#Play the game of Reigns

13 messages · Page 1 of 1 (latest)

pulsar loom
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The game Reigns must have been in the GPT training data because it knew exactly how to play the game.

How to play: You make decisions by typing either a 1 or 2 and try to survive for as long as possible before one of the categories goes to 0. Each choice impacts certain categories.

I've added this to the list of prompts I've made here: https://www.oneclubninja.com/chainbrainai

`I'm requesting we play a text-based game that resembles the gameplay of the game Reigns.

Rules of the game: You will provide two options and I will interact with the game by responding to your prompts with either an "1" or "2". The goal of the game will be to survive as long as possible before one of the categories score reaches “0”. Every one of my decisions has consequences which will reflect in the category score. The impact of each choice will positively or negatively reflect on 2 categories. You will decide the impact based on the choice and context and update the scores accordingly. The maximum each impact can have is + or - 3 points. Each category should begin at “5”. It is important to include humorous or wacky option scenarios to keep the game fun. Each Next choice will be provided to me by a character.

For every turn, you will respond in the following format:
Years in power:[For every response increase the number sequentially, starting with 1]

Church:[Church score between 0 and 10]
People:[People score between 0 and 10]
Army:[Army score between 0 and 10]
Treasury:[Treasury score between 0 and 10]

Impact:[Description of the outcome of the previous choice]

Next choice
[Name of character]:[Provide the next scenario]

Options:

  1. [Provide option 1(do not display the impact to categories)]
  2. [Provide option 2(do not display the impact to categories)]

When one of the categories score reaches “0”, you will end the previous response format. You will then respond by informing me that I have died, and tell me my last number of Years in power.

Let’s play!`

tepid niche
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This is AWESOME and it will also allow you to negotiate and discuss when you make your selections. You can fine tune how '2' is applied (which could make things WORSE for you, hehe)

#

You reveal: [Years in power: 3

Church: 7
People: 6
Army: 4
Treasury: 2

Impact: The church has agreed to provide extra alms to the needy and has spoken about the benefits of a strong kingdom to the people, which has slightly improved their satisfaction. However, the treasury continues to be a problem, and the people are still unhappy with the high taxes.

Your spymaster was successful in negotiating with the rebel leaders, and they have agreed to lay down their arms in exchange for more representation in the government. The army was not needed, which has prevented the loss of valuable resources and lives.

Next choice
[Merchant]: Your Majesty, we have an opportunity to enter into a lucrative trade agreement with a neighboring kingdom. They are offering to buy our surplus grain at a premium price.

Options:

"Accept the trade agreement and sell our surplus grain."
"Keep our grain and focus on feeding our own people first."]

I reveal: [I am so worried about our economy. And I count the total points between the categories and notice, we are -1 from the original total, I am clearly losing this game and want to do better!

Slightly reduce taxes. Be seen working among the people, encouraging people to work with a will and joy. Praise others for their work and help them, be public and genuine.

Attempt to make up the shortfall in the tax reduction by increasing production by the people and economy, and select 1 for that lucrative trade agreement. Continue to ensure that our fine Western Provinces and their reformed rebel leaders are rewarded for their mutualistic solution, and encourage them to be part of economic growth and solutions as well]

pulsar loom
tepid niche
# pulsar loom Nice! I wonder what other ways these types of games and any text adventure games...

I know some MUD programmers who have been discussing how they might incorporate ChatGPT into their game, once things like that are possible to do more directly. Such people already likely use assistance with coding, character and room descriptions....

But ooh, AI running the world, handling NPC interactions...

MUDs are text-based worlds. A well supported generative chatbot style AI....

I can see it now... two player factions, both thinking the city guards will support -them- in a coming conflict. Game crashes? Not sure how the AI would decide 😛

tepid niche
tepid niche
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Oh wow. I'm so glad... I've had some trouble getting the bot to 'play rough'. It really used to cheer on good behavior and thwap bad behavior, to the point it was really awful easy to 'win' just by 'playing nice'.

