Reported by @jovial gust
#Why using WEBP for Sora is a bad idea (screen below)
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(An image saved in different formats, zoom x4 - a lossless WEBP animation)
As you can see, WEBP is loosing details. Textures become blurry.
Using "Sharp_YUV" instead of RGB helps a little bit, but all other formats than WEBP are better for lossy compression.
JXL and AVIF are superior. AVIF is supported by all browsers.
Dude, I’ve been looking for somebody to do this test for quite a while thank you
Here's the source image I used. It's an image generated with Sora, but scaled down with a slight Unsharp Mask, to hide the WEBP flaws.
("A very close up of a red cotton ribbon crossing a yellow ribbon against a sunny sky with small clouds")
@jagged leaf
You can compress it to a regular lossy WEBP, compare it with "sharp_yuv" (which is better than regular WEBP).
But with this test I understood why people complain about the blurriness of this format,
and why it is not used in phone cameras.
(↑ PNG image)
You should read that part, what you demonstrated iv been speculating I just didn’t know how to do what you just did.
Well, also to consider is the aspect ratio to what extent would that have an effect on?
@jagged leaf I use ScreenToGif to record or edit a recording.
The animation above with the two ribbons consists of only 6 frames.
Smart.
But don’t you lose quality by converting it into GIF?
Isn’t there a drawback?
Cause I had really sharp videos come out at 480 P that seemed a lot sharper than a 1080 P
This is why the animation with the two ribbons is a lossless WEBP animation.
ScreenToGIF allows you to save an animation as GIF, WEBP, APNG, and other formats I think.