#He Butchers Animals

1 messages · Page 1 of 1 (latest)

turbid coral
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When walking in a forest, a player could hear an animal die followed by the xp and item pick-up sound. Additionally, the player could return to their base to find that their farm has less cows, sheep, pigs, chickens, etc.

grim oasis
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Neat idea

bold basin
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It has my vote but it should only be like Chickens, Cows And Pigs

nova arrow
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maybe instead of killing them he relocates them

honest ember
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This one is perfect, sounds in strange situations from the largely passive mobs are a big creepy factor, must've been a decade ago that I was in a cave mining, turned around and there was a cow behind me. It was one of the biggest scares I had on the game. To hear them die for no good reason just ups the tension of the world

narrow root
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Yeah this is suitably creepy

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No pet or named mobs of course