#Tanks in 1200?

9 messages · Page 1 of 1 (latest)

frigid needle
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  1. Add in the map settings the ability to remove the creation of a certain type of troops (tanks, artillery, etc.) so that the player could not, for example, build tanks in 1200, otherwise it is strange, so this will correct the illogic in any scenarios.

  2. Add the ability to change icons for a certain type of troops (Tanks, artillery, etc.), this will be a plus for scenarios, let's say you can add a catapult icon instead of an artillery icon.

hot totem
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It's good ig

frigid needle
edgy prawn
pearl lagoon
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Well you can also think that tanks are catapults just imagine

hot totem
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No but what's the point tho

opaque silo
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We need navy first

edgy prawn
# hot totem No but what's the point tho

if you a scenario maker and you want make year 1000 scenario example in this year you dont need tanks etc. so you can close from setting from what i understand

hot totem
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Ok