#AUTOMATIC SHOP WITH CONTRACTS (EASIEST SET-UP POSSIBLE)
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Wired Trigger: User clicks furni.
Here you just need to select the use furni from Selector option.
Easiest setup for contracts and chest trading!
Wired Selector: Furni by type
Select your desired contract. In this case is the Trade Contract.
Wired Effect: Cancel transaction
This is only used to have a smoother experience, its not really needed but I advise everyone to use it.
Wired Effect: Initiate Transaction
Here there are multiple options to set up different type of transactions such as setting limits or cancelling automatically after a timeout.
To keep things simple, just focus on selecting your chests here. They have to be transformed into wired chests first, otherwise this won't work.
In contracts, we select the Triggering item (which means the contract the user clicked).
And finally, you can build your shop now. Just place each contract as you want and set it up with your prices. You can place the furni for sale next to it, so everyone knows what you are selling and they just click to see the price or buy it while you are sleeping (or whatever).
And don't forget to fill up the chest with your furni first. Otherwise you will get this error.
Feel free to ask me anything!
Reminder that I just showed the most basic set-up possible. There are way more functionalities than this simple one! ❤️
AUTOMATIC SHOP WITH CONTRACTS (EASIEST SET-UP POSSIBLE)
UPDATE: Another Easy set-up for your shops but where you click the item instead of the contract
Here you need 2 stacks and the basic logic would be "Open the contract thats underneath my item".
Here we pass what items needs to be clicked. In Selector Furni by type I just inverted the contract. But you can use here any selector of the furni you want to be clicked:
Possible options:
- Furni with variable (if you have a Furni Variable for each furni you sell or variable type not equal to 1 so you exclude BC items)
- Furni in Area (If you want it to be in a delimited space)
Same logic here with click on furni: Source is from selector
Signal: Forward triggering item
Inside the second stack we receive the signal selecting the antenna.
The main difference here is that in the Initiate Transaction Wired we use Furni from selector for the contracts option. We still select our chests in the Chests section.
Those selectors are:
- Furni by type selecting Wired Contract and with FILTER existing selection ticked.
- Furni in Neighborhood as showed in the image (this can be changed, in this case is setup so the contract is on the same tile as the item you want to be clicked / is for sale. You can play with it so each contract have more room for bigger items or sets you want to sell).
Cancel transaction still the same here, just cancel ANY transaction.
This will result in opening the trade for the contract thats on the same tile of the furni is being clicked:
Now you only need to setup each contract as you want and place the item on top of it. (You can also hide the contract with tiles!)
If you want to learn more you can visit my room here:
https://www.habbo.com/room/80318124
All systems made here are free to use and you can copy them. But I added way more explanations with examples so you can live the tutorial.
If you find any type of problem here lmk ❤️