I think Ludia has to address the problem of how training points work in skill tournaments because it's designed to give an advantage to people who have their omegas at higher levels by allowing the training point configuration of those omegas to remain untouched while everyone else gets a preset that is worse every time. Everyone should be given 182 training points to apply however they wish to omegas at the start of each tournament so a level 30 omega doesn't dominate the format while that same omega is pointless for people who have it under level 20. For example the yuxisaurus with 3100 health and 900 damage is the one someone who hasn't paid for a high level will be using while the one with double those stats is also a level 26 but with the stats arranged by the player. I feel like these presets are intentionally weak and often tend to have dozens of points dumped into crit damage and chance which have way lower returns than health and attack(it's also my personal opinion that the crit damage stat exists solely for this purpose but that can't be proved) as well as armor which 9 times out of 10 is less beneficial than health. It's clear that everything surrounding omegas has led to the eventual demise of skill tournaments and I hope Ludia is willing to stop this from progressing further.
#Training Points And Skill Tournaments
7 messages · Page 1 of 1 (latest)
Lol
Would you rather have super high crit change and crit damage or deal 6300 damage in one turn with crazy bulk?
Ludia this clearly is the exact opposite of fair or skilled and doesn't honor anybody
Expect whales and the CEO's pockets
You can't convince me the crit damage stat is almost always maxed out with 20-40 points put into crit chance by accident
so wait what is the "preset"? is it not applying the points to each stat one at a time like they said it would?