#You should really optimize your game engine

8 messages · Page 1 of 1 (latest)

craggy thicket
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I play with RX 7800XT +6% OC and a Ryzen 5800X + 32 GB Ram. But i can't set foliage to ultra in WQHD. Otherwise frames drop from 80 FPS to 40 FPS in areas of the maps with panorama views, even if i set the engine to DX 12. I have to lower this option to very high. And that should not happen with this setup. Foliage on ultra sucks way to much performance.

candid wharf
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Problem here is, that this is UE 4 and not 5 - so no Nanite here. The optimization has to be done manually. I think the big problem is foliage/tree LOD here.

I have (had) the same problems with my 3060 Ti OC + i9. Almost all at ultra + own reshade stuff with MXAO & co, which drop down the FPS by about 1/4th.

Have Foliage on very high instead ultra + effects at middle for 60 fps @ 2560x1440. In dense forests the fps drop down to 50..55. Without reshade no problem here - 4k should run too.
DLSS do not help so much here too...

craggy thicket
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View distance on Ultra effects the FPS greatly, too. But that is ok and understandable. But no were near foliage on ultra. That will half my FPS on such a new setup. Optimization has to be done. And the game is not fress released... I don't use Reshade Software. I use Radeon Image Sharpening, which is higher quality sharpening and lowers performance only around 0.5% in games. It's AMD's best feature and works better than Reshade or NV Sharpening. RIS is awesome and can be activated in the Radeon Drivers! But only for AMD cards. Works with DX9 to 12 & Vulkan. DLSS is a bit better than FSR 3 for sure. BUT RIS is better than NV Sharpening. Reshade can't be used in every online game because of cheat detection. But RIS is driver intern. So no problem online.... Using upscaling to get 60 FPS in WQHD with a 7800XT in a game without Raytracing... that is not an option... It's a current gen premium card!

candid wharf
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The "Adaptive Sharpen" i'm using with reshade is using 0-1 fps and is doing a very good job 🙂
I'm using several other stuff which is not possible by the nVidia or AMD tool. Color/contrast corrections, physical based lightning (eye stuff), AO, ...
I like it when a game look (more) realistic.

craggy thicket
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Quality of Radeon Image Sharpening is the best from all three (take a look @ Hardware unboxed and other reviews and comparisons) and it lowers the FPS only about 0,5%. So not really noticable. A big PLUS is that you can use it in online games with anti cheat protection, and Reshade not... The Reshade sharpening API ("Adaptive Sharpen") is based on AMD RIS. It's a external RIS implementation for all cards...

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So you are using a external software version of AMD RIS if you use Reshade Adaptive Sharpen.

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But the driver based implemention in AMD cards is a a little bit better in terms of quality and performance.

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So if you have an AMD Card than use RIS instead of Adaptive Sharpen. It's the same but better 🙂