#make a level cap
10 messages · Page 1 of 1 (latest)
have been saying this forever... but i would rather rarity limited in certain arenas, rather than level limited
that would be nice
I think if it were rarity limited it could work like this(omegas excluded for several reasons right now)
Fallen Kingdom: common and rare
Mt.Sibo-Badlands: common-epic
Lockdown-Jurassic Ruins: common-legendary
Aviary: common-unique
Library+: all
that was about my thoughts as well, about like that...
I think without a level cap you'll still be screwed by droppers but at least you can't buy a fresh unique and climb 2000 points
yeah, plus tourney peeps ahve the big dinos in lower rarities... but i think level limiting would worsen bottlenecks more than rarity limiting would.
Maybe there could also be much more generalized level caps like level 20 from fallen kingdom to lockdown and level 25 from marshes until aviary and then 30 for the final 3
I'd say no need for boost caps but a dropper being restricted to level 20 epics or legendaries, even if they have 20 boosts, should give players in marshes at least a fighting chance
Not to mention even if they don't the battles aren't 3 turn sweeps