#Time is handled horribly in pvp

19 messages · Page 1 of 1 (latest)

foggy condor
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30 seconds to wait for an opponent, a whole minute to wait for them to respond and yet only 15 seconds to think about and choose your move.

In my opinion, this is a horribly designed system that needs changing: something like 20-15 seconds to wait for an opponent (before being able to choose to verse a bot) 30-20 seconds to wait for the opponent to respond and 20 seconds to select your move.

summer wind
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Most of sounds good, except the time per turn, (afk player or people who like to stall matches)

cedar tulip
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Thank you for sharing your detailed feedback about the battle timing system. We understand your concerns regarding the current match timing structure, particularly about the move selection. We will forward this to our game team for review. While I can't promise immediate changes, we value this kind of specific feedback as it helps us improve the player experience.

summer wind
main ingot
summer wind
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Like waiting till the last second to pick their move just because they can for literally no reason at all

main ingot
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Oh

summer wind
# main ingot Oh

People are always gonna be that way, so it best not to give them any extra time to stall matches

main ingot
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Well they only do it if they’re losing

summer wind
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Enough time is already used with these dumb healing wars

summer wind
main ingot
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The unique one

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Crazy

summer wind
main ingot
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This is only a game about entertainment and sometimes competitiveness

summer wind
sage sleet
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maybe give players more time only the first (few) times time runs out so you can think longer or rellog once and not every turn