#The Omegas require a lot of help

20 messages · Page 1 of 1 (latest)

tired nexus
#

Someone has got to see this or I’m done with this. So many people have said it and the changes have to be made.

  1. Their dna. It is way too hard to get any dna for them at all. You are lucky to even find them on the map, and when you do you can’t even get a reasonable amount of dna from it. Isla events are far too hard for such a minimal amount of dna. And then we have to go back to the pay to win/use situation. Increase the amount of dna we get from events, and the darting system for omegas needs to be a whole lot better.

  2. Levelling up. Once you reach level 4 it’s basically impossible for people who can’t or don’t want to pay for their dna to level them up. And once you do get the minimum dna it gets far too expensive once you get to a half-decent level. Just make it so that we don’t need as much dna to level it up and make it less expensive. Why can’t it just be the regular cost?

  3. The attacks/moveset. I can’t get past the fact that we have to use the dna, which takes us an eternity to get in the first place, to buy the attacks! It just screams pay to use. When people get to the level where the omega Dino can use the move why do we have to waste dna just to use an attack?

The idea of the omega creatures is honestly really good. It is executed in nearly the worst way possible. Please somebody pay attention to this post. Thanks.

calm condor
#

I'd have to say I disagree with the dna for move unlocks and level 4 definitely isn't the part where it gets almost impossible

#

Things really start slowing down at level 11 forward

ripe elm
#

Ya i say when it starts taking 1000+

steel dust
#

Especially point 1 is very true. An combined 6 attempts for 3 different omegas is just insane above everything else you mentioned already

ripe elm
#

Like lv 9

tired nexus
#

Fair enough I just struggle myself getting 500 lmao

ripe elm
#

If I had only 1 change I could do, id make it more available

calm condor
#

For the attacks I would say what they do is worse than their cost

ripe elm
#

Is the making them op for lower arenas

calm condor
#

Titanic takedown, overwhelming impact, payback rampage, horned devour, and more are legendary/unique tier moves but omegas get them among rares

tired nexus
#

Anyway I’ve literally not been able to use them apart from in campaign and that was in Lowe levels

ripe elm
#

Honestly when they where first added they felt rare (tbh I still rarely see Diablo and stegoros so they might just be the rarest) but honestly I see a chunk on a 20 minute drive to porterville and not

#

I say the worst part is not giving much dna that its almost impossible to make usable out of tornys free

loud zenith
#

If omegas are going to be as oppressive and overbalanced as they are, I don’t want them to be easier to get

ripe elm
#

So only the whales can dominate?

#

Nomatter how hard it is to obtain (or easy to) whales will max it quickly and they will dominate for years because of how inaccessible they are for us

loud zenith
#

I guess my message wasn’t detailed enough. I was referring to an overall decrease in accessibility to omegas. This also means in the shop. Not like it’s ever going to happen, but I don’t think anything in suggestions will make it into the game

ripe elm
#

Personally itd be cool with a rebalance alongside, but id rather them be accessible for all, then 100% forgotten

loud zenith
#

Fair