#Just some ideas for balancing PVP and PVE

33 messages · Page 1 of 1 (latest)

errant oasis
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So say the games, core mechanics for survival isn’t enough to keep some players more focused staying alive by finding the essentials with resource management in mind, (finding food, clothing, first aid, building their base ect.) due to them having enough ammunition for the guns they found and the potential weapons durability being not in the game or just want to play PvP.

Players that KOS; after 4 player kills that was from engaging those player aggressively first ( non defensive kills) will be loaded in a server with other players with the same player kill conditions for a more PvP heavy experience, after their next death loading back in to a map or the next sign in.

After 8 deaths without killing a single player from Engaging them first ( non defensive kill) will send them back to a PvE server.

tall leaf
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You will play Ardem on a single server or singleplayer per character. You cant really just force disconnect a player and send them to a pvp server. Join the server you want to play on, play SP, or host your own with your own rules.

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Survival games are a constant loop, you just try to survive as long as possible whether thats against zombies or players thats up to you. pve or pvp is up to the server owner

warped lake
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Seems incredibly unnecessary

tall leaf
quartz echo
errant oasis
quartz echo
errant oasis
tall leaf
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This isnt a game with matchmaking

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You are entirely responsible for where you play and what you do, thats the point. Its up to server owners to restrict players if they want to do so. If you dont want to play with other people who have the same freedom as you do, thats your own choice or to play sp

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Games similar to this one have had ways implemented where you could set zones with permissions

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Such as no pvp allowed here, or no base raiding, etc

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Something similar will probably be added id assume, if not modders would definitely add it

quartz echo
tall leaf
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singeplayer @quartz echo

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singleplayer

quartz echo
tall leaf
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Yea my b i was trying not to abbreviate just habbit

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the sugggestion isnt that bad if it were one of those types of games, its just not. Ofc if there was matchmaking based off stats youd rather be put in a lobby of similar playstyles, but you choose where to play and based off server rules how to play.

errant oasis
quartz echo
tall leaf
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Automatically moving one player to another server definitely DOES restrict this HEAVILY

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Imagine just having fun with friends you kill someone all of a sudden you lose connection gotta wait 5 minutes to load into a new server so you cant play with your homies l

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insta refund

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not to mention people are hosting their own servers under their own control

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Cant even control that

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Imagine building a base and losing it cuz the game moves you to a new server

errant oasis
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It not automatically sending you to a particular server once you met the conditions, but instead prepares to load you into one of the two type of servers when you die (which requires you to be loaded in, or soon the next sign on.)

tall leaf
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Ok so imagine you make a base day 1, load in happy to expand it day 2 and lose it because the game thinks youre more prone to defending yourself than others

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I believe maybe you should look into DayZ or similar games and how servers work. It seems maybe you come from that one game that guy mentioned arc? You can also look at old cs with ocmmunity servers vs official matchmaking. That is a good example of skill matchmaking vs choosing your own server. Not remotely similar in terms of the actual game though

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Overall, heavily disagree and I'd imagine most will. However, thats up to the people to decide.

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Just wouldnt work for this genre