The need zones in WOTH are static, and animals arrive at them at strictly defined times. They are also located close to each other. All this makes hunting predictable and monotonous, and finding animals easy and uninteresting. This can be further exacerbated by the excessive animal density on the map. I often find myself literally surrounded by several species of animals, which ruins my immersion in the game and the feeling that I'm playing a hunting simulator, not a shooting gallery. Mechanics such as animal trails and their scat tracks are practically unimplemented by the player, in terms of animal tracking. We all simply arrive at a hypothetical lake at 11:00 AM and are guaranteed to find a herd of deer, or simply hear the sound of an animal and head towards it. Please make WOT 2 more randomized. The animal density was lower, and tracking animals by tracks or trails was actually meaningful, and finding a group of animals made me think: I've been tracking them for so long, I have no right to miss. - it will give a feeling of long-awaited prey, and will not be perceived as "another deer".
#need zones and animal tracking
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