#DALL·E consistently misinterprets urban streets, making major structural errors in roadways and side

1 messages · Page 1 of 1 (latest)

wooden garden
#

DALL·E consistently misinterprets urban streets, making major structural errors in roadways and sidewalks. This issue persists regardless of how detailed the prompt is and includes the following problems:

Incorrect street layout:

Instead of the standard "sidewalk – roadway – sidewalk" scheme, the model often generates a sidewalk in the middle of the roadway.
Sometimes, streets are split into multiple alternating sections of sidewalks and roadways, which does not match real urban landscapes.
Errors with pedestrian zones and bollards:

Bollards, which should be at the boundary between the sidewalk and the roadway, often appear in the middle of the road, blocking traffic.
Pedestrian crossings (if present) may be placed randomly or missing entirely.
Distortions in characters and their placement:

Characters that should be on sidewalks sometimes end up on the roadway, which is illogical and unnatural.
In some cases, they appear on top of barriers or between traffic bollards, breaking the scene’s physics.
Problem with interpreting restrictions:

Even though the prompt does not use negative phrasing (such as "NOT on the road"), the model still misinterprets the scene.
Providing detailed object placement does not help and sometimes even worsens the issue.
Allowing the use of negative phrasing (e.g., "No bollards across the road," "No sidewalks in the middle of the street") might help exclude unwanted elements from the image and prevent such mistakes, but this is unclear.

#

Example of an error:

Prompt:
"A broad city street paved with asphalt, showing minor cracks and worn markings. A sidewalk on both sides is elevated by 15-20 cm, paved with gray concrete tiles. Along the edges of the sidewalk, dark gray bollards with chains every few meters separate the pedestrian zone from the roadway. Classic-style street lamps line the sidewalks, featuring black metal poles with ornate elements and lantern-like light fixtures. The road is divided by dashed white lines, leading towards a vanishing point where buildings converge. On one sidewalk, a young man stands near the edge, looking across the street. Opposite him, a young woman stands near the curb, holding a small notebook or phone, occasionally glancing in his direction. The cityscape is illuminated by soft streetlights, adding a melancholic but inviting atmosphere."

Result:

Instead of two sidewalks with a roadway between them, the model generated multiple alternating strips of sidewalks and roads.
Bollards blocked the street completely.
Characters were either missing or placed in incorrect locations.
Despite the detailed description, the scene’s geometry remained incorrect.
Question:
How can this issue be resolved? Why does the model systematically make these errors in urban street structures, despite clear and structured prompts?
Would allowing negative phrasing help exclude unwanted elements from the scene, or is this technically impossible?

jaunty mantle
#

I had this same issue…following for an answer lol

drowsy hill
#

@wooden garden your prompt could be better, remove meta-data DALL-E can't depict and avoid multiple referencing of the same objects