#How to Display a Message When an Item is Missing

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If you have a room in Habbo that relies on a specific furni being present — like items on store shelves, market stalls, decorative pieces or even pastries in a bakery — this tutorial is for you!

Here, I’ll show you how to build a simple system that checks if a certain furni is in a specific area, and if it’s not there, automatically displays a message when someone enters the room.

This kind of logic is great for simulating out-of-stock situations, auto messages, or any idea that depends on the absence of a specific item.

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What you’ll need:

You’ll use the following wireds in a single stack:

1x WIRED Trigger: User Enters Room  
1x WIRED Selector: Furni By Type  
1x WIRED Selector: Furni In Area  
1x WIRED Condition: Selector Quantity  
1x WIRED Effect: Show Message

And the furni you want to monitor in your room (it can be a pastel, pizza, plant, crate, event furni, etc.)

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Step 1:

Start by adding the WIRED Trigger: User Enters Room.
This wired will activate the system every time someone visits the room.

Step 2:

Add the WIRED Selector: Furni By Type.
Here, you’ll choose which furni you want to monitor.
It can be any item already placed in the room at the time of configuration.

Step 3:

Now place the WIRED Selector: Furni In Area.
Use it to define the specific area where that furni should be — like a shelf, counter, stage, storage area… it's up to you.
Don’t forget to check the option "Filter existing selection", so the system will only work with the items found in that specific area.

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Step 4:

Add the WIRED Condition: Selector Quantity.
Set it to trigger only when the number of selected furni is equal to 0.
This way, the system only reacts when none of the selected items are found in the area.

Step 5:

Finally, configure the WIRED Effect: Show Message.
Write the message you want visitors to see.
For example:
More items are on the way... please wait!

Final Step:

Save and test!
When a user enters the room and the item is missing from the specified area, the message will appear automatically.
This system is very flexible and can be adapted to any situation — from decoration logic to gameplay and shops.
If you'd like it to work based on other events (like stepping on a furni or clicking something), just change the trigger 😉

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🎥 Extra video:

If you want to see this system in action, check out the themed video using the Beiçola’s Pastel Shop as a base: https://youtube.com/shorts/xxh7mwxR2mo?feature=share
(The video is in Portuguese, but you can turn on subtitles for your language on YouTube!)

No vídeo de hoje, te mostro como os wireds do Habbo funcionam na prática — com um exemplo direto da icônica Pastelaria do Beiçola!

É possível criar lógica com ativadores, seletores, condições e efeitos que deixam seu quarto do Habbo inteligente e interativo.

Quer aprender mais? No servidor oficial The Wired Faculty, você encontra t...

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