#Magic World (Text Interactive Game)

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thick karma
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"Arcanum Chronicles: The Shattered Relics" - A Text-Based Interactive Adventure Game!

Game Overview:
"Arcanum Chronicles" is a text-based interactive adventure game that transports you into a world brimming with magic, mysteries, and the unknown. In this world, you will assume the role of a brave adventurer, explore the vast and diverse lands of Arcanum, unravel the secrets of ancient relics, and determine the fate of the world.

Special features

  • Save Feature: With the use of JSON files and code interpreter, we can now accurately save gameplay data, including various attributes, items, learned spells, and life events.
  • Combat System: Likewise, thanks to and code interpreter, we can now engage in real battles, rather than just descriptive text.

Highlights:
By writing a large number of texts, I offer the following

  • Rich World: Explore the continent of Arcanum, comprised of five unique regions, each with its own culture, environment, and challenges.

  • Interactive Storytelling: Your choices influence the direction of the story, with each decision potentially unlocking new paths or secrets.

  • Diverse Magic System: Learn and wield a variety of elemental magic, including the rare and unique Spirit Magic, impacting combat and adventure in unique ways.

  • Epic Main Quest: Pursue the fragments of the "Heart of Fate," unveil an ancient prophecy, and decide the future of the Arcanum world.

  • With the DALL-E and Code Interpreter are use at the right time, we can get visual and save.

🔗 Start Playing:
Click here Start Your Adventure to begin.

tough egret
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This is just a text game

thick karma
# tough egret This is just a text game

Yes, that's true, but I actually added thousands of words to the settings inside the knowledge base. So it actually provides you with an interesting gaming experience.

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tough egret
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Where are you from?

thick karma
tough egret
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Nothing just to be curise

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tough egret
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okay

thick karma
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I described for gpt when to use Code Interpreter and DALL-E3, which might make a word game more interesting.

hollow lodge
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hollow lodge
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regal canopy
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ive got something similar im working on rn, how many charecters have you put into the instructions and do you know if theres a limit?

thick karma
# regal canopy ive got something similar im working on rn, how many charecters have you put int...

I have added about 20,000 characters of prompts, but not using the instructions. Instead, I uploaded a markdown-formatted file to Knowledge. In the instructions, there should be some pre-prompts, such as asking GPT to read a specific file in the knowledge base at the start of the conversation. I haven't encountered any limitations so far, but I recommend formatting all text in markdown and putting it into one file. If you put it into many files, it's likely that it won't read all the content at once, which could affect the accuracy and smoothness of subsequent conversations

thick karma
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Magic World (Text Interactive Game)

thick karma
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I've updated the knowledge base, added a historical progression for each of the main locations, added some of the preset side quests (I'm actually not sure the GPT will be able to guide the player to them in-game)
Also slightly changed the prompts, now the tone of GPT's dialog with you should be more storytelling than mechanical

thick karma
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I've added a standard main plot story to the game, which GPT will now refer to when generating story

thick karma
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I've updated the game's settings and attribute system and defined some json structures. Now we can save game data and do some real fighting instead of a piece of text describing the fight.