#Action-Linked Inventory & Volumetric Storage
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Tiered Inventory Access & Vulnerability States
Tier 1: Immediate Access (Body Apparel)
Locations: Torso, waist, and leg pockets.
Mechanic: Seamless UI access. Can be accessed while moving via quickslots, maintaining maximum situational awareness.
Tier 2: Sling Packs (Small Backpacks)
Mechanic: Segmented into a separate UI tab. Opening this tab triggers a brief "shoulder-sling" animation.
Impact: Minor action delay. The player remains standing and retains limited mobility while interacting with the bag.
Tier 3: Heavy Rucksacks (Large Backpacks)
Mechanic: High-capacity storage requiring a mandatory "unequip and drop" animation. The camera shifts to a focused, crouched perspective.
Impact: Maximum vulnerability. The player is rooted in place and suffers narrowed vision. Closing the UI requires a mandatory "stand up/re-equip" recovery animation before movement can resume.
Dynamic Gear Modularity
External Quick-Slots: Certain packs feature exterior pouches, adding hotkey-accessible UI slots for essential items (e.g., canteens, medical gear) without needing to open the primary inventory screen.
Load-Bearing Loops: Tactical or hunting packs feature external attachment points, enabling mechanics like strapping heavy loads (e.g., animal carcasses) for dragging to extraction points or vehicles.
Front-Mounting (Chest Rigs/Reverse Backpacks): Players can opt to wear packs on their chest. This upgrades the pack to Tier 1 (Immediate Access) but forcibly grays out/locks access to underlying torso apparel slots in the UI.
Basically Zomboid.
Moved this to the already created "Realistic" loot system suggestion
I think you can mix Tarkov with Scum
but it would look more like this visually
and would have slots for each piece of clothing
this is already planned
atleast watch the dev diaries before posting the same things, over 20 suggestions were about this and they didnt watch the diaries
Honestly that 2nd image looks terrible to me.
Important for Ardem to find its own style and not piggyback off already successful games.
It was just an idea, this is closer to what I wanted to show
Might just be me, but that looks way to elementary. I know it's AI, but that looks like an inventory system you'd see on Roblox.
but it's AI, it's just to give an example of what it would be like
Oh I gotcha now, they announced quite some time ago they were moving forward with this style of inventory.
Tetris basically.
It's a different path than it was before