#nerf dilorach
159 messages · Page 1 of 1 (latest)
All he really needs is no counter and a delay on his big heal
I agree.A boosted Dilorach is the only thing worse than a boosted thor, which is already really annoying
Furryonyx swap in savagery on a vunerable dilo: hello there
Dilo is annoying, but unless you fix all of the problems we have rn, green chicken nerf is not a top a priority
With how many problems we have, old and new, it is far from the biggest thing that needs fixing rn
For me it is cuz I defeated meta teams lvl 25+ but 1 dilo mostly wrecks me and is so annoying
Its not the menace it was ever since the buff. Deal w it bc more op stuff are guaranteed to come to make it obsolete. It isnt gemini/coco levels of busted, not in the current metas
Spinoconstrictor with DoT and affliction moveset : h e l l o
Its healing is ridiculous
It's barley countered
Please nerf its damage
🏳️🌈
Your gay
No counters to dilorach? Then why isn't it top 8 in arena? Or top dog in unique only.
In tournament it there always especially in advantage ones and pvp for lower people
Thats a level problem mostly
100% sure dilo is not the only thing guilty of being overleveled compared to the rest of a team
Idk why people wanna nerf dilo, she's not that bad of a problem even at higher levels. A great anti is Orion, alank, testa, list goes on.
You probably see high level dilos because many raid charts use her so they figure might as well use her in teams too.
Can't get upset at someone taking advantage of an actual balanced unique.
Not balanced
But with how scarce resources are nowadays, cant actually blame people building stuff that has multiple uses over some petty reason or smth similar on why not to use it else
Also most of these dilos tend to be 140+ speed, which is just terrible
Yeah but with all the priority, swap ins or just straight up slow it down with vuneraability-you can out maneuver the speed.
Nowadays, a lot of uniques/legendaries I fight just go for the whole 140-160 speed so I'm not surprised seeing it that high.
Hell, Rexys base speed after Roar is 132 which is faster than any creature legendary+ base.
Once I saw Arto get at 200+ speed and I'm like ◔_◔
Hold on, let me get the list.
Thoradolosaur
Diloracheirus
Very rarely a suchotator
Even rarer, a rexy or procerathomimus or whatever its called
Alloraptors sometimes
Refrenantem and other apexes
Need I say more?
Thats normal if it was accelerating shielded distraction
I think rexys speed after roar is 133
dilo users are skilless
only thing they need to do is spam heal 💀
spent hundreds of thousands of coins building gemD just so that i could counter that thing
as well as compsoraptor which is just as annoying
I think that the counter can have its damage output cut in half or less, and definitely needs a delay on the big heal as well. Then I’d like to see from there how much it’s used before dropping more nerfs on it
Issue is some creatures like dilo can be literally unkillable and wipe an entire team in PvP. Perhaps like pogo, having different raid stats versus PvP? E.g. having longer cooldowns for PvP.
why you guys want a nerf in my opinion for a unique is kinda weak,tough group cunning strike,cunning rampage and heal attacks,what you want guys is only the counter to be removed,he doesn't need a nerf
But removing the counter is a massive nerf
Dilorach is also super meta below gyro, it's not so great in shores but still dominates lower down
This is also the case with rexy
Or get a refre mine constantly kills dilo
Yeah i just got back one
But its not enough to kill lvl 30 ones In library
Deals damage though
Honestly the only nerf that would work would be a nerf on its counter, either decreasing the damage on it or making it just accelerate
What about this! A good nerf to his base speed, health and damage but not too excessively
His distraction heal has 1 delay
His counter only get 10% speed instead of 20% and it’s a 0.5X instead of 1X
Sounds like it's useless now.
