#Running speed

69 messages · Page 1 of 1 (latest)

crude sable
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Suggestion: Running speed should be realistic. A lot of games have characters sustaining 20+ kph which is not realistic for the average survivor carrying gear. Should be realistic speeds like 9-15kph and depending on gear.

spiral tide
bronze granite
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agree

dry stone
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Disagree to some degree I’m pretty certain dayz cherno is 64kmx64km and it takes like 30 mins to get across the map running in a straight line which to me isn’t terrible but if you turn that 30 mins into an hour people will get bored because it will be a walking simulator.

mental gate
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DayZ has historically been referred to as a walking simulator and while I agree with that statement in your initial gear up stages, I disagree with it when you're fully geared.

bronze granite
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The reason it's a walking sim is because it's too easy to just run from one side to another

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People are easily able to just do it, so they do....

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It should take hours to run 64km with full gear

gray swan
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walking is boring

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cmon

bronze granite
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Dayz is boring once you are geared

gray swan
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indeed

bronze granite
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It just turns into PvP from miles away with zero interactions

gray swan
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people just hide in bushes

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where is the fun of that

bronze granite
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I personally think making things as difficult as possible forces more interaction

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Which is the direction id prefer to see a game like this take

gray swan
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i think little bit faster than zombie

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is good

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but same speed

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nah nah nah

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hell nah

bronze granite
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Id rather see old school shuffle zombies with the occasional burst of speed over a short distance with a higher head count for difficulty

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And a realistic movement speed to prevent people from just cheesing every gun fight with ant like movement spamming q and e looking like a fucking comedy skit

gray swan
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what do you think about zombies damage take

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like think this

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only head?

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i think only head is good

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other parts need to be pointless

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and 1 shot to the head

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is enough

bronze granite
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Head will kill instantly

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Body will kill after a few shots

gray swan
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yeah maybe like 3 bullets or smth

mental gate
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I find DayZ incredibly satisfying once you're fully geared. I love planning my trips, stopping for supplies, clearing towns, opening the map and planning a journey.

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I play DayZ to survive, not to fight.

gray swan
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i find dayz pretty boring game

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ngl

fossil thicket
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What are yalls thoughts on being able to choose between walking/jogging/running?

bronze granite
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I agree I love map reading and planing routes. Problem with dayz is the incentive to kill is too high

gray swan
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when i think about dayz before i saw i get hyped

bronze granite
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I really miss the days when U shot someone and 90% of the gear was ruined

fossil thicket
mental gate
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DayZ is meant to be a slow paced survival game, it was never meant to be constant action.

bronze granite
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Jog on W and sprint on shift

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Walk modifier button

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Same as dayz

fossil thicket
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In Star Citizen, the scroll where defines how fast you walk. Could be nice in Ardem?

bronze granite
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I think tarkov has the perfect moment system

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For walk, run, crouch, prone, lean and crouch height adjustment

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Speed and weight

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Etc

dry stone
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I think something like the newer arma for walking running and even crouching. Like say alt is to walk slow but have it controllable so alt scroll wheel down super slow alt scroll wheel all the way up regular walk crouch + scroll wheel can control crouch height same thing for sprint shift scroll wheel controls speed. But that other guy could be onto something with tarkov I’ve never played tho

crude sable
crude sable
bronze granite
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Obviously not 64km multiple times a day but that further back my point

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We shouldn't be traversing the whole map in an hour

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After reading Ur comments again I think U where agreeing with me 😂

crude sable
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a normal untrained person cant do that distance with minimal gear and clothing

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wait how big is ardem map anyways

crude sable
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btw this is coming from someone who trains in running lol. It's just nice when running is realistic, with realistic inertia and stuff like that because it forces a more realistic playstyle where you cant just run around like a super human fool and rambo everything down and avoid being shot by zig zagging and hopping around like an ultra human olympic athlete on crack

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i get walking simulators like dayz can be tedious but dayz is also mostly empty forests lol. i feel, or at least hope Ardem will have much more interesting varying terrain and POIs to keep a player engaged

scenic estuary
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I think it should be like in scum i like it its pretty realistic somehow

hexed magnet
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Agree

safe bridge
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Faster speed “kills” the whole vibe of survival not sayin that map starts to feel much smaller
Those people who wanna rush through the whole map without losing any point in hunger stats , just to grab a gun die and repeat should go and play cod of cs.

crude sable
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might as well go play an arcade looter shooter