#NPC Human Survivors / Bandit Factions?

17 messages · Page 1 of 1 (latest)

grim hearth
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NPC Human Survivors / Bandit Factions?

uncut shadow
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I love that idea

proven wedge
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This is a great idea to keep the game from feeling stale and they should randomly try and attack your base from time to time

stable sky
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NPC spwaning aroud the survival had recently a big negative impact in SCUM, at least the way they done it its painfull cuz they spawn around in packs like zombies and they both come to us, if they had routes with resources and also in specifict places, securing them its just a good thing i would say.

simple path
cosmic night
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Yap, this is what missing from evry survival game. (7days to die, project zomboid, DayZ etc)

shrewd flicker
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Love the idea

gritty locust
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The problem with NPCs/Bandits is that they need to be balanced almost perfectly which is in of itself almost impossible. If they're to strong or to weak, to many or few in # and players will complain and AI is not an easy thing to mess around with. As Pedator said, they almost destroyed Scum literally and in other games like Grayzone Warfare they are incredibly strong/crackshot which is a huge complaint. No one loves spending hours gearing up to be domed 100m away by an AI.

cinder wedge
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"No one survived" has AI bandit camps and npcs you reacue to work in your base/farm

shrewd flicker
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Yeah i like that

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That you can hire Workers to hold you farm and plant crops for you

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Of course if you have the crops Maybe you can put then in a box or Crate and then they will take what you have sat them to do

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And if you give them a weapon they can protect your base and guard it

old phoenix
shrewd flicker
gritty zealot
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Please don't, scum did this and ruined the game.