I personally don't think it's a smart move to target damage when nefring creatures that frequently appear in raids because of the scarcity of attack boosts and integrity of many of their strategies
The counter usually isn't essential in raids
Sure the damage is nice but you're usually not relying on dilorach counters to bring down bosses
That's what I said previously
Green chicken (if ur talking about procerathomimus) is the only thing against rexy (if u don't get her herself) for us low levels
I don't know why people use procera so much, a smart rexy will probably murder you and it's not so great against anything with decel
I guess it requires at least a couple speed boosts but I would say megalotops is the strongest overall early game rexy counter
Shut.
thats what Im sayin
I wish lmao
Why not .75 counter damage also nerfing dilo also hurts many raid strategies for unique and apex
Agreed megalotops is really good against a rexy
Honestly a counter nerf wouldn't be so bad
Neither would a delay on team heal since no one uses it turn 1
yep
the counter can be 50% or 75% if people still want a decent counter(even tho we have bs like Ceratosaur who can do 3k counter with dmg buff, armor buff, precice and still have 10k hp)
and the delay on instant heal
would also give its rampage to be group, cuz fu the flocks
That seems like a fair trade no real loss or gain
i don't get why people want to nerf dilo, it is an easy to level unique, useful for raids and advantage tournaments and isn;t that powerful as it has many counters
people don't want semi decent creatures for f2p?
Is this change better for it? In compensation on nerfing his counter and giving a delay on his instant heal, I buff 100 extra points to damage, 30 extra health and make it target all oponents and distract more with his revenge movement
I'd say dilorach on its own doesn't need a nerf but it's definitely on the list
Group rampage
I would remove the delay and have the counter 0.25 that way it's forced to attack to do deal some damage rather than stall and do counter damage
There?
Agree with this, dilorach just needs counter nerfed and delay for heal. This won’t really affect raids too because who tf does the priority heal first turn.
Its like an advance version of para lux. Cool!
.5 counter cooldown 3 on the instant heal
People have it at like 2700 damage, that's like 1350 counter damage and they just stall.
It's ruining this tournament. It's fast, it counters, it heals. It's basically unbeatable. I hate it.
I can kill it in pvo,.but in tourneys it suuuuucks
I manage to kill it with imp sometimes, when they don't instant heal
Dilo has to be an idiot to lose to the croc
I beat it with alankylocera but it takes ages to kill it, it's just a battle of whittling it down for like 15 turns.
Usually I can get it to to about 1500 hp left if they go for instant heal. But mine does have Max damage
Seems pretty easy to beat to me. Many ways to take it down. Put it in dcpro range, Coco , swap compso on any heal. Revenge kill with constrictor.
Many things can put it in dcpro range.
Yeah but its having the creatures and often they either heal or swap out
alankylo is busted with 200% heal instead of 50% on a 75% shield, cleanse bleed and basic 40% armor
It's not 200% heal it's 50% of hp instead of damage
Dilo needs a nerf 💯
It has FAR too much damage output, does more damage than an equally levelled Tmetro, whilst healing 2 of every 3 turns
95% of my alliance hate the thing, why keep it so unbalanced?
Another example of Ludia killing the game with apathy to its user base
Just reduce the attack by 150 and the hp by 300 and make prio heal 3 cooldown
Even Atroco struggles to get the W against Dilo after its small nerf, it’s ridiculous
Or make its counter .25
^
dilo was fine until the compso nerf because it had a healthy place but now compso can no longer deal with it so it's super opressive again
What happened to compso stat wise
-100 health and damage and -1 speed
that's not what matters, it's the loss of dodge that makes it lose the matchup
the dodge expires faster now and without that it no longer wins
Okay
What about something to 1 shot like tmet or indonemys or something?
But this
Compso still beats dilo as long as you swap in on a heal.
Dilorach needs a group ramp, buff it
Please do this
Question what if you reversed the heals so the non prio was the big heal and the prio was the little heal also making it have 10% speed increase on the counter?
