Currently a lot of people think puppets are not worth it, so they need some buffs, or more like quality of life improvements.
Few ideas that will improve them a lot, without directly buffing their stats.
- They need to count towards your win goal, they are essentially your government installed in different country, but they are still working in your best interest. If this proves too strong, then on puppet creation it should make a coalition and raise goal from 50% to compensate.
- They need to all be 100 relations with each other, your own two puppets should not be at war.
- Attack on puppets should count as attack on you, declaration of war and attacker should take diplomacy hit if they break peace/alliance.
- They should copy your diplomacy upon creation, after that they can go their own way.
- They need a grace period, currently if you a make a puppet, there is a very high chance it gets invaded instantly, even by your own allies. I have two ideas for this currently.
First is they should get peace treaty with whole world, it's like the world recognizes the new government of the country, so would be bad to invade it immediately, this will give them some time to build army and get some allies etc.
Or making puppets should cost money, the cost will pay for their starter army so they don't start at 0, and some will just go directly to them, so they can start recruiting straight away and getting some allies etc. - Some very basic actions could be added to diplomacy menu for puppets.
Focus Growth - High gdp/pop growth budget, research gdp/population/research gains. Small army with good amount of reservists and low aggression.
Focus Expansion - average gdp/pop growth budget with good liquidity/military. Offensive research and high aggression and low reservists in army.
Focus Defence - average gdp/pop growth budget with medium liqudity. Defensive research and medium aggression and medium amount of reservists.