#nerf dilorach

159 messages · Page 1 of 1 (latest)

ripe axle
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His healing is ridiculous, he's barley countered, please nerf his damage

half plover
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All he really needs is no counter and a delay on his big heal

small wren
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I agree.A boosted Dilorach is the only thing worse than a boosted thor, which is already really annoying

granite rivet
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Furryonyx swap in savagery on a vunerable dilo: hello there

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Dilo is annoying, but unless you fix all of the problems we have rn, green chicken nerf is not a top a priority

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With how many problems we have, old and new, it is far from the biggest thing that needs fixing rn

half plover
granite rivet
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Its not the menace it was ever since the buff. Deal w it bc more op stuff are guaranteed to come to make it obsolete. It isnt gemini/coco levels of busted, not in the current metas

small wren
prisma quail
winter vigil
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No counters to dilorach? Then why isn't it top 8 in arena? Or top dog in unique only.

half plover
granite rivet
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Thats a level problem mostly

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100% sure dilo is not the only thing guilty of being overleveled compared to the rest of a team

open swan
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Idk why people wanna nerf dilo, she's not that bad of a problem even at higher levels. A great anti is Orion, alank, testa, list goes on.

You probably see high level dilos because many raid charts use her so they figure might as well use her in teams too.

Can't get upset at someone taking advantage of an actual balanced unique.

granite rivet
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Not balanced

But with how scarce resources are nowadays, cant actually blame people building stuff that has multiple uses over some petty reason or smth similar on why not to use it else

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Also most of these dilos tend to be 140+ speed, which is just terrible

open swan
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Yeah but with all the priority, swap ins or just straight up slow it down with vuneraability-you can out maneuver the speed.

Nowadays, a lot of uniques/legendaries I fight just go for the whole 140-160 speed so I'm not surprised seeing it that high.

Hell, Rexys base speed after Roar is 132 which is faster than any creature legendary+ base.

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Once I saw Arto get at 200+ speed and I'm like ◔_◔

small wren
small wren
naive heart
native patrol
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dilo users are skilless

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only thing they need to do is spam heal 💀

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spent hundreds of thousands of coins building gemD just so that i could counter that thing

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as well as compsoraptor which is just as annoying

white crater
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I think that the counter can have its damage output cut in half or less, and definitely needs a delay on the big heal as well. Then I’d like to see from there how much it’s used before dropping more nerfs on it

iron flume
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Issue is some creatures like dilo can be literally unkillable and wipe an entire team in PvP. Perhaps like pogo, having different raid stats versus PvP? E.g. having longer cooldowns for PvP.

jovial moat
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why you guys want a nerf in my opinion for a unique is kinda weak,tough group cunning strike,cunning rampage and heal attacks,what you want guys is only the counter to be removed,he doesn't need a nerf

smoky jasper
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But removing the counter is a massive nerf

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Dilorach is also super meta below gyro, it's not so great in shores but still dominates lower down

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This is also the case with rexy

vapid cape
native patrol
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Yeah i just got back one

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But its not enough to kill lvl 30 ones In library

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Deals damage though

smoky jasper
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Honestly the only nerf that would work would be a nerf on its counter, either decreasing the damage on it or making it just accelerate

prime crystal
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What about this! A good nerf to his base speed, health and damage but not too excessively

His distraction heal has 1 delay

His counter only get 10% speed instead of 20% and it’s a 0.5X instead of 1X

winter vigil
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Sounds like it's useless now.

smoky jasper
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I personally don't think it's a smart move to target damage when nefring creatures that frequently appear in raids because of the scarcity of attack boosts and integrity of many of their strategies

smoky jasper
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The counter usually isn't essential in raids

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Sure the damage is nice but you're usually not relying on dilorach counters to bring down bosses

smoky jasper
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That's what I said previously

raw oasis
smoky jasper
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I don't know why people use procera so much, a smart rexy will probably murder you and it's not so great against anything with decel

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I guess it requires at least a couple speed boosts but I would say megalotops is the strongest overall early game rexy counter

small wren
small wren
night prawn
night prawn
smoky jasper
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Neither would a delay on team heal since no one uses it turn 1

vapid cape
night prawn
wide temple
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i don't get why people want to nerf dilo, it is an easy to level unique, useful for raids and advantage tournaments and isn;t that powerful as it has many counters

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people don't want semi decent creatures for f2p?

prime crystal
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Is this change better for it? In compensation on nerfing his counter and giving a delay on his instant heal, I buff 100 extra points to damage, 30 extra health and make it target all oponents and distract more with his revenge movement

smoky jasper
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I'd say dilorach on its own doesn't need a nerf but it's definitely on the list

gentle grove
prime crystal
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There?

grand latch
# prime crystal There?

Agree with this, dilorach just needs counter nerfed and delay for heal. This won’t really affect raids too because who tf does the priority heal first turn.

raw oasis
night prawn
gentle grove
tardy iron
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It's ruining this tournament. It's fast, it counters, it heals. It's basically unbeatable. I hate it.

tardy iron
gentle grove
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I manage to kill it with imp sometimes, when they don't instant heal

smoky jasper
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Dilo has to be an idiot to lose to the croc

tired terrace
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I beat it with alankylocera but it takes ages to kill it, it's just a battle of whittling it down for like 15 turns.

gentle grove
winter vigil
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Many things can put it in dcpro range.

gentle grove
vapid cape
tired terrace
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It's not 200% heal it's 50% of hp instead of damage

vivid dove
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Dilo needs a nerf 💯

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It has FAR too much damage output, does more damage than an equally levelled Tmetro, whilst healing 2 of every 3 turns

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95% of my alliance hate the thing, why keep it so unbalanced?

