#Can I run a modded civilization in Minecraft?

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eternal burrow
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Just was super excited to see when AI became big back in my first years of high school and I was impressed how quickly it was evolving and how much power hit has.

I wanted to run a social experiment with AI and it would be simple
Give them human desires and thoughts and creative thinking in the sense thinking of one thing or having a situation that had to be dealt with they would all come up with there own ideas and outcomes

I wanted to setup a Minecraft server and have a civilization of AI agents all working together and see what happens?

Would they start their own dictatorships?

Will some be power hungry?

I wanted it to be modded and add the create mod to the server and see if they understand and utilize its tools but I wanted them to learn from scratch and have to work together and teach new AI agents how to use the knowledge they know too

And maybe they start their own system of art? Making architecture that’s meaningful to them and build structures that they find pretty

And I would want them to see the world from a first person perspective and have to learn things from there colors and recognize items and learn what they do have that curiosity

ebon orchidBOT
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Hi @eternal burrow. I'm kapa.ai, your friendly support bot. I will try to answer your question by searching through the knowledge base. :wave:

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I’m sorry, but the knowledge sources do not contain information about running AI agents inside Minecraft or using OpenAI tools specifically with Minecraft or the Create mod, so I can’t give you concrete implementation details for your idea.

From the provided sources, the closest relevant pieces are:

  • OpenAI’s Agents SDK is a general toolkit for building “agentic applications” where models can use tools, hand off to other agents, and keep a trace of what happened, but it’s documented only at a high level and not in relation to games or Minecraft specifically.[Agents SDK]
  • The Agents SDK Python docs (including the Chinese version) describe how to define agents, give them instructions, tools, and have them coordinate, but again there is no mention of game integration, 3D environments, or Minecraft.[Agents Python]

The sources also discuss AI agents in the abstract—entities that perceive an environment and act to achieve goals—but only at a conceptual level, not as a practical recipe for a Minecraft civilization.[AI agents]

Because of these limits:

  • I cannot confirm whether OpenAI provides any supported way to run a “civilization” of agents in Minecraft, modded or otherwise.
  • I cannot confirm whether current OpenAI tools can learn the Create mod “from scratch” via first‑person visual input in the way you describe.
  • I cannot say what kinds of emergent social structures (dictatorships, power struggles, art styles) would actually appear in such a setup.
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All of those would require information or experimentation that is not present in the knowledge sources you provided.

Note: you can ask me a follow up question by @ mentioning me again :speech_balloon:

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@eternal burrow Kapa.ai is still learning and improving, please let me know how I did by reacting below.

eternal burrow
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@ebon orchid would there be people interested in helping achieve this? I’m very curious about this and wanna do many things with this I wanna replicate the way a human would play as best as possible but from the point of view for he AI only seeing the game as “life” and nothing else

People can play a game and you can ask them favors or do certain things but they’re not actually reliable and don’t suffer any consequences

On the other hand an AI and be punished if they are starving or being hunted down for there belongs or they’re ideas and beliefs that other AI units may not agree with

ebon orchidBOT
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Let me check the knowledge base for you again. One moment! :books:

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The knowledge sources you provided don’t mention Minecraft, game modding, or communities around building AI civilizations in games, so I can’t say with confidence how many people would be interested in this specific project or where to find them.

What they do cover is:

  • In AI research, an agent is exactly what you’re describing at a high level: an entity that perceives its environment and acts to achieve goals or preferences, possibly in multi‑agent settings with conflict and cooperation.[AI agents]
  • OpenAI now provides agent tooling (AgentKit, Agent Builder, Agents SDK) for building systems of interacting agents that can use tools, hand off to each other, and be monitored and optimized.[Agents guide][Agents SDK]

From that, the only grounded things I can say are:

  • Your idea (multiple agents with their own goals, values, and social dynamics) is conceptually aligned with how AI agents are defined and studied in decision‑making and game‑theoretic contexts.[AI agents]
  • OpenAI’s agent tools are meant to help build and orchestrate such multi‑agent systems in general, though the docs don’t say anything about plugging them into Minecraft or simulating “life” with in‑game consequences.[Agents guide]

I don’t have source-backed information about:

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  • Whether there is an existing community specifically interested in a Minecraft + OpenAI multi‑agent civilization project.
  • How to enforce in‑game “consequences” (starvation, persecution, etc.) as part of an AI’s reward structure in that environment.
  • Whether anyone has already tried to make agents treat a game world as their only “reality” in the way you describe.

So I can’t reliably tell you how many collaborators you’d find or where, only that the general research direction (multi‑agent societies, emergent behavior, artificial “cultures”) is a known and active area in AI, just not described in these sources in connection with Minecraft.

Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: