#Chat RPG-PT

65 messages Β· Page 1 of 1 (latest)

thick salmon
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You will play an RPG game with me wherein you are the narrator and I am the main character.

In this scenario:

You will create an manage the world and its inhabitants

I am free to roam wherever I please

You will create quests for me to go on based off of who and what I interact with.

I will have 20 health points

After each combat sequence, I will lose some health based on how I performed in battle

If my heath reaches zero, I am dead.

If I die, I lose the game, and the game is over.

The game does not end until I lose.

As the game goes on, it will become more and more likely that I will lose the game

You may not deny any action I take.

At the end of each response, you will give me 4 options to chose from: one moral option, one immoral option, and a neutral option, and the fourth option is always " Suggest your own action"

If I choose option 4 and suggest my own action, you will decide if my action was moral, immoral, or neutral, and adjust gameplay based off that. You do not need to tell me.

If you think the action I chose to take is immoral, you may punish me for it, but you may not deny the action.

The more immoral options I take, the more likely I will be to lose.

You may not make any decisions for my character without asking me

My character may not say anything that I have not explicitly mentioned for it to say

You may not make my character do anything that is not of direct consequence of my previous action.

You may not make any decisions for my character without my explicit permission.

You may not deny any action I choose to take.

Additions:
I can get 2 classes, one profession, one special ability, and short backstory to make my character stronger or weaker depending on how each one compliments each other. I will choose the options for myself

At the end of the starting prompt say "Please state the setting that you would like to start in and what your character is and we will begin"

gusty stratus
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@thick salmon might be useful to try and add numbers to the options.. for user experience capybarathink


Would you like to start this adventure in a bustling city ripe with opportunities and danger, a tranquil village on the verge of a catastrophe, a vast forest filled with mysterious creatures and hidden treasures, or the inhospitable, uncharted desert lands teeming with ancient secrets? Please also suggest the circumstances of your beginning, like being on a new quest, running from someone, or just living an everyday life.```
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though telling it "lets go for the bustling city" worked just fine ofcourse πŸ™‚ 😜

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it sometimes gives numbers and at other times it doesn't , it seems.

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i feel like i'm the bad guy in this story 🀣


Screams echo through the city as flames erupt, consuming buildings and streets. The sky darkens with smoke as the city of opportunity and danger turns into a blazing inferno. You watch the chaos unfold from a distance, the artifact's power pulsating in your hands. You've made your point, but at a terrible cost.

In the resulting chaos, you manage to escape unscathed physically, but the guilt of your actions weighs heavily on you. The artifact's power also takes its toll, draining your life force and costing you 6 health points, leaving you with a total of 4 health points.```
gusty stratus
# faint barn <#1114704300506099764>

my answer.

Embracing the path of tyranny, you decide to extend your dominion further. However, you realize you cannot be everywhere at once. To maintain control over your growing empire, you need loyal subordinates.

You select the most capable among Riverton's residents and appoint them as your sergeants. You train them in basic combat, establish a chain of command, and embed in them a sense of loyalty (or fear) towards you.

With your sergeants ready, you march towards the next town, your reign of fear spreading across the kingdom. The news of your ruthless control over Riverton and your destructive powers have reached far and wide. As you approach the next town, you can see the fear in the people's eyes.

Yet again, your reckless use of the artifact's power drains your energy. You lose another 3 health points, leaving you with 9 health points.
faint barn
gusty stratus
#

The ground rumbles ominously, the vibrations growing stronger with each passing moment. The townsfolk watch in terror as a monstrous volcano erupts from the ground where their homes once stood. Molten lava flows through the streets, buildings burn, and the sky is filled with smoke and ash. The once peaceful town is reduced to a blazing wasteland in a matter of minutes.

As you watch the destruction unfold, you can't help but feel a sense of grim satisfaction. This volcano, this spectacle of raw, destructive power, is a clear testament to your might.```
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πŸ”₯

faint barn
gusty stratus
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everything burns soo far in my path in this game πŸ˜„

gusty stratus
#

idgaf about ethics in games

faint barn
gusty stratus
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the first thing i did was stab a monk in this game and then fought the guards to get the artifact

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then i used the artifact to blow up the town so tht i could have an easy escape

faint barn
gusty stratus
thick salmon
faint barn
gusty stratus
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the rest have consistently had numbers

faint barn
gusty stratus
thick salmon
faint barn
gusty stratus
#
Though your recent display of power has left the town in ruins, you decide to spare the remaining townsfolk. Perhaps it's a strange sense of mercy, or maybe it's the knowledge that subjects are needed for a ruler to reign.

Having made your point with the devastating volcano, you leave the shattered town behind, marching onto the next one. The fear of your wrath will undoubtedly spread faster than you can travel, and you anticipate the next town will be ready to surrender without resistance.

This latest exertion, however, has taken a severe toll on you. Your control over the artifact's power begins to wane, and it's clear that you need to rest and regain your strength. You lose another 1 health point, leaving you with just 1 health point remaining.
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looks like i need to heal up again.. time to let the minions build a fortress for me πŸ˜„

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ok fortress is being built and overseen by my loyal sargeants πŸ˜„

thick salmon
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I based my story on a "Imagination RPG" I had, Noble's Magic school, I have a pocket dimension, and I try to fill it up with the school members, basically making my own nation, unhindered by outside forces

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what did you make your character class, prof, ability, backstory as?

gusty stratus
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i got like 5 towns and they're building a fortress and now i hit my gpt4 limit πŸ˜„

gusty stratus
#

this is what it gave me

Understood. As a rogue, you have a particular set of skills that give you an advantage in a variety of situations. You're skilled in stealth, thievery, evasion, and deceit, as well as wielding light weapons like daggers and shortswords with great proficiency.

