#More ideas
1 messages · Page 1 of 1 (latest)
You can’t
But eldo can
Gl11.pushMatrix();
Gl11.glColor(255, 255,255,100);
//hotbar render code with the modern background
Gl11.popMatrix();
// render the selected item here and a shadow behind it for more visibility
Call it opacity
Or opaque
You can’t do it
Trust me
You would need to know how to deobf
That code is for eldo
Selected item would be like that
Very bright
And the other items opaque
The background in this image would be way way way more transparent
Would have to be the selected mode
No
I have the Lang file tho to make it possible
Lmao
Lolcat backport
Glow hotbar
(I really like it)
Something like this hotbar would be cool
(Mac OS hotbar)
Maybe I should make a circle hotbar xd
Idk how I would show selected item tho
I do plan to make a vertical hotbar tho
Infact glass client ingame menu will probably all be dragable
And disableable
Don’t want xp bar?
Goodbye xp bar
Want the health on the side?
Just drag it there
Want it vertical?
No issue
Lmao
It just makes sense
Lmao
Why should the client be dragable but not the game ui
I would probably just literally take the game file for rendering the gui ingame and making it a module
Making it kotlin
Replacing some stuff
With mojang I have to be careful
They don’t like people stealing their code xd