#Old Tree House

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queen imp
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Adding treehouses to Ardem would enhance both gameplay and immersion. They provide a strategic advantage by offering elevated safety from ground threats, while encouraging more dynamic base-building and exploration. At the same time, treehouses deepen the atmosphere of the forest, making the world feel more alive and mysterious. They also allow players to express a stealthy, survival-focused playstyle, adding variety to how the game is experienced.

queen imp
#

We know that Ardem's world takes place long after the apocalypse, so an idea came to me. A treehouse remaining from the early days of the apocalypse, and the memories within... For example, a skeleton might be leaning against the wall, holding a photograph of his wife and child. There might be a small table with a voice recorder on it, containing a few voice notes (about his wife and child). This would allow us to feel Ardem's lonely and dark world more deeply.