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Another example of Ludia killing the game with apathy to its user base

night prawn
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Just reduce the attack by 150 and the hp by 300 and make prio heal 3 cooldown

vivid dove
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Even Atroco struggles to get the W against Dilo after its small nerf, it’s ridiculous

static widget
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^

hearty bramble
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dilo was fine until the compso nerf because it had a healthy place but now compso can no longer deal with it so it's super opressive again

night prawn
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What happened to compso stat wise

smoky jasper
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-100 health and damage and -1 speed

hearty bramble
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that's not what matters, it's the loss of dodge that makes it lose the matchup

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the dodge expires faster now and without that it no longer wins

night prawn
wide temple
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dilo oppressive when speaking of craptor...

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just set it up and swap in

night prawn
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What about something to 1 shot like tmet or indonemys or something?

night prawn
winter vigil
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Compso still beats dilo as long as you swap in on a heal.

smoky jasper
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Dilorach needs a group ramp, buff it

night prawn
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Question what if you reversed the heals so the non prio was the big heal and the prio was the little heal also making it have 10% speed increase on the counter?

smoky jasper
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No

night prawn
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Why not it would make people stop saying Dilo needs a nerf

smoky jasper
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I would say it needs a nerf but not before a dozen or so others

gentle grove
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I don't mind it doing counter damage but the cooldown on its heal just makes it annoying. Prolongs the battle and just heals off the damage taken

turbid vortex
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I agree with this. I swear the lack of reliable counters without swap in hitters against this thing can be crazy hard

silver yacht
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The counter needs to be reduced to 0.5x or 0.25x, even lycan - an apex - only has 0.25x counter

smoky jasper
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Lycan not having a full counter isn't really a valid reason to nerf dilorach's counter

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I don't disagree as long as everything that's stronger than dilo is nerfed too but the reasoning is off

turbid vortex
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Honestly, even if they changes its resistances a bit to just no speed decrease, then we can maybe handle it better with stuns and bleed

worldly quarry
night prawn
turbid vortex
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Which ones?

night prawn
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Bleed and distraction I think

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No stun not distraction

smoky jasper
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Bleed and stun

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They're pretty important though, only swap prevention or distraction would be preferable

night prawn
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Fair but still I feel like other creatures should be nerfed first and some buffs too

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I mean new thylos 2 turn kills

idle crescent
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I’m not sure why everyone says “this needs to be nerfed first” when all the changes could be bundled into one patch

night prawn
idle crescent
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But if more problematic creatures are nerfed first, then dilorach would be dominant. Nerfing everything at once would balance out the meta where no one thing is dominant

night prawn
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Fair

late karma
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3 cooldown on heals and we good

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2 cooldown on rampage

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And remove counter

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@ruby sundial Your in the right place

smoky jasper
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That seems like too much, the root of the problem is darting counter in my opinion

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A delay could be added to distracting team heal since that won't effect raids

tired terrace
tired terrace
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It's the fact that you get punished if your creature can't one to two shot it and it gets off for free practically

turbid vortex
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You basically need a strong resilient rampage and a swap in to kill it.

ruby sundial
# late karma <@775313133211615252> Your in the right place

It's not a massive issue anymore for me what with having enhanced testa and atro plus tymet can counter it sometimes due to mine having high speed but yeah it's still an issue for most and massively just eww to see, just the output on it is insane thanks to a full hit counter that also speeds it up? Just why? Alot of resilients still suffer to it and that constant healing is just painful, it deserves to be swapped into at any opportunity given and I have general hatred for it even though its not the biggest problem rn I just absolutely detest it unfortunately

ruby sundial
smoky jasper
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The main thing is dilo gets the counter from nothing, ourano only got a . 25x counter several months later

smoky jasper
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Gem too

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Andrewtops if we're counting negative effects

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And to continue the lycan thing it's just not really meant to be a counter attacker, it's counter has no relevance to anything else's although dilo has even less reason to have a counter centric playstyle than lycan

gentle grove
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Oviraptor has the same counter move

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Or gen 2

umbral spoke
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I mean the only thing about dilorach id nerf is the counter, i have no need to really beat if down when my team hits once and then swaps to something with high damage on swap in, that kills them

ruby sundial
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I would argue that the speed increase is more op than Andrew, gdeus and even ceratos counter, although the latter 2 are severely op themselves

azure finch
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Or take away the counter or at least make it to medium so it's hit 0.5 damage instead of 1.0

azure finch
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I have orion with 1 enhancement, but I can do nothing against it even with the shield because of the goddamn counter attack, after 1.5 turns my shield is just disappear and I can't heal myself, that ugly thing can. If it has almost 7000 hp, I can't counter it with my Orion's 2400 damage.

silver yacht
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3k attack dilo will deal 6k damage on 1st turn while getting its speed increased and reducing opponent damage

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3k attack dilo with 7k-8k HP is nightmare in arena

smoky jasper
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Anky lux should beat dilo

silver yacht
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Technically yea, however one misplaced hostile glow / instant shielded stunning strike can change the whole outcome, especially against boosted enhanced dilo

smoky jasper
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You could always glow+swap

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I think anky should win every time by just using glow, instant, sv, and glow

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Or you could swap in on the dilo

azure finch
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My strategy against them (if I have Dio) to take the Dilo's Hp below 2000 then swap in Dio. That is the easiest way for me

smoky jasper
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That's how any swapper kills dilo, technically thylos is the best for that

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Should be able to kill any dilo on half health or less