#Teleporting Users to Empty Seats

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fickle perch
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In this tutorial, you will learn how to teleport users to your empty seats. But this tutorial is not only to show one setup, it includes 3 setups. This tutorial includes these setups:

  1. Teleporting the triggering user to a random empty seat
  2. Teleporting the triggering user to a random empty seat (more efficient)
  3. Teleporting the triggering user to the empty seat in order
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Setup 1

WIRED Trigger: User Walks on Furni (Select the door)
**WIRED Selector: Furni Picks **or another selector (Select the seats)
WIRED Effect: Send Signal (Select an antenna, open the advanced settings, check "Send signal for each furni")

WIRED Trigger: Receive Signal (Select the antenna)
WIRED Negative Condition: Furnis have NO avatars (Open the advanced settings, "Use furni from Signal")
WIRED Effect: Teleport to Furni (Open the advanced settings, "Use furni from Signal", "Use the triggering user")

What does this setup do?
It sends a signal for each seat, then the condition checks if there's no user on the seat from signal. If the condition is true for the seat from signal, it teleports the user to that seat.

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Setup 2

WIRED Trigger: User Walks on Furni (Select the door)
WIRED Selector: Users on Furni (Select the seats)
WIRED Effect: Send Signal (Select an antenna)

WIRED Trigger: Receive Signal (Select the antenna)
WIRED Selector: Furni Picks (Select the seats)
WIRED Selector: Furni In Neighborhood (check "filter existing selection" and "invert", only select the center tile, "Use users from Signal")
**WIRED Effect: Teleport to Furni **("Use furni from Selector", "Use the triggering user")

What does this setup do?
It sends a signal for the users on the seats, then excludes the taken seats from the selection by inverting the furni in neighborhood of the users. It's more efficient compared to the Setup 1, because the wired usage is 0.

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Setup 3

WIRED Trigger: User Walks on Furni (Select the door)
WIRED Selector: Furni Picks (Select the "first" seat)
WIRED Effect: Send Signal (Select an antenna)

WIRED Trigger: Receive Signal (Select the antenna)
WIRED Negative Condition: Furnis have NO avatars ("Use furni from Signal")
WIRED Selector: Furni In Neighborhood (check "filter existing selection" and "invert", select the tile of the next seat, "Use furni from Signal")
WIRED Effect: Teleport to Furni ("Use furni from Signal", "Use the triggering user")
WIRED Negative Effect: Send Signal (Select the antenna)

What does this setup do?
It sends signal for the first seat, then the condition checks if there's a user on it. If the first seat is empty, it teleports you to the seat. But if it's not empty, negative effect executes and it sends signal for the next seat. If it's not empty too, it keeps checking if the next seat is empty. The loop continues until it finds an empty seat.