#Dungeons & Dragons AI adventure (Blót I - Dreams of Chaos)

1 messages · Page 1 of 1 (latest)

orchid elbow
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I would like to introduce a Dungeons & Dragons AI set to play a homebrew campaign I have made in a fantasy world based on norse mythology. 🧙‍♂️🇳🇴

Link: https://chat.openai.com/g/g-wz2ffHqGG-blot-i-dreams-of-chaos

I have used a lot of time tweaking it to be able to get a comprehensive character creation, storytelling, combat and ability checks.

I have also trained it on my homebrew campaign which is loaded with custom monsters and challenges inspired by norse mythology.

I will still need to make adjustments, so I'm depending on your support to further tweak it and make the best dungeons and dragons experience ever! 🙂

young reef
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Was it a problem that the instructions are limited to about 3000 words? For my GPT, which is also an adventure game, I'm wondering if I can put instructions in the uploaded files. Haven't tried that yet.

young reef
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Nice. I'm also thinking of uploading an image of a map, so it has a well-defined geographic layout. Not sure if that'll work.

orchid elbow
young reef
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I've learned that the length limit on the instructions is the length of the token window, currently 8192 tokens. Since a token is a piece of a word (e.g., "futuristic" is 4 tokens: fu, tur, ist, ic) or a punctuation character, I think we can only have instructions up to about 3000 or 4000 words.

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But I will try putting instructions in knowledge base files. Those can be huge.

celest salmon
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gave it a run before hitting my usage cap, got up to ||finding the nightbloom flowers||

actually playing is effortless and smooth, and it does a really good job of keeping the game moving and not getting bogged down in details

feats and backgrounds are still a little janky. it forgot that Keen Mind gives a +1 to Int, and that the Outlander background allows one to forage for food

this may be more of a feature than a bug, but it's also super permissive. when it forgot that Outlander provided food, it just said that the character could conjure it magically (which he can't). it's easy to get it back on track, and asking for extra wiggle room from the DM is a classic part of the game anyhow

orchid elbow
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Thank you for the feedback. 🙌 there is a lot of info, and I think dungeons and dragons AIs are pretty difficult to make due to the sheer amount of rules. Even when uploading the entire rule book, and telling it to adhere to them, it will still not pick up all the details.
And with the current cap I don't think I'll be able to play the entire homebrew in one go.
So I might rethink the design, maby make the story chapter by chapter and creating like a "save file" at the end, and maby you could upload ur character information and progress and choose from different chapters depending on password codes.

celest salmon
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that's a pretty good idea. even just being about to cut out character creation would probably help on a lot of the bloat causing details to miss, and there are a bunch monsters you don't need

having played a little further, some extra feedback: it doesn't like to specify what reward it's giving when it's giving it

||Gathering Information: The responses from the animals provide additional insights into the spread of the corruption, its effects on wildlife, and possibly even hints about its origin.||

and that's it. you can then prompt it to be specific, but there's a lot of "they could have gotten x, y, or z reward." also, when prompted what the specifics are, it gives all three. that may be intentional, but some of these boons from ||becoming a forest guardian|| are crazy, so i thought it was worth mentioning

orchid elbow
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I will test it later today and then we'll see if it plays better 🙂👍

orchid elbow
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I have tried to make the GPT follow the story in whatever capacity, but it seems like no matter how detailed I write a homebrew story that it's told to follow, it will give the player the choice to do whatever they want to and endulge their every whim.

Due to this, I think having a detailed written story wont work with a D&D DM AI.
And I think to make it work, that the format of the story needs to be significantly different.

For example, you could write a list of quests, gate some of them and designate a main story quest.

As gpt can't "see" images, you can't have custom maps yet. But you could just make a text file telling about each location, native animals/beasts, rewards, towns, monuments etc. and where they are in relation to adjacent locations.

I will be trying to do this.
I have still not decided if I want to or actually need to cut the character creation section out. I have shortened it down quite a lot now so let me know if there's something off.

PS. I have told it to track and manage movement and positions more.

So also please ask it to simulate a battle and check how it's managing things.

I think you won't be able to replicate actual movement and position before the GPT can read images.

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Let's try to crack the D&D code to give us an excellent D&D GPT 🙂🤟