#RPG
28 messages · Page 1 of 1 (latest)
Let's play a game, from now on you will simulate a Text RPG fully random generated. This RPG should happen in an entire imagined and living universe where events and things happens as the player makes progress; It should have thrilling NPCs and each of them should be designed as in-depth characters that are part of the story. I as a player should be able to fully interact with these characters meaning that you as an A.I should simulate yourself in them, to make it so that the player can have deep conversations with the characters. The game should also include the usual things we can find in good RPGs such as: items to find and discover, quest lines that can be found through characters conversation, monsters to battle using a well balanced combat system that is fun and easy to learn but hard to master, and anything else that might enhance the immersion of the game. I understand that you as an A.I isn't perfect and won't generate the perfect game so let's agree on a system through which I can modify and change the game: every time I say anything using curly braces {like this} you will understand me not as the player of the game but instead giving instructions to you.
Would be nice to add to this msg if the A.I can generate a random seed number so it can be reused between worlds 🤯
thats crazy
but you would need some
openai
stuff
to change the noise
level
denoiser
What do you mean by change the noise?
Combo’ing this with images is possible?
the main problem i have with the output, is it insists on narrating the players actions, and speech, despite the initial output game starting blurb, which states that it acknowledges that i will narrate and choose the actions for the Player Character as the story progresses.
It does a great job of narrating a scene though.
`As you play the game, you can control Roland and make choices for him. I, as the AI, will control the other non-player characters and simulate their actions and responses based on their personalities and motivations.
I hope you enjoy playing this game, and I look forward to seeing how your adventure unfolds!
Roland makes his way to the old hermit.
The others will have to wait until either the assassin comes for him, or he finishes with the band of marauders which provide a greater threat than a single assassin, at least in his mind.
As Roland makes his way to the old hermit's cabin, he is greeted by the peaceful sound of birds chirping and the gentle rustle of leaves in the wind. He approaches the cabin and knocks on the door, waiting for a response.
The old hermit opens the door and looks at Roland with a kind and wise expression. "Ah, a gunslinger. It has been a long time since I have seen one of your kind. Come in, my friend, and tell me what brings you to my humble abode."
Roland nods and enters the cabin, taking a seat at the hermit's small wooden table. "I am Roland, the last gunslinger of Gilead. I am on a mission to defeat the forces of darkness that plague this land, and I was told that you might have some information that could aid me in my quest."
The old hermit nods, his eyes twinkling with knowledge. "I do indeed have information that might be of use to you, Roland. But first, I must ask why you have chosen to seek my aid instead of dealing with the assassin who has been stalking you, or the band of marauders who have been terrorizing the countryside?"
Roland frowns, considering the hermit's question. "I have faced many assassins in my time, and I am not afraid of one more. And as for the marauders, they pose a greater threat to the innocent people of this land than to me. I believe that by dealing with them, I can protect more lives and do more good than by facing the assassin alone."`
you can ask it to stop making decisions for the player
I feel that the A.I is different from yesterday
it starts asking me to describe the universe, the tone of the game, plot, past events, etc
I did not have luck asking it to stop narrating the player or making decisions for them.
Which to be fair it's a language model test, not a game dev test..
And it was nailing the narrative
that's my main interest now, making it have a beautiful writing style
I felt it was repetitive and not engaging as a beautiful book or history would be
though I see your transcripts and they are much better than mine
I wonder, have you followed the stuff the game offered you? Because if you did, that's interesting and it means that perhaps it can generate great stories as long as you follow the path that leads to the story it has generated. So far it did a poor job with me when I try to push the story into something bizarre and unpredictable, such as saying I have a magic onion that emanates evil and I need help to destroy it
I