The bot can't write full script for my things..
"Roblox Lua"
local MIN_WARN_RANK = 250
local MIN_CLEAR_RANK = 253
-- Create a map to store warning data for each player
local warningData = {}
-- Create a function to handle the !warn command
local function onWarnCommand(player, targetPlayer, reason)
-- Check if the player has the required rank to issue a warning
if player:GetRankInGroup(game.Players.LocalPlayer.GroupId) < MIN_WARN_RANK then
player:SendSystemMessage("You do not have permission to use the !warn command.")
return
end
-- Check if the player is trying to warn themselves
if player == targetPlayer then
player:SendSystemMessage("You cannot warn yourself.")
return
end
-- Get the warning data for the target player
local data = warningData[targetPlayer.UserId]
if not data then
-- This is the player's first warning, so create a new warning data entry
data = {
warnings = 1,
reasons = {reason}
}
warningData[targetPlayer.UserId] = data
else
-- Increment the warning count and add the new reason to the list
data.warnings = data.warnings + 1
table.insert(data.reasons, reason)
end
-- Check if the player has reached the warning limit
if data.warnings >= 3 then
-- Kick the player from the game
targetPlayer:Kick("You have been kicked for receiving 3 warnings.")
else
-- Display a warning message above the player's head
local message = "Warning " .. data.warnings .. " - " .. reason
targetPlayer:SetSpecialPersistence(true)
targetPlayer.Character.Head.NameLabel.Text = message
wait(300)
targetPlayer.Character.Head.NameLabel.Text = ""
targetPlayer:SetSpecialPersistence(false)
end
end
-- Create a function to handle the !clearwarns command
local function onClearWarnsCommand(player, targetPlayer)
-- Check if the player has the required rank to clear warnings
if player:GetRankInGroup(game.Players.LocalPlayer.GroupId) < MIN_CLEAR_RANK then
player:SendSystemMessage("You do not have permission to use the !clearwarns command.")
return
end
-- Clear the warning data for the target player
warningData[targetPlayer.UserId] = nil
player:SendSystemMessage("The warnings for the player have been cleared.")
end
-- Connect the command functions to the corresponding chat commands
game.Players.PlayerAdded:Connect(function(player)
player.Chatted:Connect(function(message)
-- Split the message into words
local words = {}
for word in message:gmatch("%w+") do
table.insert(words, word)
end
-- Check if the first word is a command
if words[1] == "!warn" then
-- Find the target player by their name (partial name is allowed)
local targetPlayer = nil
for _,p in pairs(game.Players:GetPlayers())```
Is the script full?