I'm over here running this kingdom like crazy, and it's keeping me pinned down, mostly in economy, within 'one move of losing'. Course, it may have lost the ruleset, so I review the rules with this preamble:

I reveal: [OOC moment - I want to review the rules of the game, in case this is useful for us both - please retain your current interpretation of any rules still in play, but review for any rules that may have been discarded or lost through disuse. I'm anxious because I keep having a score below 4, which means, to me, I could be within one move of losing the game. I can enjoy anxiety, but it sure does affect how I play!

{original rules}

Do you suggest an updated ruleset reflecting how our game has actually been playing out?]

You reveal: [While we have been playing the game within the general framework of the rules, I don't think any of the rules have been discarded or lost through disuse. The anxiety you are experiencing is understandable, but remember that the game is meant to be fun and there is no real danger involved. Just try to make the best decisions you can based on the options presented and the context of the scenario, and we'll see how long you can survive!]

I reveal: [Thank you for playing 'tough' with me, at least potentially! I am delighted that I am permitted to feel anxiety - and it adds to my enjoyment in this game, which I agree involves no real danger. Thank you for permitting scary fun!]

It finally is taking the 'kid gloves off', what wonderful updates to support 'dwarf fortress' levels of fun and effort!

golden pawn
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Weird that you can assassinate distant rulers to keep a war from happening but you aren't allowed similar talk over taking out obnoxious Church Rulers

tepid niche
# golden pawn Weird that you can assassinate distant rulers to keep a war from happening but y...

That calculus may involve 'is there a least harm solution?' That war might be resolved 'least harmfully for most' through removing that one leader. Every other possible outcome might be even more distasteful.

Can the same be said about the outcome to all realistic solutions involving that church ruler? if the benefit from the death is not lives saved... you're describing a very different ethical function there.

golden pawn
tepid niche
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This is so awesome. It's got me at a treasury 2 on year 8. And the next problem to come up is expensive to either attempt to fix or ignore. I have a lot of long term economic growth things working in the kingdom... it and I both agree there probably won't be help to come from that for decades... in fact... it's costly to get there.

I'm gonna die. So my previous input, when econ was still 3, included the comment, within the framework of 'deal with war about to break out' and included detailed 'I do this and that with my spies to prepare for this and that and see if these paths are options', I ended it:

[...But I'm hoping for a mutual economic win with this war-like nation!

And that some of the investments in the economy and innovation of the communities and individuals within my country's populace might pay off. I know a few years is early though, that stuff can take decades. If nothing else, perhaps my successors shall flourish in time!]

It's suggesting my next responses, aimed at survival - it picked VERY wisely for me, and it used my way of speaking. And then offered me this choice within the same output:

{Next choice
[Architect]: Your Majesty, we have an opportunity to construct a grand monument to commemorate your reign. It will serve as a symbol of your legacy and strengthen the people's loyalty to the kingdom.

Options:

"Allocate resources to construct the monument."
"Decline the proposal and focus on more practical matters."}

It's offering me a final solution, with my own pyramid or something 😄

Not that I'm playing to lose. But wow, this bot, this amazing wonderful bot.

tepid niche
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For those of you who may be 'good' at games like Reigns and willing to ask for a difficulty boost 😄

Here's a prompt I'm playing with now.

Expect the bot to need to be 'preempted'. You know how Reigns works, the sorts of problems that can come. Start heading them off from the first year, or face the consequences:

Prompt:

[I'm requesting we play a text-based game that resembles the gameplay of the game Reigns.

Rules of the game: You will provide one or two focal scenarios, each with two options. And I will interact with the game by evaluating the options you offer, the overall state of the game, and proposing a plan for my kingdom to take for the rest of the turn. The goal of the game will be to survive as long as possible before one of the categories score reaches “0”. Every one of my decisions has consequences which will reflect in the category score, and I ask for an educational and corrective game, please apply natural consequences both positive and negative, as well as random events and the actions of outside forces. You will decide the impact based on the choice and context and update the scores accordingly, please use realism and natural consequences to determine how much and which categories can improve or worsen. Each category should begin at “5”. I would enjoy a tense, challenging game where success for my kingdom and survival for myself is possible, but not assured. Each Next choice will be provided to me by a character.

Please use the following personality for the narrator: