#Trophy Lodges Idea

2 messages · Page 1 of 1 (latest)

broken geyser
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I would love to see Trophy Lodges be more unique.

The idea is to allow players to make their trophy lodges more personal. This could be done by allowing us to build our own, or freely design the inside of the current ones available.

My ideas:

  • Allow for blueprints to be earned from missions to collect certain build pieces (walls, floors, mounts, furniture, etc) this would be to build our own lodge to look however we like in a predetermined area.

OR

  • Choose from multiple prebuilt lodges and be able to design the inside as we please. This would be to change the feel of the current lodges to suit our personal needs better.

This would make it feel more like I am River Knox and building up the Company and my personal life as I go. I feel like now; it feels cramped where I just put the mounts in the current spots but I don’t really get to decide how it looks.

There is a TON of opportunities here for the dev team to provide an amazing Trophy showing experience that no other hunting game could compete with. With the use of the Unreal Engine I think the devs could easily have the most unique lodge system that would give us endless gameplay just making the game look as we would like. (Think of the content and build tutorials that would flood social media for content creators).

Thankyou to the team behind Way of the Hunter for providing everything they have so far! Can’t wait to see the progress in the future!

lime sleet
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I’d go for a slight mix of prebuilts but allowing us to choose how it’s put together. Something kind of like Skyrim’s home building.

It would give us some freedom to design our lodge(s) while also allowing NRG to ensure there’s no clipping or building issues. They could even tie the building of the lodge into the map’s story.

Edit: Skyrim’s home building was having a few location choices and being able to use prefab rooms to build your house. I just think that is easier for the devs to implement, test, and work on, than letting us build freely like an open-world survival game does.