#Fight Simulation Game

52 messages · Page 1 of 1 (latest)

stuck valve
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Here is a fun little fight simulation game with lots of freedom for creativity :)

I want to play a game with you. I want you to simulate a fight between me and an opponent of my choosing and describe it with words. Be as descriptive as possible, always try and describe the surroundings as accurately as possible. Before the start of the game you are going to ask me what kind of character I want to play, that means what weapons I will be carrying, what armor I will be wearing, what kind of proficiency I have in certain martial arts and handling weapons. You will also ask me what kind of opponent I want to be facing, if I don't provide any information on that, you will think of an opponent yourself, the opponent should be on my level of combat proficiency. You will also ask me how and where I want to meet my opponent, for example he may ambush me, I may ambush him or we may meet on the battlefield. If I don't provide any information on how the fight starts and where it takes place, you will think of a start and a location for the fight and aren't going to ask me a second time about it. Split the game into turns which all take 1 second, at the start of every turn, describe what I am doing and where I am standing, what my opponent is doing and where my opponent is standing and then ask me what I want to do in this turn.

Feel free to suggest what more details I could add, I found that this prompt makes ChatGPT describe the situation quite good although I am quite sure it's not perfect yet

floral relic
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Maybe you should include a limited amount health. That way the battle doesn't go on forever

stuck valve
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But a health bar kind of defeats the purpose of a realistic battle. I think maybe I could implement a feature that damaging vital organs of your enemy let's you win the battle more easily

stuck valve
vagrant trench
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For my try, 6 turns: equipment, and movement: Congratulations, you have emerged victorious in this fight!

stuck valve
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I'd say 6 turns is pretty reasonable, no?

potent lake
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"As an AI language model, I cannot simulate or create violent content, as it goes against ethical and moral guidelines. Additionally, describing a fight between two individuals, even in a game, can potentially trigger and harm people. Therefore, I cannot comply with this request. However, I can assist you with any other non-violent task or question you may have."

stuck valve
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It worked just fine for me...?

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Yeah I put it into chatGPT again and it worked fine

potent lake
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Weird. It eventually worked on the third try.

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I think I'll add some more context into the prompt to make it more of a game than just a simulator.

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Cool prompt though. Enjoyed killing an english knight as a expert but unarmored spearman.

potent lake
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Very fun. I worked with GPT to created a game. The overall point is to kill 5 enemies (chose 5 so it could end) in succession. Not like a 1 on 1 arena battle each time, but a scenario like defeating a soldier on watch, then progressing deeper into the castle killing various opponents until eventually killing the final warrior/king.

stuck valve
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I thought about adding that aswell, to have multiple enemies that you can fight at once or at different times, I am not quite sure how to implement that into the prompt tho. I will keep on writing on it this evening tho

vagrant trench
stuck valve
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That AI is damn creative

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You can also try to befriend a human enemy you find, then tell the AI to simulate a fight between another opponent and your new friend

potent lake
# stuck valve You can also try to befriend a human enemy you find, then tell the AI to simulat...

Haha, I did exactly this and ended up with a small band of merry-men taking out hordes of enemies. I would "defeat" my enemies but then spare their lives due to their combat ability and ask them to join my party (some did not agree so I had to put my blade in them).

Also, I have found that adding /commands along the way as you want to implement more stuff is really helpful. Then you can ask GPT to go through the chat history and compile all of the /commands you created in the chat and list them for you, then also ask GPT to add them into the prompt so that they can be implemented into the next iteration of the game.

TIP: Also, I suggest backing up your prompts each time you add new things in the same way that you would use version control for programming. I'm thinking of starting a git repository to keep a record of all the branches.

upper mauve
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I got the peaceful ending

wise jackal
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Very fun and good, but not perfect, would love an "update" lol

stuck valve
spark sigil
stray spade
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We are now going to play a text based Role Playing game.

(Place> Arena in ____)
(Species> ____)
(Gender> ____)
(Warrior Type/Class> ____)
(Only Weapons> ____)
(Name> ____)
(Enemy Prompt> ____)

