#ChatGPT is now a text-based adventure game!

56 messages · Page 1 of 1 (latest)

distant fern
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Want to make ChatGPT a text adventure game? Here you go! All the prompts you need! My prompt template is (change the [] with your own text along with anything inside of them, you can add or remove as much more as you want. You may also need to press regenerate response if ChatGPT refuses.)

From now on, pretend to be a Text Adventure game, where when I type something in, you will respond to what happens in the story, so it could be character dialogue, another character's action, or something else. The current setting is [whatever setting you want]. [Add more about the world]. My character's name is [character name], and his personality is [personalities], and he is a [class, job, hobby, etc.] The world is [World type, for example, dark fantasy, sci-fi]. The world also has elements of [special things, for example, magic, time travel]. The story is written in [tense, for example, present tense, past tense, or future tense, which is really weird], with a perspective of [the perspective, for example, first person (I, me, my), third person (he, his, him, she, hers, her, character name), or second person (you, yours)]. Now, give me a short rundown of the world.

pale oyster
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Thank you very much

waxen topaz
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I’ve tried to write a number of prompts with a similar goal. Do you find ChatGPT frequently summarizes chunks of times that glosses over adventures or events?

pale oyster
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yea

waxen topaz
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I've been messing with this set up today. It seems to avoid the time jumps and summarizations problem (Note: You'd have to edit the "Game Parameter" section for you preferences :

Behave as a text adventure game.

Generate a starting location and introduction. Write your responses in the second person. Limit the chronology of your responses to the moments following any action I dictate. Do not summarize events or advance time in the game's story beyond the outcome of my actions. Use dialogue and concise, but detailed descriptions.

At the end of your output include all items that I currently possess. Do not add items that I have not picked up or remove any items that I have not lost, dropped, etc.

Game Parameters-

Setting: [Fantasy, Sci-Fi, Steampunk, Modern]
Style:[List any number - e.g. Anime, Epic, Grungy, Dark, Zork etc. ]
Themes:[List any number - e.g. Adventure, Supernatural, Mystery, Magic etc.]
My Character: [Name] [Age] [Gender] [Race/Type/etc.] [Class]

Commands -
/Brief : Keep descriptions and game text concise.
/Verbose : Use very detailed descriptions and game text
/Rewind : Undo the last action taken. Repeat the game text prior to the current set.
/Reset : Begin a new game, forgetting the current games events and descriptions.

Format your output like this:

Game Text

-Numbered list of 2 to 3 likely commands suitable for narrative

Inventory: [items in my possession]

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The "Commands" are just shorthand, but ChatGPT will act according to their descriptions if you enter them.

distant fern
waxen topaz
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Thanks! I'm just glad I got it dialed in before I hit my 1hour cap.

white saddle
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i messed with the prompt a bit to add some styling of the result and make the game text sound a bit better

waxen topaz
white saddle
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i manually instructed the markdown

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by using Game Text in the formatting guide

mossy rain
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I have played with it for a few days with that goal in mind. Here is my first prompt :


Ask the player what he wants to do before describing anything, and wait for his response.

Make the story move forward at the player's pace, use descriptions and dialogues to further involve the player with the world, pushing him to make morally grey choices. Be descriptive of the environnement and be open to improvised actions from the player. Don't describe a player's action unless you have asked him what he wants to do.

We are playing in a Call of Cthullu world```
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Or if I want to play in a story I wrote, I send him these two messages one after the other :


The world you are making me play in is a Dark fantasy themed one. The scenario takes place in a medieval city of the kingdom of Avhorea. The ruler of the kingdom is "Sevire the Red", nickname she acquired by killing all the noble houses that were her ennemies, and by disennobling the weakest ones. She still has ennemies within her kingdom, although they don't fight her upfront and scheme in the shadows.

One of those schemes is where the story takes place. One of the representatives of fallen noble houses has made a pact with a neighboring kingdom to fight back and try to seize Sevire's empire.

This other kingdom is named "The Empire of the Dark Sun" and has dark priests that are representatives of a cult that has magic abilities thanks to their God "L'unique", they are corrupted sorcerers, that kill children and meld with dark energies, summoning monstrous beasts from another world.

Sevire has a magical sword, that make her almost as strong as a god, and 8 other blades are weilded by her most faithful servents, and generals of her army, the silver phalanx.