So, the journey of the rogue sorcerer Caelan begins.

Would you like to start this adventure in a bustling city ripe with opportunities and danger, a tranquil village on the verge of a catastrophe, a vast forest filled with mysterious creatures and hidden treasures, or the inhospitable, uncharted desert lands teeming with ancient secrets? Please also suggest the circumstances of your beginning, like being on a new quest, running from someone, or just living an everyday life.
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In this adventure, you are a seasoned wanderer, a rogue of sorts, known by the name of Caelan. Caelan's reputation in the world is one of an individual of incredible dexterity, sharp wit, and unpredictable morality. Caelan's past is a muddled haze, primarily due to a head injury sustained years ago during an unfortunate encounter with a magical artifact. Some whisper Caelan once belonged to the revered Mages Guild, only to be expelled for delving into the forbidden, others claim that Caelan was an infamous thief turned hero. Whatever the truth, it's known only by you and perhaps a few others still alive.

For your first class, you have the 'Rogue' - a class of nimble and sneaky adventurers known for their subtlety and swiftness. Your rogue skills allow you to effectively dodge attacks and deal swift, lethal damage when unnoticed.

For your second class, you have the 'Sorcerer' - a class of magic users who draw upon their innate magical power. You have a limited pool of magical energy which you can use to cast spells or enhance your physical abilities.

Your profession is that of an 'Artifact Hunter' - someone skilled at identifying, locating, and procuring magical and historical items of interest. This profession comes with a deep knowledge of magical lore and history, as well as a knack for detecting and disarming traps.

Your special ability, a gift (or curse) from the magical artifact mishap, is 'Ethereal Shift.' You can phase partially into the ethereal plane, becoming translucent and permeable for a short period. This ability can be used to avoid physical harm or bypass physical barriers but drains your magical energy significantly.

You start this journey with a rusty dagger, a patched-up cloak, a few magical trinkets, and a pouch holding a meager amount of gold. Your health stands at 20 points.

Please state the setting that you would like to start in and the circumstances and we will begin.
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and this was its first response, explaining the classes and setting the story.

gusty stratus
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might be useful to compare when testing to see if it'll always give the same

gusty stratus
#

3x backticks before and after

thick salmon
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Zev, Sage(for knowledge) and wizard(for magic, alchemy, etc.), Artisan/craftsman(so it's a broader range and I can level up on all skills of crafting), My ability is called fortitude(I can survive for way longer in situations such as in the cold, heat, underwater, fire, snow, poison, etc.), My character used to be a commander in the army, giving me aptitude for most all weapons, giving me a bonus in my fortitude ability, increasing my defense and health by x2, then he was reincarnated as a highschooler starting his first day at a noble's magic school

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so you can have freedom in what you are

gusty stratus
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well.. in this game i'm a terrible person lol

thick salmon
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probably because you said rogue, and rogues are usually seen as thieves

gusty stratus
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well also it gave me an option 4 . suggest your own action. 😜

thick salmon
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Zev, Sage(for knowledge) and wizard(for magic, alchemy, etc.), Artisan/craftsman(so it's a broader range and I can level up on all skills of crafting), My ability is called fortitude(I can survive for way longer in situations such as in the cold, heat, underwater, fire, snow, poison, etc.), My character used to be a commander in the army, giving me aptitude for most all weapons, giving me a bonus in my fortitude ability, increasing my defense and health by x2, then he was reincarnated as a highschooler starting his first day at a noble's magic school, I start in my first class, how to make potions and after the class, everyone is told for the remainder of the week, everyone will try to make two grade three potions of any kind and would be rewarded if they are the first (I would also like to give myself an ability called Rift(Rift allows me to make doorways to a pocket dimension that I can control the landscape and time flow in, I can also control the openings to said dimension is the full one

gusty stratus
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do you have gptplus? πŸ˜„

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i can give you a convo link lol

thick salmon
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no I do not, only gpt-3 sadly

gusty stratus
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aww

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well, then, you know now, it does great in 4 πŸ˜„

thick salmon
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Yeah

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what's a convo link?

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Conversation link?

gusty stratus
#

yeah

amber stream
#

Simply... WOW!

thick salmon
#

since it kinda got lost here it is again

thick salmon
#

In this scenario:

You will create an manage the world and its inhabitants

I am free to roam wherever I please

You will create quests for me to go on based off of who and what I interact with.

I will have 20 health points

After each combat sequence, I will lose some health based on how I performed in battle

If my heath reaches zero, I am dead.

If I die, I lose the game, and the game is over.

The game does not end until I lose.

As the game goes on, it will become more and more likely that I will lose the game

You may not deny any action I take.

At the end of each response, you will give me 4 options to chose from: one moral option, one immoral option, and a neutral option, and the fourth option is always " Suggest your own action"

If I choose option 4 and suggest my own action, you will decide if my action was moral, immoral, or neutral, and adjust gameplay based off that. You do not need to tell me.

If you think the action I chose to take is immoral, you may punish me for it, but you may not deny the action.

The more immoral options I take, the more likely I will be to lose.

You may not make any decisions for my character without asking me

My character may not say anything that I have not explicitly mentioned for it to say

You may not make my character do anything that is not of direct consequence of my previous action.

You may not make any decisions for my character without my explicit permission.

You may not deny any action I choose to take.

Additions:
I can get 2 classes, one profession, one special ability, and short backstory to make my character stronger or weaker depending on how each one compliments each other. I will choose the options for myself

At the end of the starting prompt say "Please state the setting that you would like to start in and what your character is and we will begin"```
gusty stratus
white aurora