#More ideas

1 messages · Page 1 of 1 (latest)

hybrid cargo
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For hotbar you just add a simple gl colour alpha to the whole thing

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You can’t

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But eldo can

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Gl11.pushMatrix();
Gl11.glColor(255, 255,255,100);
//hotbar render code with the modern background
Gl11.popMatrix();
// render the selected item here and a shadow behind it for more visibility

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Call it opacity

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Or opaque

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You can’t do it

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Trust me

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You would need to know how to deobf

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That code is for eldo

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Selected item would be like that

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Very bright

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And the other items opaque

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The background in this image would be way way way more transparent

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Would have to be the selected mode

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No

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I have the Lang file tho to make it possible

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Lmao

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Lolcat backport

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Glow hotbar

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(I really like it)

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Something like this hotbar would be cool

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(Mac OS hotbar)

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Maybe I should make a circle hotbar xd

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Idk how I would show selected item tho

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I do plan to make a vertical hotbar tho

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Infact glass client ingame menu will probably all be dragable

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And disableable

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Don’t want xp bar?

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Goodbye xp bar

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Want the health on the side?

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Just drag it there

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Want it vertical?

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No issue

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Lmao

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It just makes sense

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Lmao

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Why should the client be dragable but not the game ui

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I would probably just literally take the game file for rendering the gui ingame and making it a module

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Making it kotlin

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Replacing some stuff

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With mojang I have to be careful

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They don’t like people stealing their code xd