#Server Dynamic World Events

4 messages · Page 1 of 1 (latest)

tough ember
#

Hi im opening this one for we gather some different ideas to see what people feel about this, some examples:

We are used to see events in this specific type of survival games, "Dynamic World Events" they can happen somewhere in the map random, can have different routes or localization to how they show up. They can have their own customization, like spawn, rate, timer maybe even the actual route.

We do usually see events like a plane dropping a loot crate but what about having multiple different ones to dont be repetitive
Most of options may require AI NPCs like ship cargos or a military land vehicle to raid, a special camp etc...
But ofc not all players want to deal with AI NPC characters, i do totally understand well.

I do personally hate the way for example Scum implemented their NPCs recently, they are random forced close spawn, zombies and armed NPCs to hunt u down and feels really bad and gives frustration, they do are a optional enemie, they all are but i do think they was added in a wrong way.

Here is a idea example for a plane event, this one will crash somewhere in the map, land or ocean, in land could have explosion or not, it still a big noise and that if theres zombies near by they will be attracted they will walk and run to there, by time they will go away slowly, depending the zone we might face different difficulty, the event would have a time to be gone when already looted and maybe when no one already there.

Has the plane can have different crash localization and in Ardem sem that we will have boats in the future this one could crash in the water, i guess no explosion but it will sink and hitting a mid bottom, u can try to loot it but whats the problem now? Well if theres a plane and pilots dead the bood might attract near by sharks and they will be there whating for u. So same has the land crash, The meaning of "near by", there is no actual force spawn i do feel thats bad and not realistic, this is the same event but a variant model.

#

I do think the ocean should have something there to do and explore at some point, with hidden caves and military or research labs. We do have caves in land we know 🙂

So there have to be more type of event models right, but most of what i can think for rn would require AI NPC characters, like for example in hight tier places they would be there to protect the place, dealing with zombies but this could just actually be a normal thing in some specific localization of the game.
(For a Single Player and Coop mode i would like a option of enemies killed to dont respwan)

Again this may not be what the majority people might want to have or deal in the game.

Ok lets just remind that Ardem had already some work done with AI robots that they had in the pass version and playtest, they could end up still been used in the game has a robots and/ or humans cuz there have to be something making the game feeling alive and challenging besides the different type of zombies that are dead xd, animals, animals its big part, also bunkers with more deadly zombies and threats surely is a thing planed, but lets be honest its not enough.

We really cant count real players fights (to who plays pvp) to the self game world desing level content.

Ok all this was kinda based in another games you may have played and this is usually a thing they can make it has a option that u can activate or deactivate, this games are very modular with huge large potential.
This is a large suggestion and topic, it would require alot work and challenge, it would take a long time to plan and make it happen.
Ardem Devs do have Server Dynamic World Events internally planned.

If something its not really clear i do apologize, im not EN and i try to not use translator besides annoying specific words 😂

#

if someone interested in see the official info about the topic its here to ez find

granite path
#

I think the odd one off cargo ship/cruise liner could crash into the shore every so often or even destroyer. However this would then require designing basically an entire ship for a event that only occurs every so often.