#Surfed Subways

1 messages · Page 1 of 1 (latest)

junior frigate
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So I've been trying to learn Bevy for a while now and consistently biting off more than I can chew in terms of project scope. Obviously feedback is very much appreciated but be mindful that it is MEGA bare bones right now. (See image)

Not sure how far this will go? I guess until I feel like I stop learning things but just thought it might be interesting to share my progress.

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More to come when I get time, but next on the list is jumping and proper obstacle and coin generation more like what's in the actual game

frail valve
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Excited to see where this goes :)

junior frigate
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okay so i'm hella sick atm so no actual codie codes but i've been thinking about how to do proper obstacle generation:

in the actual game the coins/obstacles always show up in predefined patterns and then those patterns are selected at random. so this brings up 3 questions:

  1. what's the best way to store these patterns? (i want the patterns to be stored on disk in plaintext so plaintext stuff ideas only i guess)
  2. how do i store which patterns can join onto which to ensure that we don't end up with unpassable terrain?
  3. do i separate coin patterns out from obstacle patterns and try and figure out a programmatic way of putting those in? or should they be part of the pattern definitions

the more i'm thinking about this the more i'm realising that i'm basically making a rhythm game lmao so if anyone knows some good docs on how rhythm games store data i guess that'd be useful lol