grace.
I'm already in the habit now of always reading a guide before playing a traditional RPG, but wow 
well yeah this isn't why I'm playing it
No, no, if you play DnD it'll be easier to draw parallels
Making it less important to read a guide
On that note, I already know who I’m going to pursue romantically: Vetra. Easy choice…
What I'm saying is join my DnD game. We need a fourth player
We're really down bad on the inquisitive explorer sort of character. All three players prefer to take the back line
sorry
No problem
someone drew this on a whiteboard in my school earlier today. Should I call Clarke?

….I’ll grab a plasma cutter just to be safe
bonk

ATS next state is announced - Kansas!
https://www.rockpapershotgun.com/american-truck-simulator-dlc-will-head-to-kansas-after-oklahoma
1 polygon for the entire trail
I just finished work so if you're free now's the time to stop me from starting Planescape 
Oh man, they're getting close to Missouri.
Really looking forward to seeing how SCS recreates Missouri.
nah
I mean we could probably finish RE0 in that time but I'd rather go from that into PoR
Yeah I figured
sorry today is a disaster and I think I'd rather play Engage for a bit
np
Mood lass.
Mood.
I'm already liking the floating skull companion
Is this even legal? https://www.twitch.tv/videos/1722254994
This streamer, Keizaron, is taking a vacation and just got someone else to do his stream and play the same games he does
Welcome to Tyrant's Impromptu Takeover Stream weekend! Keiz will be taking a mini-vacation until the afternoon of Monday, January 30th, but Tyrant will be doing a lot of the same fun content expected on this stream! Give Tyrant the same love and support you'd give Keiz and treat this like standard streams, and Keiz will see you all Monday afternoon!
wow, I've spent more than an hour just in the starting area talking to corpses and morticians and I'm unironically loving it 
It's great
is t hat pokemon
I'm starting to see why fans of these old-school isometric RPGs talk about there always being non-combat solutions to problems
I just "defeated" a giant armored skeleton without entering combat by messing up the runes on its armor in the right order, with the help of a book I found upstairs 
Phooey
Persona
Kinda makes me wonder if this line inspired this song
https://youtu.be/QaSSXcbS8YY
Though then again, P4D came out first
https://store.steampowered.com/app/2088840/Picayune_Dreams/ Hm, interesting take on vamp survivors style game
Picayune DreamsLost in the endless expanse of s̴p̵a̶c̵e̵, you must fight off endless hordes of inter-dimensional beings t̷o̶ ̸c̵l̵a̷i̵m̵ a few more brief moments of life. P̸̯͛i̸̲͌c̶̖͝a̵̙̔ý̵̥u̷̱̒n̸͖̓ḛ̸̔ ̷̣̕D̵̢͑r̵̰̕e̶̘̓ã̴̧m̶͉̈s̶͓̄ will challenge your skill, endurance, and perseverance through a m̸i̴n̷d̴ ̵w̴a̶r̶p̷i̶n̵g̸, psychedelic, bullet hell...
2023
Sweep is excite
https://youtu.be/jMxrc23XsSA
A new Spongebob 3D platformer is out. As I've established, Battle For Bikini Bottom is the GOAT. The question is whether or not Spongebob SquarePants: The Cosmic Shake can stand toe-to-toe with that greatness. If I could describe this game to SpongeBob fans, it is Battle For Bikini Bottom for a new generation with the spirit of Creature From The...
EXCLUSIVE: IGN has learned from multiple sources that PlayStation, Xbox, and Nintendo won't be part of E3 2023. https://t.co/bd3iVYOs26
2846
413
Super ded

Rebrand to I3
Make it about indie games
Could still work, albeit to a lesser extent
on the one hand ha
but on the other hand i'll miss it
:/
OOF
Game Awards became the new E3

