#The Raid Creature Tier List

6 messages · Page 1 of 1 (latest)

zenith sentinel
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Closed the old thread because Discord doesn't allow new pic attachments for some reason. Please read the entire post before commenting.

Given that there are a lot of lower level and newer players who want to start doing new raids once they have access to them, but may not have the right creatures for them, I'd thought it'd be a could idea to post a tier list that is intended to objectively list the best Raid creatures currently available (I will expand on reasons why), so that any players on here who might be looking for some help or advice might have an idea of what they should be bringing to the Raids, and to some extent even the Isla Events (although that shouldn't matter given how Isla Events preselect what you can bringfrom the available roster anyway, but some creatures tend to pop up a little more than others). This does not inherently mean that some creatures on the lower tiers are weaker or cannot or should not be used, it's just from an objective standpoint they may be too reliant on certain factors that may not be at play, such as, but not limited to, the strength and abilities of the other creatures the other players bring, RNG, and so on. In many cases, they may actually be a better choice than the higher ranked ones. However, something that's dominating in the current PVP meta that you're in may not necessarily mean it is great for Raids.

Please know that ingredient availability, spawn rate, or exclusivity is not taken into consideration. This is based solely on what the Legendaries, Uniques, Apexs, and Omegas have as part of their kit.

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For the sake of simplicity, I'm lumping in status effects (including healing) with team buffs and group attacks. If two creatures have a similar status effect abilities but one is lower ranked than the other, it's generally because the higher ranked creature ultimately has more going for it than the lower ranked one (for example, the higher ranked one's status effect ability might be a group attack, or additional buffs for the team)

Explanations for rankings:

S Tier: These guys basically have no downsides and can be used in just about almost every single situation, because they bring just about everything. They have several team status buffs, group attacks, status debuffs for the enemy, healing, and in a few cases, a counter-attack, and it's because of this the cooldowns ultimately don't effect them since they'll always have something else of benefit to use. Basically, if you can get these guys (any of them), you should.

A Tier: They're close to S Tier in terms of having multiple useful abilities, but unlike S Tier, they usually have only one Group Attack and one Team Buff ability, barring a few minor exceptions (Tsinmoth, for example, has no Group Hits, but every one of it's abilities has a Team Buff). This does mean, however, that the cooldowns can mess things up if incorrectly timed.

While Thylos has no Group Attack, and Tmet's Team buff is dependent on it's Alert Status, their damage output is enough to make up the difference.

B Tier: These guys are where things start to get mixed. Some have Group Attacks, Team Buffs, and enemy status debuffs, or the damage output needed to makeup for their lack of additional abilities that are also team buffs or status debuffs, but they're either hampered by their long cooldowns, lack of a Group Hit, or lack of fluidity as far as their roles in Raids go.

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C Tier: These guys have a one or a few Group Buffing abilities, and in extreme circumstances can help, but by and large, you're better off with something from B Tier, or working on unlocking a creature from B Tier.

D: These guys have only one specific ability that MIGHT work if you're in a pinch, but are best avoided.

E: Good for Omega raids only.

F: No good at all for the time being.

Please let me know if I've forgotten anything.

zenith sentinel
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And, please remember, because I'm certain y'all wanna jump down my throat about the list and can't be bothered to actually read the entire thing, or want to intentionally misconstrue what I'm saying (I see y'all typing "yOu ThInK fUkUiMiMuS iS bEtTeR tHaN tHyLoS 💀"), once again, this is meant to be from an objective point of view and regarding the overall applicability in ALL raids these creatures can be used in.

grand beacon
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You still forgot megalosuchus

delicate shoal
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Shouldn't E be "they are good at only one raid"? Because if the next Omega boss end up having a precise or that eliminates evasion, they aren't gonna be able to do anything