Hi im opening this one for we gather some different ideas to see what people feel about this, some examples:
We are used to see events in this specific type of survival games, "Dynamic World Events" they can happen somewhere in the map random, can have different routes or localization to how they show up. They can have their own customization, like spawn, rate, timer maybe even the actual route.
We do usually see events like a plane dropping a loot crate but what about having multiple different ones to dont be repetitive
Most of options may require AI NPCs like ship cargos or a military land vehicle to raid, a special camp etc...
But ofc not all players want to deal with AI NPC characters, i do totally understand well.
I do personally hate the way for example Scum implemented their NPCs recently, they are random forced close spawn, zombies and armed NPCs to hunt u down and feels really bad and gives frustration, they do are a optional enemie, they all are but i do think they was added in a wrong way.
Here is a idea example for a plane event, this one will crash somewhere in the map, land or ocean, in land could have explosion or not, it still a big noise and that if theres zombies near by they will be attracted they will walk and run to there, by time they will go away slowly, depending the zone we might face different difficulty, the event would have a time to be gone when already looted and maybe when no one already there.
Has the plane can have different crash localization and in Ardem sem that we will have boats in the future this one could crash in the water, i guess no explosion but it will sink and hitting a mid bottom, u can try to loot it but whats the problem now? Well if theres a plane and pilots dead the bood might attract near by sharks and they will be there whating for u. So same has the land crash, The meaning of "near by", there is no actual force spawn i do feel thats bad and not realistic, this is the same event but a variant model.