#Why does the resource pack make Minecraft look grainy
1 messages · Page 1 of 1 (latest)
The 1st image is with the resource pack enabled
From what I can tell, it seems to be trying to maintain the correct texture. I don't know the word for this in shader lingo, but it impacts the overall shape of the view making it harsher to look at IMO. Any fixes/reasons for this happening?
#version 150
#moj_import <minecraft:fog.glsl>
#moj_import <minecraft:dynamictransforms.glsl>
uniform sampler2D Sampler0;
in float sphericalVertexDistance;
in float cylindricalVertexDistance;
in vec4 vertexColor;
in vec2 texCoord0;
in vec2 texCoord1;
out vec4 fragColor;
void main() {
vec4 color = texture(Sampler0, texCoord0) * vertexColor * ColorModulator;
vec4 plainColor = texture(Sampler0, texCoord0);
if (color.a < 0.1) {
discard;
}
// If the shade of his eyes is one shade below full white, make it glow extremely bright.
if (distance(plainColor.rgb, vec3(0.996)) < 0.002) {
color.rgb = vec3(2.5);
}
fragColor = apply_fog(color, sphericalVertexDistance, cylindricalVertexDistance, FogEnvironmentalStart, FogEnvironmentalEnd, FogRenderDistanceStart, FogRenderDistanceEnd, FogColor);
}
This is the only shader I found. It doesn't seem to change the render much