Hi everyone,
I'm working on a solar-powered EV technology project and developing an AI system that will manage energy in real time. My work includes a full-body photovoltaic vehicle concept (Solar Active Skin) and photovoltaic wheel rims that turn the whole car into a multi-surface solar generator.
I already have one patent granted, a second patent application in progress, and early physical prototypes built.
Right now, I’m in the proof-of-concept and R&D preparation stage, using visual simulations, 3D models, and generative graphics to test AI logic and physical behaviors—especially light interaction.
🔍 What I need help with
For my AI system to work, I need accurate visual tests of how sunlight interacts with reflective surfaces.
I’m trying to generate a scene where sunlight reflects off a large mirror surface and illuminates the opposite, shaded side of the vehicle.
I attached one of my renders as an example.
The problem:
No matter how I phrase the prompt, the model always lights only the side facing the sun.
The opposite side—which should be illuminated by mirror-reflected sunlight—remains completely dark.
🔧 What I’ve already tested
- placing the mirror farther away
- enlarging the reflective surface
- “mirror-reflected sunlight” prompts
- forcing ray direction
- describing angles of incidence
- secondary bounce light
- specular reflection
- GI-related phrasing
- material descriptions (“high-reflective mirror panel”)
But the model still refuses to simulate the second light source via reflection.
☀️ Why this matters for my project
My startup is building an AI system that will:
- select the optimal parking location based on direct sunlight and reflective surfaces,
- analyze reflections from walls, glass, bright vehicles, etc.,
- predict real energy output from the photovoltaic surfaces,
- choose driving routes based on real-time satellite weather data,
- avoid cloud bands and storms to maximize solar intake,
- reduce or eliminate the need for conventional charging during travel.
To validate this concept, I need accurate light-behavior simulations.
These visuals are part of my proof-of-concept, which precedes the next R&D phase of the real hardware.
Since I already have a granted patent, another in progress, and early prototypes built, getting these simulations right is important for the development roadmap.
❓ My question for the community
Has anyone found a reliable prompting method to force realistic mirror bounce lighting that illuminates the opposite side of an object?
Is there phrasing that helps the model respect:
- secondary reflections,
- specular bounces,
- global illumination,
- or treating the mirror as a secondary light emitter?
Any insight or tricks would be incredibly valuable for my R&D process.
Thank you so much for your help!
Sebastian