#Different UI Art style/less noticeable

10 messages · Page 1 of 1 (latest)

hasty talon
#

There’s something about the UI that I can’t quite put into words, but it feels like it no longer matches the game’s style and comes across as out of place after moving away from low poly visuals. Setting the hot bar to a darker tone like grey for example might help it blend in better and not stand out as much to improve game immersion.

#

Another option could be a system similar to Arma Reforger, where player stats are displayed simply in the inventory next to the character, and the hot bar only pops into view when a number is selected an effective approach that uses darker UI tones and visibility to maintain immersion.

grave fulcrum
#

EFT style health would be nice, only showing when damaged for example or toggleable to be shown all the time

hasty talon
grave fulcrum
#

I'd kind of hazard a guess and say that it'll likely be something toggleable within server settings like how theyve confirmed with first / third person

undone mason
#

No worries, this is just a placeholder and we are already working on a new one

chilly bison
#

I don't think there's a literal game in existence where a preface statement like, "Do it like Tarkov" doesn't exist.

kindred meteor
#

Guys its a chance to have a new resource like honey? To find hives on the trees and stock it în jars? Its a cool ideea and I think its not so hard to put it in the game pls, I think would be a very cool detail for wild life. And all the love and greats from me