#Artifact generation based on total subs

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kindred terrace
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Everything works fine but I just want to play around with generating builds.
What is the simplest way to generate 5 artifacts based on total number of subs? (see the pic as an example) my goal is to do abyss runs with KQMS standard characters. I don't mind if I have to code for this, I just want the simplest approach

kindred terrace
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๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ

tranquil heath
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I mean it does work it just doesn't continue (such as to 2nd halves)

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Only unplayable to those who seek absolute perfection

kindred terrace
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does this have an alternative to abyss?

tranquil heath
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you can use my mobwave plugin

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not quite abyss though

kindred terrace
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I'm interested, my primary goal of downloading this is to test out teams I never could

tranquil heath
kindred terrace
tranquil heath
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old versions vs new ones, I rewrote how it worked a couple times

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although the current one is called "Docker" it's actually for normal gc, it was originally for DockerGS

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In any case you only need the release jar

kindred terrace
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@tranquil heath would it make sense to recreate abyss chambers with your plugin? Is there a way to make enemies as difficult as abyss?

tranquil heath
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/mw suffer if you want it

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But yes you could make custom waves be difficult

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like /mw create w3 x6 lv150 t2

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3 waves of 6 elites, level 150 each

kindred terrace
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I'm thinking about adding support for parsing a json

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Which could describe 3 chambers