#Incentivized Events

50 messages · Page 1 of 1 (latest)

alpine coral
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  1. Grid Collapse – Every pre-existing electrical network on the map fails. Lighting, powered doors, refrigeration all go dark. Players who built bases around electricity lose those advantages entirely and must improvise. Reward: scavenged electrical components and wiring that wouldn’t normally spawn in those locations, essentially letting you rebuild stronger
    2. Contaminated Supply Lines – A significant portion of food and water spawns are marked as infected/tainted. Consuming them without the right crafted filter or boiling method causes gradual debuffs. Forces players to actually engage with the hunting and foraging systems most skip. Reward: rare purification recipes and medical supplies concentrated in difficult locations
    3. Migration – Infected pathing and herd behaviour shifts dramatically, flooding previously safe zones and vacating previously dangerous ones. The entire mental map players have built becomes unreliable. Reward: nothing beyond what you find in the newly accessible areas – the reward is the exploration itself
    4. Fuel Drought – Vehicle fuel spawns drop to near zero. Players must either go on foot or find and protect the handful of fuel caches that spawn in high-risk locations. Reward: mechanical parts and vehicle upgrade components found along the routes people are now forced to travel on foot
    5. First Winter – Temperature system intensifies, exposure becomes a genuine threat overnight. Clothing meta shifts entirely, forcing players to prioritise warmth over tactical gear. Reward: insulated crafting materials and cold-weather clothing variants that carry over into normal play
alpine coral
strange flare
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Dumb idea

misty copper
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that just sounds like rpg game

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specific job for character is enough ig

alpine coral
alpine coral
misty copper
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but specific jobs and skill leveling would be cool for that

alpine coral
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That’s not me bro

misty copper
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oh lol XDD

alpine coral
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Idk why this guy replied with his ideas on my post

misty copper
alpine coral
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Idk how to remove that

misty copper
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i also thought abt world aging

alpine coral
gaunt umbra
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I don't think it's cool that the game forces you to do these types of events, I like the idea of ​​players creating these dependencies, lack of gas? Because there is a shortage, in terms of the electrical grid, I like the idea of ​​them being turned off by default and so players can dominate the power plants, repair certain parts and reestablish the energy in a certain region, but it would be extremely expensive to maintain and repair, but there would be the second alternative of using portable generators directly through the individual power box of each house.

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the rest in the case of the climate, the migration of hordes of zombies I think is cool

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*lakes could all be contaminated, you would have to filter the water, drinking water would be difficult to find, in bottles or there could be temporary spring water, they would run out with use and would be random near rivers, it would be difficult to find.

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Could have fork to find water to find the spring water mines

alpine coral
gaunt umbra
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the game must have the mechanics already pre-set so that players can create the story of that world

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I had seen someone suggesting events with NPCs in places on the map for PVE, this takes away all the weight of an immersive multiplayer world

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It would be much better instead of having expressionless NPCs to fight, it would be better for the players themselves to create situations with other players, but of course for this to work, all the dynamics done by the developers have to be done well

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The mechanics have to encourage the player to create these stories, and not just pick up a weapon and go out to PvP

alpine coral
gaunt umbra
alpine coral
gaunt umbra
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I don't like the idea of ​​forcing the player to act a certain way in a multiplayer open world, this works more for single player

gaunt umbra
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I think about open world MP games, players enter farms, build their bases, create relationships with other players, etc., the history of that specific server is what the current players do.

alpine coral
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You’ve played the playtest before?

gaunt umbra
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For me, it would be much better instead of having a place with NPCs to interact, there would be a player who created a community and some type of interaction with other players, such as a store, or a village that accepts nomadic survivors, it's much cooler to happen between players

gaunt umbra
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so much so that I was the one who always begged them to drop the robots and focus on a more TWD style hahahahah, that would be much more interesting and people are really clamoring for a good TWD style game

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I'm glad they re-evaluated using zombies

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This new aesthetic was their biggest success, a good TWD-style zombie game

alpine coral
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That’s insane man. Hopefully some of my ideas reach them and maybe inspired some change or even a better idea than mines

alpine coral
strange flare
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@alpine coral I noticed this game last yr and seen a video about it with robots! I wasn’t interested…. Than they switched to zombies and went with unreal engine … peeked my interest BIG TIME

alpine coral
strange flare
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@alpine coral I’m a big survival game fan myself and looking forward for this! I was playing dayZ since the alpha days 2013. I gave up on it because it’s a very broken game and just got real bored with it … Turned into a PVP fest

gaunt umbra
neat fossil
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Delete and make your own post man, don't post your idea on someone else suggestion

pliant hornet
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@tranquil dune please refrain from doing this and make your own suggestion if you want. but please keep it on topic in here from now on thank you or other topics because it's not fair to other members and isn't related to the above topic let's keep it respectful the comment has been deleted please refrain from doing this as stated above.

neat fossil
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Mods are you able to delete @tranquil dune message? Seeing as it doesn't pertain to @alpine coral post.