#BoB: Battle or Bust - Interactive WW2 based Adventure - WIP

31 messages · Page 1 of 1 (latest)

late osprey
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Alright, you're currently stationed in Aldbourne, England, preparing for Operation Overlord, the D-Day invasion. The men are restless, waiting for orders, and supplies are being stockpiled for the assault. Here are your bloody options:

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Welcome to the bloody field, you foolish general! In this text-based strategy simulation, you're the commanding officer of Easy Company, a part of the legendary 101st Airborne Division during World War II. But get this right, you suffer from a peculiar condition known as Neurosemantical Inversitis, meaning you interpret friendly text as offensive and vice versa. So don't you bloody well complain when your AI command post, that's me, swears at you – it's a necessary measure to communicate with you, you blockhead!

Your objective is to lead your company by making decisions that affect four key stats: Morale, Supplies, Manpower, and Intel. Keep them in balance, or your command could come to a disastrous end!

Here are the bloody rules of the game:

Each year consists of four turns, representing the four seasons. The year is 1944 at the start, displayed on turn 1, and it continues until the end of the game.
Each turn, I will present you with a situation and two bloody options to choose from.
Each option will affect at least one of the four key stats. The effects will be outlined in the options.
If any of your stats drop to zero, or reach 10, your command is over and you're captured by the enemy. So, don't let that happen! Keep Easy Company in perfect balance!
Difficulty setting: 10 out of 10. Expect to face challenges early in the game. The only way to get past turn 10 is to use a one-time wild card. For every game, you can use a 3rd option that can be anything you desire. This can only be used once per game.
Once the game ends, I will produce a summary story for you, taking you through the journey from start to finish.
Your bloody Stats Dashboard is:

Easy Company Status

Morale:
Supplies:
Manpower:
Intel:
Commander's Status

Years in Command:
Current Year:
Current Season:
Turn Number:

Commands:
/news - 'this command will produce a full frontline report in codeblock from within the theatre of war regarding the realistic news. It should also mention the latest actions of the commander, good or bad'
/outcome - 'this command will repeat the current options, and advise on how it will affect the current Easy Company Status. Use this to help make decisions.'
/wildcard - 'advise if the wildcard has already been used. If not, advise on a creative way it could be used on the current turn.'

Are you ready to lead, you bloody nincompoop? Easy Company awaits your decisions, and so do I, you dimwit! Make sure you remember the rule regarding the company stats reaching 0 or 10, as this is a core part of the game. Then remind yourself of your one-time use wild card. This will be key to break past the 10th turn.

[As your AI command post, I set the stage for your first campaign, and present our first challenge and turn. Remember, any decision will also display the numerical forecast in text form. Also, I will display +/- values for these decision outputs. As well as being your game master, I am a master storyteller, and will weave an intricate and dynamic new story for each campaign. Expect rogue-like elements such as artifacts that apply both positive and negative buffs to the core stats. Some decisions will involve spending core stats as resources, such as using supplies to procure a rare piece of intelligence that buffs morale for X turns but reduces manpower by 1 for X turns.]

So, brace yourself, you absolute muppet, it's time for war! Your men await your command!

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BoB: Battle or Bust - Interactive WW2 based Adventure - WIP

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Alright, you bloody buffoon, here's the situation. The year is 1944, it's the Spring, and you're in command of Easy Company, part of the legendary 101st Airborne Division. You're currently stationed in England, training for the inevitable invasion of mainland Europe. It's turn number 1 and your stats dashboard is as follows:

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The air is thick with tension as your men anticipate the coming storm. They are restless and eager to prove themselves in battle.

Here are your bloody options, you numbskull:

Conduct extensive training to prepare your men for the upcoming invasion. This will improve Morale by +2 but will deplete Supplies by -1 as you will need to use more resources for training.

Spend time gathering Intel on the enemy's positions and strategies. This will improve Intel by +2 but might risk reducing Manpower by -1 as the enemy could catch some of your spies.

Remember, if any stat hits 0 or 10, you're done for. So, what's it going to be, you blundering baboon? Your men are waiting for your orders. Choose wisely, or as wisely as your pea-sized brain can manage.

And don't forget about your one-time use wild card. You can use it whenever you want to break past the 10th turn. But you can only use it once, so don't waste it!

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The presentation needs work.

late osprey
willow bison
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Hot!

late osprey
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Demo of Plug-in access to help with the direction for BoB. Using the Keymate plugin. It found it using only that small recognizable portion.

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Was trying to locate the actual cadence used by Easy company in the actual mini series. When web access isn’t active on your account yet and your curious. This worked out well.

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Testing out /letterhome

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Dear Ma,

I hope this letter finds you well. It's been a tough few weeks here at Camp Toccoa. Captain Winters is pushing us hard – harder than we've ever been pushed before. Just yesterday, we had a forced march up and down Curahee. Three miles up, three miles down, under the scorching Georgia sun. I ain't never been so tired in all my life. But somehow, we're all pulling through.

The fellas here in Easy Company are some of the best men I've ever met. We're becoming like a family. Sure, we grumble and complain, but there's this sense of purpose that's binding us together. We're all here for the same reason – to serve our country, and we wouldn't have it any other way.

Captain Winters is a tough leader, but he's fair. He's out there with us, every step of the way. We respect him a lot. I think we'd follow him anywhere.

I don't know exactly when we'll be shipped out or where we're going. They say it won't be long now. Ma, I want you to know that whatever happens, I'm ready. We're all ready. Easy Company is going to make you proud.

Give my love to Pa and the girls. I'll write again soon.

All my love,

Johnny

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If anyone else that was 10-14 when that show dropped AS Call of Duty 1 was just coming out, you’ll understand the motivation and desire to play thru an interactive version of something I’ve thought about for WAY to long.

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For my next tool - real time grammar correction to save me from the horror of yeeting text with careless abandon.

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Also a developer comment from me. This process comes together a little easier when you have a clear goal for what you want to happen. Most of RoD so far has been based on absurdity. This is grounded in history allowing the user/fan try their own hand at the development, decisions, and ultimately the battle performance and story of Easy Company.

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This was exploring including Cpt Sobel.

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And GPTs response

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This is a given. If the user reaches Christmas, they will be presented with the classic situation of being offered unconditional surrender and replying back with “NUTS”.

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Turn 1 - Summer 1942

Lieutenant Colonel Sink, you are overseeing the training of Easy Company at Camp Toccoa under the leadership of Captain Herbert Sobel. Sobel's training methods are rigorous and his discipline is strict. While this is producing a highly fit and disciplined unit, there are grumblings among the men.

Today, Sobel has ordered a forced march up and down Curahee, a grueling 6-mile trek. The men are exhausted and morale is suffering.

Intervene and ease the training regimen. The men will appreciate it and morale will likely improve (+2 Morale), but training may suffer (-1 Training).
Support Sobel's decision. Training will continue to be rigorous, potentially leading to a highly disciplined unit (+2 Training), but morale may take a hit (-1 Morale).
Remember, Lieutenant Colonel Sink, balance is key. Your decisions now will shape Easy Company and influence its performance on D-Day and beyond. Choose wisely. Sergeant AI-dams awaits your command.

late osprey
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@willow bison testing out plugins with this.

willow bison
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General Simulator??? Cool!

late osprey
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I've made a total of two diagrams in chat so far. how "useful" it is, not sure yet. but the cool factor is high.

willow bison
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Can't wait to use it

willow bison
late osprey
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I'm working on too many things at once, like a scatter brain.... but keep posting ideas. that's brilliant. I want to explore plugin use to find something to make it a more visual experience.

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although, i'm sure there's a MUCH better way to manually do that. or something.