I wanted to suggest partial integration of some of the spatial effects seen in the Librarian Finale video. Obviously the most eventful parts of it are entirely reliant on a known structure--you can't expect a mod to be able to duplicate, extend, or play with a player-generated building.
All that said, one of the events was the mod digging a 1x1 hole in the middle of a player structure, decorated with Skulk that would teleport the player to their bed spawnpoint if they fall down it, incorporating the respawn animation. The 'damage' would presumably be patched either when triggered by the player or after a set amount of time.
Theoretically, more complicated dungeons could be generated if a player had spent a certain amount of time digging in the conditions that satisfy the 'ghost miner' event.
Knowing nothing about mod development, I feel like the first item at a minimum could be relatively feasible under certain circumstances without recreating the set of The Shining. What do y'all think?
#RE: Non-Euclidian Geometry, Applying in Player's Worlds
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I don't know if that would be possible with datapacks, probably with some voodoo entity structure stuff. But you'll habe to talk to the proffesionals for valid information
That's fair, I wasn't thinking about the datapack side of things. I didn't know if the Librarian video was just done with a modified world file + command blocks or the whole thing.
Downside to this feature is that for it to work effectively, you do have to put the player in adventure mode or give them temporary high levels of mining fatigue--but that works with enabled/disabled features