#A way to balance swap in attacks (attempt 2)

110 messages · Page 1 of 1 (latest)

empty solar
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I propose a rebalance to swap in attacks.

Basically, swap in attacks would ONLY be activated by having a creature use a running move and swap into them. Once again, this would ONLY affect the attacking swap ins. Non damaging swaps are left perfectly fine. This rework would increase the viability of things like utarinex, albertospinos, and stygidaryx in the meta, while nerfing things like kyrie, since they can’t just mash swap when they need.

odd gazelle
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It also increases the viability of rng

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Imo swap in damage should sacrifice health. Doesn't have to be big like 33% but some at least

empty solar
odd gazelle
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You could simply give them buffs so they don't rely on damaging swaps

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If they're only going to activate after you use a run move to swap them in I think they're better off not existing

empty solar
odd gazelle
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Either solution destroys it's niche

empty solar
odd gazelle
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Yeah they do

empty solar
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This proposal gives things like gallimimus and stygi g2 a very much so needed bump in viability in the common tier

empty solar
odd gazelle
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Stego has to rely on the random chance you're using a dino with a run move. Then you have to hope that dino is actually to stego's left. If not, you have to sacrifice a team member or even two just to allow stego to fulfill it's role. You also have to rely entirely on the run dino to use stego in it's intended niche

empty solar
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Would you rather have this or the current system?

odd gazelle
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Probably this

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Although 5 extremely important factors of a battle controlled entirely by sheer luck is not fun either

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If somebody where to say have Indonemys on the left of their kyrie, their win chance has just shot up by a lot

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Whereas if you have to sacrifice your dscorp just to unlock that ability you will probably lose right out the gate

upbeat saddle
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Maybe make it so that priority moves activate before the swap in attack occurs (so after the creature has swapped in)

empty solar
odd gazelle
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Not if you have a pretty similar lineup yourself

empty solar
odd gazelle
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There are a few things I personally think would help

  1. Lockdown can't be cleansed at all. This way swappers have to take the punishment from whatever they swapped in on or are getting revenge killed by
  2. Maybe longer lockdown durations but this might not be necessary
  3. Simply tone down swap in damage moves themselves
empty solar
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I agree with 1 and 3

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But we both know 3 will never happen…

odd gazelle
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True

empty solar
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I personally think 1300 should be the max

odd gazelle
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Tbh none of this is going to happen though so

empty solar
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Fair

odd gazelle
empty solar
odd gazelle
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Aside from the draco debacle pre 2.0 swaps were relatively balanced

empty solar
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Yea

odd gazelle
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Then we got woolly rhino, cera, then a step up with para, acevia, kyrie, DCPro, and probably on and on soon enough

empty solar
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Yeah

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You have things like ace and para that deliberately bypass on escapes which is just plain annoying

odd gazelle
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They're literally designed to one up each other too which doesn't help. At least they're smart enough not to put swap in definite on anything but irri gen 2

empty solar
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Yeah

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Which is actually balanced on irri, since the only on escape dodge is coel

odd gazelle
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The 2 big issues they need to rectify are the actual damage totals, which as stated really shouldn't go over 1300, definitely no impacts or rampages. They also need to stop making it so easy for swappers to negate or avoid punishment

empty solar
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Mhm

odd gazelle
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Kyrie just forces it's opponent to leave and can then cleanse it's swap prevention, pretty much all the ceratopsians can just heal, protect, and run(granted like 99% of them are balanced)

empty solar
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Low ish damage, no way to cleanse. Actually balanced swapper

odd gazelle
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Magnus and trike gen 2 are the only ones that don't fit that description I think

radiant spire
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swap in damage is just op

odd gazelle
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And spinocera is the 1% of broken ceratopsians

radiant spire
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swap in damage is basically to make up for the turn you lost

odd gazelle
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It's very easy to make out of hand

radiant spire
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which shouldnt be the case cuz swapping dinos should be advantageous for the opponent

odd gazelle
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When they were first added in 1.4 I honestly don't remember having much of an issue with them

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We just can't have nice things with Ludia

radiant spire
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isnt swap in rampage too much?

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they really should delete it

odd gazelle
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The update after actually, which goes to show Jamcity isn't totally responsible for all this

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Thankfully no swap in rampages exist now but the fact they added an impact doesn't bode well

radiant spire
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maybe it was an on escape idk

odd gazelle
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There used to be

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Draco gen 2 and dracoceratops had swap in shattering rampages all the way back in 1.5

radiant spire
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ah ok no wonder

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but some on escapes also need to be nerfed

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just take a look at hydra boa's on escape vs alacranix's

upbeat saddle
zenith monolith
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Yeah strong on escape moves are the identity of the snakes, they'd be basically nicheless if you nerfed their on escapes

empty solar
zenith monolith
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rather odd considering you want swap ins nerfed

empty solar
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It’s just really annoying trying to have a pivot based team when every. single. dang. dino. has an on escape

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not swap in damage

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Like swap in distraction or dodge. I have a lot of that

zenith monolith
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So basically they need nerfs since they counter your team style

I do think they're rather over prevalent but that just sounds salty lol

empty solar
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There’s definitely been a few battles where the salt came in because the opponents just keep rolling needed rng and thanks to on escapes I just couldn’t do anything.

pulsar tusk
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What is the problem of swap in attacks

empty solar
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Because swap in attacks take no skill and rob games from people?

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You literally just need to hit something once and then bam swap in max attack DCPro and there’s a free kill

pulsar tusk
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Well the dracocerato swap in is so broken that is true

empty solar
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There’s an issue if you DONT see the issue with swap in attacks

pulsar tusk
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But the others are not even broken

empty solar
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And since we’re rapidly approaching the rebirth of the dracoceratops timeline

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Dracoceratops with swap in shattering rampage:

pulsar tusk
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A thing that is broken is geminideus not that

empty solar
pulsar tusk
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And

empty solar
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The only reason why they’re “bad” now is powercreep by other swappers and gemdeus

pulsar tusk
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In personal I like so much swap in tbh, they help me to kill diloracringes, and other op dinos

empty solar
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So basically, you’re against swap in nerfs because you don’t know how to play without them

pulsar tusk
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No

empty solar
# pulsar tusk No

So then you’re against swap in nerfs because you can’t win without them?

pulsar tusk
empty solar
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So you abuse swap ins to win battles you shouldn’t because your other creatures lack levels

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Therefore justifying the point that swap ins rob battles that should be won

odd gazelle
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I don't think swapping in on anything changes its chances of winning since most legendaries are stun immune or have an on escape

feral lance
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Swap In Damage should be removed altogether, but that isn't happening because they've already been in the game for so long and now Ludia's more obsessed with them than ever. Ig an alternative to balancing them would be giving them the same priority levels as active moves, so the swap in becomes a lot more situational and not a free unpredictable kill.

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(only for damaging swap ins, this wouldn't effect non-damaging ones)

odd gazelle
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We are going to need to nerf a few dinos because some of them become near immortal without swap ins

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Dilo would only be able to be killed by indon and Geminid essentially

empty solar
odd gazelle
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I think rhino was relatively ok, it didn't bypass any on escape defenses and has pretty low damage

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It's easy to see why parat almost immediately overthrew it

final junco
zenith monolith
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Being the only swapper that hits kyrie is kinda cool