#My review on steam

1 messages · Page 1 of 1 (latest)

dark vector
#

It's true that in its current state it needs quite a few fixes. Personally, I'm enjoying it, but I'd emphasize fixing bugs like the third-person camera visibility issue. It always seems to snap at the track's edge for no reason, and you have to constantly push the right joystick because it doesn't save your position throughout the entire session.

There's another bug where jumping off a ramp prevents you from performing acrobatic tricks no matter how many times you press the corresponding buttons, forcing you to repeat the same ramp or jump at least three times to clear the sign.

Another bug is on one of the ramps in the already implemented stunt circuits with blue circular rings. There's a really bad ramp that throws you into the crashed state when you were simply trying to jump. It also has that vacuum cleaner physics that keeps you stuck to the ground instead of launching you in a straight line and landing like the realistic physics it currently lacks.

I've seen in some videos that the AI ​​couldn't care less about the obstacles you put in the middle of the road; it just drives right through them or crashes into them, only to reappear further ahead and continue as if nothing happened. It needs a lot of work to actually give you a real challenge, unlike what they have now, where right at the start of the race they give you a boost worthy of a hacked kid, leaving you in last place for 30% of the race simply because you don't have a turbo boost.

#

Another thing that would be good is to refine the approach mechanics between AI opponents or rivals on the track/race from a distance. It's not normal that you, with turbo boost, are going full speed ahead of opponents in just a few seconds, and then, upon reaching them, they match your speed in 0.5 seconds and are even ahead of you. That's not realistic at all. You either overtake them to make it more consistent with the speed you're reaching so that opponents "realize" how fast you're going and use turbo boost to try and match your speed. There are different vehicle models and categories for a reason; it shouldn't be that an SUV or off-road vehicle reaches the same speed and acceleration as a supercar like the one you unlock at the beginning of the game in an event.

The traffic situation is another point worth emphasizing. How is it possible that when you're in the middle of a race, you're about to pass through a checkpoint with those huge letters in the middle of the road that block your view and make you incredibly eager to get through to see those cool physics, and then suddenly everything goes to hell because there's a car blocking your path at that exact moment, ruining the fun of the moment. You're forced to restart at the checkpoint with your car wrecked and a massive setback in the race because the AI ​​always seems to know where those damn annoying cars are.

The map is very large, which is good, but at least they should include a variety of biomes, like the desert, with valleys, canyons, or things to drive on walls. Maps should have something distinctive or unique that makes you want to keep driving through those sections. That would be great.

#

It would also be great to have easter eggs, like entering a cave and finding a huge futuristic laboratory space with subtle environmental acrobatics, or buildings that add a bit more depth to the default structures. A tunnel system where the track you're driving on is a circle where you can do loops on the walls or ceiling would also be a welcome addition.

The game needs those characteristic stunt tracks, like those in Hot Wheels, in default biomes; that would be a real game-changer.

I completely understand the game's intention to attract a large player base so they can fill the map with tracks—that's a plus—but you have to invest many hours to unlock everything and actually build proper tracks.

I see they're also releasing patches and have a roadmap. If they keep this up and at least take a look at the recommendations I mentioned above and decide to implement them, it would greatly improve the game.

#

You should also somehow fix the fact that cars are so allergic to rocks, just touching a pixel puts you in a crashed state and you reappear on the road.

#

It doesn't matter if I'm going at high speed or just hovering on the rock like a feather.