No
Why not it would make people stop saying Dilo needs a nerf
Them realizing it doesn't need a nerf would help, too
I would say it needs a nerf but not before a dozen or so others
I don't mind it doing counter damage but the cooldown on its heal just makes it annoying. Prolongs the battle and just heals off the damage taken
I agree with this. I swear the lack of reliable counters without swap in hitters against this thing can be crazy hard
The counter needs to be reduced to 0.5x or 0.25x, even lycan - an apex - only has 0.25x counter
Lycan not having a full counter isn't really a valid reason to nerf dilorach's counter
I don't disagree as long as everything that's stronger than dilo is nerfed too but the reasoning is off
Honestly, even if they changes its resistances a bit to just no speed decrease, then we can maybe handle it better with stuns and bleed
You’re*
But most meta resilients kill it and if it’s played dumb dies to a lot of things also it only had 2 resistances from the last time I checked
Which ones?
Bleed and stun
They're pretty important though, only swap prevention or distraction would be preferable
Fair but still I feel like other creatures should be nerfed first and some buffs too
I mean new thylos 2 turn kills
I’m not sure why everyone says “this needs to be nerfed first” when all the changes could be bundled into one patch
I mean that there are other things jam city and Ludia should focus on balancing first over Dilo it doesn’t dominate the meta entirely so it doesn’t need a nerf as badly as other things do
But if more problematic creatures are nerfed first, then dilorach would be dominant. Nerfing everything at once would balance out the meta where no one thing is dominant
Fair
3 cooldown on heals and we good
2 cooldown on rampage
And remove counter
@ruby sundial Your in the right place
That seems like too much, the root of the problem is darting counter in my opinion
A delay could be added to distracting team heal since that won't effect raids
Only one of these would be needed to be considered a massive nerf
^
It's the fact that you get punished if your creature can't one to two shot it and it gets off for free practically
You basically need a strong resilient rampage and a swap in to kill it.
It's not a massive issue anymore for me what with having enhanced testa and atro plus tymet can counter it sometimes due to mine having high speed but yeah it's still an issue for most and massively just eww to see, just the output on it is insane thanks to a full hit counter that also speeds it up? Just why? Alot of resilients still suffer to it and that constant healing is just painful, it deserves to be swapped into at any opportunity given and I have general hatred for it even though its not the biggest problem rn I just absolutely detest it unfortunately
I agree to some extent here but the main issue is that on top of it having a full damage counter it also speeds itself up, which is just way to op for a move to do that, lycans move doesn't speed it up at all, I also cannot think of any other creature that has a full counter and a stat change in 1 move
The main thing is dilo gets the counter from nothing, ourano only got a . 25x counter several months later
Cerato
Gem too
Andrewtops if we're counting negative effects
And to continue the lycan thing it's just not really meant to be a counter attacker, it's counter has no relevance to anything else's although dilo has even less reason to have a counter centric playstyle than lycan
I mean the only thing about dilorach id nerf is the counter, i have no need to really beat if down when my team hits once and then swaps to something with high damage on swap in, that kills them
I would argue that the speed increase is more op than Andrew, gdeus and even ceratos counter, although the latter 2 are severely op themselves
Or take away the counter or at least make it to medium so it's hit 0.5 damage instead of 1.0
The problem is that dilora is boring and annoying. It's a braindead creature that do attack, heal, heal, attack, heal, attack, heal.
I have orion with 1 enhancement, but I can do nothing against it even with the shield because of the goddamn counter attack, after 1.5 turns my shield is just disappear and I can't heal myself, that ugly thing can. If it has almost 7000 hp, I can't counter it with my Orion's 2400 damage.
I agree with this, currently dilo can deal significant damage or defeat most creatures that cannot distract. Even resilient apex like ankylos lux still have trouble with it (Especially when it's fully boosted and at tier 1 or more enhancement)
3k attack dilo will deal 6k damage on 1st turn while getting its speed increased and reducing opponent damage
3k attack dilo with 7k-8k HP is nightmare in arena
Anky lux should beat dilo
Technically yea, however one misplaced hostile glow / instant shielded stunning strike can change the whole outcome, especially against boosted enhanced dilo
You could always glow+swap
I think anky should win every time by just using glow, instant, sv, and glow
Or you could swap in on the dilo
My strategy against them (if I have Dio) to take the Dilo's Hp below 2000 then swap in Dio. That is the easiest way for me