#Why does the resource pack make Minecraft look grainy

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meager canopy
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I'm just curious because blocks from far away get really staticy and the changes to the pixels at far distances is quite bothering.

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The 1st image is with the resource pack enabled

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From what I can tell, it seems to be trying to maintain the correct texture. I don't know the word for this in shader lingo, but it impacts the overall shape of the view making it harsher to look at IMO. Any fixes/reasons for this happening?

meager canopy
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#version 150

#moj_import <minecraft:fog.glsl>
#moj_import <minecraft:dynamictransforms.glsl>

uniform sampler2D Sampler0;

in float sphericalVertexDistance;
in float cylindricalVertexDistance;
in vec4 vertexColor;
in vec2 texCoord0;
in vec2 texCoord1;

out vec4 fragColor;

void main() {
    vec4 color = texture(Sampler0, texCoord0) * vertexColor * ColorModulator;
    vec4 plainColor = texture(Sampler0, texCoord0);
    if (color.a < 0.1) {
        discard;
    }
    // If the shade of his eyes is one shade below full white, make it glow extremely bright.
    if (distance(plainColor.rgb, vec3(0.996)) < 0.002) {
        color.rgb = vec3(2.5);
    }
    fragColor = apply_fog(color, sphericalVertexDistance, cylindricalVertexDistance, FogEnvironmentalStart, FogEnvironmentalEnd, FogRenderDistanceStart, FogRenderDistanceEnd, FogColor);
}

This is the only shader I found. It doesn't seem to change the render much