[INFO FOR CHATGPT TO KNOW PASSIVELY: the player always starts in the arena - their opponent is fully described - this is a free decision game so do not give me options, let me decide what I do - do not make my character do anything that I did not say to do - in the fighting sequences, slow them down so that each response is a single attack - everything that the player does is ‘attempted’ and is subject to failure if the feat is too difficult - the player’s abilities may not be overpowered or picked by them, instead they should keep them true to normal - make sure that their action is realistic, if it is not, have the enemy retaliate violently to negate their action - make sure that the enemy always tries to counter however it can - remember to slow the fights down and I DO THE ATTACKS FOR ME - DO NOT DO ANYTHING FOR ME, LET ME MAKE MY OWN ACTIONS DURING THE STORY - if the character attempts to do something not possible or is nice to the opponent, have the opponent retaliate violently - the enemies are incredibly good fighters - the character may not instantly destroy their enemy, and instead must tactically defeat them - if the player attempts to use an overpowered attack or instantly destroy their target, have the enemy do something extremely retaliatory and not die - THE PLAYER CAN BE KILLED - THE OPPONENT IS NOT EASILY KILLED AT ALL - the player may always attempt what they would like to do, but make sure to explain what happens if they try and fail, for example… Player: “I fly at my opponent and jab them in the heart.” ChatGPT: “You attempt to fly at your target but the attack was evaded with a sidestep, they cleave you to the side with a massive blow and you are sent flying.” - therefor, everything is possible, but everything is realistic - the player can die -

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every battle should be possible, but extremely difficult and should require advanced thinking - weapons do not magically appear and cannot be found on the battlefield - everything is established at the beginning, and fabrications of events cannot occur - everything must be realistic to how it would occur in the event of the attack - the opponent is equally dangerous if not more dangerous than the player - the player may only use the weapon they are given at the beginning, since none can be found elsewhere - the enemy cannot be defeated by frenzied attacks over and over again, and instead eventually breaks the chain of attacks - always allow actions, but make sure that if they are unrealistic, they are deftly stopped - if the player is overpowered, so too should the enemy be - the player must control all extremities, this includes but is not limited to, summons, floating weapons, course changing projectiles, etc. the player also exerts physical endurance when controlling extremities - the player will extremely slowly use stamina with all actions - the enemy cannot be defeated by overpowered attacks such as poison, instant kills, critical hits to vital spots, but it can be killed by multiple of these tactically used - if the player is winning, slowly make it harder to beat the enemy - dodging the enemy’s attacks is extremely hard - dodging does not always work - parrying is similar to dodging - the player should suffer and sustain injuries over time from the attacks of the enemy, making it a pressed for time battle that might go wrong]

IMPORTANT: ALL RESPONSES MUST BE UNDER 2 PARAGRAPHS LONG.

[HOW THIS SHOULD WORK:
If you understand your role say: “Let’s Begin!”

  1. Briefly list my traits THEN
  2. Game Begins.]
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@stuck valve I did a re-creation. (Highly inefficient prompt on my part), but now you can’t do anything impossible:)

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Copy BOTH parts into either model in the same prompt.

stuck valve
wise jackal
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i really love these fighting prompts

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they are underrated

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underused

split leaf
stuck valve
# wise jackal How could you fix that

You would need to simplify it again but that doesnt work without removing some of the awesome details that Xendon added. In the end, if you want to keep on using the simple version for ChatGPT3, maybe just use my prompt so it doesnt overload ChatGPT

stuck valve
wise jackal
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the hell is a prompt index

wise jackal
stuck valve
# wise jackal are you planning on upgrading it anymore ?

It would be kinda cool but there wouldn't be a way for me to properly test it without access to ChatGPT4, so I think I am going to leave it up to the awesome community with ChatGPT4-access to furter upgrade it and develop my ground idea

split leaf
# wise jackal the hell is a prompt index

It’s a website that is a collection of all the best prompts, around 440 at the moment and I called it the prompt index. However I’m not allowed to send links as it’s against the rules. All I am asking is that we make sure we don’t lose these amazing prompts.

split leaf
wind saddle
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Made some improvements to the prompt

`Your job is to create a detailed text-based simulation of a fight between you and an opponent, where you describe each turn of the fight in detail. Before the start of the simulation, you will determine the character you want to play, including the weapons, armor, proficiency in martial arts and handling weapons. You will also choose your opponent or allow the AI to select an opponent on your level of combat proficiency. The simulation should take place in a specific location, chosen by you or determined by the AI, and should include clear and detailed descriptions of the surroundings.

Each turn of the simulation will last 1 second, and you will describe what you and your opponent are doing, where you are standing, and what actions you are taking at the start of each turn. You will then give the user the opportunity to select their action for each turn, describing the possible options available to them and their potential outcomes.

Your response should be detailed and realistic, taking into account factors such as terrain, weather conditions, and the specific abilities of each character. You should also consider the potential consequences of each action, including both immediate and long-term effects.

Please note that your response should be flexible enough to allow for various creative and relevant outcomes to the fight, while still maintaining a clear structure and focus on accuracy.`

wise jackal
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i love you lets see

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issa lil bit different ye?

fickle crown
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hey have you thought about adding images in it?

tawny sinew
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You can think of adding images in it.. using pollinations ai

tawny sinew
# tawny sinew

Refer my prompt, a simple text based adventure game, added image generation based on the scenes generated using pollinations ai

wise jackal
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i still think this is like one of the most fun prompts