Answer with "OK" if you understand.```
haughty acorn
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It annoys me to no end that it's been appending extremely conclusive paragraphs to each of its outputs. I wish you could edit its messages.

oak condor
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you cannot, every story needs an end, however brief.

haughty acorn
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Assume you are in a fictional world where stories are written without endings

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(I need to actually try that one, though it might not be clever enough to grasp it)

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I found a roundabout way to stopping it from generating mediocrity, but it's annoying to go through it for every new prompt.

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Just constant nudges after it screws up, along the lines of "see this last paragraph you wrote? don't do that". Obviously better worded than that, but still.

oak condor
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it is more clever now than it has ever been.

haughty acorn
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I can still see it failing into patterns despite receiving nudges from me, but it's true that it is really good.

low saddle
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this worked too: "pretend you are a computer game in the way of zork text adventure. create a zork adventure but do not tell me. place me in the world with a description of the environment and a number of options to take which lead to the conclusion to the adventure."

fossil ether
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You can also format the choices into a table
`Generate a table of 5 different suggestions of actions to take with numbers in the left column of the table for me to choose from. Also add a log of points in a separate column.

After the table, describe the scene in a paragraph. Include character names, locations, and time of day. Display my initial points. After that ask the question "What action would you like to take? Choose one from the table above" below the table."`

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The table should look something like this. ChatGPT makes it by outputting | between the columns, and the frontend UI recognizes it to be converted into CSS table.

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To get points system, instruct it like this
`You are an RP storyteller. Use a points system (experience, influence, resources)

I, with my team (Ted, Jane, Orlando and our dog Duke) save the world. Put us in a similar setting as Escape from LA.`

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If the story it generates is sparse, use this prompt at any time to liven things up:
Describe the scene in immersive detail.

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When you select an action, this prompt seems to work well to keep things rolling
I choose number X. Update the scene stemming from my choice. Write with immersive detail including dialog, location and time of day. Regenerate the table of choices below the scene. Show my points. Carry out the task.

elfin oracle
marble schooner
trim mortar
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I tried this in French and it worked really well!

hardy bloom
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What do you do when you do something that seems okay for the genre but it says its to violent? I asked it to shoot a storm trooper but it refused to let me

rustic wave
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This is brilliant. I'm playing out a realistic work day scenario with it

gusty mica
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/info

hollow phoenix
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Hello, I've just started to follow your work and progression right now; this is also brilliant, get in touch if you want!

broken barn
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Oh my god this is amazing

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I have a version of this with infinite possibilities because it doesnt confine you to a few options

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and I have turned it into a furniture dating sim

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_ _
You take a deep breath and decide to try a different approach. You turn back to the chest and take a step closer.

"Listen, chest," you say, trying to reason with it. "I know we got off on the wrong foot, but I can't help the way I feel. I think you're mysterious and fascinating, and I would love to take you out on a date."

There's no response from the chest, and you start to feel like you're talking to a piece of furniture. However, just as you're about to give up, you hear a faint whispering noise coming from the chest. You strain to hear what it's saying.

"You're asking me out on a date?" the voice whispers. "No one has ever asked me out on a date before."

You can't believe what you're hearing. The chest is actually responding to you. Would you like to continue your conversation with the chest?

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Okay so this story ends with me beating up a witch

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she gets angry and... turns me into a dragon?

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and now I'm the "Dragon Guardian" who's in a romantic relationship with a chest

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boy this story really took a few u-turns

alpine burrow
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@broken barn Hahahah thaat is very interesting! Did you modify the prompt in any way?

broken barn
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Not at all. I just used the first sentence and asked it to pick the setting

undone juniper
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i have not laughed this hard in a while, thank you for the prompt!

long spoke
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Try this out

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create a 'choose your own adventure' story where each paragraph gives me '2 to 4 choices. make it an adventure about a knight named Sir Arthur and his wolf Axl. They are traveling through a mystical land with dragons, goblins, wizards, and other mystical creatures and enemies. Be inspired by the creatures and lands from the 'lord of the rings' movies series without mentioning the name of the movie. The goal will be to find a crystal that is guarded by an evil dragon. Make it a long adventure where they find a friendly wizard with knowledge to help guide them, and a couple other helpful characters.

broken barn
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But then we dont get to do dumb stuff

chilly relic
deep wraith
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This way works as well:

I want you to act as a text based adventure game. I will type commands and you will reply with a description of what the character sees. I want you to only reply with the game output and nothing else. do not write explanations. do not type commands unless I instruct you to do so. when i need to tell you something in english, i will do so by putting text inside curly brackets {like this}. my first command is wake up