#All Achievements Done - Some Feedback

8 messages · Page 1 of 1 (latest)

tacit tapir
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After some 130 hours, I have finally done everything there is to do. I have a lot of thoughts, but the ones that remain with me the most are the following:

The gamefication of the game I found to be egregious. It feels almost like an insecure game grasping at straws to make people engaged. I absolutely love the game and don't need an excuse to play it. However, I will never do a Victory Board again after the god awful grind that it was. And given that at the time of writing only 0.1% of players had the achievement, I'm not sure who the target demographic is.

What I experienced most is that doing quests, victory board or achievements, encourage runs that are largely unengaging. It's not an invitation to be creative or interact with the game in new ways but rather, to take every kwilling/glyph node so that I can maximize resources for rerolling into the right vestige/augment requirement.

On the topic of vestiges, I think Ambusher is really unhealthy for the game. The problem is that Ambusher punishes you for considering anything else but itself and beyond that, it wants you to keep some pieces which continue to limit variety. Due to the importance of completing the set, it's far too punishing to consider any other remotely fun vestiges. Similarly, due to the way the game increases the chances of you seeing sets that you already have, it becomes all that more important to stretch yourself thin looking for early ambusher so the 1st shop knows what to give you.

Despite my observations, I reaaaally loved the game and I look forward to seeing where it goes from here : )

edgy mauve
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Yeah, when I first heard of the victory board, I thought it was a do once and be done kind of thing and not a seasonal grind.

What I would like to see if a standard board, and seasonal ones that are smaller sized. I think a good way is to use the daily challenge to make it a mutator run so you gotta beat a specific kind of run challenge rather than RNG your way through the board.

warm furnace
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A lot of the issues with the current victory board did not really exist in the previous one, that is, outside of some outliers, the achievements didnt require very specific vestige or ascension combinations.

edgy mauve
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I didn't have much time to grind the last season but I knew it was a lot easier. And obviously the current one doesn't work at all either that's why I suggest 'mutator' runs for the board would be better, else it's just another grind to handicap yourself while you play.

obsidian mesa
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I want to try to go for the victory board but the game is consistently imprecise and confusing with its wording so I feel like if I go for some of them there’s a high likelihood I will do it wrong and not get them. So I just don’t bother

subtle compass
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The victory board is really fun if you are doing 2 player runs and working for a specific person's goal together. More chances to get the right relics, easier to have a dedicated carry, etc.

Solo, though, many of the ones in the bottom were kind of a slog.

river thistle
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I highly agree on the victory board should be a one and done kind of deal (heck tbh last season I figured it was seeing as having the crown at the end made it feel like they where not changing it) though for the ambusher thing, thats kinda just what item sets cause unfortunately not just ambusher but all of them, heck atm the set bonus fall into 1 of two catergories

  1. sets like ambusher which require you to focus all your effort into getting them online
    or
  2. a small bonus that can mostly be ignored (see the physical/magic damage set bonus for the bestexamples)

I personally would like them all to be somewhere between the two tbh, like have them reward you for having the full set sure but don't make it pointless to just have 1 part of the set bonus

frigid ocean
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"What I experienced most is that doing quests, victory board or achievements, encourage runs that are largely unengaging. It's not an invitation to be creative or interact with the game in new ways but rather, to take every kwilling/glyph node so that I can maximize resources for rerolling into the right vestige/augment requirement. "

Strongly agree with this, and while the victory board point has been made, I wanna put an emphasize on a lot of quests, with like "Visit The Garden as the Mosscloak with Tiny Hearthstone" as an example

With how I play, Tiny heartstone is rarely worth it, I might have picked it twice in 50h, so first off I have to go outside my way to pick it. Then I need to have a garden's edge available, then I need to actually go to the Garden, no matter the state of my run.

In the end I'm just better off rerolling runs to get what I want and be done with this quest (and several others are like that), and this is where the game starts getting unfun.

As OP said, I don't need a reason to play the game, the game itself is enough.