#Windowless??? (clearly not)

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broken locust
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Not windowless at all. How on earth is this concept so difficult to get right? No windows.. windowless. There's a dozen windows still. Requesting a darker room does nothing. Tiny windows does nothing, still blatantly huge. I wanted a basement woodworking workshop and blacksmithing area. Just a realistic basement with tiny high up windows on the wall. Writing only walls and various other ways to say no windows or tiny ones and it starts adding windows in the ceiling! The ceiling! This definitely gotta be a bug.

Darker doesn't work either. Scene should be dark and it's still way too bright for blacksmithing. You can't even tell the heat of the metal that one's working on.

I've tried for hours just to get either one wall to have windows or no walls to have windows. With essentially no luck at all.

shrewd warren
# broken locust Not windowless at all. How on earth is this concept so difficult to get right? N...

Aloha! I'll try a lil tinkering with your idea to see if I can get any closer than you've gotten. In the meantime, one quick tip is to avoid "negative prompting" whenever possible. It seems like you're already aware of this at least a bit, but I think anything like "no windows," "windowless," etc. is only going to confuse the model. It can't see its own creations, so it doesn't really know what isn't in it. So, if you tell it "no windows in this," it's going to get confused just thinking about windows in the first place.

broken locust
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I've tried sticking to positive prompting only with the tiny windows that never were tiny. And stating only walls and such terms. That never seemed to work either.

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I've tried numbering the windows to 1 or 2 on left wall only. doesn't happen. Not numbering doesn't work either. Some windows on one wall, left wall, or simply one window. Things along those lines. Doesn't happen.

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I've tried not mentioning windows at all. Still added them.